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What I hope MEA has and doesn't have.


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#76
DuskWanderer

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I see People were getting slaughtered. When you're a hero trying to save the galaxy you're gonna have an emotional reaction. Because you care. I get where you're coming from but I think they did it because they wanted shep to be more human. If I was shep on thessia I probably would've reacted the same way, know g I couldn't save this people and failing in my mission. But when you fall, you get back up.

Part of the reason this was true was that you didn't feel this emotion on the other planets. Palaven burning was barely a blip, Kahje under attack could be allowed, Dekunna and Irune were basically ignored. 

 

But with Thessia, everything was forced. Shepard was forced to blame him/herself, when I was blaming Asari High Command for waiting so long. 

 

When coupled with the obvious special treatment Liara was given, it seemed like the devs thought we SHOULD care more because it happened to the asari. 


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#77
Sartoz

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                                                                                     <<<<<<<<<<(0)>>>>>>>>>

 

EA's ORIGIN, besides an account / game validation gate is one big sucking tunnel of player metrics. This information is then used by game developers to hook you into spending real money on "power ups" when playing FREEMIUM games. More so for "casual players" of mobile games but also true to console/desktop gamers.

 

My wish is for the multiplayer portion of ME:A to be completely void of such shenanigans. However, since EA itself announced that revenue from "extra content" is quite healthy (qtrly financial reports), I fear that ME:A will have such hooks, to allow the willing player to bypass "difficulties" for a price.

 

Those that don't care about spending real $$ need not read the following article about games, that through analytics, manipulate the experience of a player:

http://www.digitaltr...ction-machines/



#78
TheMyron

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Such as what? We've been getting "cop-out explanations" since ME1. Remember "explaining color to a creature without eyes"?
 

Good riddance. That thing was terrible.
 

I have a vague memory of some kind of video, but not of it having them out of their suits, and Google yields nothing on the matter. Got a hard source for that? And would that video really have enough detail to convey what all Quarians look like outside their suits? Remember the quality of the footage in Lair of the Shadow Broker and apply something like that to a universal representation of a species.


Except the Normandy is perpetually in harm's way. It isn't a safe zone. The Collectors invading it and causing her condition proved it!
 

Why the hell would someone with PTSD choose to return to a place that would perpetually trigger memories with familiar sights and sounds? Do you realize what that would do to her physical and mental state? Friends around or not, the Normandy is the scene of her trauma.
 

That one I'll give you. But, really, it's an incredibly minuscule part of the game accessible by an even smaller quotient of players.

And it's not like it's the first time BioWare have used stock images. Hell, the used the topography of Mars for a non-Mars planet.


David the BSN troll, is that you?
I DIDN'T say the cop-out explanations were only in ME3!
READ the post where "no more cop-out explanations" is found, and you will read examples. "Such as what?" Pfff...

The Hammerhead was much faster and maneuverable than the Mako, and it's weapons were guided missiles that could lock-on ALL targets. Shepard could have made it to the beam if he had the vehicle.

At the end of the Geth Incursions mini-campaign in ME1, Shepard finds a Geth recording of a Quarian concert, and he could see them WITHOUT THEIR suits, as it was made before their exile.

With the Reapers attacking, EVERYTHING is in harms way. Also, I would tell Kelly the Citadel ain't safe, as the Geth attacked, and later Cerberus does, proving my point to her. Also, she and I could both use the companionship.

The Normandy is so radically different that such memories wouldn't be triggered.
In fact, the Normandy is so different in ME3, in an unlikable way, that throughout entire playthrough, I kept asking myself "WTF did you people do to my ship and why?!" I dunno if I was asking the Alliance or Bioware itself.

Your attempts to contradict me only prove my point, NO MORE COP-OUTS, and that includes stock photos.

#79
TheMyron

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I see People were getting slaughtered. When you're a hero trying to save the galaxy you're gonna have an emotional reaction. Because you care. I get where you're coming from but I think they did it because they wanted shep to be more human. If I was shep on thessia I probably would've reacted the same way, know g I couldn't save this people and failing in my mission. But when you fall, you get back up.


My Shepard lived on Mindoir, so he had no emotional attachment to Earth. Plus, Earth probably could've used a good cleansing.

When Palaven falls, he shows no emotion; nor when Sur'Kesh is attacked.
The Elcor plead for help, and their planet falls, no emotion.

