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What I hope MEA has and doesn't have.


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#126
Nocte ad Mortem

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Do not want:

 

- Too many pointless "collect this crap" quests. I was really annoyed with the shard quests and similar filler quests in Inquisition.

 

- Story and character sacrifices made for a more "open world". It's not that I don't like open worlds, in theory, but games seem to often have issues balancing worlds being open and being well developed. No repetitive search quests for carbon copy NPCs in large, empty spaces, please. Make the world as open as you can without becoming more Skyrim than Bioware.

 

- Resources and alliances being just a number towards the best ending, or something similar. Don't boil down decisions to asset hunting. Decisions should have effects to more extent than just what kind of shock troops you get for the final battle and whether it's enough for the best outcome.

 

- Favored characters of the writers being unable to be denied recruitment/unable to leave when it doesn't make sense. If a character could clearly have views that jar as much or more with the protagonist than one that can be shot down for recruitment and they don't come up with a VERY good reason why you will definitely die without them, they shouldn't be essential.

 

- Locking out character development for LIs when playing a gender that can't romance them. The only difference between a romanced companion and a friend should be some tonal shifts, sex scenes and maybe something like a date night, or some relevant fluff outing. I shouldn't hear less about their history, or have less ability to help them work through their problems by being there for them as a friend. Bad examples: Jack only opens up and grows emotionally when romanced. Anders won't tell a female that he had a sexual relationship with the Tranquil "friend" they try to help.

 

 

Do want:

 

- Well written side quests that I care about doing, rather than just do compulsively to get some loot or stat boost. Tell me about a new alien culture. Tell me a story about this NPC that I'm helping. Tell me about the planet I'm on and its history. Don't just tell me, "fight these stock enemies to fetch x random item from z location". I want side quests that make me invested in completing them, not that just pad out the length of the game.

 

- Companions react realistically to your choices. I liked the choice in Inquisition to have companions only have approval/disapproval for smaller choices when present, but for larger choices that they obviously would find out about regardless of whether they were present. Within reasonable expectations, I'd love to see more conversations based specifically on big decisions and being able to debate choices, with multiple possible reasons WHY you did these things (like 3-4 possibilities), maybe with sometimes being able to get them to see your point, depending on which reason you choose and how central the issue is to them. 

 

- Companions can leave if you keep pissing them off or they might make unfavorable decisions based on their lack of trust in you, but aren't as likely to be chosen for randomly selected deaths. I'm not really into the "if you didn't get high enough approval then z will randomly die in an explosion at the end" ways of dealing with this. This makes zero sense. No friendship shields, please. Instead, maybe you didn't improve your relationship enough with z, so they decided to go do their personal quest on their own and died in the process. I think that could be interesting. Maybe you'd be informed a companion has gone missing (like Blackwall in Inquisition) very near the end of the game, but when you go to find them (if you choose to) it's already too late and they failed to complete whatever it was on their own. Alternatively, maybe they just do it without you and don't come back afterwards.

 

- Strongly developed lore and history for new aliens they'll introduce and their histories, but Bioware usually can be trusted for this. Specifically, if I were going to name something I'd like to see, it's an AI/tech based race that's never had clashes specifically with organics as a general. I would honestly love it if you came to this system after the Starchild asserting there was NO WAY that rivalry could be avoided between AIs and organics to find that this system is already having only the normal types of alliances and infighting between AIs and organics with no such problems. I can see opinions on this varying, though.

 

- More scenes where you do things with companions instead of just getting random new dialog trees. I liked this a lot about Inquisition, how sometimes when you talked to a companions or advisor it would trigger a little event sequence instead of just letting you ask them a few new things. I think it gave the relationships more depth.


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#127
Siluan

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Don't want

- collecting quests (128 shards and 7 turian isignias - no thank you)
- autodialogue (do put my Shepard/Ryder on autopilot)

- magic button that rules them all (keyboard has more keys than just a spacebar)
- inconsistencies or downright logical fails in the story

Want

- interesting sidequests
- well developed main story

- more choices in dialogue and generally the ability to roleplay more

- sniper rifles
 


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#128
TheMyron

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Don't want

- collecting quests (128 shards and 7 turian isignias - no thank you)


The only thing I really hated about collecting those was because it didn't end up with an award at the end, like some unique weapon or armor perk.
I found a work of fanfiction where the other NPCs, like Ashley, take the findings, (like the Salarian medallions), in and receive both a generous bounty and a cool history lesson.

#129
Spectr61

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Random boss or mini-boss enemies that show up in random spots, just to keep us on edge, and ready

#130
TheMyron

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If an NPC is going to argue with another NPC, make one that's very aggressive, maybe on the brink of violent.

