Lol i just played that last night
Hope the Ryder family fares better than the Hawke one....
#51
Posté 16 juin 2016 - 07:27
#52
Posté 16 juin 2016 - 07:35
For reference, these were the various faces of the Hawke family based on your character's appearance:
The line second from the top is pretty much the one I get. It's come to the point where I'm too attached to that group to make drastically different Hawkes. Like, I just don't accept any other Bethanys and Uncle Gamlens.
#53
Posté 16 juin 2016 - 07:35
Well it wasn't, regardless of what you think. It was delivered before anyone had time to build a emotional attachement to the character. It was more of a sucker "pat," hardly felt.
That's because you missed the point of the scene. It wasn't a standard "boohoo my family member died scene." The focus was a broad look at the effects of the blight and the connection to Aveline and her husband.
#54
Posté 16 juin 2016 - 07:37
I want to know how this family thing is going to work. If I have a parents, brother, or sister If my character looks way different how are they going to explain that? Adoption? And what about my first name? My parent don't call me by my last name. Maybe a cool nickname? I boggles my mind. I'm not really a fan of this family stuff. I'd wish they'd leave it out of the game but whatever. Just as long as they do it right and it makes sense. I trust them. I don't want them to screw up the family thing ,if they do it, like they did the first endings.
Maybe you design your parrents or pick them, and that generates a few optional looks. Modify the parrents and that open up new possible looks, with a small amount of customisation allowed on the protag.
That way you can see the resemblance and you will also feel more invested in them since you at the very least picked them, or even worked on creating their appearance or modified it.
You create the family, then you get mroe connected to them, perhaps adds choice backgrounds wich will affect some of their backstory and who gets to voice them and what they say maybe? What their job will be.... Where that puts them, how they can affect your story and you them possibly.
It could make you more invested and give replay value in changing the parameters. Ofcourse if they always die like the DA2 family, then it might make the replayability mean less since they just become cannonfoder anyway in your next playthrough no matter your choice.
Still, if they will make 3 games, then they might save some of the family to "die later" if they kill them immediately then the protagonist has very little personal stuff to protect or loose in later installments.
#55
Posté 16 juin 2016 - 07:38
Problem with DA2 is: They didn't allow us to decide which sibling to save...so I got saddled with Carver (all the time as I only play mages!) and he's an ass IMHO (hell he becomes a templar...damned traitor!) because I tend to help my "kind" (other mages!) because I find the templars oppressive and don't agree with the chantry that mages need to locked up (found and trained, sure - but not locked up...freedom is a human right and being born different doesn't give others the right to lock you up (it's racist IMHO!))
Still, a hot sibling might be nice if they actually dared to venture into the taboo area of incest (at least as an option - I mean sorry, the player isn't an ass if he finds Bethany sexy!)...I mean I don't think it should be taboo as long as precautions (birth control) are used and as long as abortion would be used if a pregnancy were to happen despite that (I mean that's the only real gripe with incest IMHO - unless you are religious! - that children born from it are more likely to be deformed or have genetic defects (no second set of genes that often correct that))
But they can't (they had to do underwear sex because of stupid news media (because they didn't dare to tell them where to shove it - Bioware makes games for adults after all!)) probably do that
ps: ...ceterum censeo... ^^ (hope you get the reference if I say: I still don't like or want a "Ryder-Family" involved in the plot...sorry, but family drama isn't why I play these games!)
Yeah. Getting to choose the sibling would have been nice.
#56
Posté 16 juin 2016 - 08:00
Family being the primary source of strife and stress is pretty true to life. Still, I'd rather see them remain in a supporting role and not as fodder for advancing the plot. On that point, we're agreed.
#57
Posté 16 juin 2016 - 08:00
Yeah. Getting to choose the sibling would have been nice.
The point was to give you the sibling that's opposite to your character in the mage / templar conflict.
You create a mage, and you get a wannabe templar brother, create a non-mage, and you get a sister thats hounded by the templars and hates their guts. For drama. They didn't go for a perfect family, or one that survives, they wen't for a tragedy with a pyricvictory in the end.
That way, all playthroughs covered the same story, pretty much. With a slight twist to it. But in the end, it was the same ****.
#58
Posté 16 juin 2016 - 08:04
The point was to give you the sibling that's opposite to your character in the mage / templar conflict.
You create a mage, and you get a wannabe templar brother, create a non-mage, and you get a sister thats hounded by the templars and hates their guts. For drama. They didn't go for a perfect family, or one that survives, they wen't for a tragedy with a pyricvictory in the end.
