First Person piloting?
#26
Posté 11 juin 2016 - 02:40
On a serious note... I wouldn't really go for it myself. Not really what I expect from a Mass Effect game, I'm bad at driving / flying in games . But if it was easy to control and not mandatory, eh why not?
- Gileadan et Giant ambush beetle aiment ceci
#27
Posté 11 juin 2016 - 03:39
I would be fine with that, but I usually prefer third person when flying for a wide FOV.
My sister and RL friends however would hate that. They cannot do space flight games, even simple ones like Halo: Reach's LNoS or Star Wars Battlefront 2.
#28
Posté 11 juin 2016 - 07:39
I generally enjoy the first-person cockpit perspective - it's how I play racing games - but ME's always been pretty dedicated to the third person perspective, so depending on the implementation, I could go either way. Halo's always managed to swap between both with some grace, so there's certainly a precedent for it being done well.
What I really want is a first-person bridge view, like in Bridge Commander, for capital ship battles, but I'd say that's even less likely than a first-person fighter section.
Halo Reach indeed managed it well, a mission like the longswords' one in that game will be quite entertaining in a ME setting if implemented correctly.
As for the second, first we need to have ship battles, then we can talk about first person bridge view.
#29
Posté 11 juin 2016 - 07:58
I'd be totally fine with it. And then I remember the wailing that ensued when people had to manually aim the Ebon Hawk's guns during some sequences in KotOR... i.e. move a targeting cursor over the screen and press a button.
#30
Posté 11 juin 2016 - 11:53
Nah, I would rather for them not to have any force FP perspective in the game, maybe optional. I can't play FP perspective at all. I get dizzy and wanting to vomit while playing FP perspective.
I don't like FPS for the same reason, however in a cockpit it is diminished significantly since it places enemy ships in a reference frame.
I would love to have some ship-to-ship dogfighting, but only if Bioware implemented it well. If it's just a half-azzed add on then it's not worth it.
#31
Posté 11 juin 2016 - 12:45
Piloting my own ship in the next ME game yeah why not would be fun. Or piloting a one person kind of fighter and then attack their one person fighters like in Star Wars Episode three in the beginning of the movie yeah i'm in.
#32
Posté 11 juin 2016 - 01:03
There was a ship piloting section added to The Old Republic in an expansion (wasn't first person). Problem was nobody plays it.
I play it
#33
Posté 11 juin 2016 - 01:07
I personally think it will be in more of a 3rd person view, where you're looking at the ship. Kind'a like Rebel Galaxies, if anybody's played that.
#34
Posté 11 juin 2016 - 01:22
Starship battles seem like a missed opportunity for the Reaper war, but it's worth mentioning that Mass Effect is a primarily third-person-shooting driven game and vehicle modes have historically gotten a conflicted response from fans at best, one reason being that they represent chunks of the game where your characters and the levels you've been gaining mean very little or nothing at all, so they feel separate from the main gameplay in a fundamental way. (Also the vehicles in past games were handled poorly in one way or another, but that's another matter).
Another thing to note is that Mass Effect is primarily about ground teams in military situations, which often DON'T have the skillsets necessary to pilot aircraft (or spacecraft, as the case may be), which is why no squadmate is ever shown to do much flying and separate NPCs are counted as piloting specialists. A fighter pilot, for instance, would probably still be trained for ground combat but wouldn't have put as much time into it as someone trained to be intentionally deployed as among ground forces. A pilot's ground training is like a ground soldier's flight training: a precaution in case circumstance forces them to operate out of their element. Shepard was primarily an N7 marine, held as valuable for his or her ground-combat skills, but always reliant on someone else to get them in and out of a combat zone. Introducing a character who could juggle both with equal competence would be stretching suspension of disbelief a little too far.
- Helios969 aime ceci
#35
Posté 12 juin 2016 - 02:55
I think, with a right implementing this could truly amplify the theme of space exploration and scouting new planets. There wouldn't need to be necessarily much obstacles, battles or challenges. Maybe just for an aesthetic pleasure of seeing those undiscovered systems, planets and strange space vistas from the cockpit with the first-person view (little like moving within systems in ME2 and 3, but from a different perspective and with all the eye candy EA can offer). Purpose being making discovering new worlds more immersive.
If spaces battles are required, the one thing I wouldn't like to see are spaces battles similar to almost every movie and game there is: a variation on WWII sea battles, with swarms of fighters fighting dogfights in space and great battleships... dreadnoughts pounding each other with lasers, nukes and death rays. I would rather see something totally different, maybe trying to be more like hard SF, which ME series sometimes tried to be with varying degrees of success (at least for a game). I couldn't exactly say how it would look like, or would there any fun to play it. But I am imagining battles with perfect battlefield awareness, most of the time just chasing each other and positioning, one hit kills and so on. Anyway, either totally without or give me something different.
Although giving an aerial perspective as an alternative to Mako wouldn't hurt either. Like doing Kodiak drops yourself or something.
- Catfishers aime ceci





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