It was too short to be of any use in Me2&3 and give us an Invisibility cloak that doesn't go away when you shoot.
Make the invisibility cloak longer
#1
Posté 15 juin 2016 - 07:11
#2
Posté 15 juin 2016 - 07:13
The damage bonus still last for 3 seconds after you break out of it, it dosn't need any buff at all.
git gut
#3
Posté 15 juin 2016 - 07:16
It's fine the way it is. It's not meant to be a "god mode"... more like a means of getting to a flanking position on the enemy undetected.
#4
Posté 15 juin 2016 - 07:19

My first thought when I saw this thread....
- Hanako Ikezawa, Fredward et The Dystopian Hound aiment ceci
#5
Posté 15 juin 2016 - 07:20
Nah....it lasted long enough. My beef with it is that you uncloak as soon as you fire a shot. Making it quite pointless considering I can flank enemies just fine without it. I'd prefer it'd just be a set amount of time that gives me the opportunity to dispatch as many enemies as I possibly can before time eventually runs out. Which ultimately won't be but several at the most.
- Ark is Zenith aime ceci
#6
Posté 15 juin 2016 - 07:25
Tactical Cloak in Mass Effect 3 was already overpowered. If it didn't break on using another power or firing it would have to give a considerably smaller damage bonus.
Although even if you take damage at rank 4 the 10.4 second duration it had in SP was more than enough for invisibility.
#7
Posté 15 juin 2016 - 07:27
Yes it should have more duration. And it probably should grant 0% extra damage.
- 10K, BloodyMares et Ark is Zenith aiment ceci
#8
Posté 15 juin 2016 - 07:27
Nah....it lasted long enough. My beef with it is that you uncloak as soon as you fire a shot. Making it quite pointless considering I can flank enemies just fine without it. I'd prefer it'd just be a set amount of time that gives me the opportunity to dispatch as many enemies as I possibly can before time eventually runs out. Which ultimately won't be but several at the most.
In ME3, you could select the evolution of it that enabled you to use 1 power without uncloaking.. giving ample ability to potentially dispatch lots of enemies in cojunction with your squadmates... depending on what you had selected as your bonus power.
#9
Posté 15 juin 2016 - 07:30
Yes it should have more duration. And it probably should grant 0% extra damage.
As hilarious as it would be to see the forums if they did that, it would make it a pretty bad ability =P
- UKStory135 aime ceci
#10
Posté 15 juin 2016 - 07:45
In ME3, you could select the evolution of it that enabled you to use 1 power without uncloaking.. giving ample ability to potentially dispatch lots of enemies in cojunction with your squadmates... depending on what you had selected as your bonus powe
The problem is the enemy AI up to this point hasn't been good enough and consequently dumb enough to work cohesively with our ability to use tactical cloak. You remain cloaked to fire that one power, but all the enemies are alerted to your presence and know where you are. The stealth mechanics throughout the trilogy were not there in order to fully encapsulate what the power essentially is.
Why is it I go into tactical cloak but still have to sprint between cover. I can't go cloak and stroll through a band of enemies without them noticing me. And that just goes into the design of those games. It was always plan A is shoot our way out and plan B is shoot our way out. I'm hoping they evolve the power (and others) extensively for ME:A. And with the new focus on an open and expansive level design, they absolutely should imo. This time around we're not just running down corridors swapping between conveniently placed cover.
#11
Posté 15 juin 2016 - 07:46
How can you tell how long it is when it's invisible?
#12
Posté 15 juin 2016 - 07:47
As hilarious as it would be to see the forums if they did that, it would make it a pretty bad ability =P
Is that because invisibility actually has 0 utility? ![]()
As with soldier, probably not a horrible idea to split infiltrator's Tac Cloak into two different things with the invisibility portion being more defensive / mobility oriented and then offensive talent TBD.
#13
Posté 15 juin 2016 - 07:47
As hilarious as it would be to see the forums if they did that, it would make it a pretty bad ability =P
I'm much more in favor of it giving us the ability to fire while it's active and sacrificing the bonus damage. Much better than it currently stands imo. Maybe they should make that a branch choice in the ME:A skill tree.
- 10K aime ceci
#14
Posté 15 juin 2016 - 08:01
No way. Infiltrator are way OP as it is. I would however want enemies to spot you if you stay idle near them too long.
#15
Posté 15 juin 2016 - 08:05
Is that because invisibility actually has 0 utility?
As with soldier, probably not a horrible idea to split infiltrator's Tac Cloak into two different things with the invisibility portion being more defensive / mobility oriented and then offensive talent TBD.
When it comes to Mass Effect's gameplay, it might not be no utility but it's not far off =P
Even if we assume invisibility that actually works right, most of the survivability gained can be off-set by simply being good enough to exploit the AI. Unless ME:A is revolutionary in its enemy AI, that's not likely to change.
Splitting isn't a bad idea. If you scrap all the offensive properties from TC you've got room for some good utility there.
#16
Posté 15 juin 2016 - 08:38
Well, I've never played anything else but an Adept myself, but:
I agree that we should be able to turn invisible like Kasumi (when she's actually not really part of the squad, because in those cases, like her personal quest (!), she can stay invisible forever!) if the class we play has that as the most important class skill ![]()
greets LAX
#17
Posté 15 juin 2016 - 08:40
My first thought when I saw this thread....
I'm so glad I wasn't the only one. ![]()
- Obliviousmiss aime ceci
#18
Posté 15 juin 2016 - 09:08
I agree, nothing worse than a invisibility cloak that is too short, with those feet sticking out under it
- Hanako Ikezawa aime ceci
#19
Posté 15 juin 2016 - 09:13
Yes it should have more duration. And it probably should grant 0% extra damage.
Whoa, whoa, whoa.... Next you'll be wanting to mess with Vanguard's Nova. It's like you want game balance, or something.
I am curious to see what this game's class iterations look like. They aren't afraid to tinker between games. They may not get it quite right, but they do try to tune things each time.
#20
Posté 15 juin 2016 - 09:14
I agree, nothing worse than a invisibility cloak that is too short, with those feet sticking out under it
You posting stuff like this, and me all out of likes.
#21
Posté 15 juin 2016 - 09:35
Pardon me? I'll have you know, it's called tactical cloak. It's a highly advanced piece of scientific technology which refracts light around the user, creating a pocket dimension that absorbs the atomic particles emanating from the osmosis which, as expected, allows the user to appear invisible to the naked eye.
Also, I'll have you know it's duration was fine in the past Mass Effect games. If you wanted a longer-lasting cloak for defensive purposes, Agent was always an option you could spec in to. You never needed it to be longer then that - it's not like Mass Effect was ever a stealth game, right?
#22
Posté 15 juin 2016 - 09:39
Most over powered ability in the game. (Especially in multi player)





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