I haven't really noticed in the trailers if anyone shooting is using one system over the other for weapons, but in a new galaxy with assembly limited space and resources, which 'ammo system' do you think we'll be using in Andromeda?
Thermal Clips and Cooling Systems
#1
Posté 14 juin 2016 - 11:05
#2
Posté 14 juin 2016 - 11:08
Thermal clips
I think bullets were flying out white suit's pistol while firing at that big creature
- Ralfufigus aime ceci
#3
Posté 14 juin 2016 - 11:08
Manufacturing things is apparently pretty simple in ME.
Clips is better for gameplay. ME guns don't make a lot of sense in various ways, so I don't find one cooling system necessarily better from the point of view of any in game explanation.
#4
Posté 14 juin 2016 - 11:09
I think bullets were flying out white suit's pistol while firing at that big creature
That has nothing to do with the question.
#5
Posté 14 juin 2016 - 11:12
Personally, I hope to never see thermal clips again.
They make very little sense from lore perspective, a gun that you can use to fire a few thousands rounds before changing ammo block,
while using more advanced heat-sinking technology is simply much more reliable.
And while the game itself was crap, Battlefront proved that overheat mechanics can be handled in a very intuitive and enjoyable way.
I also have a feeling that the facepalm is going to be legendary when we will go to a new galaxy and find regulation thermal clips on the ground...
- PhroXenGold, AngryFrozenWater, Element Zero et 3 autres aiment ceci
#6
Posté 14 juin 2016 - 11:20
I haven't really noticed in the trailers if anyone shooting is using one system over the other for weapons, but in a new galaxy with assembly limited space and resources, which 'ammo system' do you think we'll be using in Andromeda?
The trailer released the other day shows the character reloading a clip. Whether that clip is thermal or ammo is as yet unknown. As for the spirit of the question, the manufacture of either isn't the issue, it's the resources required. You can't just log on your ordering system and buy a bunch of steel to make bullets from so the logical course of action is weaponry that is logistics free.
#7
Posté 15 juin 2016 - 02:43
Manufacturing things is apparently pretty simple in ME.
Clips is better for gameplay. ME guns don't make a lot of sense in various ways, so I don't find one cooling system necessarily better from the point of view of any in game explanation.
Why not combine the two?
Use rotating heat-sinks (like a revolver-drum - instead of bullets it would hold heat-sinks and you would only need to reload/switch those if you kept firing non-stop for minutes!)
Sorry, but the clips NEVER made sense to me (and they make less sense now: The Andromeda races are probably NOT using the Mass Effect (or at least not exactly in the same ways as we are who were enticed by the Reapers to go down a similar path every cycle!) and they'd not leave damned clips lying around simply because they don't HAVE OR USE THEM!)
greetings LAX
ps: The "Ammo" has been bugging me since ME2...I like the ME1 system ![]()
- PhroXenGold, AngryFrozenWater, Laughing_Man et 4 autres aiment ceci
#8
Posté 15 juin 2016 - 02:46
As much as I like the heat mechanic, I fully expect we'll be seeing thermal clips make a return with possibly 1 or 2 weapons using the ME3 style of "heat".
#9
Posté 15 juin 2016 - 02:47
I'm going to take a stretch here and go with both. Most of the weapons in the game will be using thermal clips, I can bet you, but maybe somewhere in there, like we saw in Mass Effect 3, there could be a few select weapons using the cooling system (I hope there will be, to be honest; they're pretty neat).
#10
Posté 15 juin 2016 - 02:47
Sorry, but the clips NEVER made sense to me (and they make less sense now:
Well a lot of things about the guns in ME don't really make a lot of sense if you think too hard about them.
I agree that in a way ME1 style overheat seems slightly more futuristic, but the reason for clips was to help differentiate various weapons and to add some extra challenge on higher difficulties. I suppose if you very carefully tune time to overheat and overheat duration that works, but in the end it is more or less the same as thermal clips anyway, just without ammo pickups.
#11
Posté 15 juin 2016 - 02:52
Personally, I hope to never see thermal clips again.
They make very little sense from lore perspective, a gun that you can use to fire a few thousands rounds before changing ammo block,
while using more advanced heat-sinking technology is simply much more reliable.
And while the game itself was crap, Battlefront proved that overheat mechanics can be handled in a very intuitive and enjoyable way.
I also have a feeling that the facepalm is going to be legendary when we will go to a new galaxy and find regulation thermal clips on the ground...
You think finding clips will be weird? Wait till you find credits inside thousands of years old remnant vaults.
#12
Posté 15 juin 2016 - 02:55
Thermal Clips would actually make sense if they still regenerated slowly while not firing.
They're actually even a good idea to immediately disperse heat, especially if we consider the "infinite firing" setup of ME1 to be purely a mechanical imbalance rather than an actual lore thing.
#13
Posté 15 juin 2016 - 03:04
As LAX said, the superior mechanics of clips are compatible with the superior lore of intrinsic heat sinks. Venting your weapon's heat sink, rotating to a cool inline heat sink-- there are a few ways to do this that don't involve the silly battle fields full of thermal clips. Will the denizens of Andromeda leave those conveniently placed clips and grenade stashes all over their galaxy for us? Silly. Why would we go on this journey with weapons that need clips when we already possess the tech for clipless weapons, and a history of using them? Again, silly.
