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Mac Walters came by and now we know this (or: all the E3 info)


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#301
Star fury

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What about his work in ME1 and ME2? People conveniently forget he might be one of the few people left over from the beginning of the project  :D

I have no problem with him writing smaller parts but he totally dropped the ball with the whole game's plot.

 

 

ME3 story was good. It hard to make a final to make everyone happy.

 

Really taking out the green option, i have 0 issues with blue or red options .

Tuchanka and Geth-Quarian storylines were great, well-written characters and especially companions are traditionally Bioware's trademarks. But overall ME3 story wasn't as good as the first one or even second.

 

Who's worse: Casey Hudson, who co-wrote the ending and weaseled out afterwards, or Mac Walters, who also co-wrote the ending but stayed to clear his name?  :lol:

We remember them both. :P


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#302
Gwydden

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That's like choosing between a headache and a stomach ache.

Headache. Definitely  :D


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#303
Squish

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I am fine with the ryder family i liked it in DA2 but i hope there not just being put in the game to klll of half of them again bioware really like to kill off family members. I want them to do more with the family.

Get the feeling the N7 guy is the older brother or father of ryder.

But nice to get some info.

That'd be cool--the N7 turning out to be Ryder's dad.
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#304
Hanako Ikezawa

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That'd be cool--the N7 turning out to be Ryder's dad.

So if the N7 guy turns into a villain, will we be the ultimate Daddy Issues story in Mass Effect? 


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#305
Cyonan

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Good side-content, to balance out the filler, is my main hope, as well--if only 'cause my greatest worry about Andromeda is that they'll repeat the Inquisition, 'This zone/planet sure is pretty, shame there's **** all in it but rifts, shards and notes (etc)' mistake.

 

I have some faith that they'll deliver on that front, even with the leak, purely because it's actually rather rare for BioWare to repeat the same mistake twice. As has often been observed, they generally fix what was wrong with the last one, but in the process come up with new and revolutionary problems.

 

Whether you end up loving the game or not is contingent on the new compromise they've achieved being more or less to your taste than the last one. 

 

I'll admit that BioWare does have the tendency to almost go overboard on fixing mistakes if anything. At least the non writing mistakes.

 

At least DA:I felt like a lot of the reasons why it is how it is, was because they were very zealous in addressing the issues with DA2.



#306
Almostfaceman

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Mass Effect has several advantages, in this regard.

First, it has great gameplay, as opposed to DAI's suicide-inducing gameplay.
 

 

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#307
Squish

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So if the N7 guy turns into a villain, will we be the ultimate Daddy Issues story in Mass Effect?

Lol can you imagine? It all sounds...so dramatic. But interesting!

#308
Mistic

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As has often been observed, they generally fix what was wrong with the last one, but in the process come up with new and revolutionary problems.

 

This has to be one of the most accurate descriptions of Bioware's development record :D

 

So if the N7 guy turns into a villain, will we be the ultimate Daddy Issues story in Mass Effect? 

 

Maybe. A theory that appeared long ago suggested that this could be a Heart of Darkness plot: a former military hero goes rogue and gets lost in the unknown and is up to a greener character to find him and deal with him. If the N7 and Ryder are family, it would explain why they were sent and what the personal stakes are for the PC.

 

Of course, that would mean that you can see the twist miles ahead: "your lost relative wasn't actually lost, but went rogue and is a menace now!" or "there was a very good reason he went rogue, he knows something that could change the galaxy forever (again)". Also, there's the fear of Ryder being railroaded into feeling "the feels" Bioware wants them to feel, and not the ones the player wants for their character. However, the French interview suggests they might have taken that into account too.


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#309
YourFunnyUncle

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I think a big part of the problem is that you get most feedback from those with an axe to grind about the current game while those that enjoy it are happily playing. This means that "fixing problems" often disenfranchises those who were happy with the status quo, causing the next game to have a whole new set of vocal detractors. In summary: "you can't please all of the people all of the time."
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#310
von uber

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This is all well and good, but there are still two major unanswered questions:

1) Where do Cerberus fit in all of this
2) How long before Ryder becomes the Messianic saviour of the galaxy?
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#311
Fogg

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This is all well and good, but there are still two major unanswered questions:

1) Where do Cerberus fit in all of this
2) How long before Ryder becomes the Messianic saviour of the galaxy?

 

2) They said to Polygon that Ryder won't be space jesus

 

My biggest concern: not a single word on number of planets, just that the game will be bigger. I'm scared there are just five or six planets.



#312
von uber

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2) They said to Polygon that Ryder won't be space jesus


Space Mithradates?

