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Mass Effect 2 Hate topic


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#1
Arsen

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NOTE: I am a dedicated fan of the game, and this topic is in no way meant to insinuate that I hate it, so please, lay off your accusations until after you've read what this topic is about. Thank you!

As great as Mass Effect 2 is, there are some things that more than probably bother us. It is individual for everyone, meaning what buggers one person another person will not have a problem with.

This topic was created to vent your anger, frustration, outrage etc on whatever elements of the game, both storyline and gameplay related, that bugger you most during your gameplay. On that note, I will begin.

====================================================================================================

What infuriates me:

- YMIR mechs. They are a nightmare, and more often than not Shepard and his squad are outmatched by one, or sometimes even by a pair of those mechs. Not even the Geth Primes were that overpowered, despite the latter present more challenge. YMIRs just advance towards you with little on your part that can stagger their advance (unlike Geth Primes who themselves move in and out of cover as they seek to take you down)
- Biotic Charge. This is a lifesaver for a Vanguard, especially on Insanity, however, I believe it was never properly tested. At times, Shepard can not "lock on" a target even if it's in clear line of sight, and on other occasions, a bug happens: the charge animation plays and cooldown is initiated, yet Shepard stands motionless on the same spot he'd start, most of the time resulting in Shepard getting killed.
- Harbinger (possessed Collector), especially during "Collector Base: Infiltration" mission. It's annoying as hell, to try and defeat him before he overwhelms you, especially if there are lots of other Collectors around, and his Dark Warp ability is absolutely frustrating and infuriating. Especially when you're pressed for time and you just can't get past him without him stalling you with his Dark Warp while the other Collectors tear you down to shreds.
- "N7: Wrecked Merchant Freighter". Crapload of mechs and not much cover where they can't get you.
- Flashbang grenades. They are in over-abundance, especially during "Lair Of The Shadow Broker" and "Arrival" missions, and I hate to spend so many minutes in cover only waiting until the 'flash' screen fades away and I have a clear line of sight, which is rarely more than a few seconds.
- Jack. She's one decent ******. What infuriates me more is that I can not let her be killed during the Suicide Mission (since I'm always going for an ideal playthrough), and there is no option not to recruit her.
- Joker. Joker is an ass who thinks he's cool with his jokes all around, but more often than not, he's acting like a spoiled kid. I wish he'd be more serious at times.
- Comments about Cerberus. Why is it that whenever we have an option to support Cerberus, it's definitely a renegade one? Is Cerberus that bad, really? I understand their principles of "goal justifies the means" and "humanity first, galaxy second", and is it really that bad? That is, we're not taking into consideration that the Illusive Man becomes indoctrinated later on.
- Tali and the quarians: what buggers me about them is their snobbish and superior attitude towards the geth. If it is a general trait of the race, I can easily understand why they would want the geth destroyed as soon as the latter showed self-awareness. I can only wish there were more quarians like Zaal'Koris. Apart from that, was it really necessary for them to continue wearing their environmental suits on their own ships after they fled Rannoch? That was a decision that no intelligent race could have made. They themselves are fully responsible for the predicament they are in, and personally, after conversing with Legion and finding out what the geth actually are, I always support the geth over the quarians.

#2
UpUpAway95

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I think I can help you with some of your frustrations:

 

1) YMIR Mechs - They are easily ragdolled with even a 1-point stasis (available Shepard bonus power if you do LOTSB).  You can also distract them effectively using Tali's or Legion's Attack Drone.  One you strip off the protection layers, they can also be hacked by either Tali or Legion.  You can also stagger them briefly using Concussive Shot/Blast.  Their attacks also have a definite pattern to them... get the timing right and they are a cinch to take down just by firing on them when they aren't firing at you and taking cover when they are.  Also, if the right type of cover is available (that is, cover you can run around and around), you can always play "Ring Around the Rosie" with them (lotsa fun :) )

 

3) Harbinger - You can see warps coming with ample time to take cover.  For the ones that knock you out of cover, just slide along the cover you're behind until you're out of the direct path of the projectile.  To avoid multiple Harbingers forming during a battle, take down all the other collectors first.

