Ah, sure, that's how game development works. Why don't you actually do it if that's so easy.
Eh I know it can be challenging of course, I used to make mods and have friends play them and of course they don't play the way you expect them too.
But that wasn't my point there, the actual viability of the finished product. I'm just saying they were built on a kind of open door policy where people would just be passionate about the same things and now it's all about meeting specific agendas or deadlines or whatever.





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