What I hope MEA has and doesn't have.
#1
Inviato il 12 giugno 2016 - 07:29
1. NO auto-dialogue. The ME1 and ME2 methods of having Shepard keep his mouth shut until it was his turn to speak were much more preferable. Especially as Shepard was supposed to reflect our character. Most people got angry about the last ten minutes of ME3, I was angry in the first ten minutes, and Shepard was saying so much WITHOUT the dialogue wheel appearing every time it's his turn to speak.
2A. No fewer than THREE dialogue options please. Shepard's words may have been identical sometimes, but the tone was different. Saving the Council for example, if the decision had the ME3 wheel options, they would simply be "Save the Council" or "Abandon the Council"; but in ME1, it was either "Save the Council", "Reluctantly abandon the Council", or "Willingly/eagerly abandon the Council". ME3's options make decision-making (and Shepard's attitude) too bipolar.
2B. Bring back my behavior/character treatment options. In ME1 and ME2, you have the choice of being either Paragon, Indifferent, or Renegade to EACH, INDIVIDUAL, character. Then in ME3, certain token characters, like Cortez, appear, and the option to be Renegade is conveniently non-existent. Other times, like when Joker makes his sarcastic comment about how the Asari failed to prepare for the Reaper War, Shepard's only two dialogue options are BOTH renegade. I actually felt like agreeing with Joker there, but ME3's "predetermined Shepard" didn't let me, the PLAYER, choose.
3. I actually would not mind having a female Turian who can be romanced in the new ME game, as we would NEVER have seen one if it wasn't for a pair of DLC's that appeared in the LAST game of a trilogy.
4. No more "dry characters", like James Vega. His character wasn't bad, but making him unavailable for Femshep was beyond stupidity. Also, I loved Kasumi, but I hated how there was NO WAY to actually interact with her. Even the other characters treated her and Zaeed as if they didn't exist.
5. The Omni-blade and Shield can stay.
And bring back the option to crouch. ME1 "auto-take cover" was better than making the option to "take cover", "sprint" and "interact/heal" one and the same.
6. I loved ME3's arsenal choice of weapons, but the upgrades (NOT the weapon mods) were boring, (level 1-10). Bring back the upgrading system of ME2, as it was far more realistic and convenient. ME3's weapon upgrade system felt majorly "dumbed down", which insulted my intelligence.
7.) No more choosing the character emotion for us. There are several moments in ME1 and 2 that made me feel sad. The "Mommy loves you very much" Quarian video left me with wet eyes. But Shepard showed no emotion because IT WASN'T HIS PLACE to do so. The game doesn't know how I felt, and as Shepard is supposed to reflect the players, it's up to the player, not Shepard to feel an emotion.
Shepard's "haunted dreams" made me more disgusted than anything, as it's all automatic feeling. It's especially wrong if you choose (and you can choose) to turn your Shepard into the coldest person ever in the first two games. You can deliberately send a teenage punk to his death, and execute some people begging for their lives, and yet are still forced to cry against your will because of some stupid kid you NEVER knew, and possibly felt disgusted at his stupidity?
I might add more later.
- Nashimura, DarthLaxian, Silvery e piace ad altri 14
#2
Inviato il 12 giugno 2016 - 07:38
There will always be a character that sucks. That's an occurence in every game under the sun. It will never change. I'm mostly indifferent to your list.
As long as there's no Cerberus, I'll be fine.
#3
Inviato il 12 giugno 2016 - 07:44
- Silvery, prosthetic soul, Demonique e piace ad altri 7
#4
Inviato il 12 giugno 2016 - 07:46
- Demonique piace questo
#5
Inviato il 12 giugno 2016 - 07:47
There will always be a character that sucks. That's an occurence in every game under the sun. It will never change. I'm mostly indifferent to your list.
As long as there's no Cerberus, I'll be fine.
You're RIGHT!!
NO MORE SWAPPING main villain roles!
#6
Inviato il 12 giugno 2016 - 07:51
Sometimes only two options are needed. The game has given you all the info you need to make a decision its yes or no. Second, Vega was gay.
#7
Inviato il 12 giugno 2016 - 07:56
#8
Inviato il 12 giugno 2016 - 08:41
I like VR in MEA,but VR is expensive now.
yes or no for VR ?
I don't know,i like it,but i won't buy a VR for now.
#9
Inviato il 12 giugno 2016 - 09:06
I like VR in MEA,but VR is expensive now.
yes or no for VR ?
I don't know,i like it,but i won't buy a VR for now.