That way, all playthroughs covered the same story, pretty much. With a slight twist to it. But in the end, it was the same ****.
I don't see what's bad about that. The sibling being a different class served to exemplify the mage/templar drama.
#59
Posté 16 juin 2016 - 08:05
That's because you missed the point of the scene. It wasn't a standard "boohoo my family member died scene." The focus was a broad look at the effects of the blight and the connection to Aveline and her husband.
No, the sibling was crushed by an Ogre, getting killed by something big is not just a effect of the blight. Leave that out and you would still convey the scene with Wesley properly. Removing it has no effect on that message, it was purely for dem feelz.
#60
Posté 16 juin 2016 - 08:15
No, the sibling was crushed by an Ogre, getting killed by something big is not just a effect of the blight. Leave that out and you would still convey the scene with Wesley properly. Removing it has no effect on that message, it was purely for dem feelz.
No, Aveline and her husband watched one of your siblings die. You just met them - you're all strangers. You don't know if they will be amicable. At least one of you is an apostate and has tension with Wesley.
When one of the siblings dies, even though you're strangers and Wesley was about to go templar on you minutes prior, the camera cuts to him, offering prayer. Aveline is also watching with sympathy on her face. So now you infer, in between the lines, a sense of comraderie, and it shows that Aveline and her husband are willing to transcend the Mage vs. Templar politics and sympathize with a family witnessing death of a member.
So right there in the prologue you have a few layers being set up. Basic human sympathy is one layer, mage vs. templar politics is another layer. Sensing positive vibes from Aveline, another layer.
- KirkyX et SmilesJA aiment ceci
#61
Posté 16 juin 2016 - 08:17
I am reminded of the Crusader Kings 2 peeps who marry their sisters and make a dozen inbred children.
Should have become zoroastrian.
*cough* Fallout4/DA2 *cough*. With the former I never ever did give a damn about my spouse. And why should I, there is just 0 dialogue to build a bond with him/her. And, excuse me for saying it, the same is true for Shaun. Might be because I´m no father. As for the latter, one of the siblings is killed off way too fast. Atleast you can bond with the remaining one during Act 1.
Jeez, that "I want... to find. My. SON!" was one of most pathetic videogame dramas I've ever seen. You'd think any sane writer would guess, that nobody would give a damn about character they've seen for two minutes, but nooo.
I want to know how this family thing is going to work. If I have a parents, brother, or sister If my character looks way different how are they going to explain that? Adoption? And what about my first name? My parent don't call me by my last name. Maybe a cool nickname? I boggles my mind. I'm not really a fan of this family stuff. I'd wish they'd leave it out of the game but whatever. Just as long as they do it right and it makes sense. I trust them. I don't want them to screw up the family thing ,if they do it, like they did the first endings.
Pretty sure they've mentioned some customization in that regard. We'll probably be able to design sibling(s) as well. So it'd be your own fault for making them different.
#62
Posté 16 juin 2016 - 08:44
How about: I want to find my "daughter"?
#63
Posté 16 juin 2016 - 08:45
How about: I want to find my "daughter"?
You say daughter.
but I'm hearing adhesives.
- Laughing_Man aime ceci
#64
Posté 16 juin 2016 - 08:51
I love the Hawke family. Such a troubled family, yes, but then again I have always been a bit of a sucker for melancholy.
Also, I still maintain that Dragon Age 2 was a great game. There were some obvious flaws and issues, but I love the story and I love that BioWare dared to do something different with it.
I am quite interested in seeing how family will factor into Andromeda.
- SmilesJA et ljos1690 aiment ceci
#65
Posté 16 juin 2016 - 09:14
*cough* Fallout4/DA2 *cough*. With the former I never ever did give a damn about my spouse. And why should I, there is just 0 dialogue to build a bond with him/her. And, excuse me for saying it, the same is true for Shaun. Might be because I´m no father. As for the latter, one of the siblings is killed off way too fast. Atleast you can bond with the remaining one during Act 1.
Funny, I had the opposite affect than you did with both of those games. I do hope though, that none of your family members die.
#66
Posté 16 juin 2016 - 01:53
One thing I would like to see with Ryder and his/her family is not being forced to have mommy/daddy issues, or brother/sister issues. Not everyone in the entire universe comes from a broken household BioWare!
