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New Galaxy and Alien Languages


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#1
Marxon12

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This has been a point of discussion for me and some friends of mine for a few hours now, we as players when entering this new galaxy will understand all the aliens that we encounter or if this has been considered/incorporated into the game? The idea of the unknown is most definitely a interesting premise to explore but if we arrive and make first contact with a species that speaks English that whole premise goes down the toilet.

 

I'm just wondering if there will be some form of development for the characters to learn these languages as the game progresses, perhaps even be a plot element that sets events in motion for side-missions/quests?


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#2
Bacus

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i'd be a lot of fun to meet someone and not understand them the first time


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#3
aoibhealfae

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I really hope they'll show actual alien languages (being spoken). Maybe translator malfunctions or how the thing work in the first place. 


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#4
Dalinne

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I really hope they'll show actual alien languages. Maybe translator malfunctions or how the thing work in the first place. 

Yes! Something like this:

 

http://liquidferret....en-if-everyones


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#5
Blueblood

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I tell you, if at first we can't communicate via talking, the dialogue wheel may be quite hilarious. I am wondering how translation will work, because obviously the languages need to be studied and such. Advanced technology combined with advanced Andromeda species will probably be how we manage to establish lingual communications. BioWare has said they've dealt with the language and translation, just not how.
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#6
AngryFrozenWater

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Agreed, OP. Such an important aspect of exploring unknown galaxy cannot be handwaved.

 

Remember when Shepard encountered Vigil? One of the squad members asked how Vigil spoke their language. At least he came up with some kind of explanation. Given the fact that the protheans were supposed to be this super race, I could swallow that. This time we only have a device that is suited for the MW species (with a prothean translator module added by Traynor using data she got from Javik).

 

So yes. I'm curious how this is supposed to work as well.


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#7
The Dank Warden

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all of them will speak Russian, that's the new language, and if you don't like it, DEAL WITH IT!.

 

Jk, if i recall well, the best way to communicate with advance civilitations is on binary


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#8
AngryFrozenWater

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all of them will speak Russian, that's the new language, and if you don't like it, DEAL WITH IT!.

 

Jk, if i recall well, the best way to communicate with advance civilitations is on binary

That doesn't make sense. Sending a Russian sentence in binary, does not automatigally translate the sentence into the language of the receiver. Besides, what medium, frequency and protocol are used? It would only complicate things.



#9
The Dank Warden

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That doesn't make sense. Sending a Russian sentence in binary, does not automatigally translate the sentence into the language of the receiver. Besides, what medium, frequency and protocol are used? It would only complicate things.

The russian part was a poor-ass joke and the binary... it was suppose to be universal (as how a computer would decript the information) the medium would be electromagnetic waves or microwaves.

 

Another way could be doing something like this

http://voyager.jpl.n.../goldenrec.html



#10
Sartoz

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                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

Thematically uninteresting premise and has potential pacing pitfalls.

 

A game that is bogged down by "communications issues"  becomes the focus of the game, which you definitely want to avoid. Why? Simple. You can't go forward until it's resolved. I have no desire to "wait" and twiddle my thumbs until it's done.

 

This is a shooter.. action game.... supposedly a fun game.

 

 

 



#11
AngryFrozenWater

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The russian part was a poor-ass joke and the binary... it was suppose to be universal (as how a computer would decript the information) the medium would be electromagnetic waves or microwaves.

 

Another way could be doing something like this

http://voyager.jpl.n.../goldenrec.html

I just used your russian as an example. No worries.

 

Yes. I have seen those. You may be interested in this:

 

Breakthrough Listen (which also covers Breakthrough Message).

 

Enough off-topic rambling. ;)



#12
felipejiraya

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This is one of the aspects of the game I'm most curious about. I think there's a good possibility we won't have meaningful interactions with the Andromeda races because of language.



#13
Sifr

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Remember when Shepard encountered Vigil? One of the squad members asked how Vigil spoke their language. At least he came up with some kind of explanation. Given the fact that the protheans were supposed to be this super race, I could swallow that. This time we only have a device that is suited for the MW species (with a prothean translator module added by Traynor using data she got from Javik).

 

There was also a fragmented Prothean recording on Ilos that no-one in the party could understand except for Shepard, because the Cipher gave them the ability to understand their language.

