You didn't really need to build anything, did you?
I don't know. I gave up on the game after about 20 hours. I'd rather just play Skyrim.
well looking how you just get 1 settlement that is Dimond city and everything else is just a place where you can build, you are "persuade" to build to make the map feel more alive.
Inquisition is like that. As is DAO. And KotOR, NWN, and BG.
Only the ME games and DA2 have had a pre-generated protagonist (Jade Empire straddled the two designs).
The question is whether the ME team can do it.
The problem with FO4 is that it wasn't openworld enough. That story just couldn't be avoided (as it could in FO3, and every TES game).
Not to take this off-topic - but I recently bought DAI and am currently playing it for the first time.
I'm still having a fair bit of trouble with the paraphrasing. What the character actually says doesn't have much to do with the paraphrase I select. What the Inquisitor will say is always a surprise.
Also - I still feel a bit railroaded, since content is locked until you reach a certain point in the main questline. If I could access all of the zones from Haven, and without having to jump through certain hoops, I might feel like more like it's the Bethesda role-playing freedom with Bioware characters sort of game I've always wanted.
Still, it's a big step in the right direction, imho.
Again, I would posit that, none of that matters unless we understand the stakes and the framing device.
The Stakes:
The establishment of humanity in a new uncharted portion of the galaxy, with all the risks that implies.
Framing Device:
A member of colonization fleet who has apparently been entrusted with a ship and crew, and charged to explore this new portion of the universe and protect our people/interest as they expand out into it.
So, wait, are we a stowaway, then? Press-ganged into joining the crew?
Our character has no idea where we're going, or why?
What makes you think we are a Stow away or press ganged....when the trailer shows what is most likely the female protage sitting up, smiling and saying "We made it!"
I'm still having a fair bit of trouble with the paraphrasing. What the character actually says doesn't have much to do with the paraphrase I select. What the Inquisitor will say is always a surprise.
Some of us are more in sync with Bio's writing than others, I think. I'm almost never surprised, and the couple of times I was surprised the line I picked was still the best one available, so it didn't really matter.
Some of us are more in sync with Bio's writing than others, I think. I'm almost never surprised, and the couple of times I was surprised the line I picked was still the best one available, so it didn't really matter.
That, or you just go with the flow.
One example I remember in particular was right after walking in on Josephine's confrontation with the Orlesian noble trying to claim ownership of Haven. I chose "You handled that well" expecting the Inquisitor would somehow compliment Josephine on her handling of the situation. What the Inquisitor actually said was... something else about the Orlesian - Ferelden politics.
Oh, and on another occasion I picked "I'm not arguing about this" during a discussion with Solas, thinking that would be a neutral stance, but it wasn't. Up to that point in the conversation, the Inquisitor had only questioned Solas, but had not stated any opinion on the topic.
Not to take this off-topic - but I recently bought DAI and am currently playing it for the first time.
I'm still having a fair bit of trouble with the paraphrasing. What the character actually says doesn't have much to do with the paraphrase I select. What the Inquisitor will say is always a surprise.
Also - I still feel a bit railroaded, since content is locked until you reach a certain point in the main questline. If I could access all of the zones from Haven, and without having to jump through certain hoops, I might feel like more like it's the Bethesda role-playing freedom with Bioware characters sort of game I've always wanted.
Still, it's a big step in the right direction, imho.
This is a fair assessment.
I still think DAI is a brilliant game, though the only real benefit of Haven is that it's the easiest place in the game to harvest Elfroot. I like to stockpile 200 Elfroot before leaving.
One example I remember in particular was right after walking in on Josephine's confrontation with the Orlesian noble trying to claim ownership of Haven. I chose "You handled that well" expecting the Inquisitor would somehow compliment Josephine on her handling of the situation. What the Inquisitor actually said was... something else about the Orlesian - Ferelden politics.
Oh, and on another occasion I picked "I'm not arguing about this" during a discussion with Solas, thinking that would be a neutral stance, but it wasn't. Up to that point in the conversation, the Inquisitor had only questioned Solas, but had not stated any opinion on the topic.
I don't recall that exchange with Josephine, but I did find that problem often occurred with Solas. As a result, I largely avoided talking to him (I didn't find him to be a particularly interesting character anyway). Conversations with him just didn't make any sense. I didn't understand my characters responses to him, and I didn't understand his responses. His interpretation of the Inquisitor's lines was incomprehensible to me.
Solas is easily my least favourite character in DAI.
I don't recall that exchange with Josephine, but I did find that problem often occurred with Solas. As a result, I largely avoided talking to him (I didn't find him to be a particularly interesting character anyway). Conversations with him just didn't make any sense. I didn't understand my characters responses to him, and I didn't understand his responses. His interpretation of the Inquisitor's lines was incomprehensible to me.
Solas is easily my least favourite character in DAI.
I haven't played enough yet to have any favorite / least favorite characters, but I see what you mean about Solas.
Engaging him in a conversation feels like stepping into a minefield, since I never know what to expect with the paraphrases. The character I'm playing now is interested in what he has to say about his experiences with spirits and the fade, but does not yet feel that she knows enough to form a reasonable opinion about any of it. Thus, the desired neutrality - but I've found it difficult to reliably choose a neutral response from the paraphrases offered.
The point of showing a trailer/info is to get you excited. It's supposed to trigger the imagination and get you hyped. This did not happen with me, and I'm a huge ME fan. My expectations are very low after seeing this teaser/trailer.
Again, no one seems to be addressing the base issue here though.
