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Stuff I want to see in ME:A


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#1
CptData

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Maybe I have too high expectations for ME:A, maybe this is entirely stupid. However, here you go, have my list:

 

Story

If ME:A is going to be the first part of a second trilogy, I'd love to see a slightly more consistent story telling here. That's especially true for the main story line, but also for smaller story arcs. In the old trilogy, we had several great story arcs, yet some got aborted at some point.

 

Also, if possible, instead of several one-shot-missions, I'm looking forward for more extensive story arcs, branching from the main plot. They can be separate from the main plot, but may also contribute to it. The old trilogy had some issues here, especially with small side missions, which didn't add that much to the big picture. Since all three games had the vibe of a race against time (well, at least that's what the story tried to tell us), doing random stuff entirely unrelated to the main plot / supporting plots, didn't help to keep that illusion.

 

Character development

Keep it consistent. Don't reduce characters to one or two traits, one or two issues and one or two dialogues dealing with them. That's what had happened to some of the main characters in the first trilogy, especially those with less supporters than others. 

Rule of thumb: a well designed character provokes emotions, which is always a good thing, regardless of the emotion. A real "death sentence" for a character is a lack of emotions when presented to the audience.

Another rule of thumb: if the character happens to be important for the story, make sure his/her survival isn't sure at any point of the story. Nothing kills suspension more than the knowledge this character can never die 'cuz importance to the story.

If possible, avoid such characters & prepare replacements for him/her. Anyone can die, after all! That also makes saving of a certain character far more rewarding ...

 

Social Interaction

At least for me, ME wasn't about the Reapers only. The main story was good enough to work, but, let's be honest, wasn't very original. What makes the first ME trilogy special are the characters and the interaction with them. There are a lot of people around here who invested so much into some / all characters, they felt sad or even devastated when someone died or the game itself ended, because they knew they couldn't see 'em again - except in another playthrough, of course.

 

I think that's where ME truly wins: it's not (only) a game about shooting stuff, it also managed to emulate friendship and camaraderie in a very believeable way. No wonder "Citadel DLC" is viewed as one of the best DLCs by the community!

 

What I'd love to see here is an even more intense level of social interactions, more talks, more relationship levels (friendship, anyone). In the old trilogy, friendship was nearly mandatory, but not fully developed. Romances did happen, but felt a bit too formalized and sometimes rushed. Also some characters got utterly broken when -not- following their respective romance path: Miranda did no longer have any dialogue after "friendzoning" her in ME2. Liara definitely behaved more like a girlfriend than a close friend in ME3, even when the latter was the case. Ashley had nearly no redeeming dialogue if not your romance option - and we all know what had happened to Jacob.

 

Long story short: even if a player decides not to pursue the romance path of a character, don't lock him/her out from further dialogues with said character. A "no" to romance does not mean a "no" to friendship. ;)

 

Character story arcs

Do you remember Mordin? Do you remember those loyality missions? What about Tali? Some of the main characters got their own story arc. In case of Tali her story arc was spanning all three games. Mordin's story took one and a half game to find its conclusion. Liara got her own DLC-story in ME2. And know what? I totally liked that - because such story arcs added something new to those characters. They were still shaped by their own story which Shepard helped to resolve.

In ME3 even some of the non-squaddies got own story arcs.

 

I definitely want to see that in ME:A - especially for the squadmates. It's such a powerful tool used for character development and story telling, you'll add a lot of immersion and connection to a character.

 

By the way: the romance story arc is still a -separate- story. It may influence the character's story arc as well, but it's not the same thing. Otherwise ppl not pursueing a romance with said character won't see his or her story.

 

Importing old savegames

We won't see the Milky Way in this game and another 200 years have passed since the end of the Reaper War. Doesn't mean we can't benefit from an old save. I'd love to know what did happen after Shepard's story. What did happen to Liara? Primarch Garrus? If Shepard survived, did s/he become a diplomat or even president of the Alliance? What about the Krogans, what did happen to the Geth & Quarians after the end of their war?

 

Just that. I believe, we all want to know more about the whereabouts of our old friends. Most of them are dead in the 24th / 25th century, but some may be still alive, and all of them left a mark in history.

 

Board time / Day & Night / Lifelike ship routine

That's another thing missing in the original trilogy. Even in ME3 the Normandy felt a bit static. Some characters never left their place - and I'm not talking about Joker. I'd love to see some sort of "day-night-cycle", people wandering around (at least those not at duty post for the current shift).

In fact, I never had the feeling time was passing at all. That's especially odd since ME1 took some 6 - 9 months to finish or som. ME2 was spanning nearly 6 months, same for ME3. But never felt the time really passing.

 

That's why, I'm looking forward for a feature that gives me an illusion of passing time. Even if it's just said daily routine, a date shown here and there, an estimation how much time the ship needs to travel from A to B. Something like that.

