Please give us a co-op campaign mode
#51
Geschrieben 19 Juli 2016 - 05:15
- Tex gefällt das
#52
Geschrieben 19 Juli 2016 - 07:29
I hope not. Terrible idea. Every co-op game I have ever seen made huge sacrifices in quality in order to accomodate cooperative play. I don't want to see a good game ruined by adding an option so few people would even use.
- AngryFrozenWater, In Exile und Tex gefällt das
#53
Geschrieben 19 Juli 2016 - 07:40
#54
Geschrieben 19 Juli 2016 - 08:38
Co-op romances.
( ͡° ͜ʖ ͡°)
Stop giving them ideas.
#55
Geschrieben 19 Juli 2016 - 10:56
All for it...just this time don't let choices there depend on our solo outcomes. That was a BAD idea in my book.
#56
Geschrieben 20 Juli 2016 - 01:18
So many games was way more fun because of co-op, like Divinity, Diablo, Resident Evil 5, Dark Souls, Gears of War, etc . The only game that is worse on co-op is Fable 2 lol All other games I played were actually better in co-op
- Seboist gefällt das
#57
Geschrieben 20 Juli 2016 - 02:13
Co-Op is a difficult prospect to pitch. Either you have two fully-functional player characters vying for control or you have a second or third player controlling individual squadmates, which would be fun during combat, but which would place those players firmly in an inactive role during vehicular and non-combat situations.
The reason ME3's multiplayer was separate from singleplayer was for this very reason: Mass Effect co-op is only valuable so long as combat is the only thing you're doing. That meant the ongoing war elsewhere in the galaxy was the logical place to put it. Single-player is too full of slower-paced segments where you spend too much time not doing any fighting.
Then there is a number of other problems, I don't some random person to team up with, I would want a friend but since I have friends that live in different countries that mean dealing with very different time zones, both my and their availability (due to jobs, school, etc), their fondness for the game might not be as great as mine or vice versa, they might want to play as a renegade and I might play as a paragon (or vice versa) and so on.
So no thanks on co-op.
How about we keep the MP out of the SP and keep the SP out of the MP.
That way everybody wins.
- United Servo Academy Choir, Tex, Tatar Foras und einem anderen gefällt das
#58
Geschrieben 21 Juli 2016 - 08:18
- rafoquinha gefällt das
#59
Geschrieben 21 Juli 2016 - 10:29
- rafoquinha gefällt das
#60
Geschrieben 21 Juli 2016 - 12:05

(worth 1000 words)
#61
Geschrieben 21 Juli 2016 - 12:20
I wish, but a co-op campaign doesn't sell microtransactions, and that's the entire reason the MP exists.
#62
Geschrieben 21 Juli 2016 - 02:31
(worth 1000 words)
You've got me bro. So there's +1
#63
Geschrieben 21 Juli 2016 - 03:09
#64
Geschrieben 21 Juli 2016 - 04:12
Has anyone coined the term "co-ompaign?"
If not, I hereby patent, trademark, and copyright "co-ompaign." If you even think about that word, send me fifty bucks.
If you've read this far, you owe me $100*.
*$100 American. I'm no dummy.
- KaiserShep gefällt das
#65
Geschrieben 21 Juli 2016 - 04:21
So many games was way more fun because of co-op, like Divinity, Diablo, Resident Evil 5, Dark Souls, Gears of War, etc . The only game that is worse on co-op is Fable 2 lol All other games I played were actually better in co-op
I know plenty of people that disliked Resident Evil 5 with how they handled co-op and it was even worse with Resident Evil 6. Dead Space 3 had very similar complaints about co-op ruining the story elements of the game. I haven't played Divinity, but the other games you talk about aren't very story driven and that is what Mass Effect is all about unless you want BioWare to remove story elements to make Mass Effect more like Gears of War.
- Tex und N7 Vindicator gefällt das
#66
Geschrieben 22 Juli 2016 - 01:37
Just out of curiosity did you ever play The Old Republic and do one of the group missions? At least when I played people complained a lot about how they felt like they were losing control of "their story". I think both of those approaches will lead to a similar attitude and I really think BioWare is trying to avoid people saying as much negative about the game as they can control just after launch.
The Old Republic is different because it's an MMO, you do co-op sessions most of the time. Mass Effect's story is SP oriented. I suggested the 2 ways for co-op campaign is because Dungeon Siege 3 was intended to deliver co-op choices, it kinda screwed up. Dialog control without limitation can be quite bizarre.
Unless BioWare make exclusive story for co-op campaign.
#67
Geschrieben 22 Juli 2016 - 03:12
Time spent making co-op is time not making new content(not that it is happening at this point in development).
#68
Geschrieben 22 Juli 2016 - 04:17
Divinity: Original Sin created multiplayer with story choices and made it so that both players must agree in order to proceed. Conflict between players is resolved by a mini-game between the players.
#69
Geschrieben 22 Juli 2016 - 04:36
I would be ok with coop just for the combat situations, but how would this work? During exploration and dialogue your friend would do nothing. They could do it but its extra work that don't makes a lot of sense, since they already have the Multiplayer.
I saw that you're new here. Learn to ignore some things that people say to you. Some people are cool but are pissed with the amount of trolls and others are pure assholes.
Welcome to the hell Forums
Good luck!
#70
Geschrieben 22 Juli 2016 - 05:37
I saw that you're new here. Learn to ignore some things that people say to you. Some people are cool but are pissed with the amount of trolls and others are pure assholes.
Welcome to thehellForums
Good luck!
I don't think that the forums are that bad... I've dealt with things far, far worse on wikia though, so I'm bias. But otherwise, your correct though.
#71
Geschrieben 22 Juli 2016 - 11:07
Divinity: Original Sin created multiplayer with story choices and made it so that both players must agree in order to proceed. Conflict between players is resolved by a mini-game between the players.
That sounds awful.
- KaiserShep und N7 Vindicator gefällt das
#72
Geschrieben 23 Juli 2016 - 01:29
Shove co-op and by extension anything MP up yer tenticles! FULLSTOP!!!!!!!!!!
#73
Geschrieben 23 Juli 2016 - 01:37
Shove co-op and by extension anything MP up yer tenticles! FULLSTOP!!!!!!!!!!
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#74
Geschrieben 23 Juli 2016 - 03:26
Divinity: Original Sin created multiplayer with story choices and made it so that both players must agree in order to proceed. Conflict between players is resolved by a mini-game between the players.
Oh man this would embody everything I hate about having to interact with rando jerks online, let alone having to cooperate with them. Turrible.
#75
Geschrieben 23 Juli 2016 - 04:02





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