Aller au contenu

Photo

Mac Walters came by and now we know this (or: all the E3 info)


  • Veuillez vous connecter pour répondre
745 réponses à ce sujet

#451
Heimdall

Heimdall
  • Members
  • 13 229 messages

Yeah but class-based differences is a different matter from gender-based differences.

Like say tying something to being because the character is female or male is different than tying something to being because the characters is a biotic or non-biotic.

Well, it would be an arbitrary distinction, but I'm just wondering what the devs mean when they say there's a trick to it. What if one is always older and the other is younger? I actually would prefer it if they were the same regardless.

#452
CptData

CptData
  • Members
  • 8 665 messages

OP sounds good enough to me, yet BW still didn't tackle the issue "choosen ending of ME3".

That's insofar a problem BW can never go back to the Milky Way, using it as a setting for future ME games. If they do, they either have to declare one ending "canon" - which may damage the community that once played the original trilogy, while new fans may not care. However, I believe EA / BW want to keep the ME franchise alive, because it has a strong community and earns good money.

 

ME:A is a nearly complete spin-off - it has nothing to do with the original trilogy, yet it plays in the same universe. This is also true for the original trilogy: nothing that happens in ME:A has any impact on the original trilogy and the ending results.

Which, at least in my eyes, opens a great opportunity: the original series could be rebooted one day. I'm no fan of reboots, especially not if the reboot is worse than the original. In case of the original ME trilogy, this may be true, but there's also a chance such reboot may fix some issues, like "three entirely different games" (gameplay-wise) and the grande finale, obviously. And if you don't like the word "reboot", then use "retelling the same story" - using that opportunity to fix story- and character related issues.

 

For now, I'm looking forward for ME:A - maybe this game is going to be a "prototype" for future ME games with even more open gameplay and more free choices.


  • P. Domi aime ceci

#453
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

Yeah, but I do believe it was a set appearance the family members had so you could still end up with a family that didn't share physical similarities with your character.


IIRC, I think I saw 2-3 different Hawke families in my playthroughs.

If you choose, say, a dark-skinned, dark-haired, brown-eyed preset, Hawke's family would reflect those features. You could, of course, alter your character to be a light-skinned, blue-eyed blonde if you so choose - but you'd still have the family based from the preset you started with.

I've often thought it would be fun to have Hannah Shepard (Spacer Sheps' mum) show up at the Citadel party. They could have used a clone of your (female) Shepard, with perhaps a different hairstyle and older complexion. Then the other party attendees could make comments about how much Shep looks like Mom.

It's possible, I suppose, that they could generate Ryder's family after you've completed your work in the CC. Making that work well and give satisfactory results sounds like quite a bit of work to me, though - and then if you have the ability to change your character's appearance during the game, would they need to regenerate the family?

If they do a FO4 sort of thing with the PC, I'd sort of hope the sibling would be killed off or disappear or whatever pretty quickly. My first playthrough will probably be a female, and once I see the male counterpart, I'd have a sense of who that character is if he's around for very long. Then it would feel weird to play as that character in a later playthrough.

#454
azarhal

azarhal
  • Members
  • 4 458 messages

6 months to build the Crucible(which is mostly an empty dome and long, skinny arms) from blueprints that were designed to be easy to build from is pretty different. 3 massive ark ships, seemingly built right above Earth without anyone noticing, in 6 months is too much of an asspull even for Mass Effect. I still prefer the idea of it being something that was started right after ME1. 

 

We have never seen a normal colony ship in the ME trilogy despite Earth colonizing lots of planets before ME1 even started. For all we know, those arcs are normal human colony ships.



#455
Shechinah

Shechinah
  • Members
  • 3 754 messages

IIRC, I think I saw 2-3 different Hawke families in my playthroughs.

If you choose, say, a dark-skinned, dark-haired, brown-eyed preset, Hawke's family would reflect those features. You could, of course, alter your character to be a light-skinned, blue-eyed blonde if you so choose - but you'd still have the family based from the preset you started with.

 

I'm sorry, I don't think I was specific enough; when I said physical similaries, I meant facial similarities like noses and such. The preset family tend to have similar facial features from what I can recall and so I think Hawke ran the risk of not looking like their family beyond sharing the same color skin, hair and eyes.