That's one reason I had hoped that Gardner would be among the refugees that Jacob Taylor was babysitting. Once he was back on board and has thanked me for the rescue, I would find him having an argument with an Alliance member of the crew. The Alliance guy would point out how Gardner was part of a terrorist group who experimented on the very people who they claimed to represent, that and the biotic death camps.

Rupert Gardner, an Ex-Cerberus crewmember, would then retort by pointing how the Alliance member was part of a group that sat on it's backside while the Collectors were merrily taking away and liquefying our people, AND threw Shepard's story into the trash while Cerberus was the only group to believe him concerning the pending Reaper invasion.

Shepard would then of course break up the argument, preferably with the option to actually take a side, three options at least.
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#131
dreamgazer

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Yeah, I really liked the way ME3 integrated those little "support" decisions throughout the game. Many of 'em were clever, and it added to the role-playing.

#132
KaiserShep

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The only thing I really hated about collecting those was because it didn't end up with an award at the end, like some unique weapon or armor perk.
I found a work of fanfiction where the other NPCs, like Ashley, take the findings, (like the Salarian medallions), in and receive both a generous bounty and a cool history lesson.

 

 

I admit that I thoroughly enjoyed the outcome of collecting those stupid matriarch writings. Thank the maker for Conrad XD



#133
TheMyron

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I admit that I thoroughly enjoyed the outcome of collecting those stupid matriarch writings. Thank the maker for Conrad XD


Lol, there are SO MANY fates that punk can suffer through. He has more ending options than Shepard did.
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#134
TheMyron

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Yeah, I really liked the way ME3 integrated those little "support" decisions throughout the game. Many of 'em were clever, and it added to the role-playing.


Indeed, I liked them, but sadly half or more of them had only ONE option, you either clicked it or didn't, which cuts down on the RP element. The Turian vs. Salarian (in the hallway) is an example of this.

The argument that Adams has with Donnelly is a good example of the other kind, the RP type. Either you support Adams that EDI and Normandy are one and the same, or you support the Scot who says that the Normandy and EDI are entirely separate things that just happen to be attached to one another.

#135
dreamgazer

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Indeed, I liked them, but sadly half or more of them had only ONE option, you either clicked it or didn't, which cuts down on the RP element. The Turian vs. Salarian (in the hallway) is an example of this.

The argument that Adams has with Donnelly is a good example of the other kind, the RP type. Either you support Adams that EDI and Normandy are one and the same, or you support the Scot who says that the Normandy and EDI are entirely separate things that just happen to be attached to one another.


Hey, inaction can be an action.

Yeah, that's always the first example that comes to my mind. I'd like a good amount of those aboard the Tempest, once the crew has gotten to know one another.

#136
TheMyron

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If an NPC is going to argue with another NPC, make one that's very aggressive, maybe on the brink of violent.

That's one reason I had hoped that Gardner would be among the refugees that Jacob Taylor was babysitting. Once he was back on board and has thanked me for the rescue, I would find him having an argument with an Alliance member of the crew. The Alliance guy would point out how Gardner was part of a terrorist group who experimented on the very people who they claimed to represent, that and the biotic death camps.

Rupert Gardner, an Ex-Cerberus crewmember, would then retort by pointing how the Alliance member was part of a group that sat on it's backside while the Collectors were merrily taking away and liquefying our people, AND threw Shepard's story into the trash while Cerberus was the only group to believe him concerning the pending Reaper invasion.

Shepard would then of course break up the argument, preferably with the option to actually take a side, three options at least.


Sadly, I can't find the video, but in Blackadder, the general breaks up a heated argument between two lower officers by saying this: "Now then, then now, now then, then, then, then now. [pause] Now then, what's all the fuss about?"

Shepard saying that would have been hilarious!

EDIT: Found a copy! Start at 2:53


#137
They call me a SpaceCowboy

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<<<<<<<<<<(0)>>>>>>>>>>

For the PC, I want either an autosave game mechanism before a fight or give the player the freedom save the game at any point.

I really, really hated dying near the end of a fight only to have the game reload placed me at the beginning of the mission.


This confuses me. I save frequently while on missions and never had a problem with it. Except on those ME2 hammerhead missions.

#138
TheMyron

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I would want the ME1 style of leveling up. Seriously, it's the most realistic one.

Starting with ME2, I found that treating specialized ammo as if it were a skill to be totally stupid. Such a thing is store bought, not taught. Same with shields; shields should NOT be affected by your fitness level, but the kind of armor you are wearing.