Why are they trying to get us excited about things in the game that are the least exciting?
People love Mass Effect for the immersion and the characterization, not this....
Because its DA:I in space, they hype exploration (aka map with no story just generic missions and collectibles) as this is somehow what every Bioware fans wants.
Probably because only focusing on this they can deliver time within budged and acceptable timeframe wich is sad state with AAA games nowadays.
Because its DA:I in space, they hype exploration (aka map with no story just generic missions and collectibles) as this is somehow what every Bioware fans wants.
Probably because only focusing on this they can deliver time within budged and acceptable timeframe wich is sad state with AAA games nowadays.
I can't imagine how all the consistent hate DA:I gets around here over maps being filled with boring side content could have given you the impression that it's what "every BioWare fan wants".
This is from Mac Walter: "We are already in the last leg of development"
Yet THIS is what you are giving me? This is what you are presenting? I honestly hope that some of you will actually LOOK at the video before you spew this hate.
I adore Mass Effect more than most, perhaps that's the problem.
This is from Mac Walter: "We are already in the last leg of development"
Yet THIS is what you are giving me? This is what you are presenting? I honestly hope that some of you will actually LOOK at the video before you spew this hate.
I adore Mass Effect more than most, perhaps that's the problem.
Because the game is still coming out next year and still have plenty of time for more info
This is from Mac Walter: "We are already in the last leg of development"
Yet THIS is what you are giving me? This is what you are presenting? I honestly hope that some of you will actually LOOK at the video before you spew this hate.
I adore Mass Effect more than most, perhaps that's the problem.
LOL really dude what is your problem, is like you making this comments just to trolls. He actually said ALOT more on his interview, he speak about the setting and the romances, and how the use ppl from Need for speed to make the MAkko
BW has said more than a couple of times that they are taking the Fallout 4 approach to advertising which is to wait closer to launch to unleash the real hype. Remember all the hype for DA:I and all the cool stuff you could do in the E3 demo and then it got cut? Yeah.
If you listen to the video then I think you can see very clearly how I made that assessment.
THIS is what they released at E3 for Mass Effect 2.
Well, in ME2 they already had almost all the assets ready to go, only to be updated on the engine. The core lore and plot were already stablished, so almost nothing needed special introductions. So it was fully focused on the characters (shep included), which is for me, the key for the success of the franchise, the characters are better written than the story itself (no wonder people liked so much that game).
Andromeda is built from the ground up, so it will take time, everything needs to be introduced again, and they are using an engine they never used before. The next games will probably be released in a faster timeframe.
Actually, Walters said on an interview that the game is entering polish stage now, so I do believe that they didnt showed us nothing because really, they didnt have assets ready to be shown (only tech demos as you said).
Lets give them time and then, once we play the game, we may judge the immersion. I am with you in disappointment. I wanted a bit more. They hyped us too much for only a 2min empty trailer (that is half nasa/dev scenes).
To justify us finding a new home for humanity with salarians, krogans and asari in our team, they really have to give us a decent narrative. Because I never heard about finding home for other species as well.
And I hope those characters were better written than anything else. They have to.
Well, in ME2 they already had almost all the assets ready to go, only to be updated on the engine. The core lore and plot were already stablished, so almost nothing needed special introductions. So it was fully focused on the characters (shep included), which is for me, the key for the success of the franchise, the characters are better written than the story itself (no wonder people liked so much that game).
Andromeda is built from the ground up, so it will take time, everything needs to be introduced again, and they are using an engine they never used before. The next games will probably be released in a faster timeframe.
Actually, Walters said on an interview that the game is entering polish stage now, so I do believe that they didnt showed us nothing because really, they didnt have assets ready to be shown (only tech demos as you said).
Lets give them time and then, once we play the game, we may judge the immersion. I am with you in disappointment. I wanted a bit more. They hyped us too much for only a 2min empty trailer (that is half nasa/dev scenes).
To justify us finding a new home for humanity with salarians, krogans and asari in our team, they really have to give us a decent narrative. Because I never heard about finding home for other species as well.
And I hope those characters were better written than anything else. They have to.
See this is a considered response.
I'm just upset seeing what Mac has said in other interviews about the importance of character to include none of it in the actual material.
I share your trepidation. The tone of the new video seemed to emphasize exploration so heavily, and I don't think that's one of Bioware's strong points. At least, not so far.
We'll see though. It might just be that they're being very careful about what they reveal.
My thoughts exactly! I don't want them to spoil their game with lengthy trailers...
I haven't played enough yet to have any favorite / least favorite characters, but I see what you mean about Solas.
Engaging him in a conversation feels like stepping into a minefield, since I never know what to expect with the paraphrases. The character I'm playing now is interested in what he has to say about his experiences with spirits and the fade, but does not yet feel that she knows enough to form a reasonable opinion about any of it. Thus, the desired neutrality - but I've found it difficult to reliably choose a neutral response from the paraphrases offered.
I think the approval system is to blame for that. It seems like the writers were searching for dialogue options that would produce a positive or negative reaction from the NPC.
However, in Solas's case, when you first talk to him at Haven he gives you approval for simple curiosity, but then those options disappear.
BW has said more than a couple of times that they are taking the Fallout 4 approach to advertising which is to wait closer to launch to unleash the real hype. Remember all the hype for DA:I and all the cool stuff you could do in the E3 demo and then it got cut? Yeah.
I prefer the DAI approach.
Actually, I prefer the DAO approach. Tell us as soon as you start the project, and keep us posted every step of the way for 6 years.