I hope it has party banter and I hope it doesn't have a bland, uptight protag. I need sass. Quality sass.
What I hope MEA has and doesn't have.
#51
Inviato il 21 giugno 2016 - 07:07
- A Silvery e Ignitus piace questo elemento
#52
Inviato il 21 giugno 2016 - 08:58
I hope it has party banter and I hope it doesn't have a bland, uptight protag. I need sass. Quality sass.
If by that you mean like in ME1, with the characters making exchanges whenever you came to certain areas or rode the elevator, yes, that would be nice.
One thing I did like about ME3 (surprise, surprise) is how the crew would move around on the ship as well.
#53
Inviato il 21 giugno 2016 - 05:24
If by that you mean like in ME1, with the characters making exchanges whenever you came to certain areas or rode the elevator, yes, that would be nice.
One thing I did like about ME3 (surprise, surprise) is how the crew would move around on the ship as well.
I liked the crew moving around on the Normandy, that was great. I think one thing which could improve this is if the dialogues or cutscenes were available more easily. What I mean is that certain conversations were unlocked after a specific quest, but if we didn't go speak to the crew member before moving on to a new quest, we would no longer be able to access this conversation. Other conversations just seemed to update after every quest.
So I would have to go around the ship and speak with everyone after every single quest, or else I would miss out on dialogue. But each crew member would only have that one dialogue to say until the next quest. Why not allow any unlocked but unseen dialogues to be available at all times? So if I wanted to do three quests in a row, like the Tuchanka side quests, then wander my ship and initiate three conversations with each crew member, I could do so? It broke up the pacing if I knew I had to go back and talk to everyone after every mission instead of rescue the Primarch's son and then immediately go defuse a bomb.
- A In Exile e serviteur de femto piace questo elemento
#54
Inviato il 21 giugno 2016 - 05:29
The responses may be the same, but the tone is different.
Sometimes in life we have no choice but to accept, but do we CAN do so reluctantly, eagerly, or just "go with the flow". Shepard will become a Spectre whether he likes it or not, but he can display reluctance IF THE PLAYER CHOOSES.
Same with abandoning the Council to the Geth; either with reluctance or willingness. Either "screw 'em" or "I'm so sorry I have to do this." YOUR choice.
ME3 took that away.
No, the responses were literally the exact same in many conversations.
- In Exile, AlanC9, serviteur de femto e piace ad altri 3
#55
Inviato il 21 giugno 2016 - 07:35
They took away my beautiful Hammerhead, under the pretense of "testing it", and then it was conveniently destroyed/lost.
The Geth holograms SHOULD HAVE shown the actual Quarians, NOT the suits! Saying that neither Shepard nor the Geth themselves have "no memory" of Quarians is bull. In ME1, there is a side-mission where Shepard clears out a Geth spy outpost, and then discovers a old video recording of a Quarian concert of some kind, ALL OF WHOM were not in their suits.
ME3 had no real reason to keep my beautiful Kelly Chambers off the Normandy. She could have wrestled Samantha for her spot, or stay in the Medbay and assist Chakwas with any patients. Shepard of all people, should know that the Citadel is NOT a safe zone. The Normandy is the closest thing to a safe zone there is.
Also, the greatest form of treatment for PTSD is surrounding yourself with friends and family, the Normandy crew IS her friends and family. Talk about turning the act of saving her life an almost meaningless gesture. And WHERE was Gardner, my cook and janitor? I liked him!
P.S. Not only was Tali's picture a cheap rip-off of a stock photo, they couldn't even get her fingers right!
- A Hanako Ikezawa, ssanyesz e CDR Aedan Cousland piace questo elemento
#56
Inviato il 21 giugno 2016 - 07:41
The Normandy is the closest thing to a safe zone there is.
Hum NO, like NO a million times, the normandy is the ship that find itself in the most dangerous situation in the galaxy, if there is a place that is not safe during the reaper war, its the normandy, it fights on the front line and goes in places where the reapers have invaded.
#57
Inviato il 21 giugno 2016 - 08:05
Hum NO, like NO a million times, the normandy is the ship that find itself in the most dangerous situation in the galaxy, if there is a place that is not safe during the reaper war, its the normandy, it fights on the front line and goes in places where the reapers have invaded.
