I'm kind of with straykat the Reapers are whatever one way or another the overall experience in ME1 was the best as far as I'm concerned...
What has happened to the Soul of Mass Effect Andromeda?
#251
Posté 17 juin 2016 - 10:51
#252
Posté 17 juin 2016 - 10:52
Yeah I know ;__; I listed like a bajillion DA:I problems on the last page bro
Question is - Why do you care if others think that DA:I is a good game?
#253
Posté 17 juin 2016 - 10:53
i dont know i think over all the best story for me at least was told on ME2.
#254
Posté 17 juin 2016 - 10:53
I think ME1 hid it better, though.
Rose-tinted glasses help with the hiding, too.
#255
Posté 17 juin 2016 - 10:57
Rose-tinted glasses help with the hiding, too.
You do realize that people liking a game doesn't automatically make it "rose-tinted glasses" right?
#256
Posté 17 juin 2016 - 10:58
I think ME1 hid it better, though.
Helps that ME1 was marketed as only the first third of the story. So even if there was only one "ending" it wasn't really the end
#258
Posté 17 juin 2016 - 11:03
You do realize that people liking a game doesn't automatically make it "rose-tinted glasses" right?
I do, yes. I also realize that ME3 catches flak for many of the same things that go overlooked in ME1, which is, indeed, because of rose-tinted glasses. Hokey (auto-)dialogue, magic contrivance passed off as mysteries to be elaborated on later, or things outright ignored as examples of the same objectively "horrible" writing mistakes.
#259
Posté 17 juin 2016 - 11:08
I do, yes. I also realize that ME3 catches flak for many of the same things that go overlooked in ME1, which is, indeed, because of rose-tinted glasses. Hokey (auto-)dialogue, magic contrivance passed off as mysteries to be elaborated on later, or things outright ignored as examples of the same objectively "horrible" writing mistakes.
except with ME1 there was still a "later" which mysteries could still be elaborated on. Which is why I say ME2 and ME3 damaged ME1. Specifically because mysteries like the Cipher were never truly investigated, any more than the Lazarus Project was.
#260
Posté 17 juin 2016 - 11:16
except with ME1 there was still a "later" which mysteries could still be elaborated on. Which is why I say ME2 and ME3 damaged ME1. Specifically because mysteries like the Cipher were never truly investigated, any more than the Lazarus Project was.
A magical contrivance is a magical contrivance, elaborated on later or not. "Later" is an undeserved and disingenuous pass.
Andromeda could elaborate on all three games' worth of mysteries. Doesn't change their self-contained function and purpose.
#261
Posté 17 juin 2016 - 11:19
A magical contrivance is a magical contrivance, elaborated on later or not. "Later" is an undeserved and disingenuous pass.
Andromeda could elaborate on all three games' worth of mysteries. Doesn't change their self-contained function and purpose.
It depends. If later facts shed light on how and why the contrivance happens. At the very least it becomes less of a contrivance.You have expanded your understanding of the setting.
The ME trilogy was not entire self-contained. Despite the whole "ME3 is the best place to start" nonsense. They were meant to be a trilogy. A storyarc spanning three games. What Andromeda ends up being is anyone's guess.
#262
Posté 18 juin 2016 - 12:08
My only gripe is that they haven't shown enough to the fans, I am not saying spoil everything but what I would like to see is a four-minute video similar to how they introduced the first Mass Effect which was narrated by Casey Hudson, the video was released around 10 months before release and gave a pretty good idea of what the game is included weapons, basic plot, conversation wheel, setting and so on. I feel the team could do something similar for Andromeda. Here is the video:
#263
Posté 18 juin 2016 - 12:10
It's just Hunger Games or something it doesn't really have anything to do with ME anymore.
It's unfortunate that they don't have anyone in their company that can provide the experience some hardcore Bioware fans want... really just too bad.
Anyway, I guess I'll probably be skipping MEA.
#264
Posté 18 juin 2016 - 12:16
Visually the game looks stunning and I'm really interested to see what they can do with the Frostbite engine for companion interactions and expressions and how it'll make each scene that much more immersive. The basis of the story seems pretty cool, too, and can't wait to see why/how they got out to Andromeda and where it tied into the originals...hoping it's not too convoluted or a huge Deus Ex Machina.
Otherwise, the thing I may be looking forward to the most right now is if they did a voice actor cast reveal with a neat video to go with it, I always love that kind of stuff. ![]()
#265
Posté 18 juin 2016 - 12:31
It depends. If later facts shed light on how and why the contrivance happens. At the very least it becomes less of a contrivance.You have expanded your understanding of the setting.
The ME trilogy was not entire self-contained. Despite the whole "ME3 is the best place to start" nonsense. They were meant to be a trilogy. A storyarc spanning three games. What Andromeda ends up being is anyone's guess.
By your logic, all three games could've been nothing but magical nonsense from start to finish, but if the final act of the third game systematically explained every single facet, it would all be admissible. Sorry, but a magical contrivance is a magical contrivance. A MacGuffin is a MacGuffin. A deus ex machina is a deus ex machina. And you can find all those things in ME1, among other "horrible" things found in ME3.
TV ads have been saying a season of a serialized show is "the best place to start" long before ME3.
#266
Posté 18 juin 2016 - 12:33
Helps that ME1 was marketed as only the first third of the story. So even if there was only one "ending" it wasn't really the end
I was actually talking about the stupidity and incoherence, rather than the railroading.