In ME3, you have to choose between increasing health + shields or increasing melee damage. In ME1, (and real life), your fitness would increase BOTH health AND melee damage, whereas shields would only be affected by the class and level of armor suit you are wearing.

As for weapon skill improvements, hey, practice makes perfect.
In ME2 and ME3, you never improve your shooting skill, only through weapon upgrades can you increase your accuracy.

#139
TheMyron

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Make the Medbay useful for a change!

Throughout the trilogy, nobody (squad-wise) ever gets wounded or injured, and thus never use the Medbay.

Why not this: whenever a squadmate gets downed to the point where you must go and revive him, after the mission, he gets found in the Medbay, unavailable for the next stop.*

*Not necessarily the next mission, a stop at a hub world should count as well.

#140
Inkvisiittori

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- no autodialogue

- not too many old races from Milky Way (asari and krogan are already confirmed, but the other ones could just be left behind if you ask me. Not every one has to survive the trip).

- not too many references to the original trilogy - especially really corny ones (like Han Solo's "We're home Chewie" :sick:  )

- no Anderson-like forced mentor character who you can't get rid of

- I hope Ryder runs faster than Shepard. He's so slow it's really annoying.

- I hope there is more variety in armor this time around. Not just the one spacesuit thing you can only customize and change colors. If Miranda and Jack can run around in cool costumes then our character should be able to do so too.

- I don't want the NPC's to have same haircut as our character. All the companions have super cool unique hairstyles so why must the player character always get the short end of the stick? They are supposed to be the hero of the story.

- I kind of wish we could control our companions too (like in DA). 

- I hope we get much more freedom regarding our own character - their motivations, loyalties, relationships etc.

- I also hopea MEA is going to be part of trilogy - it would be nice to play the same character for more than just one game. Like Shepard. 

- Biotics should be more interesting and central part of the story. New classes, not just the old ones.

- Better combat. It was always the weak part of ME. Combat was little boring. Make it flashier and faster. I really liked SWTOR's combat (and hairstyles!)

 

edit: and NO planet scanning! I just started replay of ME2 and god I hate this game because of the scanning... Combat is much better than I remembered actually (in this game at least) but since scanning takes so much time and is so slow and boring it really sucks the joy out of playing the game. I hated the empty planets and Mako of ME1 but this is so much worse.


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#141
TheMyron

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That reminds me, yes, there should be differences, (at least something small), in the story based off of which class you chose.

The one and only time this happened in the first trilogy, was in the Omega DLC, where life is made easier for Aria if Shepard is an Engineer.

Also, no changing weapons and making one ultra-incompetent in a cutscene.
I'd also bring up the lack of dialogue choices, but that was covered already.

#142
TheMyron

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I know MEA won't have this, but one thing I would kiss Bioware's feet for would be a fully functioning Co-Op story mode.

Like, what if Shepard was a Colonist/War Hero, and he had a cousin, also a Shepard, who was say, a Spacer/Sole Survivor?

I know a number of people who have loved to have Maleshep and Femshep at the same time.

#143
United Servo Academy Choir

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I know MEA won't have this, but one thing I would kiss Bioware's feet for would be a fully functioning Co-Op story mode.

 

I'd go so much further than that to prevent them from doing this.

 

Ignoring the fact that it would require fundamental alterations to the sort of game ME is (because this idea is utterly unworkable otherwise) - not every goddamn game needs MP insinuating itself in on every level. People want to play Destiny, they should play Destiny. It's OK to release a singleplayer game every now and again.


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#144
TheMyron

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Do not want:

- Favored characters of the writers being unable to be denied recruitment/unable to leave when it doesn't make sense. If a character could clearly have views that jar as much or more with the protagonist than one that can be shot down for recruitment and they don't come up with a VERY good reason why you will definitely die without them, they shouldn't be essential.
 
- Locking out character development for LIs when playing a gender that can't romance them. The only difference between a romanced companion and a friend should be some tonal shifts, sex scenes and maybe something like a date night, or some relevant fluff outing. I shouldn't hear less about their history, or have less ability to help them work through their problems by being there for them as a friend. Bad examples: Jack only opens up and grows emotionally when romanced. Anders won't tell a female that he had a sexual relationship with the Tranquil "friend" they try to help.


Yes, NO MORE NPC's making a squad selection decision for you.
When Liara demanded to go down to Thessia with me, Shepard with his @#$%@#$ auto-dialogue, simply says "ok". I would have said, "how about no?"

