Aller au contenu

Photo

Best Style of Warfare in Andromeda STRATEGICALLY


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
EpicNewb

EpicNewb
  • Members
  • 837 messages

Our military personnel have to be great at reconnaissance and sneaky forms of warfare.  These factors weigh in on the ground forces brought to Andromeda. 

 

 

1) We're going to have a set number of forces.  There's no calling home to get more soldiers.  For this reason I think attrition warfare would be idiotic in most battles.  Simply put expect the Andromeda aliens to greatly outnumber us.

 

 

2) We really don't know what's in Andromeda.  We're only as good as our information.

 

 

Salarian STG would be the most capable group.  They're well trained in maneuver and unconventional warfare.  Salarians are second to none at gathering intel.

 

2nd place are the Asari Commando due to their guerrilla warfare prowess. 

 

Turians lack mobility.  Cabals would have the most success among their race.  They focus on sudden attacks, sabotage, and recon.

 

Due to these tactics, Krogans wouldn't be as useful as I initially thought.

 

The best Drell warriors biotic assassins.  They're lower on the list because STG are also good assassins.

 

Quarians

 

Batarian are too damn slow and not as durable as Krogan.

 

Vorcha wouldn't follow these tactics.



#2
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

Honestly - avoiding warfare would be the only viable option (it won't be - this is a game for shooting things - so battle is inevitable). 

 

Having no supply line... no planet... these people should never get into conflict.  They should look to avoid it - settle - and grow relatively unknown for a good long time. 

 

There's some indications that this will - in some capacity - be the case, and I'm happy for it.  Though - of course - we need bombs and 'splosions cause video game.


  • Element Zero aime ceci

#3
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 985 messages

Well... the Alliance N7 program is guaranteed at least.


  • EpicNewb et The Dystopian Hound aiment ceci

#4
The Dystopian Hound

The Dystopian Hound
  • Members
  • 833 messages
Well.... we are an N7 Special Forces operative exploring along side highly trained military operatives so..... but we're there to explore and of course conflict has a way of finding everyone. We aren't there to start war.

#5
KirkyX

KirkyX
  • Members
  • 615 messages

 

So, hit and run? I like hit and run. I've actually always wanted to see the 'you can't follow someone through FTL' aspect of Mass Effect's lore exploited for the sake of cool guerrilla space war stuff. Now that we're part of a - presumably resource-strapped - expeditionary force, we might actually get to see some of that sort of thing!

 

EDIT: Took out the big spoiler tag full of .gifs, 'cause it was a bit much. They're all here (then here, for the second lot) if anyone's interested in some Uchuu Senkan Yamato 2199 hit 'n' run shenanigans.



#6
Reznore57

Reznore57
  • Members
  • 6 144 messages

Honestly - avoiding warfare would be the only viable option (it won't be - this is a game for shooting things - so battle is inevitable). 

 

Having no supply line... no planet... these people should never get into conflict.  They should look to avoid it - settle - and grow relatively unknown for a good long time. 

 

There's some indications that this will - in some capacity - be the case, and I'm happy for it.  Though - of course - we need bombs and 'splosions cause video game.

 

Yeah before warfare , you need to know where the hell you are and what the hell is going on.

There's planets which probably aren't worth fighting over , and there might be races open to diplomacy and trade.

You need to figure out the relationship between the new alien races.

If they have alliances of their own , their politics , their cultures and taboos , and also their potential firepower.

 

I'd say the first priority is gathering datas , so sending scouts , and then diplomats if things looks kind of safe.


  • Medhia_Nox aime ceci

#7
Fixers0

Fixers0
  • Members
  • 4 434 messages

Naval Warfare is Best Warfare.



#8
KirkyX

KirkyX
  • Members
  • 615 messages

Naval Warfare is Best Warfare.

The only Warfare better than Naval Warfare is Naval Warfare IN SPACE!



#9
goishen

goishen
  • Members
  • 2 427 messages

Our military personnel have to be great at reconnaissance and sneaky forms of warfare.  These factors weigh in on the ground forces brought to Andromeda. 

 

 

1) We're going to have a set number of forces.  There's no calling home to get more soldiers.  For this reason I think attrition warfare would be idiotic in most battles.  Simply put expect the Andromeda aliens to greatly outnumber us.

 

 

2) We really don't know what's in Andromeda.  We're only as good as our information.

 

 

Salarian STG would be the most capable group.  They're well trained in maneuver and unconventional warfare.  Salarians are second to none at gathering intel.

 

2nd place are the Asari Commando due to their guerrilla warfare prowess. 