 

Ship design

The Normandy SR1 lacked crew quarters. SR2 got such crew quarters, but not enough for all the crew shown in game. Commissioned officers usually have their own rooms, but I saw only those for Shepard and Miranda / Liara. Also the interior of the Normandy didn't fit with the exterior (neck section too short, feels less sleek and elegant in the inside than one would expect). Escape pods didn't exist before shown in the ME2 intro - and haven't been installed to the SR2 as well, the list goes on.

 

In short words: I don't expect a fully simulated ship in ME:A and maybe it's too late to ask: but the interior should be a bit more authentic. Even if I don't want to visit crew quarters, I expect to see doors leading to 'em. If I want to talk to a certain (officer / main character), I'd like to call them to the captain's quarter - or visit them in theirs. And if, at some point of the story, escape pods are used, they should be part of the ship's internal layout.

 

More diverse body / face models

Are we really going to be blessed with athletic bodies and beautiful yet standardized faces in the future? I'd love to see a bigger bandwith of body shapes: S, M, L, XL - same for height. Not everyone is 1,86m in the future - there must be a place for taller and smaller people too ;)

 

Planetary exploration

Mako, Hammerhead - doesn't matter. What does matter, are interesting locations. Even if they're proceduraly generated, they can be interesting and fun to explore. After all, ME:A allows us to explore an entire new galaxy. And if we're allowed to explore planets, we may also be interested in exploiting resources, prepare a location for colonizing etc etc.

 

 

 

That's it for now. And there are still things on my list I'd love to ask.


Modifié par CptData, 09 juin 2016 - 08:44 .

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#2
Fogg

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Did someone ever confirm that it will be the first game of a new trilogy? Dragon Age isn't a trilogy. Why should it be a trilogy?


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#3
Obliviousmiss

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giphy.gif

 

Totally didn't read half of that. But props to you for having the patience to write all of that! 



#4
NKnight7

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I always liked the story arcs some of the characters had throughout the trilogy. Maybe some in ME:A could have similar arcs that span across the game.


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#5
CptData

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Did someone ever confirm that it will be the first game of a new trilogy? Dragon Age isn't a trilogy. Why should it be a trilogy?

 

No. And I believe I started my post with "If ME:A is going to be the first part of a second trilogy ..." indicating I'm not sure if Bioware is trying to make a second trilogy.

 

And it's too early to ask. If ME1 hadn't been such success, the game wouldn't have become the beginning of a trilogy (although it was planned to be one from  the beginning).



#6
PresidentVorchaMasterBaits

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[ ] Reported

[ ] Sorry, I'm Retired
[ ] Reserved For Future Use
[ ] No Bang
[ ] Ding Dong Bannu
[ ] Biovar Pls
[ ] Necro
[X] TL;DR
[ ] No
[ ] LoooooooooooooooooooooooooooooooL
[ ] BioWareMod
[ ] Innuendo

[ ] Tali's Sweat
[ ] Kitten GIFs
[ ] Off Topic
[ ] Inb4

[ ] Should Be Stickied

[ ] I Should Go

[ ] I Heartily Endorse This Product and/or Service
[ ] Pre-order Cancelled

[ ] But I Hardly Know'er!

[ ] Airlock

[ ] And We Are Done Here

[ ] Butthurt/Nerdrage

[ ] QMR's Pillow

[X] GRAAAAAAAAAAGH!

[ ] Mustard Race Problems

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[ ] Paging Cyonan

[ ] ...

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[ ] No SP just MP

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[ ] You're Taking This Too Seriously

[ ] Why Did I Bother Visiting MEA Section?

[ ] Stay Classy, BSN

 

 

 

 

GRRRAAAAAGH!! MEA RESPONSE FORM STILL A WORK IN PROGRESS!!! FEEDBACK WELCOME!!


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#7
Jimbo_Gee79

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Did someone ever confirm that it will be the first game of a new trilogy? Dragon Age isn't a trilogy. Why should it be a trilogy?

 

I wish to god people would read stuff properly before stick their oar in. If. The word was if.

 

Anywho, I agree with most of this. My problem with having companions who are bigger is it doesn't make sense combat wise. The other side to that is to make them super likable like the dude in Game of Thrones who is on the wall. 

 

As for my old companions I would prefer not to know. In my head they all lived out their lives on a beach doing shots and telling Shepard stories.



#8
Fogg

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I wish to god people would read stuff properly before stick their oar in. If. The word was if.

 

Anywho, I agree with most of this. My problem with having companions who are bigger is it doesn't make sense combat wise. The other side to that is to make them super likable like the dude in Game of Thrones who is on the wall. 

 

As for my old companions I would prefer not to know. In my head they all lived out their lives on a beach doing shots and telling Shepard stories.

 

It was edited after my reply, I swear



#9
CptData

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Nope. I did edit some stuff, but that line was not edited.

Whatever, no offense taken. We all make mistakes. In my case it's "rusty english".



