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Mac Walters came by and now we know this (or: all the E3 info)


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#426
AlanC9

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Just as vague IMO as "fall", who even feels like playing a guesing game what is Bioware's defintion of upcoming weeks. Is it in July? Or December 1-7? No thx...


Right. So don't play that game. More info will show when it shows. All the info will be here before we need to decide whether or not to buy the game, so it doesn't really matter when the info shows.

#427
Killroy

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I mean, wasn't this footage from a pre-alpha well over a year before release?

 

If Mass Effect Andromeda is as far along into development as they claim (not sure who, but one of the interviews had either Flynn or Walters say they're in the final steps of developing the game), I doubt it'd change much between now and the release in early 2017.

 

Plus, haven't they also claimed this game has been in development since after the Citadel DLC? Granted, there would be a lot of pre-production to do prior, but we saw them developing the game in the BTS footage from E3 2014.

 

No, that's just a BS buzzword being used by developers this gen to hide the fact that their games aren't going to look as amazing and be as full-featured at release as they say they will.

"Look at this amazingly gorgeous 'in-engine' trailer! 'In-engine' means the game will look like this! Now this actual game footage may look like crap, but that's because it's 'pre-alpha' right now. Don't worry!"

When a game is in a presentable state it's no longer pre-alpha. 


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#428
Element Zero

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Threads like this.


The BioWare community is particularly ridiculous and bizarre in their behavior. I recall the previews for Assassin's Creed Unity's CoOp play featuring an assassination mission in the Palais et Jardin du Luxembourg. That mission was not present in the main game. When asked why they didn't include the fully developed mission in the game, the devs said, "You'd already seen it. We wanted to include things you hadn't yet seen".

Agree with the Ubi devs' thinking or not, had that been a BioWare game, the masses here would've risen up in a sea of butthurt, tears and nerd rage, all over 12 minutes of gameplay. That's the BioWare fan way. I like coming here to talk about the games with fans of similar interests, but I do wish I could flip a "maturity switch", or something, and make the rest grow the hell up. This is a strange, strange place.
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#429
Killroy

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The BioWare community is particularly ridiculous and bizarre in their behavior. I recall the previews for Assassin's Creed Unity's CoOp play featuring an assassination mission in the Palais et Jardin du Luxembourg. That mission was not present in the main game. When asked why they didn't include the fully developed mission in the game, the devs said, "You'd already seen it. We wanted to include things you hadn't yet seen".

Agree with the Ubi devs' thinking or not, had that been a BioWare game, the masses here would've risen up in a sea of butthurt, tears and nerd rage, all over 12 minutes of gameplay. That's the BioWare fan way. I like coming here to talk about the games with fans of similar interests, but I do wish I could flip a "maturity switch", or something, and make the rest grow the hell up. This is a strange, strange place.

 

That's a disingenuous comparison. You're talking about a single co-op mission being cut. We're talking about entire features and elements of game design being cut. Things like destroying your enemies' means of escape and having alternate methods of dealing with dangerous situations. 


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#430
Spectre-61

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As long there is just one Collector's Edition, and not a Super Ultra Collector's Edition with different bonusses anounced months later. And then a 3rd, and a 4th.

 

Well good thing EA is the publisher and not Ubisoft. Have you seen the versions of Watch Dogs 2?  :wacko:

 

http://store.ubi.com/watch-dogs-2.html


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#431
Element Zero

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That's a disingenuous comparison. You're talking about a single co-op mission being cut. We're talking about entire features and elements of game design being cut. Things like destroying your enemies' means of escape and having alternate methods of dealing with dangerous situations.

Sorry for the confusion. That's my mistake for being very unclear. I'm not defending BioWare in relation to that situation. I complained when DAI wasn't what it was advertised to be. If we searched that thread, we might find one of my posts. They screwed up.

I was commenting on the general absurdity of the mindset here, how prone the BSN mob is to tantrums.

Edit: iPad typos. Ugh...

#432
Gramorla

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The BioWare community is particularly ridiculous and bizarre in their behavior. I recall the previews for Assassin's Creed Unity's CoOp play featuring an assassination mission in the Palais et Jardin du Luxembourg. That mission was not present in the main game. When asked why they didn't include the fully developed mission in the game, the devs said, "You'd already seen it. We wanted to include things you hadn't yet seen".

Agree with the Ubi devs' thinking or not, had that been a BioWare game, the masses here would've risen up in a sea of butthurt, tears and nerd rage, all over 12 minutes of gameplay. That's the BioWare fan way. I like coming here to talk about the games with fans of similar interests, but I do wish I could flip a "maturity switch", or something, and make the rest grow the hell up. This is a strange, strange place.

