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Mac Walters came by and now we know this (or: all the E3 info)


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#701
Almostfaceman

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I need spoilers too.  No way am I getting suckered again.

 

Yes, spoilers will be required before I buy this game. It all will have to be irresistible (for my tastes) or forgetaboutit. I still remember "art" and the "frack you" that was the Refusal ending. 

 

let%20the%20hate%20flow%20through%20you_


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#702
Fogg

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NEWS!

 

http://gamerant.com/...enegade-system/


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#703
Shechinah

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NEWS!
 
http://gamerant.com/...enegade-system/


“I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey”
 
"I think now we’re moving away from that. We’ve been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice.” - Mac Walters.
 
It should be noted that the article claims that Mac Walters does not dislike the morality system and he actually likes it, he simply just do not think it could operate within the framework of the future titles which is why they'll not be using it.


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#704
Fogg

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"I think now we’re moving away from that. We’ve been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice.” - Mac Walters.

 

It should be noted that the article claims that Mac Walters does not dislike the morality system, he simply just do not think it could operate within the framework of the future titles which is why they'll not be using it.  

 

It's very stranged. GameRant writes 'if Walters is to be believed' and Walters is like 'I don't think it will be used', like he doesn't know for sure. Did they speak to the right Mac Walters..?

 

Edit: got it, it's not the original source, this is: http://www.gamesrada...shades-of-grey/


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#705
Shechinah

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It's very stranged. GameRant writes 'if Walters is to be believed' and Walters is like 'I don't think it will be used', like he doesn't know for sure. Did they speak to the right Mac Walters..?

 
Unfortunately, it is not uncommon in articles for the writer to interpretate and paraphrase quotes when they write their article. Sometimes this can change what a person said and why they said it. Not to mention that sometimes it is not even the author of the article who decides on the title of said article. It's why it is a good thing to look at the exact quote.

This happened with some media coverage of Dragon Age's Dorian Pavus who was cited by some articles including in the titles as being the first gay companion in a Bioware game which he was not. They also put the emphasis on his sexuality by citing a portion of an interview with David Gaider. Of the interview about Dorian's character, the part about his sexuality was the smallest. This caused some people to believe that not only had Bioware claimed Dorian was the first gay companion but also that Bioware was putting an emphasis on Dorian's sexuality over the rest of his character in the pre-release material.
 



#706
Hanako Ikezawa

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Just another thing about Mass Effect that they are throwing away.  <_<

 

And this more shades of grey thing probably means more "Morally ambiguous/grey/edgy/dark things are cool" like Bioware has started doing more and more.  -_-



#707
Iakus

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Just another thing about Mass Effect that they are throwing away.  <_<

 

And this more shades of grey thing probably means more "Morally ambiguous/grey/ dark things are cool" like Bioware has started doing more and more.  -_-

"Grimdork"  ;)


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#708
BloodyMares

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Finally! Did they truly listen to the fans this time? I'll take shades of grey over good/bad duality anytime. But I don't know how that would look in the game. They better not screw that up.



#709
dreamgazer

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Or simply Bioware's decreasing attention to detail within their lore which takes it from techy-talky to wishy-washy, from sci-fi-esque to fantasy-esque.


Always been fantasy-esque, starting with the Cipher.

And ME1 completely hinges on the Conduit functioning more like a teleportation device than a relay. So, yeah, they've been fudging their lore for a long time.

#710
Shechinah

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Just another thing about Mass Effect that they are throwing away.  <_<

 

And this more shades of grey thing probably means more "Morally ambiguous/grey/edgy/dark things are cool" like Bioware has started doing more and more.  -_-

 

Considered I was among the people in favor of ditching the morality meter, I'm happy about it.

 

I felt such fitted better in settings like the Star Wars universe where dark-side and light-side made sense within the setting and was an actual part of it because of the force. In Mass Effect, it always seemed like an out-of-universe kind of thing that did not make sense within the setting and wasn't actual a part of it.

 

Part of the problem, I think, was that they tied it too much to morality as oppose to reputation. If they made it more about how other races might percieve Shepard then I think it would made the meter more a part of the setting and have made sense. How well that would have worked would have been another, of course.


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#711
Element Zero

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Mac said this bit about "shades of grey" in one of the early interviews he did, the one he did on E3 Monday, I believe. It's just finally making it into an article headline.

I'm pleased if it means getting rid of the strong ties between Paragon/Renegade and plot advancement; and I believe that's exactly what he means. It was always obvious in ME that choosing the "Paragon" option was going to result in the optimal outcome. That's pretty lame, really. As Shechinah says, it's perfect for KotOR, where you're playing Revan redeemed. It's silly in ME.

I imagine we will still have the option to do conversation interrupts, and the like. Those are great for RP. I wouldn't be surprised if we still have Paragon/Renegade in some form, since it's a bit "iconic", in the kinds of some. I certainly wouldn't miss it if it disappeared entirely, though. It really serves no purpose.
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#712
Dalinne

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I imagine we will still have the option to do conversation interrupts, and the like. Those are great for RP. I wouldn't be surprised if we still have Paragon/Renegade in some form, since it's a bit "iconic", in the kinds of some. I certainly wouldn't miss it if it disappeared entirely, though. It really serves no purpose.

 

They should keep the paragon and renegade interrupts (even if they don't use them as a reputation marker) plus make another class interrupt (biotic interrupt for vanguards, biotics and sentinels, tech interrupt for engineers, sentinels and infiltrators, surprise attack for soldiers, vanguards and infiltrators).


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#713
BloodyMares

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I wouldn't be surprised if we still have Paragon/Renegade in some form, since it's a bit "iconic", in the kinds of some. I certainly wouldn't miss it if it disappeared entirely, though. It really serves no purpose.

