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Mac Walters came by and now we know this (or: all the E3 info)


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#401
Cyonan

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Did you know that at the time the decision was made? I honestly don't remember.

It's been a very long time since I've played the game, but I remember thinking that Bethany would be killed if I allowed the annulment to proceed.

 

I know with Carver you can make him back down pretty quickly once you get into dialogue with the Templars. I don't entirely remember with Bethany because I don't side against the Mages all that often.

 

I don't remember having much contact with them until later in the game. Did we even meet them in the first act? Early on, we're dealing with mages versus templars in our own family dynamics.

 

We didn't but playing as a Mage there isn't any family dynamics about it either other than one off hand remark from Carver about dealing with "your Templars". As I recall it's the same for Bethany except it's about her hiding from the Templars.

 

That was one of the main complaints about playing as a Mage in DA2 was that the game just largely ignored the Mage vs Templar thing and the fact that you're a mage in the middle of it.

 

If they aren't siblings, what is Hawke's relationship to them?

 

Same as any other companion. Friend or acquaintance/rival depending on choices.

 

I think Hawke was written to care about and be loyal to family. Again, it's been awhile - but IIRC, Hawke had been fighting at Ostagar, and then rushed home to rescue the family from the darkspawn at Lothering. Hawke had a background of harboring 2 apostates because family, and starts out in a friendship with Bethany and rivalry with Carver. When you learn the difficulty of getting into Kirkwall, you don't try to go elsewhere because family. Uncle Gamlen makes arrangements to get you in and houses you for the first act. When you come back wealthy from the deep roads expedition, you buy the family mansion and take care of mom. All of these are things the game decides for you.

It sort of reminds me of the way that Anderson and Shepard were written as Anderson being a father figure and mentor to Shepard. Some people want to deny that relationship, but that's how the characters were written.

So - it'll be interesting to see what the writers do with the Ryder family dynamics. I'm intrigued by the possibility, because I think it can lead to some great content if handled properly.

 

A non mage Hawke(along with Carver) was at Ostagar. Though it's not that Hawke is loyal to family that bothers me as much as the fact that those characters feel so underdeveloped to me that it feels like "they're family" is the main reason I'm supposed to care.

 

As long as they develop the Ryder family(which shouldn't be an issue since they don't have the short development time that DA2 suffered from) then they should do fine.

 

Although ideally I would still prefer to be able to have more control over how my character feels about family, I can live with it if they do the Hawke thing again as long as the characters are better developed.


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#402
Spectre-61

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Yeah i fear things turning into a grind fest. Exploration sounds cooler than it actually usually is most of the time when it turns into a lot of by the numbers random encounters

 

http://www.gamestar....ng-beeinflusste

 

I know it's in german but basically what this interview with Aaryn Flynn says is that the work on DA:I has infulenced the development of ME:A in open-world design, narrative structure and Quest-design. Both in a positive and negative way. Obviously the devs didn't just listen to the praise, but mainly on the criticisms. 

 

"We have learned a lot of Inquisition and similar games with this kind of gameplay. We do our best and I think we have some really cool ideas. Mass Effect has a long history with things like the Mako and relationships that give us good material for quests and other interesting things that are not only fetch quests. Like to explore only for the sake of relationships. Something that is narratively meaningful."



#403
Pasquale1234

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I know with Carver you can make him back down pretty quickly once you get into dialogue with the Templars. I don't entirely remember with Bethany because I don't side against the Mages all that often.


But by then, you've already made your mages or templars choice, right?

My point all along has been that you need to make that choice knowing that your sibling will be directly in the line of fire - and you don't know whether they will survive.
 

We didn't but playing as a Mage there isn't any family dynamics about it either other than one off hand remark from Carver about dealing with "your Templars". As I recall it's the same for Bethany except it's about her hiding from the Templars.


There might not be a lot of discussion about it, but your entire background involves harboring apostates (evading templars) - dad, Bethany, and possibly Hawke. It's been a defining characteristic of your family since it was established - and IIRC, the limitations imposed by that were mentioned in-game. You even had a confrontation with a templar (Aveline's husband, Ser Wesley) in the opening segment of the game. That is the Hawke that BioWare gave you to play.
 

That was one of the main complaints about playing as a Mage in DA2 was that the game just largely ignored the Mage vs Templar thing and the fact that you're a mage in the middle of it.


I think my favorite such incident was when a mage Hawke strolled up to Cullen and he said, "Mages aren't people like you and me." I had to go away at that point. I remember a cartoon circulating about the Kirkwall Templar's inability to recognize mages - lol.
 

Same as any other companion. Friend or acquaintance/rival depending on choices.


If you're asking whether I would have felt a strong connection to either of them based on the in-game interaction, I'd say no. We were only with them for the first act. In the course of the game, Hawke was able to form much stronger connections to the other followers than to either sibling.
 

A non mage Hawke(along with Carver) was at Ostagar. Though it's not that Hawke is loyal to family that bothers me as much as the fact that those characters feel so underdeveloped to me that it feels like "they're family" is the main reason I'm supposed to care.