Yeah, thats the reason why iam pause often in my visits of the BSN Forums. Especially when a new game came out. The Bunsch of overreacting, anhedonia and depressiv cynicism in this place can escalete to really high extens.

 

I never come to the forum bevor i finish my first playtrough... And this week i'm only her because of the collected informations of the E3.

 

Saddly the BSN Forum has lost his importance as communication platform for the players and the developer long time ago.

(sorry for the bad english, not my first language)


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#433
Spectre-61

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Yeah, thats the reason why iam pause often in my visits of the BSN Forums. Especially when a new game came out. The Bunsch of overreacting, anhedonia and depressiv cynicism in this place can escalete to really high extens.

 

I never come to the forum bevor i finish my first playtrough... And this week i'm only her because of the collected informations of the E3.

 

Saddly the BSN Forum has lost his importance as communication platform for the players and the developer long time ago.

(sorry for the bad english, not my first language)

 

I know what you mean. After I finished ME3, I checked the BSN for thoughts. And it was like a war zone. But for me when I buy a game I completely avoid the forums until I have finished it, mainly to avoid spoilers. And also to avoid any unnecessary negativism about the game. Because people around here tend to exaggerate when they have something to criticise.



#434
Shechinah

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I know what you mean. After I finished ME3, I checked the BSN for thoughts. And it was like a war zone. But for me when I buy a game I completely avoid the forums until I have finished it, mainly to avoid spoilers. And also to avoid any unnecessary negativism about the game. Because people around here tend to exaggerate when they have something to criticise.

 

It can be a good thing to wait a while after the release of a game before going on the forums to talk about it because the forums can sometimes be pretty bad after the release of a game. I think I remember it being like that after Dragon Age: Inquisition. It has cooled down since then and we tend to be able to have civilised, fun and interesting discussions now even if we have different opinions on things.  
 


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#435
Kabooooom

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I'm sorry but how do they hide a bunch of big-ass Ark ships in Earth's orbit? You don't even need to visually see them, all you need is radar and ladar equipment which is ubiquitous tech in starships. Also, the Alliance in ME3 obviously wasn't expecting the Reapers to attack, so why would they invest trillions of credits into sending people off to another galaxy on the off-chance that Shepard's ramblings about the Reapers might come true?

There are so many holes in this pre-ME3 premise. If they've changed the past to fit the premise, they've officially retconned the earlier games... and if that's the case, there's no longer any excuse for not retconning the ME3 endings out of existence and sparing us from this embarrassing excuse for a Mass Effect game.


The Alliance was fully aware the Reapers were coming, thanks to Arrival. What they did with that knowledge, we don't really know.

The reason ME3s intro was frantic was NOT because they were unaware an invasion was imminent, it's because it was a ****** blitz attack by more technologically advanced space cuttlefish. It would have always been a surprise when they hit.

#436
goishen

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The Alliance was fully aware the Reapers were coming, thanks to Arrival. What they did with that knowledge, we don't really know.

The reason ME3s intro was frantic was NOT because they were unaware an invasion was imminent, it's because it was a ****** blitz attack by more technologically advanced space cuttlefish. It would have always been a surprise when they hit.

 

 

Well, to be completely fair, Shepard did just blow up 300K batarians and the whispers of war with them was a little more imminent. 



#437
Shechinah

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You know, I think a neat thing to do would be to allow the player to customize the sibling character's appearance in the character creator. I think it may be an easier way to have the sibling character look like the player character or how the player would want them to look.

 

Basically like how Fallout 4 allowed the player to customize the spouse character. Let's just hope the sibling character gets to live a bit longer.


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#438
von uber

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Well good thing EA is the publisher and not Ubisoft. Have you seen the versions of Watch Dogs 2?  :wacko:

 

http://store.ubi.com/watch-dogs-2.html

 

I never realised how uninterested I could be in a game until I saw that trailer.


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#439
Killroy

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The Alliance was fully aware the Reapers were coming, thanks to Arrival. What they did with that knowledge, we don't really know.


IIRC it was 6 months between Arrival and the start of ME3. That's a very brief window to build 3 giant ark ships and put together a multi-species initiative to another galaxy, let alone make the breakthrough to travel there.

The reason ME3s intro was frantic was NOT because they were unaware an invasion was imminent, it's because it was a ****** blitz attack by more technologically advanced space cuttlefish. It would have always been a surprise when they hit.


Earth/the Alliance weren't ready for it at all and weren't even ready to admit it was Reapers at first. It was made pretty plain that they had done nothing to prepare.

#440
Laughing_Man

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Basically like how Fallout 4 allowed the player to customize the spouse character. Let's just hope the sibling character gets to live a bit longer.