Thessia falls, and "it's all my fault, not Tevos', who decided chatting on a balcony where we could be eavesdropped was a good idea! Or the Matriarchy, who decided that keeping secrets was a good idea.

Shepard is supposed to be the PLAYER's character, and in ME3, he felt hijacked.
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#80
TheMyron

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Why I hope Andromeda HAS

 
What I hope Andromeda does NOT have. 
 
* A waifu. Don't force Ryder to like any of the characters. 
 
* Racial preferences. The original trilogy left no doubt about how much the devs loved the krogan and the asari. Don't do that.
 
* Progressive thinking. If you have a transgender character, for example, don't make me like them and only say nice things because they are transgender. Especially don't do it if I can insult other whole groups of people, like Eve and FemShep did with males. 
 
* Planet scanning. That was annoying. Even Search and Destroy got old after a while. Let the colonies I establish handle that stuff, or let me collect it only on missions, where I can hit a button while moving to my next checkpoint.


Indeed, no more all-to-obvious romance preferences.

If I can choose to be mean to one character, then I should get to choose to be unfriendly to ALL of them, even the token characters.

I actually liked the planet scanning (ME2 style), as it made me feel like I was using one of those computer terminals that are located in the hall behind the cockpit. ME3 style felt dumbed down.
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#81
TheMyron

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No more missions that get automatically completed with a simple probe launch.

Rescuing Batarian Governor Grothan Pazness is completed that way, and so is evacuating the Elcor homeworld.

Or salvaging resources that are located planet-side.
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#82
dreamgazer

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David the BSN troll, is that you?


No, and I don't appreciate the association, or the attempt to downplay a retort to your post with that.
 

I DIDN'T say the cop-out explanations were only in ME3!
READ the post where "no more cop-out explanations" is found, and you will read examples. "Such as what?" Pfff...


Hey, I'm just reminding you that Mass Effect has had this as part of its DNA since the very first game. If you like the series, you should be use to it by now, especially after the hot mess of ME2's pointless railroaded plot that relies entirely on a "cop-out explanation" for Shepard's magical resurrection.

"Cop-out explanations" are plentiful in ME1, and they're downright nauseating in their significance and prevalence in the second game.
 

The Hammerhead was much faster and maneuverable than the Mako, and it's weapons were guided missiles that could lock-on ALL targets. Shepard could have made it to the beam if he had the vehicle.


The Hammerhead was a fragile piece of junk. All it would've done is give Harbinger a bigger, weaker target to hit.
 

At the end of the Geth Incursions mini-campaign in ME1, Shepard finds a Geth recording of a Quarian concert, and he could see them WITHOUT THEIR suits, as it was made before their exile.


Again, is that enough clear visual data to give all quarians an out-of-suit appearance? We'er defining a species here.

I actually found the text about the video. Nowhere does it mention the details of the quarians' appearance.
 

With the Reapers attacking, EVERYTHING is in harms way. Also, I would tell Kelly the Citadel ain't safe, as the Geth attacked, and later Cerberus does, proving my point to her. Also, she and I could both use the companionship.


That's all well and good, but it's still the Normandy, the site of her trauma, and she's not a soldier.

Why would you do that to her? Are you aware of what PTSD does to someone's physical and mental health?
 

The Normandy is so radically different that such memories wouldn't be triggered.


Highly inaccurate. The infrastructure is very much the same.
 

In fact, the Normandy is so different in ME3, in an unlikable way, that throughout entire playthrough, I kept asking myself "WTF did you people do to my ship and why?!" I dunno if I was asking the Alliance or Bioware itself.


Mass+Effect+2+2.jpg

me3_normandy_cic.png

Ah, yes, so dramatically different!

Your attempts to contradict me only prove my point, NO MORE COP-OUTS, and that includes stock photos.


You return answers didn't do much to disprove my points, though. Just more anti-ME3 posturing.

#83
iM3GTR

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me3_normandy_cic.png

Ah, yes, so dramatically different!


Oh no! The lens flares are attacking again!

#84
TheMyron

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@Dreamgazer
Uh, just that one picture? Go exploring the rest of the ship.

My armory is gone, where it was is now a huge waste of perfectly good space.

My meeting room is gone, now it was shrunk to a hologram room where only 1 person can communicate out of.