 

I think it was a great idea and I'm glad they used that idea in Dragon Age II but I like the idea of personally deciding the looks of the sibling or family myself in Andromeda. Although if it would not be too much work, perhaps they could keep a sort of feature that uses the preset family idea for those that do not want to spend so much time customizing them.


  • Pasquale1234 aime ceci

#456
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

6 months to build the Crucible(which is mostly an empty dome and long, skinny arms) from blueprints that were designed to be easy to build from is pretty different. 3 massive ark ships, seemingly built right above Earth without anyone noticing, in 6 months is too much of an asspull even for Mass Effect. I still prefer the idea of it being something that was started right after ME1. 

 

They could have used an existing project to create huge colony ships (since humanity was in a colonization spree as far back as ME1) and strapped on the Ark project, for instance. We won't know until we get more info.

 

Also, since the Crucible explicitely requires the galaxy's brightest minds and tons of ressources, I doubt it was anywhere near as easy as building a dome and spindly arms. It was technology so advanced they didn't even know what it did, with one of its functions being able to instantly rewrite all life in the galaxy at a molecular level with no obvious side-effects. Yes, the latter part is terrible writing, but the point is, that stuff was more than cutting edge.

 

Compared to that, three big colony ships (which most races in the galaxy know how to build, I'd wager) with experimental drives don't seem like such a big ressource and time sink. The lore already includes cryo pods, and we know for a fact the Council races experimented on Sovereign's drive core. We already have the technology to build the Ark ships, in theory at least.

 

Of course, the question remains as to how we haven't heard of such an ambitious project in ME3, but we know the answer to that question out of universe.

 

As a final note, according to the trailer, 3 Arks left, but we know of only one in Andromeda. So perhaps the other two malfunctioned due to rushed construction or something. It might be a plot point in the game that the Arks were barely holding together.



#457
Killroy

Killroy
  • Members
  • 2 828 messages

We have never seen a normal colony ship in the ME trilogy despite Earth colonizing lots of planets before ME1 even started. For all we know, those arcs are normal human colony ships.

 

There are no "colony ships" for humans. Humans just take regular ships and go to new worlds using the relay network and FTL. And even if there were "colony ships" to travel within the relay network, why would those ships be capable of intergalactic travel? 



#458
Onuris22

Onuris22
  • Members
  • 156 messages

IIRC, I think I saw 2-3 different Hawke families in my playthroughs.

If you choose, say, a dark-skinned, dark-haired, brown-eyed preset, Hawke's family would reflect those features. You could, of course, alter your character to be a light-skinned, blue-eyed blonde if you so choose - but you'd still have the family based from the preset you started with.

I've often thought it would be fun to have Hannah Shepard (Spacer Sheps' mum) show up at the Citadel party. They could have used a clone of your (female) Shepard, with perhaps a different hairstyle and older complexion. Then the other party attendees could make comments about how much Shep looks like Mom.

It's possible, I suppose, that they could generate Ryder's family after you've completed your work in the CC. Making that work well and give satisfactory results sounds like quite a bit of work to me, though - and then if you have the ability to change your character's appearance during the game, would they need to regenerate the family?

If they do a FO4 sort of thing with the PC, I'd sort of hope the sibling would be killed off or disappear or whatever pretty quickly. My first playthrough will probably be a female, and once I see the male counterpart, I'd have a sense of who that character is if he's around for very long. Then it would feel weird to play as that character in a later playthrough.

 

If you change your look during the game I'd hope your companions would comment on it, unless you modded your save/game and then....well why would you expect them to change based on what you did? Either way, the family would be the same as you created your character like.

 

And I hope they don't die early on, it'd be Hawke's family all over again.



#459
Killroy

Killroy
  • Members
  • 2 828 messages

They could have used an existing project to create huge colony ships (since humanity was in a colonization spree as far back as ME1) and strapped on the Ark project, for instance. We won't know until we get more info.
 
Also, since the Crucible explicitely requires the galaxy's brightest minds and tons of ressources, I doubt it was anywhere near as easy as building a dome and spindly arms. It was technology so advanced they didn't even know what it did, with one of its functions being able to instantly rewrite all life in the galaxy at a molecular level with no obvious side-effects. Yes, the latter part is terrible writing, but the point is, that stuff was more than cutting edge.