 

Nah, being a sibling of the protagonist is worse than wearing a red shirt.



#441
Shechinah

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Nah, being a sibling of the protagonist is worse than wearing a red shirt.

 

So spouses are more likely to die and siblings are more likely to be brainwashed?



#442
Laughing_Man

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So spouses are more likely to die and siblings are more likely to be brainwashed?

 

They are simply cheap targets for a writer that wants to insert a few tear jerky moments into the story.



#443
Pasquale1234

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You know, I think a neat thing to do would be to allow the player to customize the sibling character's appearance in the character creator. I think it may be an easier way to have the sibling character look like the player character or how the player would want them to look.
 
Basically like how Fallout 4 allowed the player to customize the spouse character. Let's just hope the sibling character gets to live a bit longer.


Hawke's family had different appearances, based on the preset you selected. It was a nice touch.

This bit from the Gamespot interview:
So moving on, so the Pathfinder character that was revealed at the end of the trailer appears to be a female by default this time?

Well there's a trick there, I can't get into it, but yes, that's your female protagonist.


...has me wondering if they might do a FO4 thing.


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#444
Heimdall

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Hawke's family had different appearances, based on the preset you selected. It was a nice touch.

This bit from the Gamespot interview:
So moving on, so the Pathfinder character that was revealed at the end of the trailer appears to be a female by default this time?

Well there's a trick there, I can't get into it, but yes, that's your female protagonist.


...has me wondering if they might do a FO4 thing.

I was thinking something like that. I wonder if the male and female characters will have slightly different backgrounds too?

#445
Hanako Ikezawa

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I was thinking something like that. I wonder if the male and female characters will have slightly different backgrounds too?

I hope not. I don't want to be forced to play a certain sex if I like that backstory more than the other. 


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#446
Shechinah

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Hawke's family had different appearances, based on the preset you selected. It was a nice touch.

 

Yeah, but I do believe it was a set appearance the family members had so you could still end up with a family that didn't share physical similarities with your character.



#447
Dean_the_Young

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IIRC it was 6 months between Arrival and the start of ME3. That's a very brief window to build 3 giant ark ships and put together a multi-species initiative to another galaxy, let alone make the breakthrough to travel there.


Earth/the Alliance weren't ready for it at all and weren't even ready to admit it was Reapers at first. It was made pretty plain that they had done nothing to prepare.

 

By Mass Effect standards, that's plenty of time. The Crucible was created with more obstacles and fewer resources in about the same time, and that was in the midst of the Reaper invasion after homeworlds were already under Reaper invasion. The official lore of the MEU has the Human discovery of e-zero and the creation of the Alliance fleet to fight the turians in, what, a decade? And that was when the Alliance was the cast-off of the earth nations.

 

Given the well-established handwaves of mass effect tech and fabricators, post-Arrival would be plenty of time.

 

(It'd also nicely establish why Shepard never talks about it in ME3- either they were already out of the loop while arrested, and/or the Arks are already gone/destroyed by the end of the start and the Crucible.)



#448
Heimdall

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I hope not. I don't want to be forced to play a certain sex if I like that backstory more than the other.

I actually feel the same way, but it might be something more like the Mage/other class choice in DA2, where it meant you either stayed at home or went to Ostagar with the army. So only a slight change to immediate circumstances.

#449
Shechinah

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I actually feel the same way, but it might be something more like the Mage/other class choice in DA2, where it meant you either stayed at home or went to Ostagar with the army. So only a slight change to immediate circumstances.

 

Yeah but class-based differences is a different matter from gender-based differences.

 

Like say tying something to being because the character is female or male is different than tying something to being because the characters is a biotic or non-biotic. 


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#450
Killroy

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By Mass Effect standards, that's plenty of time. The Crucible was created with more obstacles and fewer resources in about the same time, and that was in the midst of the Reaper invasion after homeworlds were already under Reaper invasion. The official lore of the MEU has the Human discovery of e-zero and the creation of the Alliance fleet to fight the turians in, what, a decade? And that was when the Alliance was the cast-off of the earth nations.

 

Given the well-established handwaves of mass effect tech and fabricators, post-Arrival would be plenty of time.

 

(It'd also nicely establish why Shepard never talks about it in ME3- either they were already out of the loop while arrested, and/or the Arks are already gone/destroyed by the end of the start and the Crucible.)

 

6 months to build the Crucible(which is mostly an empty dome and long, skinny arms) from blueprints that were designed to be easy to build from is pretty different. 3 massive ark ships, seemingly built right above Earth without anyone noticing, in 6 months is too much of an asspull even for Mass Effect. I still prefer the idea of it being something that was started right after ME1.