Who said I disliked any of my ideas? Why argue the point as if you are right about what you say?
Sooo, you say we don't need such melodramatic conflicts with the sibling, but you want them anyway?
Who said I disliked any of my ideas? Why argue the point as if you are right about what you say?
Sooo, you say we don't need such melodramatic conflicts with the sibling, but you want them anyway?
It's called bull**** theory. When we have sibling protagonists in a Mass Effect call me. I'm way past the point of caring. Never coming back to this thread.
Sooo, you say we don't need such melodramatic conflicts with the sibling, but you want them anyway?
I'm saying we can't discern quality of what a plot is without knowing it.
Being in favor of one plot hook or another doesn't always equate to melodramatic conflicts, the context of how said hooks are delivered or shown does.
You simply can't discern if it's melodramatic or not by a description. Doing so is foolish on your part.
As to what I want, I want a good game with an interesting plot. Personal touch to it or not is secondary to me.
I'm saying we can't discern quality of what a plot is without knowing it.
Being in favor of one plot hook or another doesn't always equate to melodramatic conflicts, the context of how said hooks are delivered or shown does.
You simply can't discern if it's melodramatic or not by a description. Doing so is foolish on your part.
As to what I want, I want a good game with an interesting plot. Personal touch to it or not is secondary to me.
Yeah, point taken.
IF we aren't N7 we better be more bad@$$.
Drack Krogan's krantt
IF there is an N7 bad guy(I heard he wasn't N7) anyway, I want to be able to beat him or match him in a fight. But I have no doubt that we're N7.That guy with dust, that's us.Drack Krogan's krantt
Can't say I'm excited here. Attaching connections to character directly before game even starts instead of building it in-game, will result in nothing but boredom for me when things will get dramatic.
Will they be romanceable?
This guy asks right questions though.
We sure have entered the epoch of antagonistic filial relations haven't we?
This sort of sounds like there will be two Ryders; a brother and a sister. I'm guessing (and really hoping) that in character creation we choose to play as either the brother or the sister and the sibling that we don't pick will end up being the N7 villain.
I wonder about the possible extent of this. Are we always the goodies? It's always the other sibling going rogue? Or if we choose Manryder, he wakes up in fire and says "We didn't make it"?
Question: what if I look completely different to the sibling? How is that explained if we have the same parents?
In Dragon Age II, the developers attempted to avoid this by making it so the family looked different depending on how Hawke looked;
http://static.giantb...kefamily101.jpg
I'm hoping for this but with more improvement since Dragon Age II based it on preset, I believe, as oppose to actual character appearance.
@sis/bro scenario: i would prefer that they could complement to each other in the game not smash the heads each other... it's boring. make love, not war.
well, that sounds strange. but not what are you think.
I think the Javik approach to family is the only correct one.

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Given the usual choices I'd rather the sibling be a sort of antagonist.
We are the Carver/Bethany to our N7 sib. They get the better ship and are respected from the go but our Ryder has to work for it.
I wouldn't mind this to be honest: I like the idea of being the younger sibling this time around with the older sibling being established and respected after having already worked their way through the ranks possibly even to N7 rank. It could open up venues for an interesting dynamic and relationship variety.
If this is a case of the sibling being believed to be or actually being MIA or KIA, just want them to give us the oppertunity to build a connection with the sibling and establish how the player character interacts with them. It could add an extra impact if the player character is promoted to the sibling's rank and position because the position becomes avaliable after the sibling becomes MIA or KIA.
I'd like freedom to create different relationships:
Example: Ryder might seek a close relationship with their sibling and possibly even have a bit of hero worship.
Example: Ryder is distant and do not think highly of their sibling.
Basically, allow us the roleplaying options to be the Carver, the Bethany or even someone else to our sibling. Even if the sibling might be a case of the Aloof Big Brother trope, the roleplayiong options allow for roleplaying variety for the player character.
That aside, how I would feel about the sibling being a sort of antagonist would depend on whys and hows behind the idea. I do find the idea intriguing.
I think the male protagonist will be the N7 and female the white armor girl.
Either you chose one ,the other will become you squad member
I'd like to see it handled this way: first of, during the cc you create both siblings, so that a familial connection is present, as nothing bothers me more in games when you create a character that looks completely alien to the rest of the family.
When you've finished in the cc, the one you don't choose goes by the default name & the one you do choose is referred to by the sibling by some sort of nickname, something slightly embarrassing from childhood, or something like that, as it is tiresome to hear them referred to as 'brother' or 'sister' as I never call my relatives that.
The one you don't play as isn't some resentful s*it that runs off to join the bad guy only to have a clichéd battle at the end of the game resulting in them coming around to your way of thinking.
Simply have the one you don't choose as a background character on the Tempest, to help build the profile of the Ryder you've chosen to play, they taunt you, tease you, you can confide in them, they'll reflect on your decisions on missions, romances, your approach to the game, maybe go as far as to give a reason as to why the other sibling doesn't accompany you, as family isn't actually a byword for conflict, they can be supportive.
Just my thoughts.
First ones that came to mind for conflict.
Another idea would be alive but on opposite sides of a conflict, maybe not out and out villain/hero in this case, but instead both characters are working for the villain/hero factions of some sort, or simply trying to establish their own way in Andromeda.
Otherwise it would be a relationship like it was in Dragon Age II, one that was really well done and well handled, mind you, but territory they went down to before.
Hell, if you want conflict just put them on the opposite side of the Paragon/Renegade spectrum.
Have a couple early-game moral decisions that reflect the dominant themes of the game. Let them come to the same result, but be an expression of role-playing, so that when a bad result happens, the sibling adopts the other dominant tone for the rest of the game. Then you have a tension of a sibling who associates you with that initial premise, even as you, the character, can play it that you regret the choice or cling to it.
Hell, if you want conflict just put them on the opposite side of the Paragon/Renegade spectrum.
Have a couple early-game moral decisions that reflect the dominant themes of the game. Let them come to the same result, but be an expression of role-playing, so that when a bad result happens, the sibling adopts the other dominant tone for the rest of the game. Then you have a tension of a sibling who associates you with that initial premise, even as you, the character, can play it that you regret the choice or cling to it.
While it sounds good on paper, I honestly doubt Bioware's ability to make it work.
We sure have entered the epoch of antagonistic filial relations haven't we?
Hey, it goes back at least to Romulus and Remus
JC aproves +100I think the Javik approach to family is the only correct one.