Plus (IMO) its a cheap/lazy form of writer that just relies on 'family drama' to add internal conflict to the plot. You can still have a meaningful narrative despite having a loving, and respectful household.
- Shechinah aime ceci
#67
Posté 16 juin 2016 - 01:58
As long as we once again have a lecherous but redeemable old uncle again I'll be happy.
#68
Posté 16 juin 2016 - 02:07
What if N7Guy is Ryder's sibling and is the new antagonist? In original trailer, we see N7Guy looking at a starmap of Andromeda. What if N7Guy went to Andromeda before Ryder and Ryder is looking for their brother/sister, who's a N7 turned rogue.
#69
Posté 16 juin 2016 - 02:12
Problem with DA2 is: They didn't allow us to decide which sibling to save...so I got saddled with Carver (all the time as I only play mages!) and he's an ass IMHO (hell he becomes a templar...damned traitor!) because I tend to help my "kind" (other mages!) because I find the templars oppressive and don't agree with the chantry that mages need to locked up (found and trained, sure - but not locked up...freedom is a human right and being born different doesn't give others the right to lock you up (it's racist IMHO!))
Still, a hot sibling might be nice if they actually dared to venture into the taboo area of incest (at least as an option - I mean sorry, the player isn't an ass if he finds Bethany sexy!)...I mean I don't think it should be taboo as long as precautions (birth control) are used and as long as abortion would be used if a pregnancy were to happen despite that (I mean that's the only real gripe with incest IMHO - unless you are religious! - that children born from it are more likely to be deformed or have genetic defects (no second set of genes that often correct that))
But they can't (they had to do underwear sex because of stupid news media (because they didn't dare to tell them where to shove it - Bioware makes games for adults after all!)) probably do that
ps: ...ceterum censeo... ^^ (hope you get the reference if I say: I still don't like or want a "Ryder-Family" involved in the plot...sorry, but family drama isn't why I play these games!)
dragon age inquisition had full on nudity so i think mass effect andromeda will have the same...nude aliens though
#70
Posté 16 juin 2016 - 02:15
Amen to that. My first playthrough of DA2 went "Oh look it's carv- nope he's dead, well I still have Beth- oh taken by the circle, no matter my mother will- OH FOR FUCKS SAKE PASS ME THE ANTIDEPRESSANTS"!
- Saberchic et Grieving Natashina aiment ceci
#71
Posté 16 juin 2016 - 02:32
As much as i've accepted DA2 for what it is, a story-driven RPG, i don't want to see a family used as a plot-device again just for the sake of story. The point of RPG's is choice and even if left scarred further, being able to choose Leandra's fate, even if it's because of not hurrying enough, would have been preferable to no choice at all.
#72
Posté 16 juin 2016 - 03:40
As much as i've accepted DA2 for what it is, a story-driven RPG, i don't want to see a family used as a plot-device again just for the sake of story. The point of RPG's is choice and even if left scarred further, being able to choose Leandra's fate, even if it's because of not hurrying enough, would have been preferable to no choice at all.
Back to this specific game, i hope various game elements are used whenever drama's demanded of the story.
So I don't get it....you don't want a story? Because if it happened any other way, the story wouldn't have worked. It was the story. You remove what happened, the story doesn't work anymore.
#73
Posté 16 juin 2016 - 03:48
As much as i've accepted DA2 for what it is, a story-driven RPG, i don't want to see a family used as a plot-device again just for the sake of story. The point of RPG's is choice and even if left scarred further, being able to choose Leandra's fate, even if it's because of not hurrying enough, would have been preferable to no choice at all.
Back to this specific game, i hope various game elements are used whenever drama's demanded of the story.
In life, you choose the destiny of your family? Hardly...
#74
Posté 16 juin 2016 - 04:15
Family isn't interesting unless it's full of tragedy. That's where you and I depart in theory.
The Hawke family was perfect. If it was happy at all, DA2 would've been a dramatically worse game.
Agreed I actually enjoyed the trials and tribulations the Hawkes go through in DA2. The only negative thing about DA2 for me was there's no overall goal other than basically surviving in a chaotic city that's slowly over the course of the game is going to hell. I personally prefer a story with a proper goal and a proper antagonist like we got in DAO and DAI. Aside from this DA2 is fine I feel.
#75
Posté 16 juin 2016 - 05:19
But I'm not against the idea of a Ryder sibling, it all depends on what role they play in the story. I'd prefer to avoid clichés as much as possible.
- animedreamer et correctamundo aiment ceci





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