 

Turians lack mobility.  Cabals would have the most success among their race.  They focus on sudden attacks, sabotage, and recon.

 

Due to these tactics, Krogans wouldn't be as useful as I initially thought.

 

The best Drell warriors biotic assassins.  They're lower on the list because STG are also good assassins.

 

Quarians

 

Batarian are too damn slow and not as durable as Krogan.

 

Vorcha wouldn't follow these tactics.

 

 

I agree with the STG being first on the list but the asari have to go waaaaaaaaaay down.   They're used to sending in asari commando units into impossible odds and the asari commandos coming out on top.  This is why the asari councilor tells you that the Spectres are based off'a STG tactics.  Not asari. 

 

Krogan can be useful, but only in small groups, say groups of three.  One krogan, one sniper, one salarian.  Asari are the best overall, but they're not the best at everything.  If that makes any sense.



#10
LisuPL

LisuPL
  • Members
  • 1 019 messages

My take on this:

1) You don't directly invade/planet bombard any planets/celestial natural/artificial objects since you make aggravate the native tenants.

2) Since we come to Andromeda with limited resocures, procuring at least 1 planet for establishment of a basic outset 'household' and HQ for further operations would be sensible.

3) Scout ahead, if new spieces is encountered and they are from pre-space era, then evaluate them before you make first contact. (Star Trek protocol - respect younger spieces and their right to develop undisturbed).

4) If encountered new spieces is from space era, try to avoid unecessary conflict like the First Contact War.

5) Get in touch with all other Milky Way races that got to Andromeda. Since we talk now not just about Nebulas/Clusters, but Galaxies in terms of locations - we should consider every race from Milky Way as a "sibling race", therefore its reasonable to work together to get to know Andromeda. In case of danger, Milky Way races can act together to contain the situation.



#11
EpicNewb

EpicNewb
  • Members
  • 837 messages

I agree with the STG being first on the list but the asari have to go waaaaaaaaaay down.   They're used to sending in asari commando units into impossible odds and the asari commandos coming out on top.  This is why the asari councilor tells you that the Spectres are based off'a STG tactics.  Not asari. 

 

Krogan can be useful, but only in small groups, say groups of three.  One krogan, one sniper, one salarian.  Asari are the best overall, but they're not the best at everything.  If that makes any sense.

Shouldn't that increase their ranking?

 

My take on this:

1) You don't directly invade/planet bombard any planets/celestial natural/artificial objects since you make aggravate the native tenants.

2) Since we come to Andromeda with limited resocures, procuring at least 1 planet for establishment of a basic outset 'household' and HQ for further operations would be sensible.

3) Scout ahead, if new spieces is encountered and they are from pre-space era, then evaluate them before you make first contact. (Star Trek protocol - respect younger spieces and their right to develop undisturbed).

4) If encountered new spieces is from space era, try to avoid unecessary conflict like the First Contact War.

5) Get in touch with all other Milky Way races that got to Andromeda. Since we talk now not just about Nebulas/Clusters, but Galaxies in terms of locations - we should consider every race from Milky Way as a "sibling race", therefore its reasonable to work together to get to know Andromeda. In case of danger, Milky Way races can act together to contain the situation.

STG sounds perfect for the task followed by Turian Cabal.



#12
goishen

goishen
  • Members
  • 2 427 messages

Right, but that's when they have scores of other asari commando units to send.  In Andromeda, not so much.  The asari are good, but they're not the best.   And I'm talking here as an asari lover. 

 

I'm still thinking that small groups of say, one krogan, one human, and one asari would be best.   Think of it like this.   In the first game, when you picked your squad, what did you do?  Did you overload it all onto one thing, or did you diversify?  Combat, biotics, and tech.  Now think about what you'd do if you were stuck in Andromeda with no backup?


  • EpicNewb aime ceci

#13
EpicNewb

EpicNewb
  • Members
  • 837 messages

Right, but that's when they have scores of other asari commando units to send.  In Andromeda, not so much.  The asari are good, but they're not the best.   And I'm talking here as an asari lover. 

 

I'm still thinking that small groups of say, one krogan, one human, and one asari would be best.   Think of it like this.   In the first game, when you picked your squad, what did you do?  Did you overload it all onto one thing, or did you diversify?  Combat, biotics, and tech.  Now think about what you'd do if you were stuck in Andromeda with no backup?

Heard our first two squaddies will be a Krogan and Cora the Human Biotic.

 

So we have a Krogan and token Asari.

