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Lets Talk Combat: The Adept Class


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#1
Lulupab

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For the love of Biotic gods, can we please have a better Adept class or whatever its called if there will be a name change or something? There is going to be a pure biotic class anyway.

 

In ME2 and ME3 Adept is severely outclassed by sentinel and it was the worst class, specially on higher difficulties. In fact "sentinel" squadmates were among the best ones, because they were so versatile. You could use them in any mission and situation with any combination. aka Miranda and Kaidan. The Adept just has redundant abilities, all of which are useless versus shielded enemies. All they every used was Warp and something to trigger explosions, Sentinel could do it too, while also having tech utility, high survival and better combat training.

 

I'm just hoping we will have a satisfying pure biotic class in Andromeda because so far the Biotic gods are not amused.


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#2
Lady Artifice

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Personally, I think all of the non-combination classes could use some innovation in design. All three can feel a bit bland in comparison to the others. 


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#3
Lulupab

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Personally, I think all of the non-combination classes could use some innovation in design. All three can feel a bit bland in comparison to the others. 

 

I agree on none-combination classes being bland, but at least Soldier and Engineer are quite strong. Adept is both bland and weak.


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#4
capn233

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ME2 Adept is probably the best designed class of the trilogy.  And it isn't remotely the worst class in ME2.  It does take a slightly deeper understanding of mechanics to get the most out of it, but that isn't necessarily a bad thing.

 

Sentinel is powerful in ME2 largely because the squadmate cooldown reset at rank 3 of Tech Armor was supposed to be removed at release, but wasn't.

 

Adept is probably superior to Engineer and potentially Soldier in ME3, so not near the bottom there.  Combos and overpowered guns for all classes homogenized the gameplay to an extent, but combo spam classes have the advantage.


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#5
Deebo305

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Personally, I think all of the non-combination classes could use some innovation in design. All three can feel a bit bland in comparison to the others.


Engineers were pretty powerful in ME3 imo, Shepard was pretty much untoucbable with Drone+Turrent+2 other squadmates. I basicially melting mobs on insanity runs

But I do agree Soldier and Adept need some work, I say let people apec the Adept similar to Asari Justicar and N7 Fury from MP, they'd really be doing some damage then

#6
Lulupab

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ME2 Adept is probably the best designed class of the trilogy.  And it isn't remotely the worst class in ME2.  It does take a slightly deeper understanding of mechanics to get the most out of it, but that isn't necessarily a bad thing.

 

Sentinel is powerful in ME2 largely because the squadmate cooldown reset at rank 3 of Tech Armor was supposed to be removed at release, but wasn't.

 

Adept is probably superior to Engineer and potentially Soldier in ME3, so not near the bottom there.  Combos and overpowered guns for all classes homogenized the gameplay to an extent, but combo spam classes have the advantage.

 

The passive + warp + another biotic ability for detonation is all the adept needs. The rest of abilities are barely used, if at all. Sentinel has access to the same thing but rest of abilities are quite useful as well. Warp + Throw for explosions is more than enough. My main point was there is simply no reason to to pick adept over Sentinel who can fill the adept's place and also bring utilities of its own.

 

Engineer is unique, nothing can fill its place, not truly. Because no class has access to Incinerate, Drone and overload in the same time. Not to mention the turret. They lack real damage but they are the best class to disable defenses, which is basically all you face on insanity difficulty.

 

Soldier is just the tank of the game if nothing else. They can soak up damage which enables them to remain out of cover and shoot, only going back when reloading. So this allows them to deal highest weapon damage under enemy fire. Ashley was problematic because she was a solider who was not a tank, so she was less optimal. Soldiers could use some love too tbh.


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#7
Rascoth

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Personally, I think all of the non-combination classes could use some innovation in design. All three can feel a bit bland in comparison to the others. 

While I think Engineer was actually decent, I have to agree that non-combination classes were outshined by combination ones.



#8
Draining Dragon

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The biggest issue with the Adept, as I recall, was that they had powers which didn't work on enemies who will had Armor and/or Shields, yet few options to strip those defenses. Pull and Singularity were the biggest offenders, the former being completely useless in most situations.
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#9
Giubba

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Personally, I think all of the non-combination classes could use some innovation in design. All three can feel a bit bland in comparison to the others. 

