I like that.
I got a notification saying as much. Funny how that happens.
I like that.
In my opinion, Renegade choices should be "Anti-Hero" in nature. Meaning we don't just doom an entire species and murder our squadmate in cold blood just for the hell of it, but instead take a more pragmatic approach to our own survival and sense of morals. We're the protagonist, and not the villain.
Notable Anti-Heroes:
Han Solo
Mad Max
Snake Plissken
I don't see Han Solo as an anti hero.In my opinion, Renegade choices should be "Anti-Hero" in nature. Meaning we don't just doom an entire species and murder our squadmate in cold blood just for the hell of it, but instead take a more pragmatic approach to our own survival and sense of morals. We're the protagonist, and not the villain.
Notable Anti-Heroes:
Han Solo
Mad Max
Snake Plissken
I don't see Han Solo as an anti hero.
Then you didn't grow up with him. Granted, he got softer by the time RoTJ came out. Some would justify that as a transformation of his character. Or character growth. However, when Star Wars first came out (back when Han shot first) he was the epitome of the anti-hero.
"An anti-hero is a protagonist who lacks conventional heroic qualities such as idealism, courage and morality.These individuals often possess dark personality traits such as disagreeableness, dishonesty, and aggressiveness. These characters are usually considered "conspicuously contrary to an archetypal hero".
http://www.urbandict...?term=Anti-Hero
I think, the real anti-hero likes the politicans...
I think, the real anti-hero likes the politicans...
Lt. S.D. Bob Plissken certainly didn't....
The thing about ME3 Renegade options, seemed to be that they wern't a means to an end, or about persuing your own agenda and interests to an extreme and pushing people around to get thigns your way.. No, it was mostly about being a Jerk for very little reason. Punching Admiral Han Gerrel feelt really good and satisfying though, he was perfectly fine with blowing me up and another Quarian Admiral he had it comming.
If someone did that to me in RL I wouldn't be very happy with them either. So it was actually rather soft and diplomatic imo...
I see an anti hero as more of the punisher type.Then you didn't grow up with him. Granted, he got softer by the time RoTJ came out. Some would justify that as a transformation of his character. Or character growth. However, when Star Wars first came out (back when Han shot first) he was the epitome of the anti-hero.
"An anti-hero is a protagonist who lacks conventional heroic qualities such as idealism, courage and morality.These individuals often possess dark personality traits such as disagreeableness, dishonesty, and aggressiveness. These characters are usually considered "conspicuously contrary to an archetypal hero".
http://www.urbandict...?term=Anti-Hero
In my opinion, Renegade choices should be "Anti-Hero" in nature. Meaning we don't just doom an entire species and murder our squadmate in cold blood just for the hell of it, but instead take a more pragmatic approach to our own survival and sense of morals. We're the protagonist, and not the villain.
Notable Anti-Heroes:
Han Solo
Mad Max
Snake Plissken
In my opinion, Renegade choices should be "Anti-Hero" in nature. Meaning we don't just doom an entire species and murder our squadmate in cold blood just for the hell of it, but instead take a more pragmatic approach to our own survival and sense of morals. We're the protagonist, and not the villain.
Notable Anti-Heroes:
Han Solo
Mad Max
Snake Plissken
Renegade Shepard never did any of that "just cuz". You're confusing player LARPing/headcanon with in-game character rationale. Everything from killing the rachni queen and Wrex in ME1, to shooting Mordin in ME3 had some kind of greater purpose.
I just wish BioWare would learn the difference between being ruthless to achieve your goals, and being a jerk just for the hell of it. Too often being renegade meant you were just a cackling Saturday morning villain who swore at someone or threatened them just because it was a bad ass thing to do.
Then again it seems to be that way in a lot of video games where there is a "good" and "evil" path. Evil usually just means stealing some lady's dead husband's ring instead of giving it back to her, or threatening to kill a shopkeeper if he doesn't give you an item for discount, instead of actually acting like an evil genius.
I must confess, world shattering protagonists who immensely disrupt the existing social order make me tingle.
Renegade never does enough I want....
Meaning we don't just doom an entire species and murder our squadmate in cold blood just for the hell of it
Wait, what? Did you miss krogan rebellions in your history class? Or like, what could possibly go wrong with 1000 per year birth rate?
Wait, what? Did you miss krogan rebellions in your history class? Or like, what could possibly go wrong with 1000 per year birth rate?
I explained this already, the renegade shepard from ME2 would never murder one of their best friends and squadmate in cold blood, this is not about curing the Krogan at all.
I explained this already, the renegade shepard from ME2 would never murder one of their best friends and squadmate in cold blood, this is not about curing the Krogan at all.
Sometimes I think we are talking about different scene. There was nothing cold-blooded in it.
Wait, what? Did you miss krogan rebellions in your history class? Or like, what could possibly go wrong with 1000 per year birth rate?
<<<<<<<<<<(0)>>>>>>>>>>
The leaked info (seems legit so far), suggests that the Pathfinder's actions and choices will effect how you crew behaves towards you. I doubt it's a Paragon/Renegade system.
Here is a quote from the leak:
"Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter."
I just wish BioWare would learn the difference between being ruthless to achieve your goals, and being a jerk just for the hell of it.
Maybe they do know the difference.
This is thread is not about some stupid bar that fills as you make choices, but practical implementation of renegade choices.
I think ME2 had it right. Renegade choices centered around "I'm gonna save the galaxy and damn the consequences". I think ME1 was the same, but you were more of an jerk which was not a real problem since most of it was just conversation. But in ME3 renegade choices make you an outright psychopath who likes to inflict suffering on others and enjoys it. I don't have a problem with almost evil choices/personality being in the game, but I really don't like it when it fully replaces the renegade option of previous games.
So this more of a plea to bring the actual renegade options back in MEA. I think what happens to Cerberus in ME3 perfectly portrays what happens to renegade option when compared to ME2.
ME1 full Renegade was just a racist bumhole. It was actually more of a Renegon/Paragade that presented the "save the galaxy, damn the consequences" option.
ME2 Renegade was played for cool points too often for me to really enjoy it as a full-on moral alignment. I usually just end up taking certain "cool" Renegade options as a complement to a more moderate path. The most sensible Renegade options in the game were ironically just the ones that got you an advantage in battle immediately afterward, or the ones that had to do with not taking risks in the long term. On the whole it wasn't bad, it just tried a bit hard to cash in on the playerbase that wanted to be evil for cheap kicks, rather than for actual roleplay reasons. Unfortunately ME2's dumb morality score system punished players for trying to middle-ground it.
ME3 Renegade was the one that made me feel like there was some moral complexity there, primarily because the big Renegade choices--like tricking the krogan to secure additional help from the salarians--were more context-sensitive in how "right" they were, with even Mordin bowing to the full Renegade choice if the circumstances were bad for a krogan restoration, but the choice feeling more like a betrayal if the krogan had a leader you should have been able to trust. The other big factions-related choice wasn't even a Paragon/Renegade specific choice, just a choice between two factions you had reason to both agree with or want on your side over the other--and you could reconcile the geth and quarians no matter what your alignment was, through either a charm option or a hard-line "I'm done saving you" Renegade option to spook the quarians into ceasing fire. The thing is, a lot of the Renegade options in the Mass Effect 3 playthrough felt more monstrous because the game just forced you into harsher situations than the previous two most of the time. The Renegade in this game was played less like a badass with no conscience and more like an angry, weary soldier under a lot of stress, which I appreciated.