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#26
capn233

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 As for having either of them in Sci-Fi settings, the usual reservations for bringing a sword to a gun fight apply.
 

 

But nobody ever said "brought a hammer to a gun fight," so it must not be that bad an idea.


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#27
Teabaggin Krogan

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But nobody ever said "brought a hammer to a gun fight," so it must not be that bad an idea.

 

Could be that none of those survived. 

 

Also am I the only one here who thought Darth Maul at the title?


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#28
Statichands

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Could be that none of those survived. 

 

What about Thor? 



#29
Jedi Comedian

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Could be that none of those survived.

Also am I the only one here who thought Darth Maul at the title?

Best Sith name ever.

#30
Teabaggin Krogan

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What about Thor? 

 

Thor's a god, he can do whatever the hell he wants! :P

 

Best Sith name ever.

I like the name Vader by a teeny bit more but yeah great character as well!



#31
Han Shot First

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Hopefully no melee weapons end up in the game as primary weapons.

Those sorts of weapons belong in games like Dragon Age, where firearms don't exist. Swords and maces and mauls should be obsolete in any universe where firearms exist and magic doesn't.

Bringing a medieval weapon to a gunfight in the ME universe should end like this:

indiana-jones.gif

One of the many things that made Kai Leng a lame character was that Thane not doing exactly that killed suspension of disbelief.
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#32
Hammerstorm

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Maces, mauls, and halberds, are the equivalent of Armor Piercing rounds, and are designed as an answer to armor.

Swords are the equivalent of hollow-point rounds, and are designed only to penetrate and cut into flesh or light armor.

 

Both are solutions to different "problems".

 

As for having either of them in Sci-Fi settings, the usual reservations for bringing a sword to a gun fight apply.

 

As for their use as a secondary backup weapon, they are simply too massive and cumbersome.

Some sort of a "power-gauntlet" will have similar effect without the requirement to carry a massive piece of metal around.

 

If we played a Krogan that might have been fitting somehow (even if not very efficient), but as it is...

 

To be fair, you can use a sword against a heavy armored enemy. there is sword techniques for that (ex half swording). It is not ideal but works.

 

I agree with the rest. just wanted to point that out.  :)


Modifié par Hammerstorm, 15 juin 2016 - 06:29 .


#33
Teabaggin Krogan

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Hopefully no melee weapons end up in the game as primary weapons.

Those sorts of weapons belong in games like Dragon Age, where firearms don't exist. Swords and maces and mauls should be obsolete in any universe where firearms exist and magic doesn't.

Bringing a medieval weapon to a gunfight in the ME universe should end like this:

indiana-jones.gif

..

 

Yes but we do have shields, biotics and tech powers which is the equivalent of space magic so it's much more viable than a conventional situation. In fact swords should be viable given the weakness of kinetic barriers against slow attacks.

 

That is my favorite scene from Indiana Jones though, however given your name this would perhaps be more relevant;


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#34
capn233

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To be fair, you can use a sword against a heavy armored enemy. there is sword techniques for that (ex half swording). It is not ideal but works.

 

I agree with the rest. just wanted to point that out.  :)

 

Right, and a sword that is a glorified spike with a grip makes a lot of sense, although it won't look as cool as a space-katana.



#35
Hammerstorm

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Right, and a sword that is a glorified spike with a grip makes a lot of sense, although it won't look as cool as a space-katana.

 

Well, first a katana IS a sword.  :P

 

Second, If we should have swords, I would rather have a Kriegsmesser.......... I mean a Space-Kriegsmesser.  :D



#36
KirkyX

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Hopefully no melee weapons end up in the game as primary weapons.

Those sorts of weapons belong in games like Dragon Age, where firearms don't exist. Swords and maces and mauls should be obsolete in any universe where firearms exist and magic doesn't.

Bringing a medieval weapon to a gunfight in the ME universe should end like this:

indiana-jones.gif

One of the many things that made Kai Leng a lame character was that Thane not doing exactly that killed suspension of disbelief.

Pkx3HKr.jpg

 

Ah, but magic does exist in the Mass Effect universe, even if we don't call it that. Between kinetic barriers and the potential for, say, biotic charge, that scene wouldn't really work in Mass Effect--any more than the dude just tanking the bullet and stabbing Indy would in the movie.

 

jd2BMJV.jpg

 

Vanguards already fight at melee range all the time anyway. The whole class is based around closing to the target as fast as possible and then staying there. Why not let us pummel stuff with a - perfectly valid in the lore - gravity hammer, instead of a video game (that is to say, useless beyond a couple of metres) shotgun?

 

(All that said, I actually at least somewhat agree on Kai Leng: the dude was pretty much Cutscene Power to the Max embodied, and not in a good way.)

 

EDIT: I kinda got beaten to the (biotic) punch by Teabaggin.


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#37
Laughing_Man

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Yes but we do have shields, biotics and tech powers which is the equivalent of space magic so it's much more viable than a conventional situation. In fact swords should be viable given the weakness of kinetic barriers against slow attacks.

 

Shields tend to hold only a few seconds or less under sustained fire, realistically charging with a melee weapon should get you killed every time,

unless you are a giant Krogan with tank armor, warship grade barriers, and miraculous regeneration powers.