 

Agree mostly because they never had a unique feeling, they mostly felt as a "a soldier that can also use some adept ability" or "an adept that use some engineer skill" but that's the point mostly the ability used where the same of the pure class so no real new toy to play with it but more a different kind of synergy that doesn't give the same satisfaction.



#10
Draining Dragon

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Agree mostly because they never had a unique feeling, they mostly felt as a "a soldier that can also use some adept ability" or "an adept that use some engineer skill" but that's the point mostly the ability used where the same of the pure class so no real new toy to play with it but more a different kind of synergy that doesn't give the same satisfaction.


I think the Vanguard is the only combination class out of the three that truly felt distinct from either of its specialist counterparts (Soldier and Adept). That was mainly due to the Biotic Charge power, which thematically was a combination of the two and rewarded the "high risk high reward" playstyle that defines the Vanguard. There were also unique powers like Nova. I'd like to see that degree of distinctness in all the classes.

Tactical Cloak came close, except that the cloaking aspect was largely useless due to the absence of any serious stealth mechanic. It mainly operated as a burst damage bonus.

Tech Armor was just dull, and there were plenty of defensive powers that filed a similar role (Fortification, Barrier, etc).
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#11
Lulupab

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I think the Vanguard is the only combination class out of the three that truly felt distinct from either of its specialist counterparts (Soldier and Adept). That was mainly due to the Biotic Charge power, which thematically was a combination of the two and rewarded the "high risk high reward" playstyle that defines the Vanguard. There were also unique powers like Nova. I'd like to see that degree of distinctness in all the classes.

Tactical Cloak came close, except that the cloaking aspect was largely useless due to the absence of any serious stealth mechanic. It mainly operated as a burst damage bonus.

Tech Armor was just dull, and there were plenty of defensive powers that filed a similar role (Fortification, Barrier, etc).

 

Pretty much this, couldn't agree more.

 

Although Tech armor was the best protective ability in ME2, mainly due to it getting better with tech upgrades and passive and being the only one that exploded and granted power damage bonus if one chose the upgrade. It became dull in ME3.



#12
10K

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I personally would like a purely biotic class, where there is no need for weapons. I propose they do a complete biotic over haul because the way some biotics abilities work were a little weird to me. Example; pull, shockwave, slam, push, even singularity. I never understood why these abilities could not cause harm because of armor. These abilities should still at the very least have caused enemies to be thrown off their feet, even if they had armor. EAware need to up the recharge and damage of adept abilities so they can be deployed at a higher rate, and rework abilities that effect mass; pull, shockwave, slam, push, and singularity, so that they can be used against armored opponents as well. It just makes more sense that way I think.

#13
Patchwork

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I'm hoping that all the classes are going to get a rethink with the multi player abilities in mind.

Adept did feel a bit redundant in ME3, they couldn't strip defensives and Lara's version of singularity was superior if only because it was a instant cast.
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#14
Wulfram

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Adepts were certainly not weak in either game. Though ME3 Adept was probably too focused on biotic combos, which limited the amount of variation in combat. It was either pull/singularity + throw or warp + throw all the time

#15
Giubba

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I'm hoping that all the classes are going to get s rethink with the multi player abilities in mind.

Adept did feel a bit redundant in ME3, they couldn't strip defensives and Lara's version of singularity was superior if only because it was a instant cast.

 

The massive hard-on i get from playing as a N7 destroyer and not being able to use it in SP :angry:


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#16
rashie

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ME3 adept was a powerhouse. At no time did I feel "weak" playing one on insanity in that game.

Regardless, id like to see the adept become something more than just having biotic detonations as it's main purpose.



#17
Draining Dragon

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The massive hard-on i get from playing as a N7 destroyer and not being able to use it in SP :angry:


The N7 classes in MP were all amazing... the Fury with her Annihilation Field, the Engineer with her Supply Pylon, the Destroyer with his Devastator Mode... playing the SP classes should feel like that, only with even more options.
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#18
capn233

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The passive + warp + another biotic ability for detonation is all the adept needs. The rest of abilities are barely used, if at all. Sentinel has access to the same thing but rest of abilities are quite useful as well. Warp + Throw for explosions is more than enough. My main point was there is simply no reason to to pick adept over Sentinel who can fill the adept's place and also bring utilities of its own.

