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What has happened to the Soul of Mass Effect Andromeda?


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#76
Drakoriz

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So, wait, are we a stowaway, then?  Press-ganged into joining the crew?

 

Our character has no idea where we're going, or why?

 

we dont know, and finding that trow gameplay is the best when you buy a new game.

 

It was nice to buy ME 1 and finding out we where part of N7 program and that we where choose to join the specters "this super special task force of the citadel"

 

Or discovering how the Citadel actually look outside the outside look (that was leak early)

 

Your post look like you want to see every single detail, and that probably is the worst ever to ask from a trailer. And the OP video is base on a trailer of a sequel of a frist game. When ME A is as the same level of ME 1 when it come down to starting a new story (outside if the game is set after the reaper war or before it)

 

It will be nice if they show more gameplay, but really after DA I, i want that they show that near the realse time like 2-3 months, why???? bc they maybe change something cool, like choosing what type of keep we can build on DA and that affecting the over all quest and map. 



#77
Cyonan

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you part of that info already, you will be part of the Alliance military program and you are set to go to Andromeda to find a future for humanity.

 

But knowing about the setting is just spoiling the story. Why we are on Andromeda is too.

 

This isnt ME2 or 3 that we where part of a ongoing story already this is ME 1 again, we staring from 0 again. When ME 1 trailer come out we didnt know much about the setting or the story.

 

We should know the basics of the setting so that we can actually better RP our character. We should know everything that our character knows at the moment we will be taking control of them.

 

Though failing that more than half a second of continuous gameplay would have been nice so that I could actually see how the game mechanics work without spoiling any of the story itself.



#78
Drakoriz

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We should know the basics of the setting so that we can actually better RP our character. We should know everything that our character knows at the moment we will be taking control of them.

 

Though failing that more than half a second of continuous gameplay would have been nice so that I could actually see how the game mechanics work without spoiling any of the story itself.

 

Tell me how much of the setting you know when ME 1 come out???.

 

And i agree about the gameplay but still is early. i mean we still have over 7month of wait. And like i say if they show this cool new mechanic, attack, weapon or whatever, and them it get cut, fans will QQ even more. 



#79
AlanC9

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Well, the ME1 Distress Call trailer showed us a bunch of cool stuff from the game. But it was all cut; if you watched the trailer you ended up knowing less about the game than if you hadn't.
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#80
Shechinah

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We should know the basics of the setting so that we can actually better RP our character. We should know everything that our character knows at the moment we will be taking control of them.

 

Though failing that more than half a second of continuous gameplay would have been nice so that I could actually see how the game mechanics work without spoiling any of the story itself.

 

Depending on when the player character comes out of the fridge, there would be an in-game reason for why they'd have to be informed about the Andromeda setting since information may have been limited for them when they left and there's been new discoveries after arrival that they need to be briefed about.

 

I'd prefer it if they inform the new players about the Milky Way setting through the player character. I believe the beginning of the first Mass Effect did this in the meeting between Shepard, Nihlus and Anderson. Basically have the player character answer the questions. It may be excused as someone checking to see if they've suffered any problems from prolonged fridge-napping? Casual conversations? Comparison between the Milky Way and Andromeda?
 


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#81
AlanC9

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We should know the basics of the setting so that we can actually better RP our character. We should know everything that our character knows at the moment we will be taking control of them.
 


That's a standard which most RPGs would fail. Anyway, trailers aren't the place to handle this.
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#82
Cyonan

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Tell me how much of the setting you know when ME 1 come out???.

 

And i agree about the gameplay but still is early. i mean we still have over 7month of wait. And like i say if they show this cool new mechanic, attack, weapon or whatever, and them it get cut, fans will QQ even more. 

 

 

As I recall ME1 has a codex with a lot of background information on the setting, but I don't think ME1 was all that great at letting me roleplay either. The fact that you pick your background and service record during character creation did help to avoid random surprises though.

 

The problem is coming up with my own background and personality for a character and then the game turning around and invalidating that. If they are at least up front about what's what at the starting of the game, I can work within those boundaries.

