Whether with the two expansions (SoU, HotU) or with modules, I noticed that summons, mine or my henchmens', never expire until I rest. Is this normal now for patch 1.69? I kind of miss the time limitations with summons since it made the game slightly more difficult and strategic.
Summons never expire in 1.69
Débuté par
WiredWraith
, juin 10 2016 04:52
#1
Posté 10 juin 2016 - 04:52
#2
Posté 10 juin 2016 - 07:50
I think Summon Creature have always had a duration of 24 hours. Perhaps you are thinking of NWN2?
#3
Posté 10 juin 2016 - 07:53
Summons expire without resting in NWN2, too.
#4
Posté 10 juin 2016 - 08:28
Did you change the speed of time in your models, by any chance? Making the time run more slowly leads to everything that has a duration of "hours" last much, much longer.
#5
Posté 10 juin 2016 - 05:04
default game hour is 2 turns per hour... game turn lasts 1 minute, so each hour is 2 minutes long x the level of caster will give you the duration of the summons spells. If you set the game hour equal to a different value, duration will change. Look in the module properties and see what the game hour has been set to.





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