I don't want any teleportation.
What I hope MEA has and doesn't have.
#26
Posted 15 June 2016 - 03:53 AM
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#27
Posted 15 June 2016 - 03:55 AM
I don't want any teleportation.
Do you mean the Mass Relays, or what?
#29
Posted 15 June 2016 - 03:59 AM
No because that was not teleportation.
Fury, Slayer and Cabal could magically go through solid objects, which was inconsistent with lore, and just rule of cool shenanigans.
Didn't Kai Leng himself have the teleport ability? He was immune to damage whenever he cartwheeled.
But yes, I totally agree with you.
#30
Posted 15 June 2016 - 04:26 AM
I agree. More conversation.Another thing I especially hated about ME3, was that half the times I try to talk to my friends, all I get is a greeting, no conversation. It's no shock to someone who started the story at game 3, but it is for someone started at game 1, like me.
To make matters worse, half of the conversations I COULD have with a crew/squadmate were 100% auto-dialogue, no choices whatsoever!!
I hope to high Heaven that MEA does NOT have these inconveniences.
P.S. Every now and then, I would ask Wrex or Garrus "tell me that story again", and they would tell it. ME3 took all that away.
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#31
Posted 15 June 2016 - 04:27 AM
If it was possible than it was lore. Although it is said to make you sterile.No because that was not teleportation.
Fury, Slayer and Cabal could magically go through solid objects, which was inconsistent with lore, and just rule of cool shenanigans.
#32
Posted 15 June 2016 - 02:26 PM
Didn't Kai Leng himself have the teleport ability? He was immune to damage whenever he cartwheeled.
But yes, I totally agree with you.
I think he just had high DR like a Phantom.
#33
Posted 17 June 2016 - 05:49 AM
In ME1, I was jealous how my enemies had rocket launchers, and I didn't.
In ME2, I was overjoyed that I could give my enemies a taste of their own medicine. And in such a huge variety too! I loved that Arc Projector; made me feel like a Soviet Tesla Trooper.
Then ME3, I can find some (very few) heavy weapons, and I can't take them with me, WTF NOT?!
P.S. ME3 discontinued the explosive canisters was also disgusting.
#34
Posted 17 June 2016 - 05:56 AM
I'd rather have that than a gazillion "Can it wait for a bit? I'm in the middle of some calibrations."
ME1 and ME2 had their own auto-dialogue by repeating the same damn response to many individual choices. That's arguably more frustrating.
I didn't really like the way ME2 did it either, but it was a shame that a fair amount of dialogue between Shepard and companions were purely auto. Inquisition may have brought back that distant view, but at least the characters can have extensive conversations.
#35
Posted 17 June 2016 - 05:57 AM
Then ME3, I can find some (very few) heavy weapons, and I can't take them with me, WTF NOT?!
Probably because it was silly to be able to pick up the heavy-weapon power cells everywhere in ME2.
The Thermal Clip Fairy stretches credibility enough.
#36
Posted 18 June 2016 - 03:00 AM
Probably because it was silly to be able to pick up the heavy-weapon power cells everywhere in ME2.
The Thermal Clip Fairy stretches credibility enough.
Uh, but I should still be able to take the weapons back to the ship with me like in ME2, and maybe refill power cells there, for a price.
#37
Posted 18 June 2016 - 03:05 AM
I have to second the "forced emotion" thing. You have to force dialogue, it's a scripted game. But I don't like the idea of only having different flavors of the same emotion.
Your citation of Joker about the asari on Thessia is a perfect example. I agree, I thought the asari brought Thessia's doom on themselves, and I couldn't express that when I talked to anyone (although Joker was the most obvious). It was a disconnect, it was clear to me the writers couldn't conceive of someone not thinking that Thessia was the fault of the asari, not Shepard. That can't happen in an interactive medium. That's just poor writing, there's no excuse for it.
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#38
Posted 18 June 2016 - 03:17 AM
I know I am late to this, but hey, it's been bugging me, so I must vent.
1. NO auto-dialogue. The ME1 and ME2 methods of having Shepard keep his mouth shut until it was his turn to speak were much more preferable. Especially as Shepard was supposed to reflect our character. Most people got angry about the last ten minutes of ME3, I was angry in the first ten minutes, and Shepard was saying so much WITHOUT the dialogue wheel appearing every time it's his turn to speak.
6. I loved ME3's arsenal choice of weapons, but the upgrades (NOT the weapon mods) were boring, (level 1-10). Bring back the upgrading system of ME2, as it was far more realistic and convenient. ME3's weapon upgrade system felt majorly "dumbed down", which insulted my intelligence.
7.) No more choosing the character emotion for us. There are several moments in ME1 and 2 that made me feel sad. The "Mommy loves you very much" Quarian video left me with wet eyes. But Shepard showed no emotion because IT WASN'T HIS PLACE to do so. The game doesn't know how I felt, and as Shepard is supposed to reflect the players, it's up to the player, not Shepard to feel an emotion.
