Is there a list somewhere that details all the effects of serious lag? It'd be nice to know how much is performance issues, and how much lack of skill. I've been playing higher difficulties lately and while the credits are nice, my team performance is highly questionable - I'm usually near the bottom of the scoreboard, and die a lot!
Amongst other issues that I've noticed:
Tracking shots - dodging doesn't work. Despite moving round corners or dropping into cover, enemy fire almost always hits. The sole exception is Ravager's triple shot which I can avoid if I'm at medium range and drop before they fire, or at extreme range and drop at the first shot, though it will still hit and shred my shield.
Paper shields. Other folk seem to go toe to toe with enemies. Me, even surviving in cover is hard! Most enemies seem to shred my shields in no more than a shot or 2.
Priority target? Maybe it's partly a matter of paper shields, but it seems the enemy disproportionately target me even when there's others who are closer\doing more damage.
Not getting damage credit. I pump entire magazines into enemies, and usually start\end with a power, but often only get minimal assistance credit. In at least one case I was the only one damaging an enemy, who I killed, and all I rated was an assist not a kill.
I've also seen some seriousness weirdness that I'm assuming is lag related - impaled by phantoms, or grabbed by banshees, going through the entire death sequence ... and then resurrecting to continue fighting.
I realise some lag issues are common - the Ops Pack effect only happening after you collapse rather than when you need it for instance, or the Vanguard staring stupidly at an enemy as they gun you down while you wait for Biotic Charge to work ... or not, but how much else is lag based?





Retour en haut