 

I think Krogan will be a weapons based sentinel with an omni-shield



#14
dreamgazer

dreamgazer
  • Members
  • 15 752 messages
Novacharge all the things, of course.
  • Ralfufigus aime ceci

#15
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages
Star Wars are best wars.

#16
darkiddd

darkiddd
  • Members
  • 847 messages
We will have to make allies fast, and we will be the first who make first contact with a species sometimes, there may be a big bad species that oppreses the others so we ally with them and fight them, Similar to how the spanish conquistadors managed to overthrow the incas and aztecs with the help of the rest of the minor tribes, this is what i think will happen but i could be wrong.

#17
Han Shot First

Han Shot First
  • Members
  • 21 194 messages
Nuke it from orbit. Never send a man where a perfectly good bomb can go, particularly on uncharted worlds where things like collateral damage aren't issues.

That would make for a boring game though, so the Rough Ryders are probably gonna have to shoot things in the face real good....
  • Laughing_Man, P. Domi et Ralfufigus aiment ceci

#18
Malanek

Malanek
  • Members
  • 7 838 messages

Draw as little attention to the Arkships and colonies as possible. If a hostile ship comes anywhere near the arkships, run.


  • Medhia_Nox aime ceci

#19
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages

Find a small habitable planet, don't draw much attention, dig in and build a bridgehead there. Keep the arc ship and half of the troops hidden far away at all costs, only expose small carrier ships. After that its careful surveillance, exploration and data gathering.

 

The last thing I can think of is running around guns blazing and shooting random Aliens in the face, this should be 99% gathering data, building an infra structure and diplomatics. It's kind of strange they chose this kind of scenario for an action-based game. 



#20
UpUpAway

UpUpAway
  • Members
  • 1 212 messages

Tactical cloak and a looong sniper rifle. :D "... and they never saw me coming."



#21
capn233

capn233
  • Members
  • 17 366 messages

Just tow in a couple asteroids.


  • Han Shot First aime ceci

#22
DarthLaxian

DarthLaxian
  • Members
  • 2 040 messages

Our military personnel have to be great at reconnaissance and sneaky forms of warfare.  These factors weigh in on the ground forces brought to Andromeda. 

 

 

1) We're going to have a set number of forces.  There's no calling home to get more soldiers.  For this reason I think attrition warfare would be idiotic in most battles.  Simply put expect the Andromeda aliens to greatly outnumber us.

 

 

2) We really don't know what's in Andromeda.  We're only as good as our information.

 

 

Salarian STG would be the most capable group.  They're well trained in maneuver and unconventional warfare.  Salarians are second to none at gathering intel.

 

2nd place are the Asari Commando due to their guerrilla warfare prowess. 

 

Turians lack mobility.  Cabals would have the most success among their race.  They focus on sudden attacks, sabotage, and recon.

 

Due to these tactics, Krogans wouldn't be as useful as I initially thought.

 

The best Drell warriors biotic assassins.  They're lower on the list because STG are also good assassins.

 

Quarians

 

Batarian are too damn slow and not as durable as Krogan.

 

Vorcha wouldn't follow these tactics.

 

 

Well, send the STG, Asari-Commando-Teams, Cabals and N7 (and maybe some Drell-Teams) and have the Turians, the Krogan etc. guard "home" (the Ark - and the planet that first gets colonized) and to be on call (in case our scout teams need heavier support - say there's an artifact worth getting etc.)

 

ps: Our numbers may not be that finite (in the long run) as there might be frozen embryos on the Ark (so if they can be incubated - the technology should be available that far in the future! - our numbers will grow faster than naturally possible!)


  • EpicNewb aime ceci

#23
Tactical striga

Tactical striga
  • Members
  • 40 messages

Nuke it from orbit. Never send a man where a perfectly good bomb can go, particularly on uncharted worlds where things like collateral damage aren't issues.

That would make for a boring game though, so the Rough Ryders are probably gonna have to shoot things in the face real good....

but i need muh boots on the ground policy!


  • Han Shot First aime ceci

#24
EpicNewb

EpicNewb
  • Members
  • 837 messages

Well, send the STG, Asari-Commando-Teams, Cabals and N7 (and maybe some Drell-Teams) and have the Turians, the Krogan etc. guard "home" (the Ark - and the planet that first gets colonized) and to be on call (in case our scout teams need heavier support - say there's an artifact worth getting etc.)

 

ps: Our numbers may not be that finite (in the long run) as there might be frozen embryos on the Ark (so if they can be incubated - the technology should be available that far in the future! - our numbers will grow faster than naturally possible!)

heh heh heh

 

The Krogans can spearhead exploration of hazardous planets.  Their unique biology puts them in the best position