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The beginning of the Andromeda expedition... and a canon ending for ME3?


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#451
RoboticWater

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Read this thread and others on the board. I'm by far not the only one who has a problem with it.

Don't see how that proves how traveling to Andromeda will "backfire." Even if the majority of fans dislike the move–which doesn't seem to be even remotely true–there's no guarantee that any other move BioWare could have taken would have gone down any better.



#452
UpUpAway

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This is an even weaker argument. Settlers departing for the new world were never totally isolated from Europe. Contact with the old world was common, and people often traveled between them. A better analogy to the ME universe would be settlers departing to a newly discovered region of the Milky Way, filled with races no one has ever seen before. You can't escape the fact the vast majority of the galaxy was unexplored. 

 

The decision to travel to Andromeda has nothing to do with creative choice either. It's about writing incompetence, and not wanting to anger too many fans with the possible result of a post ME3 MW game. It's a cop-out, and a cop-out which looks like will backfire due to the large retcons and hand waves which will be required to make it work.

 

I'm not putting in any argument... I'm asking you to define your own motivations.  Why do you want so badly to keep the Milky Way?  I think you did say in one of your posts that it was "familiar"... and I'm just agreeing that I also think that is your motivation.  I am also pointing out that early explorers here on earth were heading into a complete unknown... nothing about where they were going was "familiar" to them.

 

As for this threat you make of a "backfire" - The backfire started happening 4 years ago... it's old news that's just getting older by the post.  I'd rather head off into the unknown to a New Galaxy than continue wallow with you in the shadow of ME3 4-year-old endings... just as my ancestors opted to head off towards a New World even though they had no idea what that land over the sea was like.


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#453
AlanC9

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I'm with RoboticWater. Unless the plan is to time-travel back and rewrite all of ME3, all the options are going to bother somebody.

While going to Andromeda isn't exactly universally popular, it hasn't seemed to stir up as much passionate hatred as the other possibilities did.
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#454
Shermos

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I'm not putting in any argument... I'm asking you to define your own motivations.  Why do you want so badly to keep the Milky Way?  I think you did say in one of your posts that it was "familiar"... and I'm just agreeing that I also think that is your motivation.  I am also pointing out that early explorers here on earth were heading into a complete unknown... nothing about where they were going was "familiar" to them.

 

As for this threat you make of a "backfire" - The backfire started happening 4 years ago... it's old news that's just getting older by the post.  I'd rather head off into the unknown to a New Galaxy than continue wallow with you in the shadow of ME3 4-year-old endings... just as my ancestors opted to head off towards a New World even though they had no idea what that land over the sea was like.

 

My "motivation" is simple. I think the familiarity of the old setting should have been combined with exploration of new ones. It's silly to throw away that setting, when it was so loved, and the lore tells us almost all of it was still to be explored. And as I noted in another thread, at some point, the MW survivors are going to come into contact with Andromeda anyway. At the rate of advancement we can see in the games , it won't take too long for them to build a ship which can make the trip much more quickly than the Ark ships, even taking into account post war reconstruction. By the time the Arks,  arrive, ships from the MW could be only a few years away. And don't forget Quantum entanglement communicators.  Barring some lame excuse being made, the endings are going to have to be dealt with anyway. All the shift to Andromeda is doing is kicking the can down the road.



#455
AlanC9

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What rate of advancement? The MEU is almost completely stagnant; good thing too, since humanity would have been curbstomped in the FCW otherwise.

The ark drive is the only really new tech, and that's been made up for ME:A.

Your argument is self-undermining anyway. With the Reapers gone, what's the reason for the MW species to go to Andromeda? As you say, there's plenty of Milky Way left.
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#456
Shermos

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What rate of advancement? The MEU is almost completely stagnant; good thing too, since humanity would have been curbstomped in the FCW otherwise.

The ark drive is the only really new tech, and that's been made up for ME:A.

Your argument is self-undermining anyway. With the Reapers gone, what's the reason for the MW species to go to Andromeda? As you say, there's plenty of Milky Way left.

 

You haven't thought far enough ahead. To make contact with the people sent off to Andromeda, and bring them back into the fold, creating an inter galactic civilisation.

 

Look at how much ME tech advanced during the trilogy. The Turians for example were able to reverse engineer Reaper weapons tech in only a couple years after Sovereign was destroyed. It's not a big leap to assume Reaper FTL tech could be reverse engineered and improved upon within say 200 years after ME3 ends.  



#457
AlanC9

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In the far future? Sure. So what? Who says we're even going to get a game that far ahead?

As for whether they could do it sooner, they could , perhaps. But they didn't. Unless you're saying that it's 100% certain that the people of the MW would reach Andromeda before the Arks, Bio's free to wait until ME5 to do this. Or ME7. Or ME 30. Or never.