In the Reaper War, there is NO safe zone, but unlike the Citadel, the Normandy can at least FLEE.
- Dalinne piace questo
#58
Inviato il 21 giugno 2016 - 08:07
In the Reaper War, there is NO safe zone, but unlike the Citadel, the Normandy can at least FLEE.
It flees directly in the action, in the danger zone
#59
Inviato il 21 giugno 2016 - 08:18
It flees directly in the action, in the danger zone
Unless it sends out too many "pings". Then it must leave the system post-haste.
Remember: One ping only.
- Ebony Dragon piace questo
#60
Inviato il 21 giugno 2016 - 08:23
It must close Shepard's story.After the DLC we know he is alive.I played the whole trilogy over 10 times.So many hours being Shepard,and in the end u just see he is alive and nothing.Did the Normandy found him?Did Ashley/Miranda found him.i am sure that i am not the only one who want such thing.Its a no more of 10 minutes of video.Even a pictures will do.Shepard must rest,drinking with Jacob and Garrus at Rio.surrounded by childrens and wifes.I will buy the MEA but if i dont see such thing in it,really i dont wanna play it.
#61
Inviato il 21 giugno 2016 - 08:27
It must close Shepard's story.After the DLC we know he is alive.I played the whole trilogy over 10 times.So many hours being Shepard,and in the end u just see he is alive and nothing.Did the Normandy found him?Did Ashley/Miranda found him.i am sure that i am not the only one who want such thing.Its a no more of 10 minutes of video.Even a pictures will do.Shepard must rest,drinking with Jacob and Garrus at Rio.surrounded by childrens and wifes.I will buy the MEA but if i dont see such thing in it,really i dont wanna play it.
If by all that you mean, "no more incomplete storylines", then yes, I whole heartily agree.
#62
Inviato il 21 giugno 2016 - 09:40
I found myself agreeing with everything that you put.
Give us back weapon holstering! That is all...
Agree.
I hope it has party banter and I hope it doesn't have a bland, uptight protag. I need sass. Quality sass.
Yes, I would love for party banter to be back.
#63
Inviato il 21 giugno 2016 - 10:41
I hope we get to explore planets and find some amazing cool side missions on said planets and face some new awesome antagonists, what i don't want however is for the new enemy to be the reapers 1.5 to be honest.
#64
Inviato il 21 giugno 2016 - 11:09
There will always be a character that sucks. That's an occurence in every game under the sun. It will never change. I'm mostly indifferent to your list.
As long as there's no Cerberus, I'll be fine.
I think the Cerberus side missions in ME1 and the Illusive man in ME2 were pretty crisp
#65
Inviato il 21 giugno 2016 - 11:13
No, the responses were literally the exact same in many conversations.
This reminds me of the good ol' days of ME1 where people insisted that the identical lines of dialogue were actually said in a different tone.
- dreamgazer, c00lgy24, blahblahblah e 1 altro piace questo
#66
Inviato il 21 giugno 2016 - 11:21
I liked the crew moving around on the Normandy, that was great. I think one thing which could improve this is if the dialogues or cutscenes were available more easily. What I mean is that certain conversations were unlocked after a specific quest, but if we didn't go speak to the crew member before moving on to a new quest, we would no longer be able to access this conversation. Other conversations just seemed to update after every quest.
This isn't precisely correct. The mechanism is that dialogue following missions is put onto a stack, which can be heard anytime, in order. But the stack is cleared after Priority missions. So you could do all the Tuchanka sidequests in a row and then walk around the ship and hear the convos, as long as you didn't do Priority:Tuchanka too, which would clear the convos and put the post-Tuchanka lines on the stack.
I presume the goal was to keep NPCs from talking about stuff that happened a long time ago in-game. In retrospect, it would probably be better to let the player manage this.