 

4) Wrecked Merchant Freighter - Use throw to keep knocking them back or concussive shot to knock them down (these powers have a quick cool down so you can use them more often).  Pull followed by a dentonator power also works quite well.  Advance in stages... that is, stay back until you get a bit of a lull... run past that spawn point and then fall back a little ways to cover again and wait until the mechs start coming at you again (they will be spawning farther away from you since you will have de-activated the previous spawn point by running past it).  Take the next wave out and when you get the next lull, repeat the run forward, fall back a bit approach.  When it comes to taking out the YMIR, there is a pattern of 2 other mechs spawning and a break... that's your opportunity to fire at the YMIR.  Be patient, the YMIR will not advance towards you very far, so just whittle at him and he'll go down eventually.  After he's gone, you can start advancing the same way as before... run past the next spawn point during the lulls and fall back a bit to cover afterwards to take out the next wave.  If you're running low of ammo, there is ammo near the med kit that will continually respawn and, once you've advanced past that point, it's easy to fall back and grab it to restock.



#3
Arsen

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I fear you missed the point. I did not seek any help with any of these issues - in fact, I get past them sooner or later. The question is only the quantity of failures before I can further progress. Also, I will withhold my comments on your advices - that, while helpful, are not always applicable (especially the Harbinger advice, since in "Collector Base: Infiltration" the amount of space and especially cover is limited)

Instead, I must remind that the purpose of this topic was for people to express their opinions upon things that they find frustrating/infuriating/annoying etc. This expression is not meant to be a plea for help in the expressed matters. In fact, it is little more than opinion expression.

#4
UpUpAway95

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I fear you missed the point. I did not seek any help with any of these issues - in fact, I get past them sooner or later. The question is only the quantity of failures before I can further progress. Also, I will withhold my comments on your advices - that, while helpful, are not always applicable (especially the Harbinger advice, since in "Collector Base: Infiltration" the amount of space and especially cover is limited)

Instead, I must remind that the purpose of this topic was for people to express their opinions upon things that they find frustrating/infuriating/annoying etc. This expression is not meant to be a plea for help in the expressed matters. In fact, it is little more than opinion expression.

 

Well, then my biggest frustration is with people who insist that there's some point in re-expressing frustrations with ME games over and over and over again online while summarily dismissing offered suggestions/solutions for their frustrations.

 

PS:  I have used the "slide over" technique with Harbinger many times during the Collector Base mission (SM) on Insanity.  I have no difficulty employing it with the cover available there.  If you're talking instead about the platform battle during the Collector Ship mission... things are a little more cramped there.



#5
DMc1001

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- Comments about Cerberus. Why is it that whenever we have an option to support Cerberus, it's definitely a renegade one? Is Cerberus that bad, really? I understand their principles of "goal justifies the means" and "humanity first, galaxy second", and is it really that bad? That is, we're not taking into consideration that the Illusive Man becomes indoctrinated later on.

 

 

 

I played ME1.  Cerberus were terrible from the start.  They did atrocious things to HUMANS.  Yes, they're really that bad.


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#6
DMc1001

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ME2 is my least favorite of the trilogy, which isn't to say that I hated it.  Mainly, I left felt like one of my favorites (Kaidan) was left behind.It makes complete sense within the terms of the story but I still didn't like it.  And while I enjoyed the Shadow Broker DLC, I wish Liara had been able to join the crew.



#7
capn233

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Instead, I must remind that the purpose of this topic was for people to express their opinions upon things that they find frustrating/infuriating/annoying etc. This expression is not meant to be a plea for help in the expressed matters. In fact, it is little more than opinion expression.

 

The only thing that really bothers me in ME2 is the floating glitch where you can get stuck in the air.

 

A really minor thing is Mantis spare ammo.



#8
themikefest

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Biggest frustration was Shepard wasn't given the opportunity to ask questions



#9
Silvery

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The thing the I hated the most was the conversation with Ashley/Kaidan on Horizon. Especially in my first playthrough since I had romanced Ashley and was looking forward to finally seeing and talking with her again and then that whole scene happened........ :angry:  :wacko:  :huh:



#10
N7 Vindicator

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One of the many things I didn't like about ME2 was that some of the character's dialogues were essentially 'romance-locked', ie; if you're a male shep,then you don't get any sort of dialogue from Garrus except the one that you get after doing his loyalty mission. Same with Miranda for Femshep and so on.  



#11
sleepyy

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Not too far into the game, but what I disliked about ME 2 was how the bottom right corner mini map and hotkeys for your journal and profile were missing. Maybe I'll find more that I don't like along the way. 