It's likely not going to be VR, and I personally wouldn't like it nor do I see how a third person game could fit in it.
#10
Inviato il 12 giugno 2016 - 11:13
I like VR in MEA,but VR is expensive now.
yes or no for VR ?
I don't know,i like it,but i won't buy a VR for now.
<<<<<<<<<<(0)>>>>>>>>>>
VR has one serious problem, right now. Once you wear the headset, you can no longer see the keyboard, mouse or controller.
#11
Inviato il 12 giugno 2016 - 11:23
A game this big won't be wasting time and resources on VR at this time, trust me. VR won't go mainstream for a couple of years.
#12
Inviato il 12 giugno 2016 - 11:24
I know I am late to this, but hey, it's been bugging me, so I must vent.
Snip
I might add more later.
<<<<<<<<<<(0)>>>>>>>>>>
In Andromeda
1. Dialogue is supposed to be interruptible
2a. No... it's too red, blue. white choices... I prefer some ambiguity
2b. Absolutely no P/R system... it doesn't work well.
3. Female Turian? there is more to the game than another romance option.
4. Seems like your wish may come true
5. An improved OMMNI tool is here.
6. Supposedly the game is quite customizeable both in clothes, gear, weapons, Mako and your ship
7. Supposedly, facial animations have much improved
8. Emotional response probably worked as designed.
#13
Inviato il 12 giugno 2016 - 11:28
Personally I like that not everyone is romancable. It adds a bit of realism and gives us some interesting story arcs that aren't just another "PC pathbto bedding X". Wrex was neat without a romance, and Aveline was one of the best things in DA2.
- Sartoz piace questo
#14
Inviato il 12 giugno 2016 - 12:19
I know I am late to this, but hey, it's been bugging me, so I must vent.
1. NO auto-dialogue. The ME1 and ME2 methods of having Shepard keep his mouth shut until it was his turn to speak were much more preferable. Especially as Shepard was supposed to reflect our character. Most people got angry about the last ten minutes of ME3, I was angry in the first ten minutes, and Shepard was saying so much WITHOUT the dialogue wheel appearing every time it's his turn to speak.
2A. No fewer than THREE dialogue options please. Shepard's words may have been identical sometimes, but the tone was different. Saving the Council for example, if the decision had the ME3 wheel options, they would simply be "Save the Council" or "Abandon the Council"; but in ME1, it was either "Save the Council", "Reluctantly abandon the Council", or "Willingly/eagerly abandon the Council". ME3's options make decision-making (and Shepard's attitude) too bipolar.
2B. Bring back my behavior/character treatment options. In ME1 and ME2, you have the choice of being either Paragon, Indifferent, or Renegade to EACH, INDIVIDUAL, character. Then in ME3, certain token characters, like Cortez, appear, and the option to be Renegade is conveniently non-existent. Other times, like when Joker makes his sarcastic comment about how the Asari failed to prepare for the Reaper War, Shepard's only two dialogue options are BOTH renegade. I actually felt like agreeing with Joker there, but ME3's "predetermined Shepard" didn't let me, the PLAYER, choose.
3. I actually would not mind having a female Turian who can be romanced in the new ME game, as we would NEVER have seen one if it wasn't for a pair of DLC's that appeared in the LAST game of a trilogy.
4. No more "dry characters", like James Vega. His character wasn't bad, but making him unavailable for Femshep was beyond stupidity. Also, I loved Kasumi, but I hated how there was NO WAY to actually interact with her. Even the other characters treated her and Zaeed as if they didn't exist.
5. The Omni-blade and Shield can stay.
And bring back the option to crouch. ME1 "auto-take cover" was better than making the option to "take cover", "sprint" and "interact/heal" one and the same.
6. I loved ME3's arsenal choice of weapons, but the upgrades (NOT the weapon mods) were boring, (level 1-10). Bring back the upgrading system of ME2, as it was far more realistic and convenient. ME3's weapon upgrade system felt majorly "dumbed down", which insulted my intelligence.
7.) No more choosing the character emotion for us. There are several moments in ME1 and 2 that made me feel sad. The "Mommy loves you very much" Quarian video left me with wet eyes. But Shepard showed no emotion because IT WASN'T HIS PLACE to do so. The game doesn't know how I felt, and as Shepard is supposed to reflect the players, it's up to the player, not Shepard to feel an emotion.
