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Throw and lift have no radius


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#1
Frykas

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Hi guys and girls! 

 

I showed me1 to some of my friends and of course got caught up in it again.

 

But now I am experiencing something weird. When I aim throw or lift (and it locks onto enemy) it has no radius eg. tight group of husks.

 

And again when I aim it to ground or wall it sure does have radius effect and damn it, it is useful as hell!  :rolleyes:

 

So I am wondering if no radius effect when locked onto an enemy is a normal thing?

 

Thanks in advance folks, keep calm and save the council!



#2
Arsen

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How advanced are your skills? If only 1 talent point has been invested, the radius is extremely small, barely enough to topple even 2 enemies.

Also, if you are an Adept or a Sentinel, investing in Class Skill also helps increase the radius.

#3
RedCaesar97

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It is a known issue/bug. I think the same issue exists with Warp which is also supposed to have a radius but will only affect one enemy if you lock on to that enemy specifically. It is extremely annoying and not always avoidable.

 

I thought Throw did not have that problem, but apparently you say it does. i will take your word for it.

 

It is especially annoying with Lift which has a huge radius with Master Lift and Nemesis passive adds another large radius bonus on top of it.



#4
planehazza

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Sometimes all my powers 'miss'. Throw almost always topples several enemies, but will occasionally miss one that it should hit.  I love singu(hi)larity - it's great fo pulling groups out of cover then throwing them into walls :D