The game is contradictory in that regard. Liara specifically states that the plans are simple to follow, but everyone else says they need every mind they can get. It makes no sense.
 

Compared to that, three big colony ships (which most races in the galaxy know how to build, I'd wager) with experimental drives don't seem like such a big ressource and time sink. The lore already includes cryo pods, and we know for a fact the Council races experimented on Sovereign's drive core. We already have the technology to build the Ark ships, in theory at least.


What is a "colony ship"? The races of the Milky Way have the relays. They don't need anything like the Arks.
 

Of course, the question remains as to how we haven't heard of such an ambitious project in ME3, but we know the answer to that question out of universe.


That's why the Arks being built right next to Earth is so egregiously stupid.
 

As a final note, according to the trailer, 3 Arks left, but we know of only one in Andromeda. So perhaps the other two malfunctioned due to rushed construction or something. It might be a plot point in the game that the Arks were barely holding together.


That's really not accurate. At least, there's no reason to think the other Arks don't make it. We saw 1 Ark in that N7 day teaser, but that wasn't illustrative of the actual game. Shepard doesn't give the Ark a send off, the Milky Way and Andromeda galaxies aren't that close to each other, and the Ark couldn't make it to Andromeda in a few hundreds years on thrusters instead of FTL.

#460
KirkyX

KirkyX
  • Members
  • 615 messages

Yeah but class-based differences is a different matter from gender-based differences.

 

Like say tying something to being because the character is female or male is different than tying something to being because the characters is a biotic or non-biotic. 

This isn't really related to the debate at hand, but:

 

Man, I really hope they actually have whether you're biotic or not influence something outside of combat this time. They started down that path with the ME3 DLC, so I'm hopeful, but I'm still not sure how far they'd want to take something like that...


  • Shechinah aime ceci

#461
azarhal

azarhal
  • Members
  • 4 458 messages

There are no "colony ships" for humans. Humans just take regular ships and go to new worlds using the relay network and FTL. And even if there were "colony ships" to travel within the relay network, why would those ships be capable of intergalactic travel? 

 

The only human ships we have seen are the military ones (with not enough bunks for all the crew going by the Normandy) and private ship with about 20 people aboard. One isn't suited for the job and the other is too small. These arcs could very well be the "regular" ships used to bring people and material to colonies retrofitted for long intergalactic travel.

 

Terra Nova is 4.4 millions people, Eden Prime over 4.2 millions. Elysium is over 8.2 millions. They grew that large in around 30 years, that required over 100-200k new arrival per years to archives. Not only do you need a Earth colony program to recruit people, you need a way to bring over 100-200k people in a year to the new planet without blowing a budget and taxing your military.



#462
Killroy

Killroy
  • Members
  • 2 828 messages

The only human ships we have seen are the military ones (with not enough bunks for all the crew going by the Normandy) and private ship with about 20 people aboard. One isn't suited for the job and the other is too small. These arcs could very well be the "regular" ships used to bring people and material to colonies retrofitted for long intergalactic travel.


Some of those transport ships we saw in ME1 were pretty huge. And Batarian slavers use modified transport ships, carrying thousands of people iirc.
 

Terra Nova is 4.4 millions people, Eden Prime over 4.2 millions. Elysium is over 8.2 millions. They grew that large in around 30 years, that required over 100-200k new arrival per years to archives. Not only do you need a Earth colony program to recruit people, you need a way to bring over 100-200k people in a year to the new planet without blowing a budget and taxing your military.


Some of those colonies weren't sanctioned by Earth at all so clearly people were finding some other way to get there. Those podunk colonists couldn't afford their own Ark ships.

#463
TBSN

TBSN
  • Members
  • 78 messages
 
may i ask ?
any quarian in andromeda ?
& no turians ?

 
1458589_542896385785749_111412740_n.jpg?
Mass Effect Mass Effect: Andromeda takes place in an entirely new galaxy. You may recognize some familiar elements.

 

official respond from FB,i not sure this is yes or no....