Liara's absence might would have saved me a lot of cutscene pain too, as I highly doubt Vega or Garrus would have been light enough for Kai Leng (RIP) to simply pick up and throw like a ragdoll.

Also, yes, ME2 kinda forgot the concept of platonic friends.

#145
TheMyron

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I'd go so much further than that to prevent them from doing this.
 
Ignoring the fact that it would require fundamental alterations to the sort of game ME is (because this idea is utterly unworkable otherwise) - not every goddamn game needs MP insinuating itself in on every level. People want to play Destiny, they should play Destiny. It's OK to release a singleplayer game every now and again.


*Clears throat*
I am most certainly NOT talking about that horrible, wretched MP thing ME3 calls a "Co-Op mode".

I am talking about a Player OPTION to have two story protagonists. If you choose "NO", than no.

But as I may have forgotten to hint, I know that such a project (A Co-Op ME-class RPG) is probably way too complicated to accomplish, even in this day-and-age.

#146
United Servo Academy Choir

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*Clears throat*
I am most certainly NOT talking about that horrible, wretched MP thing ME3 calls a "Co-Op mode".

I am talking about a Player OPTION to have two story protagonists. If you choose "NO", than no.

 

Right, but the game still has to be designed to accommodate such a thing. Mass Effect, in all three previous games, does not and could not. Everything - dialogue, downtime, etc - would have to be redesigned to work with a second player, unless they are expected to just twiddle their thumbs while I'm agonizing over dialogue options or story choices, or derping around the hub shopping and looking for quests. I'm not sure if that's worse than them having actual input into the dialogue options themselves, a la SWTOR.

 

No, this is a bad idea, and it's been bad every time it's come up. If you want to play Destiny, play Destiny. Not every game needs a co-op or MP component.

 

Sorry for being blunt. I haven't read the rest of the thread, but the term "co-op story mode" is like a Bat signal for me.



#147
straykat

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I know MEA won't have this, but one thing I would kiss Bioware's feet for would be a fully functioning Co-Op story mode.

Like, what if Shepard was a Colonist/War Hero, and he had a cousin, also a Shepard, who was say, a Spacer/Sole Survivor?

I know a number of people who have loved to have Maleshep and Femshep at the same time.

 

Double Dragon... Contra... Ikari Warriors..:D

 

I never thought of blending those with Mass Effect.. It's kind of a big sprawling loner experience to me. But whatever. Some kind of game like this would work. it'd just have to be written from the ground up.

 

Also a recent RPG that has Co-Op with seperate dialogue elements is Divinity



#148
TheMyron

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To Hell with Destiny, if you want a good example of a Co-Op mode, play Hidden and Dangerous.

#149
TheMyron

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- no autodialogue

- I hope there is more variety in armor this time around. Not just the one spacesuit thing you can only customize and change colors. If Miranda and Jack can run around in cool costumes then our character should be able to do so too.
- I don't want the NPC's to have same haircut as our character. All the companions have super cool unique hairstyles so why must the player character always get the short end of the stick? They are supposed to be the hero of the story.
 
- I hope we get much more freedom regarding our own character - their motivations, loyalties, relationships etc.
- I also hopea MEA is going to be part of trilogy - it would be nice to play the same character for more than just one game. Like Shepard. 

edit: and NO planet scanning! I just started replay of ME2 and god I hate this game because of the scanning... Combat is much better than I remembered actually (in this game at least) but since scanning takes so much time and is so slow and boring it really sucks the joy out of playing the game. I hated the empty planets and Mako of ME1 but this is so much worse.


Well, in ME1 and ME3, Shepard is part of the Alliance military, so that would put a limit with the number of hair styles and forms of attire one can wear.

Scanning planets for resources was an unnecessary bother, sure. But I liked hunting down anomalies with the scanner. It also made me feel like I was using one of those several unoccupied terminals located behind Joker.

P.S. @Dreamgazer, even if convincing Kelly to return for her safety is selfish, it would still by MY CHOICE, and therefor, my consequence. ME3 didn't give me a choice, despite being passed off as a "role-playing game".

#150
LAZERAK47

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I hope to see the addition of a second button to the game /sarcasm.

 

Really though, I hope Bioware doesn't map everything to one button, that game mechanic frustrates me to no end.

 

Also want to see better AI programming for squadmates. Too often do they run out, completely exposed on harder playthroughs. I'm really tired of picking Garrus up because he ran out into an open area and got mowed down.

 

I'd also like them to make SMGs suck less. Literally every other class of weapon outperforms them.

 

Also a remap of cutscene skipping. I hate replaying the game and accidentally picking the wrong dialogue option because the game's skip and select button are one and the same.


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