My laboratory is gone, turned into a junky, make-shift meeting room. Coils all over the floor. "Good f***ing gravy, look at this mess!", I would yell at Sammy.

You can see in your picture a lot of ceiling panels are missing, and much of the lighting is gone. I dunno who to blame, the Alliance, or Bioware.


Also, I enjoyed being able to walk in the women's bathroom just to hear EDI tell me I'm in the wrong one.

As I said earlier, Kelly needs the companionship just as much as I do, so bringing her back would be mutually beneficial, especially if it's done AFTER the Cerberus attack, and she sees more slaughter, this time, the very refuges she's hanging out with get killed.

At one moment, she could have been seen hanging out, shooting the breeze with Sammy near the terminals, or at other times hanging out in the Medbay with Chakwas/Michel, comforting any civilians we evacuated.

P.S. What about Rupert Gardner?!

#85
dreamgazer

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@Dreamgazer
Uh, just that one picture? Go exploring the rest of the ship.


I have. Point stands. It's quite familiar, especialy enough to trigger Kelly's PTSD.
 

My armory is gone, where it was is now a huge waste of perfectly good space.


-1343882531.jpg

Your armory isn't gone. It's where it should be, as it was in ME1. It was a true waste of space in ME2.

Is that what you're disappointed about, that you don't have a gun trophy case eating up space?

My meeting room is gone, now it was shrunk to a hologram room where only 1 person can communicate out of.


Actually, plenty of people could come in there and communicate. Liara does, at one point, and they've got room to spare.

And you've still got a meeting room.
 

My laboratory is gone, turned into a junky, make-shift meeting room. Coils all over the floor. "Good f***ing gravy, look at this mess!", I would yell at Sammy.


While I do think it should've been cleaned up a bit as ME3 went on, it's plainly stated that they were in the middle of retrofits when the Reapers arrived. The meeting room, however, is perfectly clean.

normandy-wp-g.jpg
 

You can see in your picture a lot of ceiling panels are missing, and much of the lighting is gone. I dunno who to blame, the Alliance, or Bioware.


The cockpit is still very much the same as it was. If a few ceiling panels and the absence of glaring lights are the extent of your grievances, then we're doing phenomenal.

And you're avoiding the many other parts of the ship that remained exactly the same, or 90% the same with rational upgrades. Common area, engineering, the bridge, etc. etc.
 

Also, I enjoyed being able to walk in the women's bathroom just to hear EDI tell me I'm in the wrong one.


I enjoyed that too, but it had its shelf life, just like "calibrations".
 

As I said earlier, Kelly needs the companionship just as much as I do, so bringing her back would be mutually beneficial, especially if it's done AFTER the Cerberus attack, and she sees more slaughter, this time, the very refuges she's hanging out with get killed.


Point remains. The Normandy is a constant trigger for her (sights, sounds, everything), and would wear her down physically and mentally. Wanting to have her aboard the ship really is just being selfish. And she does a lot of good on the Citadel, both before and after the attack. Her influence is very, very limited on the Normandy, a place where she'd be in constant turmoil just so she can be hanging around Shepard and the gang. The cost-benefit ratio strongly leans toward her work on the Citadel.

Part of me wouldn't mind having her around after the Citadel attack, but you've got to think a bit more about her, not just about Space Admiral Supreme and the ship that haunts her nightmares.
 

At one moment, she could have been seen hanging out, shooting the breeze with Sammy near the terminals, or at other times hanging out in the Medbay with Chakwas/Michel, comforting any civilians we evacuated.


In between her bouts of maddening PTSD, of course. She'd probably just stay in the Medbay with Chakwas/Michel with a consistent feed of medication.
 

P.S. What about Rupert Gardner?!


He was a Cerberus loyalist who occasionally cooked food after cleaning the toilets. What about him?
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#86
FrietzMG

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My opinion:

 

_____________________________________________________________________________________________________________________

 

What I hope it won't have:

 

The N7 guy as the main antagonist. Please don't!

 

If there's one thing I really don't like on game franchises when you change protagonists is to circle back to what you already did or been, in any form.

 

Been a N7 for three games and in the fourth we need to defeat one to earn our own N7 status at the conclusion of the game. It will suck.

Mass Effect doesn't need to have N7 as a central theme, as a symbol of achieving the hero status. We could already be one from the start, of course, but please, not "the N7" main thing.