 

Engineer is unique, nothing can fill its place, not truly. Because no class has access to Incinerate, Drone and overload in the same time. Not to mention the turret. They lack real damage but they are the best class to disable defenses, which is basically all you face on insanity difficulty.

 

Soldier is just the tank of the game if nothing else. They can soak up damage which enables them to remain out of cover and shoot, only going back when reloading. So this allows them to deal highest weapon damage under enemy fire. Ashley was problematic because she was a solider who was not a tank, so she was less optimal. Soldiers could use some love too tbh.

 

It seems like you are talking more about ME3 and the mediocre combat system it has.  Some of these problems would disappear if everything didn't generate a combo, the cooldown system and weapon balance wasn't half assed, etc.  Sentinel isn't much better than Adept, it just has some extra damage reduction.  So it is a little better, but you don't need the DR in the first place on insanity when everything dies to a couple combos.  Sure, Adept should have gotten improved singularity via patch, but it wouldn't have really made it much more efficient since it can already plow through the game.

 

ME2 Adept is more compelling within its game since it has one of the few abilities that can actually CC protected units in the base game, and it is great at crowd control (which actually mattered in ME2, especially compared to ME1), and can self combo with warp bombs or physics combos.  Biotics weren't win buttons, but they were powerful when used correctly.  The fact that there was some actual nuance in power choice for each cooldown was a great thing.

 

Soldier hasn't been the tank of the game since ME1.  It is in the running for weakest class in ME3.



#19
capn233

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The biggest issue with the Adept, as I recall, was that they had powers which didn't work on enemies who will had Armor and/or Shields, yet few options to strip those defenses. Pull and Singularity were the biggest offenders, the former being completely useless in most situations.

 

Hmmm.  In ME3 this doesn't matter at all since you can prime any defense layer for combos.

 

In ME2 this was something various people cried about endlessly.  Nevermind that having a class that is good at everything just by button pressing is bad design.  And nevermind that you had heavy pistols, smgs, and squadmates to do this for you.



#20
Cyonan

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Adept was mostly sitting in the middle, though I'd say I think it could use a bit of a rework since I'm not a fan of the need to spam combos.

 

Keeping the "they must be on a health bar to CC them" thing for Mass Effect 3 made CC all but useless except for Stasis, the one CC in SP that could ignore shields/barriers. Without CC being a big thing for them, Warp/Throw became pretty much the only course of action with the odd Cluster Grenade which isn't as potent at the MP variant.

 

Also, Vanguards were far better tanks than Soldiers(or any class) were. What Soldiers mostly need is for Adrenaline Rush to get the MP buffs which made it one of the best abilities in the game.

 

MP did introduce some new abilities that could be used to help each class feel more unique too.



#21
capn233

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Keeping the "they must be on a health bar to CC them" thing for Mass Effect 3 made CC all but useless except for Stasis, the one CC in SP that could ignore shields/barriers.

 

CC was useless because of the enemy cap and the ease at which enemies were killed.  The only thing that makes Stasis valuable is dropping Phantom DR.


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#22
shodiswe

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Adepts could use a work over from ME3, the shielded and armored immunity of most mobs pretty much sucked and made it mostly a prime and trigger biotic explosions. While I don't mind biotic explosions, wht I really would like to see with Adepts is more customisation and availabilty of abilities.

How can they be the masters of Biotic attacks if they just got a few of them and there are several others locked to other classes that they can't use?

 

Armored and shielded enemies being immune to most effects got pretty old.



#23
Mdizzletr0n

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It definitely needs some changes. I never felt as powerful as a biotic as the codex said I could be. Understandable at lower levels but not throughout an entire trilogy.

#24
Cyonan

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CC was useless because of the enemy cap and the ease at which enemies were killed.  The only thing that makes Stasis valuable is dropping Phantom DR.

 

Yeah that's largely what I was talking about when I said "For Mass Effect 3".

 

They could also make the standard canon fodder a bit more dangerous too, which is why Phantom is one of the main reasons why Stasis is useful. None of the other Cerberus units that don't have armour are really a threat except for the Phantom, and you don't see a whole lot of them in SP.



#25
Sidney

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Never had an issue with adepts although I think the base version is bland while what you saw in MP was with something like the Fury you could turn the adept into something less like a mass effect glass cannon wizard and into a close combat high risk high reward character which was insanely fun.