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Younger Cast in ME4 :(


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#526
The Dystopian Hound

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@shodiswe that's what you think.

#527
En Es Ef Dubyu

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Very nasty. I can't explain why this happened, but I think you might be confused about a great many technical details concerning the day to day execution of manhood.

 

Is it because of all the buttcrack hair then? Too much surface area to clean? This is a thing you know, a lot of guys do have a problem with this, particularly in their younger adult years.

 

There are grown men who still wear tighty wighties?

LOL.

 You're right. The smart ones wear darker underwear to hide the crime. ;)



#528
Element Zero

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Is it because of all the butt hair then? Too much surface area to clean? This is a thing you know, a lot of guys do have a problem with this, particularly in their younger adult years.


You're right. The smart ones wear darker underwear to hide the crime. ;)

I'm honestly completely unacquainted with this issue.

We need more Mass Effect info to discuss, fast! ;)

Edit: Aaarrggh!!! Stupid machine!!! I hate this iPad keyboard. I have to start thoroughly proofreading everything before hitting the "post" button.
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#529
En Es Ef Dubyu

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I'm honestly completely unacquainted with his issue.

We need more Mass Effect info to discuss, fast! ;)

Right!  :rolleyes:  :P

 

I'm honestly surprised at your ignorance of this since it even comes up in jokes, a lot! 


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#530
lucky5hot

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http://www.polygon.c...preview-e3-2016

 

As someone who is 2 years from 30, please don't make me feel creepy hitting on 20-year-old teammates. Please.

 

Also I don't empathize with children.

 

:unsure:  :unsure: Feeling concern  :unsure:  :unsure:

 

IMHO, the underlying point you made about relatability is a legitimate concern, but you shouldnt assume that character age is the sole determinant for whether you can relate to a character, (and the associated themes/ideas), in literature. A person can be 10 years old and go through some serious adult stuff like having a family member die. And reading about a story of a 10 year old going through something like that can often be captivating and something that even adults can learn from, find interesting, or relate to. This is similarly with a moderately younger cast in ME:A, say early 20's... going through the story as we know it.

 

I'm pretty sure that the average RPG player age rounds to about 32 so you can be sure that despite wanting to appeal to a new generation of gamers/audience, the actual themes should be varied and many of the themes adult in nature. (if the previous trilogy is anything to go on).

 

Lets just take the direct quotes from that polygon interview that I think you are considering somewhat out of their meaning.

 

"We've probably all experienced at one point in time where we kind of felt like a fish out of water"...

 

"In the Mass Effect universe, that concept is pushed to the nth degree. Mass Effect: Andromeda is no exception. You're not just an unfamiliar face; you're an entirely different race in a totally new place"....
 
"You're not just an unfamiliar face; you're an entirely different race in a totally new place". Walters calls the game the story of a stranger in a strange land, "I am the alien," becoming a hero. These ideas date back to the earliest days of the project, he said, when BioWare was thinking about how to pursue a "hero's journey" kind of tale"...

 

 

 

So, in the original trilogy, other than interesting concepts like the Fermi Paradox: The Great Filter and all the other awesome Sci-Fi themes based on psuedo-philosophy, I think you could easily argue that the Mass Effect story plays on the the concept of a hero, and what it means to be a hero. I've pasted an excerpt from a previous post I made where I was explaining that I think the hero archtype was explored fairly well with Shepard in ME as the protagonist, in contrast to the threat/antagonist.

 

 

Protagonist (Shepard) - Classic Hero Archtype

  •                 
  • tension between meaning and absurdity—as the fundamental condition of human existence.                          
  • identify the core concepts of "necessity," "fate," and "heroic excellence" as they define the Hero's life mission and task. Consider the notion of the agon - the struggle of the Hero to fulfill his or her destiny. 
  • Greek drama, and a further incarnation of the "Heroic ideal", the tragic hero. Contemplate Aristotle's and Nietzsche's seminal ideas on tragic drama, where beauty and transcendence arise from a willing embrace of life.
  • Influences Plato's republic, the 'heroic ideal' late stoicism.

By every account, the Shepard is the classic hero, very well explored through the narrative.

 

Antagonist (Reapers) - an Epitome of philosophy on the absurdity and the meaning of life.

 

 

So, that was the previous trilogy, but in ME:A, the've ramped up the stakes and the environment, or you could call it the "canvas" for the story to play out. And the concept of a 'hero' to be explored has been ramped up to its absolute maximum, to use their term, the 'nth degree.