Shepard's "haunted dreams" made me more disgusted than anything, as it's all automatic feeling. It's especially wrong if you choose (and you can choose) to turn your Shepard into the coldest person ever in the first two games. You can deliberately send a teenage punk to his death, and execute some people begging for their lives, and yet are still forced to cry against your will because of some stupid kid you NEVER knew, and possibly felt disgusted at his stupidity?
I might add more later.
T.D.E thread be like.

- Element Zero piace questo
#15
Inviato il 12 giugno 2016 - 05:30
I think they learned their lesson with autodialogue after the complaints with ME, as shown by DAI.
Personally I like that not everyone is romancable. It adds a bit of realism and gives us some interesting story arcs that aren't just another "PC pathbto bedding X". Wrex was neat without a romance, and Aveline was one of the best things in DA2.
Indeed, not all can be romanced, but did Femshep even have the chance to ask Vega, outside of the Citadel DLC?
Also, when he and Femshep wake up together, he asks Femshep that they both keep quiet about it, and Femshep (through AUTO-DIALOGUE!!) agrees.
#16
Inviato il 12 giugno 2016 - 05:32
It would be more interesting if we can choose dialogue that we begin with instead of just being auto but I don't mind auto. And about the dreams and emotions. Sure you made him cold but he/she wasn't a psychopath or sociopath. He/she was a hero who saved people. He/she felt empathy and sympathy like a normal human being. If he/she was a complete psycho probably wouldn't have saved people or helped squadmates.I know I am late to this, but hey, it's been bugging me, so I must vent.
1. NO auto-dialogue. The ME1 and ME2 methods of having Shepard keep his mouth shut until it was his turn to speak were much more preferable. Especially as Shepard was supposed to reflect our character. Most people got angry about the last ten minutes of ME3, I was angry in the first ten minutes, and Shepard was saying so much WITHOUT the dialogue wheel appearing every time it's his turn to speak.
2A. No fewer than THREE dialogue options please. Shepard's words may have been identical sometimes, but the tone was different. Saving the Council for example, if the decision had the ME3 wheel options, they would simply be "Save the Council" or "Abandon the Council"; but in ME1, it was either "Save the Council", "Reluctantly abandon the Council", or "Willingly/eagerly abandon the Council". ME3's options make decision-making (and Shepard's attitude) too bipolar.
2B. Bring back my behavior/character treatment options. In ME1 and ME2, you have the choice of being either Paragon, Indifferent, or Renegade to EACH, INDIVIDUAL, character. Then in ME3, certain token characters, like Cortez, appear, and the option to be Renegade is conveniently non-existent. Other times, like when Joker makes his sarcastic comment about how the Asari failed to prepare for the Reaper War, Shepard's only two dialogue options are BOTH renegade. I actually felt like agreeing with Joker there, but ME3's "predetermined Shepard" didn't let me, the PLAYER, choose.
3. I actually would not mind having a female Turian who can be romanced in the new ME game, as we would NEVER have seen one if it wasn't for a pair of DLC's that appeared in the LAST game of a trilogy.
4. No more "dry characters", like James Vega. His character wasn't bad, but making him unavailable for Femshep was beyond stupidity. Also, I loved Kasumi, but I hated how there was NO WAY to actually interact with her. Even the other characters treated her and Zaeed as if they didn't exist.
5. The Omni-blade and Shield can stay.
And bring back the option to crouch. ME1 "auto-take cover" was better than making the option to "take cover", "sprint" and "interact/heal" one and the same.
6. I loved ME3's arsenal choice of weapons, but the upgrades (NOT the weapon mods) were boring, (level 1-10). Bring back the upgrading system of ME2, as it was far more realistic and convenient. ME3's weapon upgrade system felt majorly "dumbed down", which insulted my intelligence.
7.) No more choosing the character emotion for us. There are several moments in ME1 and 2 that made me feel sad. The "Mommy loves you very much" Quarian video left me with wet eyes. But Shepard showed no emotion because IT WASN'T HIS PLACE to do so. The game doesn't know how I felt, and as Shepard is supposed to reflect the players, it's up to the player, not Shepard to feel an emotion.
Shepard's "haunted dreams" made me more disgusted than anything, as it's all automatic feeling. It's especially wrong if you choose (and you can choose) to turn your Shepard into the coldest person ever in the first two games. You can deliberately send a teenage punk to his death, and execute some people begging for their lives, and yet are still forced to cry against your will because of some stupid kid you NEVER knew, and possibly felt disgusted at his stupidity?
I might add more later.
