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Please give us a co-op campaign mode


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103 réponses à ce sujet

#1
ice2kewl

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Hey Bioware,

 

I've played the Mass Effect trilogy, with great excitement may I add. Likewise I'm really excited for the release of Andromeda but PLEASE add full co-op campaign support. It really is a no brainer considering you have two AI characters tagging along with the player anyhow.

 

THANKS!

 



#2
Sanunes

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The problem I have with making a BioWare game co-op is that going by my experience with The Old Republic is that I don't think story and character interactions translate well to when you have multiple people playing.


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#3
The One True Nobody

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Co-Op is a difficult prospect to pitch. Either you have two fully-functional player characters vying for control or you have a second or third player controlling individual squadmates, which would be fun during combat, but which would place those players firmly in an inactive role during vehicular and non-combat situations.

 

The reason ME3's multiplayer was separate from singleplayer was for this very reason: Mass Effect co-op is only valuable so long as combat is the only thing you're doing. That meant the ongoing war elsewhere in the galaxy was the logical place to put it. Single-player is too full of slower-paced segments where you spend too much time not doing any fighting.


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#4
Element Zero

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I don't think this works for MEA. ME is not GoW. ME is an RPG that just happens to have great gameplay mechanics. (At least, that's how I think it should be viewed and developed.) I don't think adding CoOp to a SP RPG works, no matter how fun something like is could be. I would love to see it in a different game.

Now, if you're asking for a multiplayer campaign, of sorts, that is separate from the main campaign, that could be fun. I'd definitely give that a try.
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#5
capn233

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It would work fine in ME.  It isn't likely somebody playing the campaign coop is doing it on their first run or to pick dialogue choices.  The second player could control one of the squadmates.  Even if you have fewer powers, big deal.  The point of coop is to play the game with your friends, some of you are overthinking this mode.


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#6
Cheviot

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Well you are getting co-op gameplay (since the MP is apparently more integrated with the SP) but co-op story runs wouldn't work in such a conversation-heavy game.



#7
Remix-General Aetius

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It would work fine in ME.  It isn't likely somebody playing the campaign coop is doing it on there first run or to pick dialogue choices.  The second player could control one of the squadmates.  Even if you have fewer powers, big deal.  The point of coop is to play the game with your friends, some of you are overthinking this mode.

 

So what is the squadmate-controller gonna do between missions? All the interactions are meant for the protagonist to initiate.

 

Worst idea ever.


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#8
Obliviousmiss

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Hey Bioware,

 

I've played the Mass Effect trilogy, with great excitement may I add. Likewise I'm really excited for the release of Andromeda but PLEASE add full co-op campaign support. It really is a no brainer considering you have two AI characters tagging along with the player anyhow.

 

THANKS!

 

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ME is a one player RPG shooter with companions. Co-op would be pretty disastrous. 

 

Go play Destiny!


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#9
capn233

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So what is the squadmate-controller gonna do between missions? All the interactions are meant for the protagonist to initiate.

 

Worst idea ever.

 

So essentially there are no non-trivial objections.

 

They could either watch the cutscene or the people could skip the cutscenes.  The point of the coop is to play the campaign with a friend.


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#10
Monk

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The problem I have with making a BioWare game co-op is that going by my experience with The Old Republic is that I don't think story and character interactions translate well to when you have multiple people playing.

 

Could always have it where they make a second set of dialog options, which are for the second player and having nothing to actually do with the story. They'd be like the side comments were use to hearing from other squadmates.

 

 

Co-Op is a difficult prospect to pitch. Either you have two fully-functional player characters vying for control or you have a second or third player controlling individual squadmates, which would be fun during combat, but which would place those players firmly in an inactive role during vehicular and non-combat situations.

 

The reason ME3's multiplayer was separate from singleplayer was for this very reason: Mass Effect co-op is only valuable so long as combat is the only thing you're doing. That meant the ongoing war elsewhere in the galaxy was the logical place to put it. Single-player is too full of slower-paced segments where you spend too much time not doing any fighting.

 

This is also simple to solve. Vehicles? "Get the turrent!" Non-combat, keep the character moving along with the others and choose what the squadmates say as the PC goes through the secondary dialog.


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#11
SolNebula

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You OP seems to be the guy who is glutton for punishment. Are you tring to ignite a revolt here?


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#12
Fogg

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https://www.washingt...-fewer-friends/


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#13
Joseph Warrick

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Please don't, I don't have Mass-Effect-playing friends and would miss out.