I might add more later.
The said "auto dialogue" in mass effect 3 was just the developper being honest, because in the first mass effect there was some dialogue that made you think there was 3 option but in reality, it was the same dialogue.
And when I say that, I don't mean "it leads to the same thing" no I mean the dialogue is 100% the same whatever you choose,
there is not that much of those in the first but it was present. and the reason is simple. Not every dialogue needs you to choose, sometime sheppard just needs to ask a quick question to joker about what is going on on the normandy
No need to choose a dialogue for that, actually when I replayed the first mass effect, I remember how annoying it was that sheppard could not say anything without a dialogue wheel and it hurts the narration, sometime the scene needs to go on without being stopped every ****** time. It makes much more fluid and much more powerful if the character you speak too not being stopped by a dialogue wheel.
I agree with the too easy weapon upgrades of ME 3 but the mods were just fantastic.
For the emotion part, its a difficult thing to do because sometime you want to make your character feel more alive and you cannot make it feel every emotion in every scene. I prefer if they take a guess of some emotion instead of making my protagonist an empty shell just because its not the emotion I feel at the moment.
#39
Posted 18 June 2016 - 06:23 AM
Didn't Kai Leng himself have the teleport ability? He was immune to damage whenever he cartwheeled.
But yes, I totally agree with you.
No Kai Leng.

#40
Posted 20 June 2016 - 05:30 PM
I have to second the "forced emotion" thing. You have to force dialogue, it's a scripted game. But I don't like the idea of only having different flavors of the same emotion.
Your citation of Joker about the asari on Thessia is a perfect example. I agree, I thought the asari brought Thessia's doom on themselves, and I couldn't express that when I talked to anyone (although Joker was the most obvious). It was a disconnect, it was clear to me the writers couldn't conceive of someone not thinking that Thessia was the fault of the asari, not Shepard. That can't happen in an interactive medium. That's just poor writing, there's no excuse for it.
You can't force dialogue, because it's a ROLE-PLAYING game. In ME1, they worked hard to make sure the player had as much choice as possible, because Shepard is supposed to be THEIR character.
In Noveria, your objective is to get a pass to the garage, and there are about 4 or 5 different ways to get a pass and complete that objective. I LIKE that.
The player should've also gotten a choice as to who to blame for Thessia's fall. With that disgusting auto-dialogue, Shepard blames himself. I wouldn't have.
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#41
Posted 20 June 2016 - 10:35 PM
Well, Javik was a DLC character, and yet he integrated nicely with the story and it's characters.
Also, as I said, while James might not have been available in real life, the option to ask is there. Femshep didn't get that chance. Female players would wanted to be straight and stick to their own species were effectively thrown under the bus.
Yeah, because by all accounts, Javik was originally intended for base game ME3 and got cut out for the sake of having a DLC package.
Either that, or he was developed alongside the main game so they could have day 1 DLC, which is even more scummy.
#42
Posted 20 June 2016 - 11:06 PM
An overemphasis on humanity.
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#43
Posted 20 June 2016 - 11:23 PM
You can't force dialogue, because it's a ROLE-PLAYING game. In ME1, they worked hard to make sure the player had as much choice as possible
Not really. There are tons of dialogue prompts that lead to the exact same response, which is just as bad as auto-dialogue.
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#44
Posted 21 June 2016 - 01:29 AM
Not really. There are tons of dialogue prompts that lead to the exact same response, which is just as bad as auto-dialogue.
Regardless of the degree to which the trilogy succeeded or not in dialogue options, I would like more divergent dialogue options in MEA.
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#46
Posted 21 June 2016 - 01:38 AM
I'm all for that.
With a cinematic camera angle, BioWare.
That too.
#47
Posted 21 June 2016 - 01:42 AM
I want more paragon/renegade interrupts. (But mostly renegade.
)
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#49
Posted 21 June 2016 - 06:19 AM
Hells yeah!!!! I want to thrust more people out windows like THIS IS SPARTA!!!I want more paragon/renegade interrupts. (But mostly renegade.
)
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#50
Posted 21 June 2016 - 06:54 AM
Not really. There are tons of dialogue prompts that lead to the exact same response, which is just as bad as auto-dialogue.
The responses may be the same, but the tone is different.
Sometimes in life we have no choice but to accept, but do we CAN do so reluctantly, eagerly, or just "go with the flow". Shepard will become a Spectre whether he likes it or not, but he can display reluctance IF THE PLAYER CHOOSES.
Same with abandoning the Council to the Geth; either with reluctance or willingness. Either "screw 'em" or "I'm so sorry I have to do this." YOUR choice.
ME3 took that away.
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