#458
Shermos

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Not far into future at all. I've established they could conceivably beat the Arks to Andromeda (which are going to take at least 240 years if they use Reaper tech), and after the arks arrive, the chances of contact go up with every passing year. I can't see a good reason to explain why contact couldn't or wouldn't be made relatively soon.

 

Sure, the can could be kicked down the road for a while, but at some point Bioware are going to have to decide whether to deal with the endings and risk more rage or face a growing number of fans asking questions. I say bite the bullet and get it over with.



#459
MaximusArael020

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I I was wondering the same thing. When they confirmed that the Ark fleet was above Earth in the trailer, it made me wonder how it would fit into the Early Exit theory. Because there's no way this fleet could have been there before the ME3 ending without Shep hearing about it, but comments from interviews still make it sound like we leave before the end of ME3.

Another question from the trailer: what are those rings around the Ark? Not the smaller one that's part of the structure, but the one the Ark seems to be going through? Are they somehow responsible for getting us to Andromeda? I don't think they are part of the Ark because they were not seen in the N7 Day trailer.

#460
Kabooooom

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I I was wondering the same thing. When they confirmed that the Ark fleet was above Earth in the trailer, it made me wonder how it would fit into the Early Exit theory. Because there's no way this fleet could have been there before the ME3 ending without Shep hearing about it, but comments from interviews still make it sound like we leave before the end of ME3.

Another question from the trailer: what are those rings around the Ark? Not the smaller one that's part of the structure, but the one the Ark seems to be going through? Are they somehow responsible for getting us to Andromeda? I don't think they are part of the Ark because they were not seen in the N7 Day trailer.


Well, I've said it before and I'll say it again - they look extremely similar to this:

https://m.youtube.co...h?v=OMKKTnbEhl4

But that wouldn't explain the travel time to Andromeda. 600 years is almost exactly the canonical 12 light years/day FTL speed in Mass Effect. So I think the similarity there is purely coincidental.

#461
AlanC9

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Not far into future at all. I've established they could conceivably beat the Arks to Andromeda (which are going to take at least 240 years if they use Reaper tech), and after the arks arrive, the chances of contact go up with every passing year. I can't see a good reason to explain why contact couldn't or wouldn't be made relatively soon.


But, like I said above, "conceivably" isn't enough to cause a problem with the ME:A scenario. Unless it's "inevitable" rather than "conceivable" that the MW will launch an expedition which either beats the Arks to Andromeda or arrives almost simultaneously, this just means just means that something which might have happened didn't actually happen. That's a nonissue, an obvious nonissue.

As for "relatively soon," depends on what you mean. Bio could advance the calendar between installments the way TES games do, but that isn't their typical MO.
 

Sure, the can could be kicked down the road for a while, but at some point Bioware are going to have to decide whether to deal with the endings and risk more rage or face a growing number of fans asking questions. I say bite the bullet and get it over with.


Bio can kick this can forever, if they feel like it. There's no reason to ever advance the calendar to a year when contact with the MW is necessary to preserve the plausibility of the setting, unless Bio feels like it.

It's sounding like you're casting around for some reason for Bio to be forced to do the thing that you wanted them to do all along.
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#462
RoboticWater

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Not far into future at all. I've established they could conceivably beat the Arks to Andromeda (which are going to take at least 240 years if they use Reaper tech), and after the arks arrive, the chances of contact go up with every passing year. I can't see a good reason to explain why contact couldn't or wouldn't be made relatively soon.

 

Sure, the can could be kicked down the road for a while, but at some point Bioware are going to have to decide whether to deal with the endings and risk more rage or face a growing number of fans asking questions. I say bite the bullet and get it over with.

Why would there be a growing number of questions? BioWare could stay in Andromeda for as long as they wanted without needing to address the Milky Way, and fans who aren't already on board would probably just learn to live with it. My wait for Half Life 3 isn't exactly reaching a boiling point. It's just slowly simmering down.

 

It's well established that ME:A won't deal with the Milky Way beyond references and history, but BioWare still has very little incentive to make contact in the next Mass Effect or even the ones beyond that. They went to a new universe specifically to avoid dealing with the endings, and that fact won't change as time goes on. BioWare could conceivably find a way to bring these two universes together, but they don't have to. Why would they deliberately reopen old wounds and make their lives difficult for something that doesn't need to happen?

 

Quite honestly, I suspect Mass Effect will end after another trilogy in Andromeda, and a new IP, or the new IP, will take its place as BioWare's big name brand.