(and even than replacing the weight of a giant maul with something like, say, a light or maybe even heavy machine gun would be more effective)

 

Vanguards might be able to use melee weapons effectively, but than again, they don't really need them most of the time, since blasting enemies with dark energy tends to do the job, and a long-range weapon affords more versatility.

 

 

The point is, every soldier can carry around only so much equipment, wasting carry capacity on a massive weapon that has a very limited utility

and requires you to close to melee range to use it, is counter intuitive.


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#38
Teabaggin Krogan

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Shields tend to hold only a few seconds or less under sustained fire, realistically charging with a melee weapon should get you killed every time,

unless you are a giant Krogan with tank armor, warship grade barriers, and miraculous regeneration powers.

(and even than replacing the weight of a giant maul with something like, say, a light or maybe even heavy machine gun would be more effective)

 

Vanguards might be able to use melee weapons effectively, but than again, they don't really need them most of the time, since blasting enemies with dark energy tends to do the job, and a long-range weapon affords more versatility.

 

 

The point is, every soldier can carry around only so much equipment, wasting carry capacity on a massive weapon that has a very limited utility

and requires you to close to melee range to use it, is counter intuitive.

 

True enough, being a purely melee berserker would be hardly ideal or efficient, for a human at least. And it's more efficient to just shoot instead or running up for the melee unless you're a vanguard. Although adepts and biotics could in general just fly and move faster than regular soldiers.

 

However in my defense, the N7 fellow in the trailer can be seen charging a group of enemies while tanking a couple shots and rocket punching someone with the omni blade. Omniblades are also very low weight and easy to carry so that shouldn't be much issue either. A hammer however I agree, unless it's some kinda hammer fist attachment to augment your melee or unless you were a krogan, it's very impractical to lug a big hammer around. 



#39
capn233

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^In DAO I had a backpack that could fit 120 pieces of armor and weapons.  Why can't you carry more with mass effect fields? :wizard:



#40
Teabaggin Krogan

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^In DAO I had a backpack that could fit 120 pieces of armor and weapons.  Why can't you carry more with mass effect fields? :wizard:

 

Haven't played DAO but if that's true, then with that same logic you can literally carry the mako in your backpack if it could fit there. 



#41
capn233

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Haven't played DAO but if that's true, then with that same logic you can literally carry the mako in your backpack if it could fit there. 

 

I am pretty sure the backpack was bigger on the inside than the outside, so this does seem plausible.


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#42
KirkyX

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Tzeentchian Apostrophe, on 15 Jun 2016 - 8:16 PM, said:

 

Vanguards might be able to use melee weapons effectively, but than again, they don't really need them most of the time, since blasting enemies with dark energy tends to do the job, and a long-range weapon affords more versatility.

 

 

ZuDyqu4.jpg

 

But, but... It'd look so cool!


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#43
capn233

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But, but... It'd look so cool!

 

 

Obviously this is the biggest consideration.


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#44
CHRrOME

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Romans used swords.

swords > mauls. 

 

Romans also used bows.



#45
Teabaggin Krogan

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ZuDyqu4.jpg

 

But, but... It'd look so cool!

 

 

Well when you out it that way, it's hard to resist! Is that halo btw?

 

Also I'd prefer it if the hammer was on fire and had a jet pack on it. B)

giphy-4gif.gif



#46
KirkyX

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Obviously this is the biggest consideration.

5NcZGgC.gif

 

Quite so! In any case, I'm not seeing any decent objections to my idea of a biotic Punchguard. Can't be weighed down by your own superpowered fists!

 

Well when you out it that way, it's hard to resist! Is that halo btw?

 

Also I'd prefer it if the hammer was on fire and had a jet pack on it. B)

 

Yup, it's the gravity hammer idle animation from Halo 5. I still haven't done a melee build in Fallout...



#47
capn233

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Quite so! In any case, I'm not seeing any decent objections to my idea of a biotic Punchguard. Can't be weighed down by your own superpowered fists!

 

Femshep v Shadow Broker reminds me of Summer Glau as a terminator.



#48
Teabaggin Krogan

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...

Yup, it's the gravity hammer idle animation from Halo 5. I still haven't done a melee build in Fallout...

 

Try it, it's pretty funny especially if you play as a psychojet junkie. Slowmo all day every day. 



#49
CHRrOME

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I still haven't done a melee build in Fallout...

 

Melee in FO is still boring AF for me. They improved a lot, but it's still just 5mins of fun at best, at least for me.

And on survival... I really don't think melee is viable unless you're like lvl 70 and have flip tons of perks, or a sick a*s modded game.



#50
KirkyX

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Femshep v Shadow Broker reminds me of Summer Glau as a terminator.

Summer Glau always seems to end up in roles that involve a lot of punching, shooting, slicing and general destruction. I think that's part of why I watch most of the stuff she's in...

 

Anyways, to me, the whole Yahg punching thing just looks daft with either Shep, though admittedly in a way I rather like. I've wanted bigger arms for lady Shepard since ME1 - she should have some of that soldierly 'swoleness' going on - but regardless, no amount of manShep's manly, manly muscles are going to make much of a difference against something that looks like it could bench-press grizzly bears.

 

Thankfully, by that point in the story Shepard's an OP cyborg - who can potentially use a shotgun that's supposed to crack human bones - anyway, so it works!