 

Would have been a nice callback if they'd done something similar in ME3, such as having others squadmates reveal that Shepard has been slipping into the Prothean language in conversations with Javik, unaware that they've been doing so?

 

And somewhat paradoxically, because Protheans can learn languages via touch telepathy, it would essentially mean that everyone can understand Javik, but no-one would be able to understand Shepard, since Prothean is likely not programmed into their translators.


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#14
Ahriman

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This has been a point of discussion for me and some friends of mine for a few hours now, we as players when entering this new galaxy will understand all the aliens that we encounter or if this has been considered/incorporated into the game? The idea of the unknown is most definitely a interesting premise to explore but if we arrive and make first contact with a species that speaks English that whole premise goes down the toilet.

 

I'm just wondering if there will be some form of development for the characters to learn these languages as the game progresses, perhaps even be a plot element that sets events in motion for side-missions/quests?

Devs said they still remember that aliens speak alien, pretty sure they meant first contact issues.

As for learning new language, I don't think it's going to happen, humans probably won't be able to produce these sounds anyway. So our job is to find an alien volunteer, shoot him in the leg and hand him over to Ark linguists to update translator database.



#15
Degs29

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i'd be a lot of fun to meet someone and not understand them the first time

 

Would it?

 

Did they ever explain in the original trilogy why everyone seemingly spoke a human language?



#16
In Exile

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Agreed, OP. Such an important aspect of exploring unknown galaxy cannot be handwaved.

Remember when Shepard encountered Vigil? One of the squad members asked how Vigil spoke their language. At least he came up with some kind of explanation. Given the fact that the protheans were supposed to be this super race, I could swallow that. This time we only have a device that is suited for the MW species (with a prothean translator module added by Traynor using data she got from Javik).

So yes. I'm curious how this is supposed to work as well.


The handwave was the magic cipher. Their universal translators being just that awesome is pretty much as good a line as any. Alternatively they could come up with some other handwave.

#17
IllustriousT

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Charades Andromeda Style.

 

tumblr_n5w9krUuKV1qhub34o1_400.gif



#18
AngryFrozenWater

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The handwave was the magic cipher. Their universal translators being just that awesome is pretty much as good a line as any. Alternatively they could come up with some other handwave.

The cipher had nothing to do with Vigil. This was the handwave:

 

Ashley: Wait a minute. How come I can understand you? Why aren't you speaking the prothean language?

Vigil: I have been monitoring your communication since you arrived at this facility. I have translated my output into a format you will comprehend.

 

That was OK with me. Protheans in ME1 were supposed to be that super species, so it didn't break my suspension of disbelief.

 

It becomes harder when we meet lots of new alien species. Do they have translators like "we" have in the MW? Maybe these could be linked to ours somehow. I have no idea, yet. We'll see. :)


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#19
They call me a SpaceCowboy

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The cipher had nothing to do with Vigil. This was the handwave:

Ashley: Wait a minute. How come I can understand you? Why aren't you speaking the prothean language?

Vigil: I have been monitoring your communication since you arrived at this facility. I have translated my output into a format you will comprehend.

That was OK with me. Protheans in ME1 were supposed to be that super species, so it didn't break my suspension of disbelief.

It becomes harder when we meet lots of new alien species. Do they have translators like "we" have in the MW? Maybe these could be linked to ours somehow. I have no idea, yet. We'll see. :)

Yeah. Shepard understanding a recording shot before vigil ws the cypher though.
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#20
Monk

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Agreed, OP. Such an important aspect of exploring unknown galaxy cannot be handwaved.

 

Remember when Shepard encountered Vigil? One of the squad members asked how Vigil spoke their language. At least he came up with some kind of explanation. Given the fact that the protheans were supposed to be this super race, I could swallow that. This time we only have a device that is suited for the MW species (with a prothean translator module added by Traynor using data she got from Javik).

 

So yes. I'm curious how this is supposed to work as well.

 

Ohhh, i don't know. EA might get involved and they're all about the hand jazz.

 
So we have advanced tech for handling languages from the Protheans. I can't imagine i'd take much wrangling to utilize the method used in Kotor where a device with languages was analyzed until a workable translation was found. Difficult to say how much "magic" will be involved at this point but if they put in some effort, i imagine it'll be acceptable.
 

 

This is one of the aspects of the game I'm most curious about. I think there's a good possibility we won't have meaningful interactions with the Andromeda races because of language.