 

The hero journey doesn't have to be that cliche. We need to develop ourselves as a character differently from Shepard. 

 

Been there, done that!

 

 

Similar thing happened in Dragon Age.

 

You defeat Corypheus in a DLC and he returns as the main antagonist in the next game for you to defeat again. Maybe fully powered, with elven and blight magic further enhancing his abilities, but it's not the same as fighting a new, more powerful enemy (like the Dread Wolf perhaps). It would've been better if he was a sidekick, working for something greater, far worse from the Fade.

 

And I don't want to go to Andromeda because we were escaping the Reapers, regardless of how your own motivations for entry in the ark, creating it to flee the impending doom just sounds like a cowardly start.

 

_____________________________________________________________________________________________________________________

 

What I hope it will have:

 

The reason for the trip to be one of expansion, discovery, curiosity, etc.

Unknown enemies, unknown species. The objective to establish a home for humanity at its core. Deep exploration, adventure.

That feeling of discovery, of finding things no one found before. Being not just a soldier, but also a traveler, a scientist, a scholar, a strategist.

 

Shepard just seemed to solve all his/her problems with brute combat ability. I want a protagonist that is not only combat talented, but also has a brain.

 

 

A decent ending! To me, the destination matters the most, and the journey must be with your own choices to achieve that.

Maybe you just want to be evil, heartless, so you should be able to. Maybe you want to be friendly with everyone, caring, worried about the feelings of others, so you should be able to as well. That means more FREEDOM and CHOICE for your character.

 

_____________________________________________________________________________________________________________________

 

 

Most of my other worries have already been covered in this topic.


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#87
TheMyron

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@Dreamgazer
So, like David1470, or whatever 2nd part of his name is/was, you continue to add little-to-nothing to the overall discussion, and only seem to linger here for the sake of defending Bioware and how it's countless screw-ups of ME3.

Kelly's PTSD will only be compounded by the Cerberus attack on the Citadel, and most certainly after the Reapers hijack it. Is me CARING for her safety selfish?

The armory getting moved downstairs isn't my point. My point is, if you look at the ship's map, you will see that the ENTIRE PORT side of the ship where the armory used to be, is now an inaccessible black space, TOTALLY wasted. The Alliance seems more wasteful than Cerberus, and Bioware is a major violator of the rule that says "if it ain't broke, DON'T fix it."
No need for a "retrofit", let alone with the freakin' Alliance colors.

I don't remember, when does Liara use the hologram room? The unnecessarily shrunk-down hologram room? Not only are ceiling panels missing, the cords and wires are hanging down and bothering me.
If you were given a choice of which SR2 you would command, ME2's or ME3's, which would it be? Mine wouldn't be ME3's.

Gardner, like the rest of the Normandy crew, are more loyal to you personally by the end of ME2.
I was hoping they'd be in ME3 because I would rather have a crew more loyal to me personally than a crew loyal to the Alliance or Cerberus. In ME3, I am surrounded by Alliance lapdogs; them and their freaking body scanner. "GTF thing off MY SHIP!!"
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#88
dreamgazer

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@Dreamgazer
So, like David1470, or whatever 2nd part of his name is/was, you continue to add little-to-nothing to the overall discussion, and only seem to linger here for the sake of defending Bioware and how it's countless screw-ups of ME3.


How kind of you. Actually, I "linger" to point out the holes in your little anti-ME3 agenda here. It's fun, and it's easy. You can dismiss it as adding little all you want. You just don't like that it's in contrast with your viewpoint.

Kelly's PTSD will only be compounded by the Cerberus attack on the Citadel, and most certainly after the Reapers hijack it. Is me CARING for her safety selfish?


Why would her PTSD be compounded by the Citadel attack? That involves neither the Collectors nor the Normandy. If violence of any kind will trigger her issues, she has no right being on a ship that's actively pursuing warfare.

Like you said: both places are unsafe. On the Normandy, she'll be under constant strain and far less use than aiding refugees on the Citadel.

Yes, it's selfish.

The armory getting moved downstairs isn't my point. My point is, if you look at the ship's map, you will see that the ENTIRE PORT side of the ship where the armory used to be, is now an inaccessible black space, TOTALLY wasted. The Alliance seems more wasteful than Cerberus, and Bioware is a major violator of the rule that says "if it ain't broke, DON'T fix it."
No need for a "retrofit", let alone with the freakin' Alliance colors.