#17
Inviato il 12 giugno 2016 - 05:33
<<<<<<<<<<(0)>>>>>>>>>>
In Andromeda
1. Dialogue is supposed to be interruptible
2a. No... it's too red, blue. white choices... I prefer some ambiguity
2b. Absolutely no P/R system... it doesn't work well.
3. Female Turian? there is more to the game than another romance option.
4. Seems like your wish may come true
5. An improved OMMNI tool is here.
6. Supposedly the game is quite customizeable both in clothes, gear, weapons, Mako and your ship
7. Supposedly, facial animations have much improved
8. Emotional response probably worked as designed.
Ok, I would settle for a dialogue option list like in DAO.
My point about 2b is, no more controlling what I can tell others. In ME1 and ME2, I can make every character feel bad about themselves if I wished to. And in DAO, I can tell Zevran how I find him disgusting. He didn't like it, but it was my character's choice. ME3 took that ability away conveniently, which is annoying at best.
- Demonique, Saberchic, ssanyesz e 1 altro piace questo
#18
Inviato il 12 giugno 2016 - 05:42
- Onuris22 piace questo
#19
Inviato il 14 giugno 2016 - 10:10
To make matters worse, half of the conversations I COULD have with a crew/squadmate were 100% auto-dialogue, no choices whatsoever!!
I hope to high Heaven that MEA does NOT have these inconveniences.
P.S. Every now and then, I would ask Wrex or Garrus "tell me that story again", and they would tell it. ME3 took all that away.
- A Saberchic e ssanyesz piace questo elemento
#20
Inviato il 14 giugno 2016 - 10:35
I'd definitely like the upgrades for weapons and armor to be about altering the function of those things, rather than flat % increases to damage or other attributes.
For dialogue I'm not really sure what can be done to make it... good. I'm more or less fine with where it ended up in ME3. I can't think of any game out there that really "nailed" it besides the older school RPGs that had several options. Those were voiceless protagonists though, so it was easy to load up on text choices.
- TheMyron piace questo
#21
Inviato il 14 giugno 2016 - 10:43
Another thing I especially hated about ME3, was that half the times I try to talk to my friends, all I get is a greeting, no conversation. It's no shock to someone who started the story at game 3, but it is for someone started at game 1, like me.
I'd rather have that than a gazillion "Can it wait for a bit? I'm in the middle of some calibrations."
ME1 and ME2 had their own auto-dialogue by repeating the same damn response to many individual choices. That's arguably more frustrating.
And I dunno about your Shepard. but mine never "cried" over the child on Earth.
- A Demonique, Hadeedak e Dalinne piace questo elemento
#22
Inviato il 14 giugno 2016 - 10:48
I wanna see some big booty quarian babes, oh and some bigger booty turian babes, and i want my male ryder to have a big damn booty too,
oh and some good renegade actions and a decent amount of guns, i enjoy variety
#23
Inviato il 14 giugno 2016 - 11:32
Indeed, not all can be romanced, but did Femshep even have the chance to ask Vega, outside of the Citadel DLC?
Also, when he and Femshep wake up together, he asks Femshep that they both keep quiet about it, and Femshep (through AUTO-DIALOGUE!!) agrees.
Don't make me remember that "romance". I watched in Youtube, I wish I wouldn't have ![]()
Who in hell thought making the main character a rapist was a good idea????
- Saberchic, PopCola, Nocte ad Mortem e 1 altro piace questo
#24
Inviato il 14 giugno 2016 - 11:57
4. No more "dry characters", like James Vega. His character wasn't bad, but making him unavailable for Femshep was beyond stupidity. Also, I loved Kasumi, but I hated how there was NO WAY to actually interact with her. Even the other characters treated her and Zaeed as if they didn't exist.
Not commenting on the James Vega part, not everyone is going to be available, but as for the last part it highlights an issue with adding characters in post game development or in DLC.
Need to have less shoe-horned in additions like the day one DLC stuff that has happened before so we don't get these kinds of disconnects with the story.
#25
Inviato il 15 giugno 2016 - 03:49
Not commenting on the James Vega part, not everyone is going to be available, but as for the last part it highlights an issue with adding characters in post game development or in DLC.
Need to have less shoe-horned in additions like the day one DLC stuff that has happened before so we don't get these kinds of disconnects with the story.
Well, Javik was a DLC character, and yet he integrated nicely with the story and it's characters.
Also, as I said, while James might not have been available in real life, the option to ask is there. Femshep didn't get that chance. Female players would wanted to be straight and stick to their own species were effectively thrown under the bus.





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