#267
Posté 18 juin 2016 - 12:36
By your logic, all three games could've been nothing but magical nonsense from start to finish, but if the final act of the third game systematically explained every single facet, it would all be admissible. Sorry, but a magical contrivance is a magical contrivance. A MacGuffin is a MacGuffin. A deus ex machina is a deus ex machina. And you can find all those things in ME1, among other "horrible" things found in ME3.
TV ads have been saying a season of a serialized show is "the best place to start" long before ME3.
No, by my logic:
The Cipher would have been important in ME2, and Shepard (and possibly the Illusive Man) would have studied it more thoroughly, figuring out what it is, how it works, and how it can be used against the Reapers (presumably by learning more about the Prothean cycle and what they learned about the Reapers)
If they were going to insist on resurrection technology, it could have been the impetus for using it on Shepard, rather than this "you're a symbol" nonsense.
Keep your magic in moderation. Expand on what's already there before haring off to introduce some new miracle device. Don't use three McGuffins when one will do.
Also, tv ads lie.
#268
Posté 18 juin 2016 - 12:42
#269
Posté 18 juin 2016 - 12:43
In this case it doesn't make sense to separate the games. If part 1 promises mystery that later parts don't fulfill, then it's on the series as one entity.
I don't disagree. Which is why I say in the end, ME2 and ME3 damaged ME1. Potential wasted.
#270
Posté 18 juin 2016 - 12:46
No, by my logic:
-snip-
Both your post and my post work with your logic as it pertains to "later".
"What it is" and "how it works" were plainly conveyed in ME1, as best as they could be. There was never a planned mystery there. Unless the writers would've turned it into something tangible like midi-chlorians, it was going to remain a magical contrivance.
#271
Posté 18 juin 2016 - 02:14
No, by my logic:
The Cipher would have been important in ME2, and Shepard (and possibly the Illusive Man) would have studied it more thoroughly, figuring out what it is, how it works, and how it can be used against the Reapers (presumably by learning more about the Prothean cycle and what they learned about the Reapers)
If they were going to insist on resurrection technology, it could have been the impetus for using it on Shepard, rather than this "you're a symbol" nonsense.
Keep your magic in moderation. Expand on what's already there before haring off to introduce some new miracle device. Don't use three McGuffins when one will do.
Also, tv ads lie.
Your idea doesn't make it better. Taking stupid nonsense and making it a central part of your plot is just a doomed exercise. We already saw it in ME2 with the pointless reviving of Shepard from the dead (expect for those parts when Shepard wasnt dead because of inconsistent rewrites) and in ME3 with the argle-bargle ending.
The only thing stupider than the Cipher is the idea of Asari psychic powers, and mercifully Bioware also dropped that idea.
You shouldn't expand on stupid nonsense. Like how Bioware completely cut the rank insanity and idiocy that was the all-human council.
ME1 had a lot of dumb ideas. ME2 had a lot of very different dumb ideas, but it wouldn't have made for a better story to keep up with ME1s dumb ideas. I guess it would be more faithful, but who cares about that if the end product is bad?
- Seraphim24 et blahblahblah aiment ceci
#272
Posté 18 juin 2016 - 02:41
What has happened to the Soul of Mass Effect Andromeda
EA bought it.Andromeda will suck because its just a repetition of pas ME games.
Nothing new.Not expecting and not gonna buy.
Bioware is dead for me.RIP.
F4 playing now.
#273
Posté 18 juin 2016 - 02:44
What has happened to the Soul of Mass Effect Andromeda
EA bought it.Andromeda will suck because its just a repetition of pas ME games.
Nothing new.Not expecting and not gonna buy.
Bioware is dead for me.RIP.
F4 playing now.
ME:A is going to suck because it's just the same game! I'll be over here playing the game from the company that's been remaking the same game since 2006.
Seems Legit.
#274
Posté 18 juin 2016 - 03:02
I see where your heads at and I honestly am still waiting at the station for the hype train. Every subsequent release following ME feels as if the game is being tailored and catered to a demographic that I am not a part of. By removing subtlety and relying on excess (ie the krogan drop from trailer) the video game industry is just following the same fall we've witnessed hollywood take over the last 15 years as the quality is diluted by production companies trying to satisfy shareholders etc. That aside, I thoroughly enjoyed the universe and will give BW the benefit of the doubt when MEA comes out and pick up my sticks. Although, I feel quite a bit of trepidation at this point (with few details) and fear that they may just be trotting out the brand, ME, to boost sales for a new "ip". Taking risks creatively in their storytelling is one of the things that made me fall in love with BW originally but nowadays that screams RISK to a company putting a lot of bread in a lot of peoples baskets, so I will wait patiently and temper my expectation as much as possible but....I really want to buy in lol so here's hoping they drop something more revealing in the coming months.
- AngryFrozenWater aime ceci
#275
Posté 19 juin 2016 - 12:53
Personally I have really liked what I have seen of the game so far. The art style, the lighting, the use of colours, the mako, the focus more on exploration rather than being mr or ms bad ass take on the Reapers at all costs etc.
My only gripe is that they haven't shown enough to the fans, I am not saying spoil everything but what I would like to see is a four-minute video similar to how they introduced the first Mass Effect which was narrated by Casey Hudson, the video was released around 10 months before release and gave a pretty good idea of what the game is included weapons, basic plot, conversation wheel, setting and so on. I feel the team could do something similar for Andromeda. Here is the video:
See this, this is great





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