that's bull. I'll be sure to give george Lucas and Disney a call so they can get rid of lightsabers.OMNIBLADE. GAMEPLAY PERSPECTIVE. READING COMPREHENSION.
Jeez.
Would you like omni-blades to be removed from ME?
#51
Posté 10 juin 2016 - 04:52
#52
Posté 10 juin 2016 - 04:54
So you want mass effect assassins Creed? I see nothing wrong with omni blades but I worry not. Omni blades just show up out of the blue and disappear. Sounds far superior to having blades in your armor.Something proportional to the weapon it is attached to I suppose. I not crazy about the bright orange either. It makes it look like a plastic toy. I'd go with with something metallic looking rather than have them match the flash generated Omni blades in appearance.
#53
Posté 10 juin 2016 - 04:56
**** yeah!So you want mass effect assassins Creed?
#54
Posté 10 juin 2016 - 04:57
Then it wouldn't be mass effect. Although.....parkour sounds great.**** yeah!
#55
Posté 10 juin 2016 - 05:05
And Phantoms.
And for those who played the Multiplayer...N7 Shadow Infiltrator and N7 Slayer Vanguard, both of whom have melee attacks using what the Wiki charmingly describes as a "monomolecular blade".
Yeah that thing was garbage and what's worse is the fact that it looks like a short sword with a wooden hilt.
The blade should have been like a modern combat machete that folds up when not in use.
#56
Posté 10 juin 2016 - 05:08
- KotorEffect3 et Shinrai aiment ceci
#57
Posté 10 juin 2016 - 05:15
There were those bayonet attachments in ME3, but I never used them. They were oversized and looked a little silly. If bayonets return I hope they're more aesthetically pleasing, as well as being more useful than they were in ME3.
Well, oversized stuff is a standard in video games(armor, melee weapons, items, etc). I dont like them, I prefer things designed like they would work perfectly in real life.
#58
Posté 10 juin 2016 - 05:16
Inquisition is the biggest one, at least Awakens doesn't need Origin to run.
At least it doesn't require Steam.
#59
Posté 10 juin 2016 - 05:21
*So hard SF, in fact, that we can actually create them today--the issue lies in maintaining them at that level of sharpness for a useful length of time.
Can you point me to some of these real world examples. I am aware of a few things like gold wire that is around 1 atom thick or glass blades for use in electron microscopy... neither of which is going to cut armor.
When you start getting into macromolecule talk with carbon nanotubes the structure is getting bigger than the whole "one atom wide cutting edge." Of course the back edge of the blade has to be fairly large to actually separate the two objects to begin with and prevent them from rejoining. But this does not mean that you have a cutting implement that is so narrow it can cut anything because it slides between atoms or molecules or whathaveyou.
#60
Posté 10 juin 2016 - 05:24
Well the game isn't real life is it? That's what makes ME so fun. It's science fictionWell, oversized stuff is a standard in video games(armor, melee weapons, items, etc). I dont like them, I prefer things designed like they would work perfectly in real life.
#61
Posté 10 juin 2016 - 05:24
I stopped buying Steam titles years ago.At least it doesn't require Steam.
#62
Posté 10 juin 2016 - 05:49
Can you point me to some of these real world examples. I am aware of a few things like gold wire that is around 1 atom thick or glass blades for use in electron microscopy... neither of which is going to cut armor.
When you start getting into macromolecule talk with carbon nanotubes the structure is getting bigger than the whole "one atom wide cutting edge." Of course the back edge of the blade has to be fairly large to actually separate the two objects to begin with and prevent them from rejoining. But this does not mean that you have a cutting implement that is so narrow it can cut anything because it slides between atoms or molecules or whathaveyou.
I was mainly thinking of AFM cantilever tips, which aren't quite monomolecular, but get pretty close. Of course, scaling a cutting surface of this sort up to sword size - at which scale they very much could cut armour, and pretty much anything else - is straight-up impossible without a certain kind of space magic, 'cause without some kind of external reinforcement that would completely negate the cutting properties, they'd be so brittle as to break apart under their own weight, or any other significant force... But, thankfully, Mass Effect already has just the right sort of space magic to sort that: mass effect fields! It's pretty much the Niven solution I mentioned before.
In any case, it's still not perfectly sound, scientifically - I'm a Lit student, not a physicist, so this isn't exactly my area; I just like sci-fi - but it works about as well as anything else in the ME-verse. It's not like any of it matters all that much, anyway: if BioWare want something in the game, they'll come up with some - hopefully decent! - lore to justify it. And, come to think of it, they've already decided that they want monomolecular blades that can cut through ME-verse armour, so... Well, I suppose it comes down to how prominent a role they want those blades to play in Andromeda.
- Tatar Foras aime ceci
#63
Posté 10 juin 2016 - 06:09
No, I'm not in favor of archaic melee weapons. In fact I want the ones that already exist in the games, like katanas and war hammers, to go away. I'd just rather the bayonets look like real world bayonets except with a Sci Fi upgradeSo you want mass effect assassins Creed? I see nothing wrong with omni blades but I worry not. Omni blades just show up out of the blue and disappear. Sounds far superior to having blades in your armor.