I don't disagree. It isn't that far removed from the FO4 situation, imho.
 

As long as they develop the Ryder family(which shouldn't be an issue since they don't have the short development time that DA2 suffered from) then they should do fine.
 
Although ideally I would still prefer to be able to have more control over how my character feels about family, I can live with it if they do the Hawke thing again as long as the characters are better developed.


Works for me.

#404
Shechinah

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I think my favorite such incident was when a mage Hawke strolled up to Cullen and he said, "Mages aren't people like you and me." I had to go away at that point. I remember a cartoon circulating about the Kirkwall Templar's inability to recognize mages - lol.

 
Speaking of which;
http://vignette2.wik...=20120304130107


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#405
Fogg

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New Flynn interview by Gamespot: http://www.gamespot....l/1100-6440814/


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#406
fizzypop

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Doesn't say much I like how he was like "we could go into that" and then doesn't. Smooth.



#407
BloodyMares

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You think Cerberus was still actually trying to stop the Reapers in ME3? They were actively sabotaging the resistance effort while indoctrinated. That makes them Reaper agents. There was no reason to stage a coup at the Citadel aside from causing chaos for the Reapers to exploit. There was no reason to keep the Crucible plans and Catalyst from Shepard aside from helping the Reapers win. There was no reason to attack Alliance supply lines and human colonies with indoctrinated soldiers aside from aiding the Reapers. There was no reason to detonate a massive Turian nuke on Tuchanka aside from ending the shaky alliance between the Krogans and Turians.

Yes, it doesn't make sense and that's why I call it bad writing. Even indoctrinated have motives, they are not mindless servants.



#408
PlatonicWaffles

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I can understand those fan concerns. I feel that, this close to release, it's a bit worrying there's no deep dive on how the game plays.

 
Oh okay, we could absolutely go into all that detail now. I have no concerns with that stuff. 

 

Then... why don't you?


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#409
shepskisaac

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New Flynn interview by Gamespot: http://www.gamespot....l/1100-6440814/

Even the press is very straight-forward how silly a 3rd barebones E3 showing is, especially among constant reassurement how "we could totally dive into details and we totally have tons ready to show and totally making release date and totally in final stage of developement"



#410
rashie

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Then... why don't you?

 

I have a feeling it might be related to this bit, they got kinda burned a bit with DA:I in that regard.

 

 

I also heard that some gameplay features are now being stripped out to meet the release date.

 

Oh I haven't heard about any of that. We've had a couple of modest changes, but nothing radical. All of the emphasis to move towards the free-form exploration, all that's still in there and very grounded in the mechanics.

 


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#411
Spectre-61

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Then... why don't you?

 

 

The question the jounalist should have asked.


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#412
shepskisaac

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I have a feeling it might be related to this bit, they got kinda burned a bit with DA:I in that regard.

More likely they just still drooling over Fallout 4 marketing. Bioware has this tendency to get really infatuated with something else competition is doing and then try to transplant it onto their own projects regardless if it makes sense. Like emotional iconic Shepard in ME3 which obviously came to be because they got infatuated with multiple scripted cinematic linear games like Uncharted with defined protagonist and suddenly they wanted their own one



#413
TBSN

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Then... why don't you?

 

maybe Flynn just follow what gamespot asking.

you didn't ask,so he didn't say



#414
TBSN

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The question the jounalist should have asked.

 

i agree with this,jounalist didn't ask.

So Flynn didn't say.



#415
Shechinah

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New Flynn interview by Gamespot: http://www.gamespot....l/1100-6440814/

 

It's an interesting interview including the ending where he discusses, well, the endings.

 

I'm sad to hear that it sounds like it was a hard time personally for members of the team. I can understand why since this is not uncommon when it comes to dealing with unexpected and very critical criticism. I know from authors that it is especially painful when you put your heart and soul into something for that to happen. I should note that it is not that the criticism are invalid but that you can become very emotionally invested in something and so it can be a very difficult to see it recieve such reception.

 

There is a very nice quote I'm thinking of but cannot quite remember nor find unfortunately. It is basically an author explaining the feeling; she writes something that is close to heart only to find it recieving very negative criticism. The author talks about how it hurts and how the criticism might feel personal because of how emotionally invested she was in it. She then explains that how after some time where she deals with the hurt, she goes back to her writing.  Now that she's dealt with the emotional fallout, she is able to step away from her work and look at it again.  This way she can consider the criticisms by examining her writing such as if she's failed to convey something in her writing as she intended for it to be conveyed.

 

I'm very happy and relieved to hear that despite this, the development team are able to look back on the time with assessing eyes to see what can be learned from it and that they do sound genuinely interested as well as invested in making another game. After such experiences, it can sometimes be difficult to work on something associated with the aforementioned product that recieve said backlash so I'm glad to hear it does not sound like it has become unhappy work.  