#12
planehazza

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The only thing that really bothers me in ME2 is the floating glitch where you can get stuck in the air.

 

A really minor thing is Mantis spare ammo.

 

Yeah that annoys me a lot too. Thank god for console and "ghost"/"walk".



#13
fhs33721

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I disliked the main story. It was complete garbage.


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#14
planehazza

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Firewalker. I hate that hammerhead and the crappy hover scanning thing...



#15
R0bE0

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I don't like ME2 as much as most others seem to. To me it was the weakest link in the trilogy, and is more of a chore to play through. That being said I still like the game. I don't love it, but I certainly like it. I don't have a lot of mechanical or tactic concerns with the game, as I believe it to have the superior mechanics of the series. Though as for story... well...

 

Filler/Loyalty Missions - Loyalty Missions are filler, there's nothing else to really say about it. Mass Effect 2's plot would have been a lot shorter and more clear-cut if they didn't include such missions. Not saying that BioWare isn't clever is disguising these missions as more than just filler. "You have to do them to get the best end" makes them sound less like fluff. But they're really not. And more often than not they're dull and repetitive. ("Yeah I get it, you lot have a lot of issues with family and former comrades.") I don't like screwing around with missions that don't seem to come full circle. And, in truth, the only loyalty missions that ever come up as important later in the series is Mordin (Maelon's Data), and Tali (whether or not she's with the quarians/can stop the geth and quarian war). You might be able to argue that Miranda and Thane's come somewhat full circle, but even that's iffy at best.

 

None of It Matters, Seriously - I kind of got into this at the end of my last point. But seriously, nothing you do in ME2 really matters. The Collectors were a threat that was pretty much exclusive to ME2, and doesn't really get mentioned a whole lot in ME3. Most of the companions fall off the radar completely, only coming back in at most side-missions. As if to say, "yeah we're still here. We don't matter a lot now, but y'know - we're still out there." I feel really bad for anyone who romanced anyone outside of Tali or Garrus in ME2. Especially without the Citadel DLC. The only thing that really comes back is the concept of Cerberus - that's it. As long as you know what Cerberus is, what their morals are/etc, there is not point in playing ME2. It's all beating around the bush, as I suppose the developers wanted to pause the main threat of the actual Reapers. Which I'd normally support, if a lot of it actually came up in ME3. I think of ME2 the same way as DA2. Where you really don't even need to play the games themselves, just know one key element ("Cerberus" and "Red Lyrium").

 

The Main Plot is So Short - People give games with a short campaign a rough time, but as mentioned before in the filler paragraph, ME2 actually has a pretty pathetically short campaign. Prologue -> Freedom's Progress -> (4) *Mandatory* Recruitment Missions -> Horizon -> (5) *Mandatory* Filler Missions -> Collector Ship -> Reaper IFF -> (1) *Mandatory* Filler Mission -> Suicide Mission. That's what, ten - fifteen hours of gameplay or so? Depending on how much you die/how fast you get through the missions. For an RPG that's not long. You could argue that ME1's plot was rather short too, but it interloped well (or at least better) with side/filler-missions. (Helping the colonists at Zhu's Hope, Going about Port Hanshan, etc etc). Whereas ME2 goes: "no we won't do that. Instead we'll force them to do full on filler missions to pad out the run-time." It just felt like a lot of slamming stuff in to try to extend the length as much as possible.

 

For A Character-Oriented Game, the Development was Sub-Par - I get it, there was a lot of characters. (12 including Zaeed and Kasumi I believe.) You can't give a lot of these characters full on development the same way you could with a smaller party. But still, the development just didn't feel like it was all that intricate. ME2 was based around your squad-mates, and you helping them prepare for the likelihood that they would die. And yet most of the time their development was minimal, and left a lot to be desired. I will acknowledge some characters do go through some change (Mordin, Miranda, possibly Jack and Tali, etc), but their development seems to be rushed at best. The one that always confused me the most was Miranda. She was still very loyal to Cerberus during the Suicide Mission, and yet she just decides to quit with Shepard afterwards? Why? There is absolutely no reason for her to make that decision. None. And Mordin, I get that he goes through a little bit of an emotional venture in ME2, but by ME3 he's like "PRO-KROGAN, GENOPHAGE IS FOR SUCKERS". When, at the end of ME2 he still seemed to support his initial pro-genophage stance. Even going so far as to smack down at Maelon post-loyalty mission by rebuking Maelon's emotional attachment to the krogan. I just... I don't understand. And then of course most of these characters don't even matter in ME3, unless you want maximum EMS. It's all just really lame.