I disagree. Having the armory relocated to to the loading area, where it was in ME1 as per Alliance regulations,is a much smarter use of space than having all the pretty guns on display. Using the space for general storage would be a better use than that.

Cerberus were the ones who tinkered with the layout in the first place. It wasn't broke before, either.

And again, much of the layout for the other areas of the Normandy remains almost exactly the same. So, no, the ship isn't unrecognizable.

I don't remember, when does Liara use the hologram room? The unnecessarily shrunk-down hologram room? Not only are ceiling panels missing, the cords and wires are hanging down and bothering me.
If you were given a choice of which SR2 you would command, ME2's or ME3's, which would it be? Mine wouldn't be ME3's.


Main part of the plot, sir.

ME3's Normandy would be my choice, because it rights several wrongs while having the best of both prior layouts.

Gardner, like the rest of the Normandy crew, are more loyal to you personally by the end of ME2.

I was hoping they'd be in ME3 because I would rather have a crew more loyal to me personally than a crew loyal to the Alliance or Cerberus. In ME3, I am surrounded by Alliance lapdogs; them and their freaking body scanner. "GTF thing off MY SHIP!!"


You're surrounded by people loyal to Shepard in ME3 as well, all over the ship, and some of whom are ex-Cerberus folks. Why was the absence of Gardner, who was particularly anti-Alliance, a surprise? Him being there could constitute a character inconsistency, actually.

Why are we calling them "lapdogs"?

What's wrong with the body scanner, exactly? You do know it serves a purpose at that location, right?

#89
TheMyron

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How kind of you. Actually, I "linger" to point out the holes in your little anti-ME3 agenda here. It's fun, and it's easy. You can dismiss it as adding little all you want. You just don't like that it's in contrast with your viewpoint.


You're being a troll, distracting me, and trying to derail my topic, plain and simple.


I disagree. Having the armory relocated to to the loading area, where it was in ME1 as per Alliance regulations,is a much smarter use of space than having all the pretty guns on display. Using the space for general storage would be a better use than that.

Cerberus were the ones who tinkered with the layout in the first place. It wasn't broke before, either.


Uh, how do YOU "tinker" with something YOU built?
Who cares about Alliance regulations? It wasn't their ship to begin with! Cerberus built the SR-2.
"General storage"? There isn't even a room there in ME3, just a hollow part of the ship the Alliance let go to waste after they removed the armory.


Main part of the plot, sir.

ME3's Normandy would be my choice, because it rights several wrongs while having the best of both prior layouts.

What's wrong with the body scanner, exactly? You do know it serves a purpose at that location, right?


Uh, when does Liara ever make use of that dinky space where you shoot the breeze with Hackett or Tevos?

The scanner is an obstacle I soon got VERY tired of having to pause for every single time I want to move in MY ship.

Lastly, that crew serves the Alliance, not me.
What good is a Commander when he isn't the #1, but instead a 2nd to an emblem that looks like it was ripped off a car company, in terms of a crew's loyalty?

#90
dreamgazer

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You're being a troll, distracting me, and trying to derail my topic, plain and simple.


If by "troll" you mean offering an opposing viewpoint, then sure. That's what discourse is about, friend.

Uh, how do YOU "tinker" with something YOU built?


Cerberus duplicated the Normandy with generous modifications. They didn't "build" it, and they indeed tinkered with smarter aspects of the ship's design.

Who cares about Alliance regulations? It wasn't their ship to begin with! Cerberus built the SR-2.


And it was no longer Cerberus' property after it folded into the Alliance. Which, evidenced by the reverts, would've been nothing but a good thing had the retrofit been given the right amount of time to complete.

It's also arguably whether the Normandy is the intellectual property of the Alliance. It is, after all, the SR-2.

"General storage"? There isn't even a room there in ME3, just a hollow part of the ship the Alliance let go to waste after they removed the armory.


Yes, using that box to hold toilet paper and broomsticks would've been smarter than allocating it to a massive gun display case that belonged downstairs. Whatever's in that space now is more useful.

Uh, when does Liara ever make use of that dinky space where you shoot the breeze with Hackett or Tevos?


Again, it's a main part of the game, after the Mars mission during the conversation with Hackett.