I really hope they take this chance to implement the logical solution, rather than taking the super-simplistic, gamist solution. It really is possible to have the best of both worlds in this case.
#14
Posté 15 juin 2016 - 03:08
Well a lot of things about the guns in ME don't really make a lot of sense if you think too hard about them.
I agree that in a way ME1 style overheat seems slightly more futuristic, but the reason for clips was to help differentiate various weapons and to add some extra challenge on higher difficulties. I suppose if you very carefully tune time to overheat and overheat duration that works, but in the end it is more or less the same as thermal clips anyway, just without ammo pickups.
The lack of ammo pickups is the key for me. Those ammo pickups were always pointless, due to the abundance of ammo littering every battlefield. There were also crates in every corner of every world. Both of those things will be absolutely ridiculous in Andromeda.
Combining the clip mechanic with the intrinsic heat sink lore would eliminate the useless ammo pickups and the awkward situations they create.
- Laughing_Man aime ceci
#15
Posté 15 juin 2016 - 03:10
-snip-
Sorry, but the clips NEVER made sense to me (and they make less sense now: The Andromeda races are probably NOT using the Mass Effect (or at least not exactly in the same ways as we are who were enticed by the Reapers to go down a similar path every cycle!) and they'd not leave damned clips lying around simply because they don't HAVE OR USE THEM!)
^ this lol.
I wasn't a fan of the ammo system in ME2. On insanity I literally had to look everywhere for clips though the difficulty scaling was better in ME3. Also, it was always weird to find clips in locations that had been cut off from the rest of the galaxy. Like on Aeia (or however you spell the planet for Jacob's loyalty mission) or during the Leviathan DLC at the mining facility.
It'd be very strange to see Andromeda races use the technology with the exact same type of ammo as that from the Milky Way...
#16
Posté 15 juin 2016 - 03:10
You think finding clips will be weird? Wait till you find credits inside thousands of years old remnant vaults.
I've always assumed my characters were finding assorted "stuff" in games that was then extrapolated into monetary value. I'll do the same when I find these Remnant Creds.
#18
Posté 15 juin 2016 - 03:21
Lore dictates that waiting for a gun to overheat can get you killed and you can get thermal clips anywhere. I personally want them to maybe modify the old guns so they vent heat faster but who knows. I really don't mind.Personally, I hope to never see thermal clips again.
They make very little sense from lore perspective, a gun that you can use to fire a few thousands rounds before changing ammo block,
while using more advanced heat-sinking technology is simply much more reliable.
And while the game itself was crap, Battlefront proved that overheat mechanics can be handled in a very intuitive and enjoyable way.
I also have a feeling that the facepalm is going to be legendary when we will go to a new galaxy and find regulation thermal clips on the ground...
- ZipZap2000 aime ceci
#19
Posté 15 juin 2016 - 03:27
well that was funny.Thermal Clips. I feel like I should post this masterpiece here.
https://www.youtube....h?v=HRyKWF-nuGg
#20
Posté 15 juin 2016 - 03:28
I've always assumed my characters were finding assorted "stuff" in games that was then extrapolated into monetary value. I'll do the same when I find these Remnant Creds.
I tried to do that with crates till Conrad Verner ruined it for me.
Then you find a random clipboard somebody dropped and it says "Credits recovered" or you're stealing medigel you don't need and selling them for experience points.
- Element Zero aime ceci
#21
Posté 15 juin 2016 - 03:28
Lore dictates that waiting for a gun to overheat can get you killed and you can get thermal clips anywhere. I personally want them to maybe modify the old guns so they vent heat faster but who knows. I really don't mind.
You shouldn't be able to "get thermal clips anywhere" in Andromeda. I'm definitely in favor of modifying the older models.
- Laughing_Man aime ceci
#22
Posté 15 juin 2016 - 03:29
Well we'll see. And I wasn't talking about Andromeda.You shouldn't be able to "get thermal clips anywhere" in Andromeda. I'm definitely in favor of modifying the older models.
#23
Posté 15 juin 2016 - 03:35
well that was funny.
Indeed. LMAO.
- The Dystopian Hound aime ceci
#24
Posté 15 juin 2016 - 03:46
Thermal Clips. I feel like I should post this masterpiece here.
https://www.youtube....h?v=HRyKWF-nuGg
What kind of mass effect fan gets a call from Shepard and is unimpressed?
That last guy sucks.
- The Dystopian Hound aime ceci
#25
Posté 15 juin 2016 - 05:46
Lore dictates that waiting for a gun to overheat can get you killed and you can get thermal clips anywhere. I personally want them to maybe modify the old guns so they vent heat faster but who knows. I really don't mind.
Lore also dictates that when you are out of thermal clips and don't have a convenient ammo box on hand you are also dead.
Managing rate of fire to prevent overheating, or using some kind of active heat dispersion "reload" mechanic that the player can make
shorter if he is able to do it just in time (battlefront) - seems both more logical from lore standpoint, and more fun from game-play perspective.
The point is, if you become dependent on thermal clips that incidentally need to be replaced at the same rate as regular magazines,
you would be better served to design weapons that actually receive large caliber bullets as ammo,
and have their back half made of heat dissipating material (or something).
That will allow you to shoot high caliber rounds with actual payload inside. Something like WH40K Bolter ammunition.
Otherwise, there is really no advantage in the idea of ammo blocks and guns that shoot grain sized projectiles.
- Roamingmachine aime ceci





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