I'm cool with the omni blades, which are different from the bayonet mods, retaining the orange omni tool hue.
True, oversized weapons (and armor) isn't just limited to Mass Effect games. It's one of my pet peeves with weapon design on RPGs however, so I'd prefer Bioware made an effort at having more plausible proportions. The ME games were not as bad as the DA series with that, but some of the submachine guns could be smaller. The Revenant looked a little too large as well,Well, oversized stuff is a standard in video games(armor, melee weapons, items, etc). I dont like them, I prefer things designed like they would work perfectly in real life.
#64
Posté 10 juin 2016 - 06:13
red omni blade.....hell's yeah!!!!!!!!! I want different variations like the hook one the N7 destroyer had.No, I'm not in favor of archaic melee weapons. In fact I want the ones that already exist in the games, like katanas and war hammers, to go away. I'd just rather the bayonets look like real world bayonets except with a Sci Fi upgrade
I'm cool with the omni blades, which are different from the bayonet mods, retaining the orange omni tool hue.
True, oversized weapons (and armor) isn't just limited to Mass Effect games. It's one of my pet peeves with weapon design on RPGs however, so I'd prefer Bioware made an effort at having more plausible proportions. The ME games were not as bad as the DA series with that, but some of the submachine guns could be smaller. The Revenant looked a little too large as well,
#65
Posté 10 juin 2016 - 06:34
red omni blade.....hell's yeah!!!!!!!!!

#66
Posté 10 juin 2016 - 06:37
Now that's a proper Lightbringer and not the **** Stann had.
#67
Posté 10 juin 2016 - 06:38
Omni-blades are pretty stupid, but not as stupid as just punching people to death with fists more deadly than assault rifles. That's one of those video game contrivances that I can't get past.
- Han Shot First aime ceci
#68
Posté 10 juin 2016 - 06:43
Maybe if they made those punch kills slower and messier...lovely.Omni-blades are pretty stupid, but not as stupid as just punching people to death with fists more deadly than assault rifles. That's one of those video game contrivances that I can't get past.
#69
Posté 10 juin 2016 - 06:46
Maybe if they made those punch kills slower and messier...lovely.
Why would throwing a slower punch be messier? And why would that be better?
Is that you, Zack Snyder?
#70
Posté 10 juin 2016 - 06:49
By "slower" I meant that it would take much more time to kill an enemy by only punching.Why would throwing a slower punch be messier? And why would that be better?
Is that you, Zack Snyder?
And I want to hear my enemies scream while I'm at it.
#71
Posté 10 juin 2016 - 06:54
Too bad. So are lightsabers.Omni-blades are pretty stupid, but not as stupid as just punching people to death with fists more deadly than assault rifles. That's one of those video game contrivances that I can't get past.
#72
Posté 10 juin 2016 - 07:11
I was mainly thinking of AFM cantilever tips, which aren't quite monomolecular, but get pretty close. Of course, scaling a cutting surface of this sort up to sword size - at which scale they very much could cut armour, and pretty much anything else - is straight-up impossible without a certain kind of space magic, 'cause without some kind of external reinforcement that would completely negate the cutting properties, they'd be so brittle as to break apart under their own weight, or any other significant force... But, thankfully, Mass Effect already has just the right sort of space magic to sort that: mass effect fields! It's pretty much the Niven solution I mentioned before.
Right, but even though the cantilever tip is very small it isn't there to cut anything. It rides the surface, and the deflection of the cantilever is measured.
My main issue is why making a blade out of unobtainium means that you can easily cut unobtanium armor even if the cutting edge is as wide as a carbon nanotube, and then the next leap which is that swords are a great idea as a weapon in this setting. If you have unlimited mass effect field power you could just use any cheap dense spike and put a lot of force behind it. But you still have to wonder what the point of melee range weapons are in a setting where guys are shooting hypervelocity rounds at you from several hundred meters.
#73
Posté 10 juin 2016 - 07:33
#74
Posté 10 juin 2016 - 07:44
There were those bayonet attachments in ME3, but I never used them. They were oversized and looked a little silly. If bayonets return I hope they're more aesthetically pleasing, as well as being more useful than they were in ME3.
My problem with the bayonets in ME3 was that they didn't affect the animation. So you didn't actually use them to stab people, which seems like it defeats the point.
I think the omni-bayonets themselves should probably have only appeared when you were attacking to. That seems like it would be the point of having one, rather than using a conventional version like you could put on your shotgun.
- Laughing_Man aime ceci
#75
Posté 10 juin 2016 - 07:50
No, I liked the heavy melee system in ME 3. That said I wouldn't mind seeing it evolve. Would love to wield a biotic hammer
- SKAR aime ceci





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