 

Now we have people trying to find a home, and fight for the survival of the human species in a completely alien world. The moral lines and the concept of what is heroic is going to be tested to its absolute limits. Personally, I think as long as we have a substantial portion of the previous team of writers from the trilogy, and that they were given adequate time to craft their art, the story is going to be amazing, perhaps on par with ME1. Its simply a better plot device for a story than ME2 and ME3 were.

 

Despite feeling a little let down that Bioware got my hopes up for a gameplay OR story trailer (and I got neither), I'm super excited about the potential for writing and story in ME:A. I think shinobi said it best:

 

Mass Effect Andromeda. Never have I been more excited for a game since I first saw the original Mass Effect in 2005

 

https://twitter.com/...790467037868032

 

I feel like in terms of a plot device, there has never been a game since ME1 that had the same captivating mystery, exploration and subsequent realization of the hero, (The Witcher comes close though, IMO). And I think it was skillfully crafted in terms of the classic hero archtype against this fantastical sci-fi antagonist threat. ME2 and ME3, being a known story point or a play on the original story, could never reintroduce something so grand again, they were good, with better gameplay, but the story was a hard feat to better. IMHO all ME2/3 could do is build on the story from ME1. 

 

But here in ME:A we get to experience it all over again as a fresh piece of artwork. Anyway, thats my 2 cents.

 

----------------------------------------

 

I think the only potentially troubling thing about ME is the troubled development lifecycle of the game. Whether its serious trouble, or just a little bit, there has at least been SOME trouble. Its likely due to the poor performance of DA:I, and if the survey leak from last year is anything to go on, ME:A has borrowed very heavily from DA:I which has probably caused some internal conflicts, scope changes during development, gameplay/story cuts, re-edits and re-development, and subsequently the exodus of many key staff members.

 

My only hope is that they learned a tiny, very small lesson from DA:I and decided to lean closer to the original ME trilogy 'hub world' style RPG development over the new focus on 'open world', as I think ME has always been a game of 'quality over quantity'. I think DA:I flew a little too close to the sun when it came to huge barren worlds for the sake of exploration, and the reception of this game should provide strong feedback that we like Bioware for what they have shown us they are good at, not just some 2015 buzz words like 'sand box' and 'open world'. I dont mind innovation, but it shouldnt come from the likes of EA execs who have stupid ideas like "just make it 5x bigger than ME3, thats what the kids want". Or, in an actual proven example; trying to shut-down battlefield 1's WW1 idea and make another futuristic game because thats the 'trend with kids'. 

 

Literally, Cod was the most DISLIKED Youtube video in history and Battlefield was the most LIKED youtube video in history. And EA execs were trying to tell dice to can WW1 because it wouldnt work. This shows you how much fatcat EA execs know. Leave the decisions to the developers and people who actually play games.



#531
Neverwinter_Knight77

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To be fair space flight in the Mass Effect universe is as common as traveling by car is today.

 

It would also make sense if they put us under the command of a more veteran officer regardless of our age, because we're supposed to be a "greener" crew to begin with.

 

I rather doubt they put nothing but 20 year olds on the ark, but having some of them would make sense. The arks seem to be rather large, so there's bound to be a lot of people. Not just mission specialists.

 

It's also possible to have the knowledge, just not the experience(which being a green crew we wont have regardless). I graduated from college when I was 19(about a month from turning 20) as a programmer.

 

Though my guess is still that the PC will be early to mid 20s rather than exactly 20.

I wouldn't say space flight is that common.  I imagine, at best, a comparison could be made to the amount of people who hold a pilot's license today and own a plane.



#532
Element Zero

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I wouldn't say space flight is that common. I imagine, at best, a comparison could be made to the amount of people who hold a pilot's license today and own a plane.

Yeah, I'd agree with this. There are many people who have never left the world of their birth. Remember Kaidan commenting on how his mother had never been offworld?

Modern economies couldn't exist without international trade, but most of us don't travel internationally. In the ME, I imagine it's much the same. The economies are definitely galactic in scope, but I imagine many people don't do much interplanetary travel.
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#533
Cyonan

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I wouldn't say space flight is that common.  I imagine, at best, a comparison could be made to the amount of people who hold a pilot's license today and own a plane.

 

Even if we assume this is the case, it's not like you need training to be a passenger on a plane.



#534
rapscallioness

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Eh, ~24 is okay. And maybe this leaves room for a new trilogy, and growth with these new characters?



#535
Sartoz

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Snip

 

My only hope is that they learned a tiny, very small lesson from DA:I and decided to lean closer to the original ME trilogy 'hub world' style RPG development over the new focus on 'open world'

 

Snip

                                                                                     <<<<<<<<<<(0)>>>>>>>>>>

 

From interview info   the exploreable areas in a planet is quite large, perhaps massive. Bio also wants us to stick around when exploring. Shinobi also mentioned there are "tons" of things to do.