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#463
UpUpAway

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My "motivation" is simple. I think the familiarity of the old setting should have been combined with exploration of new ones. It's silly to throw away that setting, when it was so loved, and the lore tells us almost all of it was still to be explored. And as I noted in another thread, at some point, the MW survivors are going to come into contact with Andromeda anyway. At the rate of advancement we can see in the games , it won't take too long for them to build a ship which can make the trip much more quickly than the Ark ships, even taking into account post war reconstruction. By the time the Arks,  arrive, ships from the MW could be only a few years away. And don't forget Quantum entanglement communicators.  Barring some lame excuse being made, the endings are going to have to be dealt with anyway. All the shift to Andromeda is doing is kicking the can down the road.

 

OK, now that we've confirmed your reason for wanting to keep it is familiarity... oh wait, but you're not familiar with that 99% unexplored portion of the Milky Way anyways.  (Actually, that 99% unexplored area doesn't even really exist because Bioware has never rendered it into existence.)

 

Bioware's reasons for wanting to leave the Milky Way are as valid as your reasons for wanting to stay (note:  I said "as valid" meaning "equally valid.").  It has nothing to with competence or incompetence... just preference.  The difference is, for you to "exercise" your preference, all you have to do is not buy the game.  It's not like they're hiding the fact that the game is moving to Andromeda from you.  However, if Bioware doesn't utilize their preferences to tell the story they want to tell... we all would have nothing to buy or contemplate buying at all.  ME:A is a project so far along in the development stage now that there it's pretty much assured that it will get to release some way, some how... despite whatever "backfire" you'd like to predict will happen.  You've already "lost" your war against moving the franchise... you just haven't admitted it yet.



#464
AlanC9

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Well, let's say it doesn't end after another trilogy, and it's time to write a design doc for ME7. By that point, if Bio feels like making contact with the MW, there wouldn't be too much downside. Canon, retcon, whatever.... who's going to care about how a game being released in 2029 handles material from 2012? Games go obsolete in a way movies and TV don't, and most gamers in 2029 won't have ever looked at the original trilogy.
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#465
SofaJockey

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Because there's no way this fleet could have been there before the ME3 ending without Shep hearing about it...

 

Shepard was with Cerberus during ME2 and under house arrest on returning to Earth. He/she admits to being 'out of the loop' at the game's start.

Perfectly possible that the Ark fleet leaves just ahead of the Reapers.



#466
MaximusArael020

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Shepard was with Cerberus during ME2 and under house arrest on returning to Earth. He/she admits to being 'out of the loop' at the game's start.
Perfectly possible that the Ark fleet leaves just ahead of the Reapers.


This is true, but wouldn't someone have mentioned it? Like "at least if we fail, there's that ARKCON project evacuating people to Andromeda!" If the Salarians, Krogan, and Asari were in on it, when Shep was talking to their high-level leaders I would think it might have been mentioned at least.

#467
UpUpAway

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Why would there be a growing number of questions? BioWare could stay in Andromeda for as long as they wanted without needing to address the Milky Way, and fans who aren't already on board would probably just learn to live with it. My wait for Half Life 3 isn't exactly reaching a boiling point. It's just slowly simmering down.

 

It's well established that ME:A won't deal with the Milky Way beyond references and history, but BioWare still has very little incentive to make contact in the next Mass Effect or even the ones beyond that. They went to a new universe specifically to avoid dealing with the endings, and that fact won't change as time goes on. BioWare could conceivably find a way to bring these two universes together, but they don't have to. Why would they deliberately reopen old wounds and make their lives difficult for something that doesn't need to happen?

 

Quite honestly, I suspect Mass Effect will end after another trilogy in Andromeda, and a new IP, or the new IP, will take its place as BioWare's big name brand.

 

I'm starting to wonder if this game will be a formal Trilogy with formal endings again... or just a "never-ending story" that they'll keep expanding on by adding new clusters... for as long as it makes them money.  People  have been asking for less "universe shattering" story lines and no Reaper-sized enemies - they might just get what they've been asking for.  We'll explore the current cluster and follow the somewhat smaller story and then build a Relay over to the next one (as that expansion of the game gets released).



#468
RoboticWater

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I'm starting to wonder if this game will be a formal Trilogy with formal endings again... or just a "never-ending story" that they'll keep expanding on by adding new clusters... for as long as it makes them money.  People  have been asking for less "universe shattering" story lines and no Reaper-sized enemies - they might just get what they've been asking for.  We'll explore the current cluster and follow the somewhat smaller story and then build a Relay over to the next one (as that expansion of the game gets released).

It was more of a hope than an educated guess on my part.