 

Even in Knights of the Old Republic which went for the "The bad guy is you!" plot twist they allowed for a period of time during which your history and personality are left pretty much completely unknown so the player can define those things.

 

I know other people would cry about it, but I still want to see the mechanics of it =P

 

Depending on when the player character comes out of the fridge, there would be an in-game reason for why they'd have to be informed about the Andromeda setting since information may have been limited for them when they left and there's been new discoveries after arrival that they need to be briefed about.
 

 

The main thing is why are we leaving? What's my role on the ship?

 

I don't want to come up with some story about being say a combat medic that choose to go on the journey to offer medical expertise and explore a new galaxy only to have the game turn around and go "Nah, you're a stowaway now".

 

and it's not going to spoil anything major to give us the basic premise of why we're going and what our role on the ship is. That's stuff that will all be out in the open in the first 10 minutes of the game anyway.



#83
Shechinah

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The main thing is why are we leaving? What's my role on the ship?

 

I don't want to come up with some story about being say a combat medic that choose to go on the journey to offer medical expertise and explore a new galaxy only to have the game turn around and go "Nah, you're a stowaway now".

 

and it's not going to spoil anything major to give us the basic premise of why we're going and what our role on the ship is. That's stuff that will all be out in the open in the first 10 minutes of the game anyway.

 

Yeah, I can certainly understand that.



#84
Drakoriz

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As I recall ME1 has a codex with a lot of background information on the setting, but I don't think ME1 was all that great at letting me roleplay either. The fact that you pick your background and service record during character creation did help to avoid random surprises though.

 

The problem is coming up with my own background and personality for a character and then the game turning around and invalidating that. If they are at least up front about what's what at the starting of the game, I can work within those boundaries.

 

Even in Knights of the Old Republic which went for the "The bad guy is you!" plot twist they allowed for a period of time during which your history and personality are left pretty much completely unknown so the player can define those things.

 

I know other people would cry about it, but I still want to see the mechanics of it =P

 

 

The main thing is why are we leaving? What's my role on the ship?

 

I don't want to come up with some story about being say a combat medic that choose to go on the journey to offer medical expertise and explore a new galaxy only to have the game turn around and go "Nah, you're a stowaway now".

 

and it's not going to spoil anything major to give us the basic premise of why we're going and what our role on the ship is. That's stuff that will all be out in the open in the first 10 minutes of the game anyway.

 

but still the info you asking is not a info you get from a trailer.

There is a 99% the codex is back there is to much info on a setting like ME that wont work with a codex.

 

And about the creation, we going to wait and see. While ME allow you to "RP" the way your character respond and act, isnt the open of RP games out there, we still play as "shepard" during the ME trilogy and now as Ryder (i think i write it correctly).

 

Like i say, games like ME and Witcher 3 are more like Choose you own Adventure books, that true RPG games, where you are free to do whatever you want. 



#85
Cyonan

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That's a standard which most RPGs would fail. Anyway, trailers aren't the place to handle this.

 

The basics of the setting not so much, but the general premise of why we're there and what we're doing on the ship could be.

 

The basics of the setting should ideally be handled with a section in the manual and an in-game codex. There for people who want to read it, and optional for those who don't care.



#86
AlanC9

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I'd prefer it if they inform the new players about the Milky Way setting through the player character. I believe the beginning of the first Mass Effect did this in the meeting between Shepard, Nihlus and Anderson. Basically have the player character answer the questions. It may be excused as someone checking to see if they've suffered any problems from prolonged fridge-napping? Casual conversations? Comparison between the Milky Way and Andromeda?


I wasn't a huge fan of the way ME1 handled this; surely there was some way around having Shepard ask who the Protheans were. But it got the job done.

#87
Han Shot First

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It's way too soon and not enough is known about Andromeda to get too bogged down in doom and gloom. We still know next to nothing about the actual game.

It is fair to say however that so far the marketing for this game has been terrible, and they've epically failed at getting the hype train going. Why make a big deal about Sunday if you're just going to release a short teaser that reveals no more about the game than the last two?