 

Perhaps the studio has learned. But, will EA give them time to deliver?



#536
rapscallioness

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*snip*


. Or, in an actual proven example; trying to shut-down battlefield 1's WW1 idea and make another futuristic game because thats the 'trend with kids'. 

 

Literally, Cod was the most DISLIKED Youtube video in history and Battlefield was the most LIKED youtube video in history. And EA execs were trying to tell dice to can WW1 because it wouldnt work. This shows you how much fatcat EA execs know. Leave the decisions to the developers and people who actually play games.

 

 

Yeah, this is a real problem. These Suits/Marketing people are so friggin disconnected it's unbelievable. It's like they have no idea about their industry, or more importantly who their customers are. And they don't want to know. They are so arrogant they think they're going to tell you who you are and what you want.

 

It's just becoming more and more apparent and frustrating, and it's not just EA, or even just the gaming industry. This happens in book publishing and film, too. They're actually standing in the way of good ideas, and New trends because they're so busy chasing the old trends. 

 

You cannot chase trends because by the time you catch up with them, they will be played out.  As a salesperson/marketing person you need the chops, wit, creativity and courage to actually sell a product. I mean, what good are these people if they have to make you change everything around in order for them to be able to sell it. If you can't do the job, then find me someone who can.

 

A creative and well-organized marketing campaign is a beautiful thing. It has the ability to engage the audience/customer with the product on a much deeper level. But too many of them just seem to be rather apathetic, or they just see us as one giant monolithic ATM.

 

okay../OT


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#537
SwobyJ

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Yeah, I'd agree with this. There are many people who have never left the world of their birth. Remember Kaidan commenting on how his mother had never been offworld?

Modern economies couldn't exist without international trade, but most of us don't travel internationally. In the ME, I imagine it's much the same. The economies are definitely galactic in scope, but I imagine many people don't do much interplanetary travel.

 

Most of humanity had never been off Earth.

 

In ME1-3 (though of course there'd be expanded colonization before ME2, and mass evacuation of Earth in ME3), I'd say its in the millions that were spacefaring (or even visiting), but still billions who were terrestrial.

 

In MEA however, we are dealing with being a fully spacefaring population, meeting the terrestrials.



#538
Element Zero

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Most of humanity had never been off Earth.
 
In ME1-3 (though of course there'd be expanded colonization before ME2, and mass evacuation of Earth in ME3), I'd say its in the millions that were spacefaring (or even visiting), but still billions who were terrestrial.
 
In MEA however, we are dealing with being a fully spacefaring population, meeting the terrestrials.


I probably missed the context of the original conversation. I think I saw a comment with which I agreed, couldn't place it's context (despite trying), and posted an agreeable comment.

It will be interesting playing a community of spacefaring vagabonds, this time. We are like the Quarians, in some ways, but without the baggage. I wonder how many will be making the trip? Will all of those Arks be going to the same star cluster? Questions...

#539
RagingCalgarian

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OP, I find you distaste for young people to be quite troubling. We need to learn to accept each other, regardless of age. 



#540
Linkenski

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http://www.polygon.c...preview-e3-2016

 

As someone who is 2 years from 30, please don't make me feel creepy hitting on 20-year-old teammates. Please.

 

Also I don't empathize with children.

 

:unsure:  :unsure: Feeling concern  :unsure:  :unsure:

This is why I dislike the romances in general. At some point I stopped immersing myself in these games as if I'm my character and instead saw myself empathising with my character as if he's a character (which he is) and I see it more as, with Shepard for instance, him being a maybe 30-year-old hitting on some women at similar age and I'm merely playing that role.

 

I think it's creepy indeed, if you see your character and his romance as being yourself who's hitting on an asari. I also remember with DA:I I heard this weird argument that some guy who's 50 didn't like Cassandra as a character because he "didn't find her attractive" (in terms of look and sex-appeal). I don't know, but that idea just baffles me even if I do like my Miranda/Strahovski eyecandy.



