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Your Dream Weapon


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#51
Ralfufigus

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Anything work.

How exactly would a revolver work in the ME universe...does it still use thermal clips?  Or conventional ammo?

The cylinder holds several thermal clips, as each shot is powerful enough to heat up an entire clip. It actually makes a lot of sense...

#52
BaaBaaBlacksheep

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I love Mr. Zurkon!! I want my engineer class to have a drone that talks **** and kicks ass at the same time.

#53
Rascoth

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For me - anything similar to Mattock.



#54
sjsharp2011

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Cerberus Harrier with the heat sink technology of the retrofitted M7 Lancer.

yeah that's one of my favourite ME3 weapons. I would say tis the Mattock and the Viper sniper rifle are the ones I use most. Although I like the Locust SMG as well. Although my style of play tends to suit guns that shoot with accuracy rather than sprays bullets willy nilly like the Tempest or Revenant style guns do. I'm not knocking those guns as they're still fun to use they just don't really fit my style of combat I also find them harder to use.



#55
potentialfood

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Almost necessary to take down one of those giant beasts we saw in the trailer to be honest. If they bring back heavy weapons from ME2, I want the chemrail to be one of them or have it's effect as an ammo type. Would be cool to see that firing from an avenger



#56
74hc14

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Claymore

 



Claymore



Claymoar 

 

also m16



#57
Squish

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You already knooooow~

#58
JamieCOTC

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The Vanguard charge.



#59
Para9on So1dier

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I just want the Mattock, and I'll be happy.



#60
Furisco

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Laser Shotgun or Biotic shotgun. Remember those biotic granades on ME3? that was the best thing on the game, the sound, the enemies flying and the damage. Everything was satisfying.

 

The other is one that we already have in the game but we could make better use of it.

The Omni-Blade. Imagine a biotic charge with the blade? That would destroy an entire colony.

 

 

Also suplex aliens with my arms is a dream.

 

bygXs6.gif


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#61
MichaelN7

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A biotic battle-staff that can separate into an omni-sword/shield, and vice-versa.

 

Battle-staff for ranged attacks (Vanguard Pull/Shockwave or Sentinel Throw/Warp)

Omni-sword/shield for melee

(Yes, I know that sounds a lot like Dragon Age)

 

~~~~~

 

If it must be straight-up guns, then I would want something that is completely modular, akin to the B.L.A.D.E. from "VANQUISH"

The idea is that I only need to bring ONE weapon and it acts as a pistol in it's default form.

 

So I add a rotating magazine and a mid-sized barrel, and BAM, assault rifle.

Switch it out with a heavy stock and a larger thermal clip, and BAM, shotgun.

Change to a long-barrel and a scope, and BAM, sniper rifle.

 

For gameplay balance it could be that I can change it to whatever I want, whenever I want, but the heat generated with each transition uses up thermal clips.

Or that I have to pick the mods I want for each weapon "style" before the mission and I have to stick with those the whole way through.

 

~~~~~

 

Perhaps a "Secondary Fire" feature.

 

I could have a Shotgun that deploys a full-cover omni-shield around the gun (a bit like the Typhoon) so I can pull a "Clear and Hold" strategy while advancing at a steady pace.

 

Or an Assault Rifle that has a micro-missile-defense system, except it "shoots down" enemy grenades.  It would allow suppressing fire without having to worry about being flushed out.

 

What about a Sniper Rifle that has a mass-accelerator "pellet-gun" on the under-barrel that acts as a deterrent against any enemy that tries to get into melee range?  It would allow the sniper to focus more on taking the shot rather than worrying about being flanked.

 

For balance, the shield could be forward-facing only, so it's possible to get flanked.  The micro-defense system could have a limited rate of fire.  The under-barrel pellet gun could have knockback, but negligible damage.

 

~~~~~

 

A bit meta, but I'd like the ability to change your class within the game.  It wouldn't be free, and it wouldn't be something lightly done either, but considering YOU are the best weapon in the game, it would greatly add to your power and capability to be able to switch your proficiency/ability set by choice instead of being "locked" into one particular class.

 

Soldier -> Vanguard : 1000 eezo, 20 weapon components, 5 ammo converters, 5000 credits

Soldier -> Adept : 2500 eezo, 5 weapon components, 1 ammo converter, 10000 credits

Vanguard -> Sentinel : 500 eezo, 1 omni-tool processor, 1 ablative armor chassis, 7500 credits

Vanguard -> Engineer : 1000 eezo, 2 omni-tool processor, 1 drone construct, 10000 credits

 

Not a perfect representation, but the idea is that the farther you go from your current class, the more expensive it becomes.  Even going to a "neighboring class" wouldn't be cheap, so you would have to really consider the cost of doing so.

 

SHORT VERSION:  I want my Vanguard/Sentinel hybrid!



#62
MichaelN7

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The cylinder holds several thermal clips, as each shot is powerful enough to heat up an entire clip. It actually makes a lot of sense...

 

The Talon (heavy pistol) does that.  Great pistol/shotgun!


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