The scanner is an obstacle I soon got VERY tired of having to pause for every single time I want to move in MY ship.


Point remains: it's a smart security measure for a vessel that will be allowing folks to come aboard on a regular basis.

Lastly, that crew serves the Alliance, not me.
What good is a Commander when he isn't the #1, but instead a 2nd to an emblem that looks like it was ripped off a car company, in terms of a crew's loyalty?


I see a lot of people loyal to Shepard on that ship, sir. Does belonging to or associating with a military organization ultimately make them a "lapdog"? Because Shepard was in the Alliance for a long time. By your logic, Shepard was a lapdog.

#91
AlanC9

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Yes, using that box to hold toilet paper and broomsticks would've been smarter than allocating it to a massive gun display case that belonged downstairs. Whatever's in that space now is more useful.


What was the line, again...."I don't know what the Cerberus engineers were thinking"?

Point remains: it's a smart security measure for a vessel that will be allowing folks to come aboard on a regular basis..


Let's not overthink that. I'd bet money that thing's a disguised loading screen.

#92
In Exile

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Yeah, I thought it was obvious it was a loading screen?

#93
Lady Artifice

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You're being a troll, distracting me, and trying to derail my topic, plain and simple.

 

 

There's no reasonable evidence that Dreamgazer's argument is insincere. They aren't trolling. 



#94
dreamgazer

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Let's not overthink that. I'd bet money that thing's a disguised loading screen.


Yeah, I thought it was obvious it was a loading screen?


Oh, it totally is, but it also has a pertinent function in the setting. I think that makes it a fairly well-concealed loading roadblock.
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#95
Xilizhra

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I'm fairly sure the armory being placed on deck 2 was an anti-boarding measure, to allow the crew to quickly arm themselves if the ship is boarded. Granted, this doesn't stop the Collectors, but that had more to do with all of the ship's best fighters being away, which wasn't Cerberus' fault. Moving the armory to the shuttle bay is convenient, but seems riskier.

 

Also, I much prefer the ME2 Normandy, personally. And actually preferred working with Cerberus, though that's more because the Alliance is so dull.



#96
iM3GTR

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I'm fairly sure the armory being placed on deck 2 was an anti-boarding measure, to allow the crew to quickly arm themselves if the ship is boarded. Granted, this doesn't stop the Collectors, but that had more to do with all of the ship's best fighters being away, which wasn't Cerberus' fault. Moving the armory to the shuttle bay is convenient, but seems riskier.

Also, I much prefer the ME2 Normandy, personally. And actually preferred working with Cerberus, though that's more because the Alliance is so dull.


Yes it was. What sort of company policy allows the entire security staff to leave because of a software update?
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#97
dreamgazer

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Yes it was. What sort of company policy allows the entire security staff to leave because of a software update?


rvKFwxD.gif

#98
Fixers0

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Also, I much prefer the ME2 Normandy, personally. And actually preferred working with Cerberus, though that's more because the Alliance is so dull.

 

 

Funny, I had the exact opposite. I found it to be totally outlandish that this tiny terrorist cabal was the most intelligence gathering agency in the universe. That somehow possened the technology and intellect to achieve things most species couldn't dream off.

 

The Alliance, with all it's internal politics and factions seemed to have more room for development. I would have liked it though if the games would focused more on the expanionist side of the Alliance.



#99
TheMyron

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PLEASE, no more overly-late DLCs.

ME2 was already released and being played when the Pinnacle Station DLC for ME1 came along.
Given the huge gap in time, the DLC has a difficult time being compatible for the game it was made for. It acts laggy as a result.

#100
Plague Doctor D.

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I never understood this "Fleeing from the Reapers = Cowardly" thing that i've read on here a few times. If you'd force me to choose between putting my life on the line in the face of almost certain doom or ensure the survival of my WHOLE SPECIES, i'd always choose the latter.

 

So sure, call me a coward if you like. I'll be over here, cowardly sipping a Martini in Andromeda. I hope you have fun dying in pain and agony, and ultimately aiding the your enemies by killing your comrades as a husk in the MW. I'll send you a postcard.

 

On topic:

What i'd like to see is actually alien Aliens. Contrary to popular belief you can have people sympathize with them, you just have to try harder.

 

Also Planets that actually have stuff to do on them. We dont need an Inquisition repeat where you could easily skip three quarters of the content and not miss anything.