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#16
AshenSugar

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I think ME2 was pretty-much a 'perfect' game. The only negatives things I can come up with are a few glitches (such as the infamous 'floating glitch') and the fact you couldn't enter the Normandy's shuttle bay.



#17
Inkvisiittori

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- Thermal clips. My (current) canon Shep is infiltrator and having to search for those clips all the time kind of take some joy out of combat. In this case I prefer ME1's overheating weapons (since that rarely happens anyway) but I think ME2's powers are better (like reave, shockwave, tactical cloak, incinerate, cryo blast and so on...) 

 

- I wish the enemies heads would explode when you target their heads.

 

- Planet scanning. Worst idea ever. Who in their right mind thinks players would find that fun?! It's the worst waste of time ever and often a reason why I feel hesitant to play ME2.

 

- Main plot way too short. Too much time spend recruiting companions and doing loyalty missions instead of trying to actually stop the Collectors from destroying human colonies. I wish there was more politicking too like in ME1. More Cerberus related quests. I liked Shepard being Cerberus Agent and wish the plot had really explored that side of things. Rising through the ranks and becoming Illusive Man's most trusted agent (optional of course, you could also try to cripple them from inside if you're loyal to the Alliance or do things only when you're the one who profits from it). I think original trilogy's problem was that the Reaper threat was too great and totally took over the plot. More interesting for me was the questions about humanity's place in the galaxy and how your Shepard personally felt about it (as well as exploring alien cultures and new worlds, etc). Also biotics and how they were treated by society... all these questions were far more interesting for me than fighting Reapers (since that at times - especially in ME2 - seemed like all Shepard was allowed to care about).

 

- I wish we had far more control over Shepards personality, opinions and loyalty. This was problem throughout the trilogy, not just ME2. The game did not give enough freedom to players and I hated how they made assumptions about how the character feels about certain things and characters (best example is Anderson and how everyone always assumes every Shepard sees him as a father figure instead annoying coward or spineless liar like my Shepard saw him). That should never happen.

 

- No same sex romances. My poor Shep has to wait til ME3 before he can finally get together with Kaidan. 

 

- Ugly casual clothes (especially bad for Fem!Shep)

 

- very bad hairstyles (again not only ME2's problem but the entire trilogy's)

 

- No armor variety. Just the one boring spacesuit you can just modify a little (while companions like Miranda, Jack, Thane, Samara and even Jacob have far cooler things to wear, that's just not fair).



#18
straykat

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- No armor variety. Just the one boring spacesuit you can just modify a little (while companions like Miranda, Jack and even Jacob have far cooler things to wear, that's just not fair).

 

Well, you do get some things like the Dragon Age armor, Cerberus armor, and preorder/N7 stuff like Terminus armor. :)

 

 

I hate the YMIR mechs...to list just one. Since I've beat the game many times, I finally just modded "powers ignore shields", which makes the Mechs on insanity not so tedious. I'm cheating, but it's not too overpowered.



#19
Inkvisiittori

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Well, you do get some things like the Dragon Age armor, Cerberus armor, and preorder/N7 stuff like Terminus armor. :)

 

Really? I didn't know that. In my game only that basic armor is available.



#20
straykat

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Really? I didn't know that. In my game only that basic armor is available.

 

I got the Blood Dragon armor because I owned DAO, I think. Cerberus armor is free.. part of a small dlc package you should be able to see in Origin (or the console screen). The Terminus might free now too? Not sure. I have it for some reason, although it used to be Pre-Order only.



#21
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I got the Blood Dragon armor because I owned DAO, I think. Cerberus armor is free.. part of a small dlc package you should be able to see in Origin (or the console screen). The Terminus might free now too? Not sure. I have it for some reason, although it used to be Pre-Order only.

 

Thank you. Next time I play ME2 I see if I can find them!


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#22
themikefest

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Here's how you can get the Blood Dragon Armor, Not sure if its still available, but it wouldn't hurt to try.

 

Here's another thread that might help get the armor


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