#67
Inviato il 22 giugno 2016 - 12:41
Renegade interrupt to punch someone in the face or balls should always show up when talking to someone close to you
Renegade interrupt to shoot someone in the face or balls should always show up when talking to someone further away
The answer "report to the Normandy... Well'll bang ok?" Should always be available
- Doominike piace questo
#68
Inviato il 22 giugno 2016 - 12:55
Why I hope Andromeda HAS
* Ryder has a richly developed backstory and people from his/her past to interact with. That was part of the reason Legacy was such a great DLC.
* Planets that are different with rich environments. Jungle worlds should be different from temperate forests. Desert worlds, frozen worlds. As long as it's cool enough, go for it.
* Mission customization. Let me spend my resources to modify missions, open up objectives, change my insertion point. You could also add optional objectives, timers, and other stuff for those people who love a challenge. As long as we get a reward (even if it's as small as an achievement), feel free to make things hard. This would be a GREAT place to use the salarian.
* Party banter. ME really skimped on the banter, and while 3 did help by having conversations as Shepard walked in, it felt a little disjointed. Also, this doesn't just extend to squaddies. Feel free to use the other characters of the ship. Cortez and Traynor could have been a lot more developed if they were used this way.
* Unique aliens. I want memorable creatures.
What I hope Andromeda does NOT have.
* A waifu. Don't force Ryder to like any of the characters.
* Racial preferences. The original trilogy left no doubt about how much the devs loved the krogan and the asari. Don't do that.
* Progressive thinking. If you have a transgender character, for example, don't make me like them and only say nice things because they are transgender. Especially don't do it if I can insult other whole groups of people, like Eve and FemShep did with males.
* Planet scanning. That was annoying. Even Search and Destroy got old after a while. Let the colonies I establish handle that stuff, or let me collect it only on missions, where I can hit a button while moving to my next checkpoint.
- Ignitus, TheMyron, AnnJuly e piace ad altri 3
#69
Inviato il 22 giugno 2016 - 12:59
#70
Inviato il 22 giugno 2016 - 01:14
Another thing, dear Bioware/EA, NO MORE cop-out explanations! Keep them OFF MEA!
Such as what? We've been getting "cop-out explanations" since ME1. Remember "explaining color to a creature without eyes"?
They took away my beautiful Hammerhead, under the pretense of "testing it", and then it was conveniently destroyed/lost.
Good riddance. That thing was terrible.
The Geth holograms SHOULD HAVE shown the actual Quarians, NOT the suits! Saying that neither Shepard nor the Geth themselves have "no memory" of Quarians is bull. In ME1, there is a side-mission where Shepard clears out a Geth spy outpost, and then discovers a old video recording of a Quarian concert of some kind, ALL OF WHOM were not in their suits.
I have a vague memory of some kind of video, but not of it having them out of their suits, and Google yields nothing on the matter. Got a hard source for that? And would that video really have enough detail to convey what all quarians look like outside their suits? Remember the quality of the footage in Lair of the Shadow Broker and apply something like that to a universal representation of a species.
ME3 had no real reason to keep my beautiful Kelly Chambers off the Normandy. She could have wrestled Samantha for her spot, or stay in the Medbay and assist Chakwas with any patients. Shepard of all people, should know that the Citadel is NOT a safe zone. The Normandy is the closest thing to a safe zone there is.
Except the Normandy is perpetually in harm's way. It isn't a safe zone. The Collectors invading it and causing her condition proved it!
Also, the greatest form of treatment for PTSD is surrounding yourself with friends and family, the Normandy crew IS her friends and family. Talk about turning the act of saving her life an almost meaningless gesture. And WHERE was Gardner, my cook and janitor? I liked him!
Why the hell would someone with PTSD choose to return to a place that would perpetually trigger memories with familiar sights and sounds? Do you realize what that would do to her physical and mental state? Friends around or not, the Normandy is the scene of her trauma.
P.S. Not only was Tali's picture a cheap rip-off of a stock photo, they couldn't even get her fingers right!
That one I'll give you. But, really, it's an incredibly minuscule part of the game accessible by an even smaller quotient of players.
And it's not like it's the first time BioWare have used stock images. Hell, the used the topography of Mars for a non-Mars planet.
