Hello, this is a bit of a different topic I haven't seen come up. I along with my wife and a few friends have decided to replay Dragon Age series, more specifically we started with Origins. We were all sitting around having drinks when this topic came up. Also I will be focusing on a sword and shield build for these classes.
Arcane Warrior
Now everybody pretty much universally accepts that the Arcane Warrior if done correctly is one of the most over powered classes in the game. This class sets aside play style and is totally invincible about mid way through the game - at least as far as the computer is concerned.
Story and Gameplay
Challenge aside for a second they have a great story and a mage's natural skill in herbalism and poisons opens up and helps complete side quests to boot. They don't just help themselves on the battle field, nearly all of their buffs apply an aura that contribute to the entire parties success.
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Templar Warrior
Probably the most "common" class in my observation and the one the developers seemingly put more effort into. People will often point out your noble heritage, there are less game breaking mechanics. This class can lose often since it's on the front lines without the aforementioned buffs which leaves the player with the feeling that this class is "weaker."
Story and Gameplay
Though they mention your heritage never once do anybody treat you differently or receive any benefit for it. Aside from your own personal initiative to get some good starter gear. The aforementioned natural skills of an Arcane Warrior often sees both monetary results and in some cases helps them complete side objectives with the option of the (mage) dialog. The Templar Warrior build has something for every situation however, if up against a rouge the shield prevents back-stabs and eliminates the stealth of a rouge. Also not sure the exact calculations but hitting a rouge with a shield requires them to pass a psychical resistance check they often can't afford due to the classes heavy dependence on the dexterity status... Hitting them with these abilities that knock them down often feels like a one-two punch and seems to render their dexterity stat completely useless. The Templar can drain magic from their target as well as other skills and abilities we will get into shortly that make them perfect for dealing with spell casters. Effectively giving a tool for every situation and class.
A couple of notes: Rouges are widely considered to have the highest DPS out of any class - while there are plenty of arguments that could throw this class in with these two I found that this requires to much effort and lacks the tools that come with the above classes, one could make the debate for any class based on play style.
Also, this debate is over and Arcane Warrior takes home all the metals (so to speak) if you are just considering the standard game of DA:O. While it is possible with Awakening to be completely invincible for a few seconds with a Warrior build, Arcane Warrior is near invincible all the time. Between debuffing nearly everyone on the field down to almost nothing stats, Psychic Prison or Blood Magic will negate any build you made your character and you watch as you get slowly picked apart.
A Lore Debate
All this said the Templar Warrior would win if the class was handled competently by a human if the two should ever clash. One is the negation of all buffs it's almost as if they built a class to one day do battle with the Arcane Warrior, or maybe that is how the art was lost in the first place. But ether way, Cleanse Area would eliminate the buffs, remember the Arcane Warrior is not for quick killing but a slow methodical death giving the survivability a chance to get in and hit the Arcane Warrior up close. This is the biggest turning point should these two meet. Because the Templar drains Mana, making the delicate Eco system of balancing all those buffs waiting for a recharge that will never come. Even if you were to take into account Lyrium Potions all the Warrior would have to do is rinse and repeat, making the Arcane Warrior effectively micro managing is own death. Blood Magic does play a part and would all depend hinge on if the class could defeat the one of the most survivable (if not thee most) in that instant of the prison effect. It's also worth mentioning that the Templar has huge mental resistant buffs that cannot be negated. If Blood Wound/Blood Control would be effective I truly cannot say, it would all depend on the build. Blood Control wouldn't not likely work as it tends to not work and elite or higher creatures on nightmare, a small telling sign. More importantly if it doesn't work and with no buffs, reduced health, draining mana, it would likely be a very short match up.
So which class do you think would win and how? For me I feel in the game stronger as an Arcane Warrior but I get satisfaction in knowing my Templar could probably wipe the floor with him if the two ever met.





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