#464
Element Zero

Element Zero
  • Members
  • 1 748 messages
You got greedy by adding the question about Turians. You should've chosen one or the other. Now, all they've done is vaguely confirm that one or the other will be in Andromeda by saying "You may recognize some familiar elements".

Odds are we'll see both. You'll just have to wait a while longer for official confirmation.

#465
Killroy

Killroy
  • Members
  • 2 828 messages

You got greedy by adding the question about Turians. You should've chosen one or the other. Now, all they've done is vaguely confirm that one or the other will be in Andromeda by saying "You may recognize some familiar elements".

Odds are we'll see both. You'll just have to wait a while longer for official confirmation.

 

Agreed. There's no benefit to ditching entire races. It would be especially stupid to exclude any of the popular races. Even if some of the races play no significant role in this game there's no reason not to include them.


  • Grieving Natashina aime ceci

#466
Malanek

Malanek
  • Members
  • 7 838 messages

There was that colony ship previously constructed before Earth made contact that left sol on a sub light speed voyage and was later found by the Asari. I have forgotten what that was called.



#467
goishen

goishen
  • Members
  • 2 427 messages

There was that colony ship previously constructed before Earth made contact that left sol on a sub light speed voyage and was later found by the Asari. I have forgotten what that was called.

 

 

Source?  'Cause I'm definitely interested in reading this.



#468
KirkyX

KirkyX
  • Members
  • 615 messages

Source?  'Cause I'm definitely interested in reading this.

 

It's probably this:

http://masseffect.wi...well_Expedition


  • Malanek aime ceci

#469
goishen

goishen
  • Members
  • 2 427 messages

 

 

fml, 6 years later, and I'm still learning new stuff about this game.


  • shepskisaac aime ceci

#470
Element Zero

Element Zero
  • Members
  • 1 748 messages

It's probably this:
http://masseffect.wi...well_Expedition

Wow. I had never heard of this prior to now. That Citadel Daily News feed featured some interesting ideas. They could probably mine those for adventure seeds for Andromeda and future games.

#471
Saikyo_McRyu

Saikyo_McRyu
  • Members
  • 445 messages
You had me until the "Mac Walters" part

#472
Kaweebo

Kaweebo
  • Members
  • 157 messages

I'm hoping the family is at least partly customizable. I'd love the option to have a pre-existing wife/husband and child or siblings/parents/etc. even if they don't factor into the plot much. It's just an interesting dynamic to have. 



#473
BloodyMares

BloodyMares
  • Members
  • 811 messages

Odds are we'll see both. You'll just have to wait a while longer for official confirmation.

I doubt it. As much as I want to see quarians in Andromeda, it is impossible without making certain outcomes of ME3 canon. I really hated how they treated the previously made choices in ME3. Killed the last Rachni queen? Here, have some Reaper-made rachni queen (apparently Reapers can revive extinct species by cloning them - which makes their solution about "preserving life" even more nonsensical). Destroyed the Collector Base? Doesn't matter, TIM got the dead Reaper fetus anyway.

And now if they include the quarians it will either break the lore or neglect the player's choice once again. You could make an excuse that some quarians were on Pilgrimage and decided to go to Andromeda but it can't happen because Tali said that in case of emergency (Retaking Rannoch, Reaper Attack), all quarians abort their pilgrimage and return to flotilla. Including the quarians will be bad no matter how they explain that. Same with Geth. If they depict one species going extinct, they need to stay dead. Otherwise the choice becomes less significant.



#474
Killroy

Killroy
  • Members
  • 2 828 messages

I doubt it. As much as I want to see quarians in Andromeda, it is impossible without making certain outcomes of ME3 canon.


We already know that that isn't the case. The whole point of running off to Andromeda is to escape ME3, as confirmed by the devs telling us ME3 choices won't impact MEA.

#475
BloodyMares

BloodyMares
  • Members
  • 811 messages

We already know that that isn't the case. The whole point of running off to Andromeda is to escape ME3, as confirmed by the devs telling us ME3 choices won't impact MEA.

Which is why quarians should be off the list. If the Ark departs in the beginning of ME3, all quarians are busy fighting Geth and none of them is available. If they try to stay away from ME3 then they should at least do it consistently, not with a bunch of retcons.