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Thermal Clips and Cooling Systems


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#26
DarthLaxian

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You think finding clips will be weird? Wait till you find credits inside thousands of years old remnant vaults.

 

Sadly I think you might be on to something (of course they will (if we are "lucky") disguise it with "salvage" just like in ME2 where you could collect certain items for Cerberus for money!)...I hope not, but I can see that (just like finding edible food in chests that are/have been in caves for ages or even submerged under water in other games (like "The Witcher")

 

greetings LAX


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#27
Roamingmachine

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http://masseffect.wi...wiki/M-7_Lancer

 

The only acceptable solution if they are bringing derpclips to the game.


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#28
wolfsite

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Just went back to playing ME1 and the weapon cooldown system can essentially break the game as you progress to the point where you don't even need to use character powers.  With some weapons you can just hold down the fire button and keep spamming from a distance and not even worry about powers.

 

Then the other side were you keep getting hit with Sabotage spam making your weapons overheat forcing you to wait for the cooldoon (which is rather lengthy on most weapons)

 

So thermal clips serve a gameplay purpose to encourage power usage and have people focus more on aiming to make sure each shot counts (something they allude to in the codex, just shows that gameplay needs to be the priority as the levels in ME2 would have been rather boring if you could just spam weapon fire).

 

ME3 felt like a good starting point to blend the two systems together, each weapon felt unique in terms of clips size/reload time/power etc. and weapons with cooldown were not spamming weapons (for the most part) so you still had to watch your heat sink counter and you suffered a cooldown penalty if you overheat the weapon.

 

If they continue from the ME3 system we should have a fair balance between clip weapons and cooldown weapons  (Do have to admit there were times when having a clip weapon saved your life since you could just pop the clip and keep firing rather than sitting there waiting for the weapon to cooldown.



#29
ZipZap2000

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Just went back to playing ME1 and the weapon cooldown system can essentially break the game as you progress to the point where you don't even need to use character powers. With some weapons you can just hold down the fire button and keep spamming from a distance and not even worry about powers.

Then the other side were you keep getting hit with Sabotage spam making your weapons overheat forcing you to wait for the cooldoon (which is rather lengthy on most weapons)

So thermal clips serve a gameplay purpose to encourage power usage and have people focus more on aiming to make sure each shot counts (something they allude to in the codex, just shows that gameplay needs to be the priority as the levels in ME2 would have been rather boring if you could just spam weapon fire).

ME3 felt like a good starting point to blend the two systems together, each weapon felt unique in terms of clips size/reload time/power etc. and weapons with cooldown were not spamming weapons (for the most part) so you still had to watch your heat sink counter and you suffered a cooldown penalty if you overheat the weapon.

If they continue from the ME3 system we should have a fair balance between clip weapons and cooldown weapons (Do have to admit there were times when having a clip weapon saved your life since you could just pop the clip and keep firing rather than sitting there waiting for the weapon to cooldown.




You've just reminded me of something I really enjoyed about ME1.

Getting hit with sabotage and panicking, drawing up the power wheel and then dodging bullets. Adrenaline rush shield boost and medigel all gone and just trying to make it just one more second.

Then dying. But when you pulled it off on insanity playing chasey between crates it was thrilling.

Maybe we need more moments like that. Less clips or overheating. Or maybe bring back enemies with sabotage.
  • Roamingmachine aime ceci

#30
wolfsite

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You've just reminded me of something I really enjoyed about ME1.

Getting hit with sabotage and panicking, drawing up the power wheel and then dodging bullets. Adrenaline rush shield boost and medigel all gone and just trying to make it just one more second.

Then dying. But when you pulled it off on insanity playing chasey between crates it was thrilling.

Maybe we need more moments like that. Less clips or overheating. Or maybe bring back enemies with sabotage.

 

If they do then they would need to leave out Frictionless Materials mods, those are the ultimate spammer items.



#31
Laughing_Man

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Just went back to playing ME1 and the weapon cooldown system can essentially break the game as you progress to the point where you don't even need to use character powers.  With some weapons you can just hold down the fire button and keep spamming from a distance and not even worry about powers.

 

Then the other side were you keep getting hit with Sabotage spam making your weapons overheat forcing you to wait for the cooldoon (which is rather lengthy on most weapons)

 

So thermal clips serve a gameplay purpose to encourage power usage and have people focus more on aiming to make sure each shot counts (something they allude to in the codex, just shows that gameplay needs to be the priority as the levels in ME2 would have been rather boring if you could just spam weapon fire).

 

No one claimed that ME1 shooting mechanics were perfect, the idea certainly needs some work, and double friction-less materials shouldn't be an exploit.

 

And as I mentioned, something like the active heat management of Battlefront is not a bad idea - it respects the lore, and also inserts something very similar to the sacred concept of reloading.

 

As for power usage, personally I almost always play "casters" (Biotics, Vanguards, Engineers, etc.) anyway and use powers more than weapons.

But since "powers" in ME are mostly about stripping certain defenses and crowd-control, and even self cooling weapons require management of fire,

there's very little "danger" of powers being completely ignored.


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#32
Draining Dragon

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Thermal Clips. I feel like I should post this masterpiece here.
 


"This store doesn't have a thermal clip!"