#10
Fogg

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Nope. I did edit some stuff, but that line was not edited.

Whatever, no offense taken. We all make mistakes. In my case it's "rusty english".

 

Because you are a nice and good person I wil admit I made that up



#11
SKAR

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giphy.gif

Totally didn't read half of that. But props to you for having the patience to write all of that!

that makes two of us.

#12
Jewlie Ghoulie

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Was it confirmed it was 200 years after me3? Not being argumentative , I'm really curious.

#13
SKAR

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Was it confirmed it was 200 years after me3? Not being argumentative , I'm really curious.

No but it is said to be long after ME3 by distance and time. I'm assuming we left during or before the reaper war considering the endings have nothing to do with the new game.

#14
SKAR

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Did someone ever confirm that it will be the first game of a new trilogy? Dragon Age isn't a trilogy. Why should it be a trilogy?

All this time and money. Romances, new people, new enemies, new stories. It's gonna be a trilogy about the new protag.

#15
Furisco

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I hope it's a new trilogy.



#16
SKAR

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I hope it's a new trilogy.

It is.

#17
Element Zero

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I hope we do not import any choices from the original trilogy, and have no references to specific characters from that trilogy. If they can do that crap, then they could've simply chosen a "default/canon" state for the Milky Way and kept the damn game in our neighborhood.

99% of the MW is unexplored, and yet we're headed to Andromeda. Imported save data and/or NPC shout-outs defeat the purpose of the obvious "scorched earth" tactics. I can deal with Andromeda, but don't you dare then tell me about Matriarch Liara. I might throw my controller.

Let this new game be a truly fresh start.
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#18
SKAR

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I hope we do not import any choices from the original trilogy, and have no references to specific characters from that trilogy. If they can do that crap, then they could've simply chosen a "default/canon" state for the Milky Way and kept the damn game in our neighborhood.

99% of the MW is unexplored, and yet we're headed to Andromeda. Imported save data and/or NPC shout-outs defeat the purpose of the obvious "scorched earth" tactics. I can deal with Andromeda, but don't you dare then tell me about Matriarch Liara. I might throw my controller.

Let this new game be a truly fresh start.

That's what they said. I wouldnt mind subtle references to keep us guessing but nothing crazy.

#19
SagaX

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Did someone ever confirm that it will be the first game of a new trilogy? Dragon Age isn't a trilogy. Why should it be a trilogy?

 

1- Dragon Age Origins, 2- DragonAge 2, 3-Dragon Age Inquisition. I count 3 there...



#20
SagaX

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Like in DAI, you could send Cullen, Leili and Jossie to do missions. I would like to be able to send the other team members Im not using, that way they could be useful for something. They could come back with rewards, unlock stuff and they could talk about their missions, which would trigger different and interesting conversations and interactions.

Lets say you have Ashely, who didnt liked aliens, and you send her in a lot of these missions, say with Garrus and Wrex. After some of these missions she would start finding they have so much in common when it comes to war that she even admire them, and the admiration/respect would also be mutual, and conversations like for example Garrus complimenting Ashley like saying "The way you held that sniper and shot that bastard was truly... sexy". They could even unlock higher chances for their AI to make Power Setups and Power Detonations.

 

Characters history quests should be longer, with separate parts, and even finishing in the next game.

 

Besides main gameplay, I would like to see OPTIONAL(not forced) mini games in which you can even invite other members and crew.


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#21
BioWareM0d13

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I agree with most of what was posted, except perhaps the bit about any companion being a potential casualty. That works if the game is stand-alone, but not if Andromeda is the first of a multi-game series. Assuming for a moment that Andromeda is the first game of a trilogy, the writers should save most if the character deaths for the end run of the final game. Giving too many characters avoidable deaths too early creates too many variables to account for going forward. ME2's Suicide Mission was the reason why most of the ME2 cast had small cameos in ME3.

Character deaths in the first game or two of a trilogy should either be set in stone, similar to Thane's death, or limited to something like Virmire, where player choice only affects the fates of maybe two characters.
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#22
SagaX

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Tributes from other EA games, like Dead Space. I was so excited when I saw the N7 armor theme in Dead Space!!!

So they should include more and deeper stuff from those games, as optional non history/logical related missions, like one where player has to fight Necromorphs with an Isack Clarke like character guest. Another where you have to fight alien that looks like the demons from DA, with guest character that has a glowing green hand that has powers XD etc...



#23
Catfishers

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1- Dragon Age Origins, 2- DragonAge 2, 3-Dragon Age Inquisition. I count 3 there...

 

 

Just because there are three published games doesn't make it a trilogy, not in the way people understand that term to work.

DA:I doesn't wrap up the Dragon Age story. It does pretty much the opposite of that. I think it would be reasonable (or even obvious) to expect another game.



#24
SagaX

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Balanced ammo types. Its true: fire is extremely useful, and freezing ammo sucks T_T as well as exploding and phasic.