 

ME3 Coop might be not as bad because you can play with randos.



#14
laudable11

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It would work fine in ME.  It isn't likely somebody playing the campaign coop is doing it on there first run or to pick dialogue choices.  The second player could control one of the squadmates.  Even if you have fewer powers, big deal.  The point of coop is to play the game with your friends, some of you are overthinking this mode.


Bingo.

#15
ice2kewl

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I've played a few co-op games now with my bros where the main character makes the decision whilst the others watch on. No problems. Cars/vehicles can be shared. One can drive. One on turrent. The third one chills out. Rotate that so everyone gets a chance to have a go - IF one vehicle is the limit.

 

Co-op would be great for combat, great for exploring and salvaging goods. Would be LOLs banging a co-op character in one of those intimate scenes. It would be a MASSive hit. C'mon BIOWARE!

 

[EDIT] 3 player co-op please. That's 3 copies sold right there! xD



#16
Paul E Dangerously

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I'd give my teeth for that, but there's no money in it. You can't shoehorn in microtransactions, which is the entire reason the ho-hum MP mode exists.



#17
Cheviot

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I've played a few co-op games now with my bros where the main character makes the decision whilst the others watch on. No problems. Cars/vehicles can be shared. One can drive. One on turrent. The third one chills out. Rotate that so everyone gets a chance to have a go - IF one vehicle is the limit.

 

Co-op would be great for combat, great for exploring and salvaging goods. Would be LOLs banging a co-op character in one of those intimate scenes. It would be a MASSive hit. C'mon BIOWARE!

 

[EDIT] 3 player co-op please. That's 3 copies sold right there! xD

As I said, the MP portion of the game is part of the SP, in that the MP side missions will play a direct part in the SP.  You and your bros will be able to play together in missions designed for co-op.  If you want to bang one of your bros over the internet, I believe people use skype or snapchat for that.



#18
Paul E Dangerously

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As I said, the MP portion of the game is part of the SP, in that the MP side missions will play a direct part in the SP.

 

Didn't we learn last time? That's a terrible idea.



#19
Cheviot

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Didn't we learn last time? That's a terrible idea.

No, we didn't.  Anyway, it's a different implementation, according to the survery leak: you can either take part in the MP side missions with others, play them solo, or have them done like DAI war table quests, where you do nothing at all.



#20
Vortex13

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Just so long as co-op will let us play as the various aliens present in the setting, and not just the human re-skins either. 

 

 

I'm willing to put up with all the "humanity this" and "humanity that" drivel as long as I can, in multiplayer, play as a Rachni, Elcor, Hanar, or something similar alongside my human/turian/asari/salarian/krogan teammates..


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#21
KotorEffect3

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No, keep that crap out of my singleplayer.


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#22
Gannayev of Dreams

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Co-Op is a difficult prospect to pitch. Either you have two fully-functional player characters vying for control or you have a second or third player controlling individual squadmates, which would be fun during combat, but which would place those players firmly in an inactive role during vehicular and non-combat situations.

 

The reason ME3's multiplayer was separate from singleplayer was for this very reason: Mass Effect co-op is only valuable so long as combat is the only thing you're doing. That meant the ongoing war elsewhere in the galaxy was the logical place to put it. Single-player is too full of slower-paced segments where you spend too much time not doing any fighting.

 

I agree, co-op doesn't work very well in a game built so heavily on character development/relationships and dialogue.



#23
AlanC9

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So essentially there are no non-trivial objections.
 
They could either watch the cutscene or the people could skip the cutscenes.  The point of the coop is to play the campaign with a friend.


I wouldn't say that thinking co-op will be horribly boring for one of the players is trivial. It calls into question the value of the mode.
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#24
capn233

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I agree, co-op doesn't work very well in a game built so heavily on character development/relationships and dialogue.

 

Dialogue choice actually makes up a pretty small portion of mandatory gameplay in the games.  Obviously if you were wandering around looking at all the npcs in between missions, that starts to increase time spent, but why is anybody assuming that people running the game coop would be doing this?

 

On the flip side, if they chose to do this, then why is it an issue?

 

Everyone keeps acting like their friends are going to hold them hostage for 2 hours in between missions.  This just doesn't seem like a logical argument to me.


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#25
capn233

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I wouldn't say that thinking co-op will be horribly boring for one of the players is trivial. It calls into question the value of the mode.

 

Except for the fact that all of this boring content is optional in the first place.