 

Any morality should be left to NPC dialogues really, to state whether they approve your actions (inactions) or not. And it shouldn't be one-sided. I loved how in ME1 Gianna Parasini basically calls you a moron for not being able to persuade Lorik Qui'in.


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#714
Giantdeathrobot

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This is great news for me. I never liked the P/R system. It only detracted from the game's moral complexity, ended being a Light/Dark Side meter in all but name, and Bioware ended up having a different definition of what ''renegade'' was every game.

 

I'm hoping interrupts stay however. Those are fun.


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#715
BloodyMares

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They should keep the paragon and renegade interrupts (even if they don't use them as a reputation marker) plus make another class interrupt (biotic interrupt for vanguards, biotics and sentinels, tech interrupt for engineers, sentinels and infiltrators, surprise attack for soldiers, vanguards and infiltrators).

What about verbal interrupts?



#716
Shechinah

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I'm hoping interrupts stay however. Those are fun.

 

I just hope that if interupts stay that they'll be silent this time around because the sound kind of detracted and distracted from the atmosphere of certain scenes especially the scenes that are quite and calm.


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#717
The Elder King

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Just another thing about Mass Effect that they are throwing away. <_<

And this more shades of grey thing probably means more "Morally ambiguous/grey/edgy/dark things are cool" like Bioware has started doing more and more. -_-

Eh, if there's something about ME that I'd happy leave behind and not have it in Andromeda, it'd be the P/R system.
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#718
BloodyMares

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I just hope that if interupts stay that they'll be silent this time around because the sound kind of detracted and distracted from the atmosphere of certain scenes especially the scenes that are quite and calm.

And interrupts need to be clear. Instead of flashing symbol they need to think of some other visual cue/window for action that you can hold a button to pause/slow down time and pick an action from the list. When you take the Renegade Interrupt against Kai Leng on the Cerberus Base, Shepard kills him with omni-blade...even if your class is biotic and you never really used omni-blade so there's that. Mass Effect team needs to reimagine interrupts.


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#719
Shechinah

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They should keep the paragon and renegade interrupts (even if they don't use them as a reputation marker) plus make another class interrupt (biotic interrupt for vanguards, biotics and sentinels, tech interrupt for engineers, sentinels and infiltrators, surprise attack for soldiers, vanguards and infiltrators).

 

From what I've heard, they experimented a bit with this in the Omega DLC but it was limited to engineers? Still, it might be a start.

 

Note: I've never played the Omega DLC.  



#720
shepskisaac

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Well, ME3 already did it though. Blue/Red points were nothing but bar representation of many choices you've made of each kind, the singular Reputation was the only variable blocking certian conversation options



#721
Element Zero

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Well, ME3 already did it though. Blue/Red points were nothing but bar representation of many choices you've made of each kind, the singular Reputation was the only variable blocking certian conversation options


They got rid of the Paragon/Renegade content restrictions, but not the obvious "Paragon=Win" problem. The new game will apparently free us from this silly Light Side/Dark Side nonsense and let us finally play in 2780CE of the real world.
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#722
Dalinne

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I'm one of the few people don't want Paragon/Renegade to leave. Altough, I would like the outcomes of P/R were more balanced: I like in ME3 if Rana Thanoptis (from ME1 Saren's breeding facility) was alive, she was indoctrinated and kills people (a Paragon choice went wrong). Also, I like if you rewrite the Geth in ME2 in ME3 bites you in the ass. But, most of the time being Paragon will get the best outcome. The unbalance is what it makes things bad IMO.



#723
BloodyMares

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Well, ME3 already did it though. Blue/Red points were nothing but bar representation of many choices you've made of each kind, the singular Reputation was the only variable blocking certian conversation options

But reputation shouldn't be a bar and it doesn't quite make sense. Shepard already has a reputation for his actions. I mean, why would TIM and quarian admirals care that you made Liara talk to her dad (+2 reputation or something)?



#724
Element Zero

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I'm one of the few people don't want Paragon/Renegade to leave. Altough, I would like the outcomes of P/R were more balanced: I like in ME3 if Rana Thanoptis (from ME1 Saren's breeding facility) was alive, she was indoctrinated and kills people (a Paragon choice went wrong). Also, I like if you rewrite the Geth in ME2 in ME3 bites you in the ass. But, most of the time being Paragon will get the best outcome. The unbalance is what it makes things bad IMO.

I think Rana might be the only time it really hurts you. If I stay true to my Paragon ways, I eventually unite those Geth and Quarians, and all those extra Geth are helpful, after all.

I figured there must be people who like it. I just can't think of a way to make it both functional and setting appropriate, since it's basically a Light Side/Dark Side meter. If they keep it, it will likely be non-functional, as it was in ME3. Then there is the altered or absent P/R conversation options to consider. It just seems pointless to me. :/

#725
BloodyMares

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I'm one of the few people don't want Paragon/Renegade to leave. Altough, I would like the outcomes of P/R were more balanced: I like in ME3 if Rana Thanoptis (from ME1 Saren's breeding facility) was alive, she was indoctrinated and kills people (a Paragon choice went wrong). Also, I like if you rewrite the Geth in ME2 in ME3 bites you in the ass. But, most of the time being Paragon will get the best outcome. The unbalance is what it makes things bad IMO.

It wasn't just unbalanced. P/R system was also inconsistent. In ME1 and 2 if you're Renegade, for some reason you're a jerk to everybody and a xenophobe pro-human. In ME3 you're a monster that betrays his allies. If you're a Paragon then you're cliche hero-type but also naive as hell. If they would strictly determine that Paragon = Idealist and Renegade = Pragmatist then it would be better. No need to be a jerk to everybody and no need to suck up to authority figures.


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