 

I don't think the Mass Effect brand has the legs that Star Wars or Star Trek have. It's well loved, but as long as BioWare remain insistent on not naming a canon, BioWare will always be gating off parts of their universe once they're done. Mass Effect isn't as "monster of the week" as Star Trek was, so I can't imagine the franchise continually jumping from setting to setting without losing steam.

 

More importantly, Mass Effect's lore was never the tightest to begin with, and it only got messier as the series progressed. I'd prefer it if BioWare just made a new sc-fi IP from the ground up and learned from their mistakes rather than let creative entropy take its course.

 

I understand that brand recognition is important, so my hope is that the new IP takes off during the Andromeda trilogy and eventually takes Mass Effect's place.



#469
UpUpAway

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It was more of a hope than an educated guess on my part.

 

I don't think the Mass Effect brand has the legs that Star Wars or Star Trek have. It's well loved, but as long as BioWare remain insistent on not naming a canon, BioWare will always be gating off parts of their universe once they're done. Mass Effect isn't as "monster of the week" as Star Trek was, so I can't imagine the franchise continually jumping from setting to setting without losing steam.

 

More importantly, Mass Effect's lore was never the tightest to begin with, and it only got messier as the series progressed. I'd prefer it if BioWare just made a new sc-fi IP from the ground up and learned from their mistakes rather than let creative entropy take its course.

 

I understand that brand recognition is important, so my hope is that the new IP takes off during the Andromeda trilogy and eventually takes Mass Effect's place.

 

 

I'm not saying they'll be doing it because of a "monster of week" scenario... but an exploratory one and an idea that the player ultimately builds up their own "unique" version of the Mass Effect Universe populated with the characters they had a hand in shaping in each expansion of the game... where, if you wanted, you could go back to a previous cluster and visit them.  Depending on how the technology develops in the next 10 to 20 years, who knows what will be possible.



#470
AlanC9

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Destroy is the only viable post ME3 canon ending because otherwise everyone is killed by blue Shepard flavored star brat or turned into green Reapers.
 


So, you're back to push IT?

#471
RoboticWater

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I'm not saying they'll be doing it because of a "monster of week" scenario... but an exploratory one and an idea that the player ultimately builds up their own "unique" version of the Mass Effect Universe populated with the characters they had a hand in shaping in each expansion of the game... where, if you wanted, you could go back to a previous cluster and visit them.  Depending on how the technology develops in the next 10 to 20 years, who knows what will be possible.

If, within two decades, developers able to build an ever-expanding universe that can actually react to player choice, then I still don't think Mass Effect is the franchise to do it with. Like I said, I just don't think the game's lore is firm enough to bear an expanded universe.

 

If you look at the big everlasting sci-fi franchises, Star Trek, Star Wars, and Doctor Who, for example, there's one shared feature that I think keeps them from going stale: anything can be around the corner. Pick a planet in any one of those universes and there could be an infinite number of stories to tell about completely alien peoples and completely alien concepts. It's the perfect base for an anthology. Not only can these universes keep themselves fresh with new props and costumes, they can tell completely unique stories with their own distinct moods and themes.

 

That just doesn't seem like something Mass Effect is capable of doing. It's a fairly grounded universe (compared to these other franchises) with a limited number of alien species told thorough a very personal and serialized main plot. There's just not a lot of wiggle room to keep going with the same mechanical formula. You can tell and infinite number of stories in any setting, but I think Mass Effect only has room for so many BioWare RPGs before it'll start to wear thin.



#472
Iakus

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Why would there be a growing number of questions? BioWare could stay in Andromeda for as long as they wanted without needing to address the Milky Way, and fans who aren't already on board would probably just learn to live with it. My wait for Half Life 3 isn't exactly reaching a boiling point. It's just slowly simmering down.
d.


Well apparently it only takes three games to use up an entire galaxy's worth of stories...

#473
Iakus

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Why would there be a growing number of questions? BioWare could stay in Andromeda for as long as they wanted without needing to address the Milky Way, and fans who aren't already on board would probably just learn to live with it. My wait for Half Life 3 isn't exactly reaching a boiling point. It's just slowly simmering down.
d.


Well apparently it only takes three games to use up an entire galaxy's worth of stories...

#474
Iakus

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Why would there be a growing number of questions? BioWare could stay in Andromeda for as long as they wanted without needing to address the Milky Way, and fans who aren't already on board would probably just learn to live with it. My wait for Half Life 3 isn't exactly reaching a boiling point. It's just slowly simmering down.


Well apparently it only takes three games to use up an entire galaxy's worth of stories...

#475
KaiserShep

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Well apparently it only takes three games to use up an entire galaxy's worth of stories...

 

 

Well, considering that the Mass Effect trilogy wasn't really about the entire galaxy….kinda.