 

I think this'll be made more an excuse for why talks don't go through, not the actual reason because i can't imagine anyone playing a shooter, let alone an RPG shooter, will have the patience to sit through a puzzle. I mean, it sorta worked in Kotor but i imagine there's going to be some heavy breathing to avoid this.


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#21
In Exile

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The cipher had nothing to do with Vigil. This was the handwave:

Ashley: Wait a minute. How come I can understand you? Why aren't you speaking the prothean language?

Vigil: I have been monitoring your communication since you arrived at this facility. I have translated my output into a format you will comprehend.

That was OK with me. Protheans in ME1 were supposed to be that super species, so it didn't break my suspension of disbelief.

It becomes harder when we meet lots of new alien species. Do they have translators like "we" have in the MW? Maybe these could be linked to ours somehow. I have no idea, yet. We'll see. :)


Sorry, I realize the term cipher is very confusing in a game that has a "Cipher". I meant that effectively Vigil was endowed with the superpower of completely synthesizing an alien grammar based on communications it intercepted - though it may technically have done this for up to three alien languages if you had three species in your crew (e.g. Shepard, Liara and Garrus).

It's magic. I don't see any reason why Bioware cannot give the Andromeda crew the same science magic power. If you don't feel current technology works then Bioware can wave it off with their usual brand of super archeology.

I don't have a problem with it, I just think there's no issue with Bioware handwaving it away if that's how they want to go. I'd prefer they don't because it's really cool to have real first contact.

#22
They call me a SpaceCowboy

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Sorry, I realize the term cipher is very confusing in a game that has a "Cipher". I meant that effectively Vigil was endowed with the superpower of completely synthesizing an alien grammar based on communications it intercepted - though it may technically have done this for up to three alien languages if you had three species in your crew (e.g. Shepard, Liara and Garrus).

It's magic. I don't see any reason why Bioware cannot give the Andromeda crew the same science magic power. If you don't feel current technology works then Bioware can wave it off with their usual brand of super archeology.

I don't have a problem with it, I just think there's no issue with Bioware handwaving it away if that's how they want to go. I'd prefer they don't because it's really cool to have real first contact.


It will likely be hand waved for gameplay.

#23
AngryFrozenWater

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Sorry, I realize the term cipher is very confusing in a game that has a "Cipher". I meant that effectively Vigil was endowed with the superpower of completely synthesizing an alien grammar based on communications it intercepted - though it may technically have done this for up to three alien languages if you had three species in your crew (e.g. Shepard, Liara and Garrus).

It's magic. I don't see any reason why Bioware cannot give the Andromeda crew the same science magic power. If you don't feel current technology works then Bioware can wave it off with their usual brand of super archeology.

I don't have a problem with it, I just think there's no issue with Bioware handwaving it away if that's how they want to go. I'd prefer they don't because it's really cool to have real first contact.

No problem.

 

Oh. I love to see how the first contact plays out as well. Can't wait.

 

Though, I am interested in how they'll explain communication in ME:A. In fact I am always interested in how events and tech are explained. ME1 at least did that. There was even a story related reason for the companions and not some silly list to recruit an assassin or psychopath. Because ME1 was an introduction to a new game world, I loved to talk to Tali and Liara. They told me about their culture. They made me want to visit the flotilla and the asari homeworld. And there was a progress in the story. It was a mystery being unraveled piece by piece.

 

Handwaving is OK with me, as long as it doesn't break my suspension of disbelief. :)


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#24
aoibhealfae

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Would love something like the alien languages in SWTOR and elvish in Dragon Age and even they put up with the nonsense that was called Tho Fan.

 

But there's a live action ME3 advertisement which show exactly how the translator work (you're reading the translation live apparently). I don't mind if the alien romance was in a complete different language. Seems interesting.


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#25
Sifr

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Another explanation for Vigil's ability to rapidly learn modern galactic languages could have been him simply remote hacking our translators/omnitools and using that as a Rosetta stone to work from.

 

It was probably easier for Vigil to pull off, because the Prothean language appears to have been deciphered by the current Cycle's xenocryptologists at some point along the line. Liara and other archaeologists seem to have no language barriers preventing them figuring out Prothean text on the ruins they left behind, although it appears to be complicated enough to take years to fully translate properly.


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