- serviteur de femto piace questo
#71
Inviato il 22 giugno 2016 - 03:33
It would be more interesting if we can choose dialogue that we begin with instead of just being auto but I don't mind auto. And about the dreams and emotions. Sure you made him cold but he/she wasn't a psychopath or sociopath. He/she was a hero who saved people. He/she felt empathy and sympathy like a normal human being. If he/she was a complete psycho probably wouldn't have saved people or helped squadmates.
There's a way you can go about this without forcing it. People wanting greater freedom in dialogue aren't expecting full control to portray a sociopath. What they do want is to not have what's supposed our character wrestling away so the writers can focus a particular scene they've setup. Thessia as a whole basically put Shepard on auto-pilot. No matter what you roleplayed as previously, she was going to feel sad and she will snap at Joker for his remark. My Shep wouldn't start doing an Irish jig over it, but she'd be rather muted because I portray her as a pragmatic. She would rationalize the Asari councilor brought this on themselves, and sort of react like Javik did. I want that degree of flexibility, even if it makes my character seem insensitive or her logic irrational. That's what roleplaying is. We decide the emotional depth of our character. Some limitations will always exist, but I'm hoping ME:A allows us more freedom to explore as goes their tagline.
- TheMyron, Doominike, Adam Revlan e piace ad altri 2
#72
Inviato il 22 giugno 2016 - 01:58
That one I'll give you. But, really, it's an incredibly minuscule part of the game accessible by an even smaller quotient of players.
But as we have seen from the fallout of the stock photo, in this day and age, even game content which won't be accessed by a majority of players means nothing. Screengrabs and youtube playthroughs and walkthroughs will eventually share these hidden parts of the game with the public, especially if it's content which resonates with fans (i.e. romance content).
If a developer decides to half ass something because they think not a lot of people will see it, they're being naive.
- AngryFrozenWater piace questo
#73
Inviato il 22 giugno 2016 - 03:45
But as we have seen from the fallout of the stock photo, in this day and age, even game content which won't be accessed by a majority of players means nothing. Screengrabs and youtube playthroughs and walkthroughs will eventually share these hidden parts of the game with the public, especially if it's content which resonates with fans (i.e. romance content).
If a developer decides to half ass something because they think not a lot of people will see it, they're being naive.
"Fallout" is a generous term for the overreaction.
You're probably right, but it's still a monumentally trivial part of the game. Developers half-ass little Easter eggs like that all the time.
#74
Inviato il 22 giugno 2016 - 04:47
I see People were getting slaughtered. When you're a hero trying to save the galaxy you're gonna have an emotional reaction. Because you care. I get where you're coming from but I think they did it because they wanted shep to be more human. If I was shep on thessia I probably would've reacted the same way, know g I couldn't save this people and failing in my mission. But when you fall, you get back up.There's a way you can go about this without forcing it. People wanting greater freedom in dialogue aren't expecting full control to portray a sociopath. What they do want is to not have what's supposed our character wrestling away so the writers can focus a particular scene they've setup. Thessia as a whole basically put Shepard on auto-pilot. No matter what you roleplayed as previously, she was going to feel sad and she will snap at Joker for his remark. My Shep wouldn't start doing an Irish jig over it, but she'd be rather muted because I portray her as a pragmatic. She would rationalize the Asari councilor brought this on themselves, and sort of react like Javik did. I want that degree of flexibility, even if it makes my character seem insensitive or her logic irrational. That's what roleplaying is. We decide the emotional depth of our character. Some limitations will always exist, but I'm hoping ME:A allows us more freedom to explore as goes their tagline.
- Asari_Party piace questo
#75
Inviato il 22 giugno 2016 - 07:09
"Fallout" is a generous term for the overreaction.
You're probably right, but it's still a monumentally trivial part of the game. Developers half-ass little Easter eggs like that all the time.
It's definitely a minor part of the game and not worth freaking out over. I'm also not an enormous Tali fan so it didn't really affect me at all. But it's understandable for me that if Bio decided to "reveal" Tali's face after three games and I found out they had just been lazy and used a stock photo, I would have been disappointed. I think they probably just shouldn't have shown anything. Did they expect fans who would have a strong reaction to seeing her face be happy that it was a photoshopped stock photo? Who would genuinely have been happy about that?





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