Of course the marketing being poorly handled has no connection to the quality of the game.
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#88
Sylvius the Mad

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It died with Shepard.

Good. I never liked Shepard.

Maybe we'll finally get to play our own character rather than being saddled with theirs.

#89
Gwydden

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Of course the marketing being poorly handled has no connection to the quality of the game.

Yep. Whether the game ends up sucking or blowing people's minds away, no one will remember how awful the marketing was once it's out.



#90
Drakoriz

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Good. I never liked Shepard.

Maybe we'll finally get to play our own character rather than being saddled with theirs.

 

T.T you know this wont be the case. Is hard to find a game from bioware that is like that. 

 

Yep. Whether the game ends up sucking or blowing people's minds away, no one will remember how awful the marketing was once it's out.

 

I guess after Bethesda fiasco, that i like this more lol. The hype train for Fallout 4 was real, and the game turn out to be Minecraft/openworld



#91
Cyonan

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but still the info you asking is not a info you get from a trailer.

There is a 99% the codex is back there is to much info on a setting like ME that wont work with a codex.

 

And about the creation, we going to wait and see. While ME allow you to "RP" the way your character respond and act, isnt the open of RP games out there, we still play as "shepard" during the ME trilogy and now as Ryder (i think i write it correctly).

 

Like i say, games like ME and Witcher 3 are more like Choose you own Adventure books, that true RPG games, where you are free to do whatever you want. 

 

The thing with Mass Effect is that it always tried to play a weird line where it was supposed to be "your Shepard" but it wasn't really. I always felt like The Witcher was more clear that you were not playing your own character, probably because you didn't get to customize Geralt's appearance beyond hair cut. Mass Effect felt like they wanted me to have choice, but that choice was really just one of two personalities.

 

The codex is nice for the general information about the setting but as I noted, the marketing could give us the general idea as to why we left the Milky Way and what our role on the ship will be at the start of the game.

 

Hell, even one of those "first 10 minutes of gameplay" videos later on would do the trick even though it's not an actual trailer.

 

I wont even be fully bothered by it being as pre-defined as Shep was, I'd just like to know the details of it going in so I can work with it.



#92
SofaJockey

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Again, no one seems to be addressing the base issue here though.
Why are they trying to get us excited about things in the game that are the least exciting? 

People love Mass Effect for the immersion and the characterization, not this....

 

This is my thinking on your point (and I watched your film again carefully before posting - twice).

 

I think that BioWare made a mistake after the ME3 ending, to talk about MEA too early in an attempt to move the discussion along to the next thing.

Consequently, this is the 3rd E3 with increasing levels of teaser. If you look at members of the Mass Effect team at the Pax East 2012 panel, these are clearly folk who have felt the audience's response emotionally and I can entirely understand why in 2014 already they wanted to start talking about the next Mass Effect, because they had been kicked enough already and it showed.

 

 

Those who are paying particular attention to Mass Effect, sure, are possibly getting strung along too much, but that's a reflection of the start of the teasing, not on the length of time to release. I think your clear passion for the 'soul' of Mass Effect means that you're looking for that 'story' trailer that BioWare are not yet ready to release, because you have been waiting.

 

The tech-demo remains a teaser to reassure a wide audience that things are on track and it's coming, even emphasising the 'Behind the scenes' to downplay that it around the corner. So for you it's disappointing, I get it and whilst that reaction is real, logically it's the wrong one.

 

In many respects, Mass Effect 2 (as you reference in your video) is a problematic comparator because with that game, characters had been established.

A better comparison is Dragon Age Inquisition which had a bit of a thoughtful break after Dragon Age 2 and like MEA was somewhat of a new start.

 

DAI's first 'proper' trailer, after the early teaser was this overview of the world of Dragon Age:

 

Released 7 months pre-launch it skirts issues of character and lays down broad strokes.

Not unlike this week's MEA trailer, at around 8 months pre-launch.

