After numerous PTs I've finally identified what makes the game goes off the rails.
It clicked right after I finished "Where Lies The Abyss". That meta-quest is what really marks the beginning of Act III - since the next time you visit the War Room is the moment when Morrigan joins the Inner Council and where you're immediately prompted to pursue Corephyus in the Arbor Wilds.
With the Power requirements set as they are, you already have enough of it, by this point, to precipitate the ending, even though you may be only halfway through the content. As it stands now in my current game I have unlocked all the zones (the major ones minus the Hissing Wastes, plus the Deep Roads of 'The Descent', the Frostback Basin, the Forbidden Oasis, the Cradle of Sulevin, the Dirthamen Temple) without having visited any of them - and yet I have more than 80 powers available. I can thus skip all of those, pay to get to the Arbor Wilds, and rush to the game's conclusion.
This is not to mention the last of Varric's personal quests (the one with Bianca), which gives more insights on Red Lyrium. This is something we should get during the First Act, not long after visiting Valammar in the Hinterlands, and not after our visit to the Fade.
The Power requirements should be re-balanced. All the majors crossroads events (meeting with the Grand Clerics in Act I, WE&WH, HLTA, etc) should see their PR significantly increased so that we are encouraged to complete zones before seeking them.
I wonder if there is a mod that plays/ changes those Power requirements?





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