#313
Cyonan

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2) They said to Polygon that Ryder won't be space jesus

 

My biggest concern: not a single word on number of planets, just that the game will be bigger. I'm scared there are just five or six planets.

 

To be honest I wouldn't mind 5-6 planets if it meant each one had lots of interesting and engaging side quests to them.


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#314
Fogg

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To be honest I wouldn't mind 5-6 planets if it meant each one had lots of interesting and engaging side quests to them.

 

It would mirror DA:I I guess, map wise. It's probably something like that, which is too little to use as pr.



#315
CronoDragoon

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2) They said to Polygon that Ryder won't be space jesus

 

My biggest concern: not a single word on number of planets, just that the game will be bigger. I'm scared there are just five or six planets.

 

The same leak that said your ship was Tempest said they were shooting for around 100 planets. No worries on the quantity.


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#316
Arcian

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My point was rather that he was involved with ME1 and ME2 and yet most people around here love those games. There's no need to think MEA is destined for failure just because he is one of the many people making it. Maybe Creative Director suits him better than being part of the writing team. People don't usually get promoted in hopes their game will suck.

You don't seem to understand. The Creative Director is one step up from Lead Writer. The Creative Director is the one who tells the writers what to write and approves the stuff they write. But he also gets to order around the designers, telling them what things should look like, how they should behave and how they should sound like. Basically anything pertaining to story and aesthetics, he's the boss of. That's why there are stupid floating rocks in the announcement trailer even though they break Mass Effect's internal logic.

Mac is basically trying to become the George Lucas of Mass Effect, ruining it with dumb crap like Cer-Cer Berus.

#317
Cyonan

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It would mirror DA:I I guess, map wise. It's probably something like that, which is too little to use as pr.

 

My main concern about having lots of planets is stretching the content too thinly, although that depends on how big the areas we get to play around in are on the planets.


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#318
Element Zero

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Meh. If you say so. I don't go into the DAI forum tossing around my dreaded hyperbole, and manage to get along well with pretty much everyone in these forums. A little hyperbole is generally fine, when it's not being used as a weapon to start arguments.

#319
Fogg

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The same leak that said your ship was Tempest said they were shooting for around 100 planets. No worries on the quantity.

 

100 you can visit? That'd be sweet

 

My main concern about having lots of planets is stretching the content too thinly, although that depends on how big the areas we get to play around in are on the planets.

 

Agreed!



#320
Gannayev of Dreams

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So if the N7 guy turns into a villain, will we be the ultimate Daddy Issues story in Mass Effect? 

 

The series has come full circle.



#321
Element Zero

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To be honest I wouldn't mind 5-6 planets if it meant each one had lots of interesting and engaging side quests to them.


This is completely non-specific and totally speculative, but in one of the interviews posted today, Aaryn Flynn was talking about the Mako. He wasn't specifically asked about visiting different worlds, but he smiled and said something along the lines of, "We let you land on and drive all over a ton of different worlds," or somesuch. (I don't feel like exiting and finding the video again, at the moment.)

I get the impression they are really excited and having a hard time not telling more about this game. Mac has probably given us the most info. We need to get him in front of the cameras, a few more times, and see what happens.

#322
AlanC9

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I have got to get me one of those buttons.
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#323
Drone223

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Or it could just be the crownic scientific achievement of the entire Citadel, creating a very expensive and experimental drive core, too expensive for mass production for most military vessels. If this all comes before the Reapers and around ME1, we're talking about a comically prosperous time for the galaxy. The humans have issues in the Attican Traverse but otherwise the Council is doing great - this is exactly the time for very frivolous expenditures on scientific research.

The mass effect series needs less contrived plot devices not more of them, resorting to contrived plot devices to progress the story is just bad writing.



#324
lastpatriot

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Lol can you imagine? It all sounds...so dramatic. But interesting!

This would actually be really interesting from a RP prespective.  When I play the ME games, I always try to come up with my own personality concept for each character and then try to play the game based upon that personality.  With adding family and potential drama between members, it makes the main character so mure relateable.  I was acutally really excited to hear that his/her family will be in the story as well.



#325
Pasquale1234

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I could work with DA2's approach, I just didn't care for the fact that all of Hawke's family basically existed to either die or be part of some other tragic event in hopes of pulling on the player's heartstrings.
 
That's more of an issue with the story though than the RP capacity.


I'm not quite sure what you mean here.

Given that much of the plot was focused on mages versus templars along with the evils of blood magic - and the members of Hawke's family were dispensed along those very same lines - I thought it was pretty heavy-handed manipulation.