 

Both are doing the save things, indicating the world without getting into the plot too early.

BioWare have a bad habit of giving too much away in the run up to launch, so starting low key is good.

 

The first character/story trailer for DAI would not emerge until June 2014, 4 months before the original launch.

If form continues, and why wouldn't it, a MEA character/story trailer will emerge around N7 day, right on schedule.

 

Yes, they are separate games and teams, but from things said during the DAI launch, EA marketing keep a tight leash, and frankly, so they should.

 

I can see 'soul' in the last 10 seconds of this week's trailer and it sang to me.

I have high hopes, but we haven't seen much yet...


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#93
Father_Jerusalem

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If they show things, you'll yell at them.

 

If they don't show things, you'll yell at them.

 

Given that they're going to get yelled at either way, they may have decided that the best way forward is to make sure everything is finalized and ready to present before actually presenting it.


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#94
Han Shot First

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I think a big difference between ME:A and DA:I is that they released a lot of concept art for DA:I early on, including of the companion characters. By this point in DA:I's development I'm pretty sure we knew who all the main cast members were, if not all their names yet.

#95
Norhik Krios

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\rant

"They have shown the whole game now there's nothing to be excited about!"

"They have shown nothing so far while the game is still in developement, it's either gonna get delayed for even longer or get canceled!"


Seriously, let the game developers do their f***ing job, stop looking over their shoulders and act like you know their job better than they do and stop with the damn "hurr durr they have to show something". YES I am kinda disappointed they've not shown as much as everyone expected (thanks shinobi... again  <_<) but I don't crawl out of my hole and act like the game developers ow anything to me. They could literally sell the game tomorrow without saying a word and be done with it. This whole trailer #1; #2; #3 and 20 gameplay presentations- thing has been a standard for way too long anyway. Fallout 4 appeared with a bang. Dragon Age Inquisition, even though it was announced early, appeared out of nowhere. Why can't people just get a hobby or play other games and wait for these stupid games to come out wihtout dooming them before they've seen sh*t.

angry-dog.gif


rant/


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#96
AlanC9

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Companion concept art was actually a lot of fun -- DHMG, Scribbles, and so forth.

I still regret that we never heard the joke Sera was telling in the bar.
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#97
Pasquale1234

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Bioware and EA have not provided us the stakes yet to care about, bloom affects until the cows come home but gameplay does not equal SOUL.


Whatever you consider to be the "soul" of ME is alive and well in Shepard's trilogy, and may be re-experienced whenever you like.

The soul of MEA (and whatever might follow) has yet to be revealed.
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#98
Kaweebo

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The excitement to jump back into this galaxy you loved, only to have your character die in the first few minutes. THAT journey of collecting your team and discovering new worlds and conflicts FELT LIKE IMMERSION!

 

Felt like pointless railroading to me. 


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#99
Sylvius the Mad

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T.T you know this wont be the case. Is hard to find a game from bioware that is like that.

Inquisition is like that. As is DAO. And KotOR, NWN, and BG.

Only the ME games and DA2 have had a pre-generated protagonist (Jade Empire straddled the two designs).

The question is whether the ME team can do it.

I guess after Bethesda fiasco, that i like this more lol. The hype train for Fallout 4 was real, and the game turn out to be Minecraft/openworld

The problem with FO4 is that it wasn't openworld enough. That story just couldn't be avoided (as it could in FO3, and every TES game).
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#100
Drakoriz

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Inquisition is like that. As is DAO. And KotOR, NWN, and BG.

Only the ME games and DA2 have had a pre-generated protagonist (Jade Empire straddled the two designs).

The question is whether the ME team can do it.
The problem with FO4 is that it wasn't openworld enough. That story just couldn't be avoided (as it could in FO3, and every TES game).

 

Well they confirm we getting a dude/girl name Ryder already, and he probably have a family and a set background already, so we steping on a new Sheaper. (really dont care kind i like the whole drive story on ME franchise)-

 

I mean my problem with Fallout was it was to much focus on building, and the DLC probe is the direction Bethesda want for the game.