When they were first talking about DAI, there was talk about dynamic weather and things like sandstorms that would force you to seek shelter. And those dust devils we saw in the early gameplay videos would've been a cool addition... And if they were talking about implementing DW in DAI, then the odds are pretty good we'll see that in the next game. 
https://youtu.be/AAAEUFjq2K4?t=17m27s
Actually, that's my video...
And it's the same conversations you'd get when you first arrive at Skyhold.
That's promising!
Ah, I wondered, and I did look, but you have a different username there, so I thought it wasn't
Okay, I just wondered if they reset the weather or something, since some conversations alter the time of day etc.
A post in /r/dragonage reminded me of a pet-peeve I want to see fixed in DA4.
Save the f-ing game after I finish CC! I don't know how many times I crashed in the Prologue before the first automatic save happened and had to do the CC all over again.
In the same vein, going from CC directly into cutscene is really bad design. Put me someplace where I can see my character in action, 360, walk around, jump, bright light and shade, etc., and then let me go back into CC for tweaking. Otherwise, visiting the BE to correct my character's look is pretty much mandatory.
CC ease-of-use things would definitely be good. As I've suggested before, they should let you do a full rotation, all 3 axes instead of just the 1, and also let you preview a few different lighting levels, like "Moonlight", "Torchlight inside", "Sunny day", etc.
I agree that having it go directly into a cutscene is bad, and I'd prefer doing it before the game starts. It's weird when you start the game and see someone who isn't your character stand up in the fade, and it also ruins pacing knowing I'll be there for an hour in the middle of a fast-paced intro.
I would also love if you could do it anywhere, anytime like Hrungr said. And walking backwards
If I want to turn around, I'll turn around! 