#541
Dalinne

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My PC is more like a character I write than a projection of myself. If dialogues are well written and romances are so organic and natural as devs proclaim, I wouldn't mind my PC is younger than me or my romances ^_^


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#542
Undead Han

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My PC is more like a character I write than a projection of myself. If dialogues are well written and romances are so organic and natural as devs proclaim, I wouldn't mind my PC is younger than me or my romances ^_^


I've never quite understood self-inserts. Wouldn't that defeat the purpose of the R in RPG? You'd also end up playing the same character all the time, no matter the game. That sounds rather dull. Like you I've always viewed player characters as sort of like a favorite book character, except I get some limited control over their choices and dialogue.
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#543
In Exile

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I've never quite understood self-inserts. Wouldn't that defeat the purpose of the R in RPG? You'd also end up playing the same character all the time, no matter the game. That sounds rather dull. Like you I've always viewed player characters as sort of like a favorite book character, except I get some limited control over their choices and dialogue.


It depends on what you mean by "self" insert. Like most of the time it obviously isn't a literal wormhole that puts the player into the shoes of the protagonist.

But I think people really like to play characters "like" them - to kind of live through the fantasy. I certainly like characters like me in personality, if not necessarily in values or age.

The difference with a book being that in one case I'm an observer and in the other I'm a participant.
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#544
Dalinne

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I've never quite understood self-inserts. Wouldn't that defeat the purpose of the R in RPG? You'd also end up playing the same character all the time, no matter the game. That sounds rather dull. Like you I've always viewed player characters as sort of like a favorite book character, except I get some limited control over their choices and dialogue.

Sometimes I roleplay in real life thinking: what Shepard would do? But bumping other people's head is not socially acceptable and making military pep-talks is not my forte, so...  :D



#545
Undead Han

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It depends on what you mean by "self" insert. Like most of the time it obviously isn't a literal wormhole that puts the player into the shoes of the protagonist.
But I think people really like to play characters "like" them - to kind of live through the fantasy. I certainly like characters like me in personality, if not necessarily in values or age.
The difference with a book being that in one case I'm an observer and in the other I'm a participant.


When I've seen people referring to self-inserts, the impression I've gotten is that they view the character as an avatar of themselves in the game world. When they mix that with the in game romances you get statements like, "I romanced Liara," or "I dumped Kaidan for Garrus."' That has always sounded a bit odd to me, because my Shepard isn't me.

#546
Medhia_Nox

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OP, I find you distaste for young people to be quite troubling. We need to learn to accept each other, regardless of age. 

 

Stop oppressing me with your youth and beauty.

 

Do you think you're better than me because my life is over and you're is beginning?  Is that it?!  Shame on you!

Do you think because you haven't wasted your life yet in a sea of misery and indecision you can judge me?! 

 

You young people are all racists.



#547
Onuris22

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When I've seen people referring to self-inserts, the impression I've gotten is that they view the character as an avatar of themselves in the game world. When they mix that with the in game romances you get statements like, "I romanced Liara," or "I dumped Kaidan for Garrus."' That has always sounded a bit odd to me, because my Shepard isn't me.

 

I'd say context is important in the last bit, I've use the terms "I romanced <LI name>" before but I was talking as me the gamer playing the game and not that I was Shepard doing it.

 

I'd agree that I basically take the game as I'm living a book and watching the character and I just get to make the decisions for the character. I can build little back stories in my head of the main character and such, but the times I put myself into the main character's shoes is when a BIG decision happens (and sometimes small ones with as much impact,) and I try to decide if it's ME deciding this or how my character would decide this. Helps me understand myself a bit more at times while letting me ponder the alternatives.

 

So...I kind of do both but I don't assume the identity. I rather just try to be inspired by it. :)


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#548
In Exile

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When I've seen people referring to self-inserts, the impression I've gotten is that they view the character as an avatar of themselves in the game world. When they mix that with the in game romances you get statements like, "I romanced Liara," or "I dumped Kaidan for Garrus."' That has always sounded a bit odd to me, because my Shepard isn't me.


Fair enough, but I never read those to mean a self insert reference instead of a general reference. I agree romances are weird because of the whole dating sim scene though.

How is it different from someone asking "How do I recruit Garrus?" or "How do I defeat the Tresher Maw?" I just see that as a general reference to what I do as the player. I talk about what I do for example in XCOM:EU but I don't mean I played a self insert (though you kinda do in XCOM 2, lol).
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#549
Onuris22

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Stop oppressing me with your youth and beauty.

 

Do you think you're better than me because my life is over and you're is beginning?  Is that it?!  Shame on you!

Do you think because you haven't wasted your life yet in a sea of misery and indecision you can judge me?! 

 

You young people are all racists.

 

I may just be a talking space monkey, but you're a very verbose bird.

 

 /hands you sunglasses to be cool like me, regardless of age.


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#550
Medhia_Nox

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I may just be a talking space monkey, but you're a very verbose bird.

 

 /hands you sunglasses to be cool like me, regardless of age.

 

Thank you talking space monkey!


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