 

I'm relieved to hear that the Mass Effect team seem to be approaching working on another game in the franchise with optimism, hope and determination.  I'll gladly share those sentiments.  :)


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#416
Killroy

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Yes, it doesn't make sense and that's why I call it bad writing. Even indoctrinated have motives, they are not mindless servants.

 

The indoctrinated only think they have their own motives. That's what indoctrination is. Cerberus was not attempting to stop the Reapers by alternate means. They were the Reapers' servants, subverting efforts to stop the Reapers. That wasn't bad writing, you just missed the point.


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#417
Spectre-61

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More likely they just still drooling over Fallout 4 marketing. Bioware has this tendency to get really infatuated with something else competition is doing and then try to transplant it onto their own projects regardless if it makes sense. Like emotional iconic Shepard in ME3 which obviously came to be because they got infatuated with multiple scripted cinematic linear games like Uncharted with defined protagonist and suddenly they wanted their own one

 

BW/EA could never have pulled off something like the Fallout 4 reveal. It was clear for years that the development on a new Mass Effect title has begun through tweets from devs or leaks. And I don't think EA is the kind of publisher who could pull off something like Bethesda did. When Bethesda revealed Fallout 4 there were mostly rumors about it and nothing really solid. They revealed it that way also because they could. EA probably wouldn't have wanted something like that. 



#418
CronoDragoon

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Then... why don't you?

 

 

Threads like this.


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#419
shepskisaac

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BW/EA could never have pulled off something like the Fallout 4 reveal. It was clear for years that the development on a new Mass Effect title has begun through tweets from devs or leaks. And I don't think EA is the kind of publisher who could pull off something like Bethesda did. When Bethesda revealed Fallout 4 there were mostly rumors about it and nothing really solid. They revealed it that way also because they could. EA probably wouldn't have wanted something like that. 

That's why I said "then they try to translplant competition ideas onto their own projects regardless if it makes sense". It never made sense to try and repliacte Fallout 4 strategy for a game that has already been long revealed and had 2 E3 appearances lol... But here we are, after 3rd barely-showed-up E3 with a once again vaugue promise of "more this fall"...



#420
PlatonicWaffles

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I mean, wasn't this footage from a pre-alpha well over a year before release?

 

If Mass Effect Andromeda is as far along into development as they claim (not sure who, but one of the interviews had either Flynn or Walters say they're in the final steps of developing the game), I doubt it'd change much between now and the release in early 2017.

 

Plus, haven't they also claimed this game has been in development since after the Citadel DLC? Granted, there would be a lot of pre-production to do prior, but we saw them developing the game in the BTS footage from E3 2014.



#421
Fogg

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That's why I said "then they try to translplant competition ideas onto their own projects regardless if it makes sense". It never made sense to try and repliacte Fallout 4 strategy for a game that has already been long revealed and had 2 E3 appearances lol... But here we are, after 3rd barely-showed-up E3 with a once again vaugue promise of "more this fall"...

 

The 'more this fall' is on the collector's edition, the official Mass Effect twitter account is telling people there will be more news the upcoming weeks/months



#422
shepskisaac

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The 'more this fall' is on the collector's edition, the official Mass Effect twitter account is telling people there will be more news the upcoming weeks/months

Just as vague IMO as "fall", who even feels like playing a guesing game what is Bioware's defintion of upcoming weeks. Is it in July? Or December 1-7? No thx...



#423
Shechinah

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The 'more this fall' is on the collector's edition, the official Mass Effect twitter account is telling people there will be more news the upcoming weeks/months

 

I'm very excited to see what will be in the collector's edition especially since I'm even more curious to see because I'm planning on pre-ordering it if I like what I see.



#424
CronoDragoon

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I mean, wasn't this footage from a pre-alpha well over a year before release?

 

If Mass Effect Andromeda is as far along into development as they claim (not sure who, but one of the interviews had either Flynn or Walters say they're in the final steps of developing the game), I doubt it'd change much between now and the release in early 2017.

 

Plus, haven't they also claimed this game has been in development since after the Citadel DLC? Granted, there would be a lot of pre-production to do prior, but we saw them developing the game in the BTS footage from E3 2014.

 

Yes, but the tricky thing is having to guess the line at which the fanbase is going to stop nitpicking differences between previewed footage and what's in the game. If some of the complaints I've seen over the years are any indication, no such line exists. So I think I agree with Mac (or was it Aaryn?) in one of the interviews where they said they'll only show stuff that's totally finished and guaranteed to be in the game. It's just easier to make that kind of holistic call then say, "well, we're pretty sure this is how this planet will happen, so let's show it even if something happens and we need to alter it."

 

I mean hell, would anyone be surprised if they changed the Asari's facepaint in the final version and we got a complaint thread about it?


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#425
Fogg

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I'm very excited to see what will be in the collector's edition especially since I'm even more curious to see because I'm planning on pre-ordering it if I like what I see.

 

As long there is just one Collector's Edition, and not a Super Ultra Collector's Edition with different bonusses anounced months later. And then a 3rd, and a 4th.


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