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Do romances have to be either companions or advisers?


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#1
Khraumas

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Can we romance someone who is not a companion or close associate of the PC? For example, ambassador Briala could be an interesting romance for an elf inquisitor, or Gaspard for a noble inquisitor, and you can actually get Orlais on your side by romancing one of them. Fairbanks or Michel de Chevin would also make an interesting romance. To add to this, do your romances have to be powerful or tough adventurers? Perhaps you can romance some peasant, local community leader or barmaid that you have a strong attraction to? 



#2
Andraste_Reborn

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The problem with romances outside of the companions/advisors is that you don't really spend a lot of time with any of the other NPCs. I guess they could have written in a casual fling or two, and Harding might have worked, but it's hard to imagine a romance with the likes of Briala or Michel not coming off as short and limited compared to those with the characters you can interact with more.



#3
Khraumas

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The problem with romances outside of the companions/advisors is that you don't really spend a lot of time with any of the other NPCs. I guess they could have written in a casual fling or two, and Harding might have worked, but it's hard to imagine a romance with the likes of Briala or Michel not coming off as short and limited compared to those with the characters you can interact with more.

You can always meet them outside Skyhold. I wish the next DA would allow you to romance a character that is not close to you but keeps on showing up between missions. 



#4
vertigomez

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Well, there's Anora. A male HN can marry her and she seems to have warmed up to him by Awakening (from what I've seen on YT).

#5
nightscrawl

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The problem with romances outside of the companions/advisors is that you don't really spend a lot of time with any of the other NPCs. I guess they could have written in a casual fling or two, and Harding might have worked, but it's hard to imagine a romance with the likes of Briala or Michel not coming off as short and limited compared to those with the characters you can interact with more.

 

Yepper, this is the thing. While you can have a casual fling with some LIs, they are treated as romantic relationships for the most part, and that comes from spending time with the person, getting to know them, all that fun stuff. This is largely why I prefer the follower as a romance than advisor, because you really do spend a lot of time with them traveling, camping, killing bandits, and so on. But at least the advisors make up for it by having robust cutscenes, the same as all the other LI, and a reason for being where they are.



#6
Khraumas

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Yepper, this is the thing. While you can have a casual fling with some LIs, they are treated as romantic relationships for the most part, and that comes from spending time with the person, getting to know them, all that fun stuff. This is largely why I prefer the follower as a romance than advisor, because you really do spend a lot of time with them traveling, camping, killing bandits, and so on. But at least the advisors make up for it by having robust cutscenes, the same as all the other LI, and a reason for being where they are.

But this is mostly Bioware logic. In the Witcher series for example you can romance characters like Shani or get to know Triss or Yennefer well (if you haven't read to books or played earlier games) without having to travel with them all the time. Plus, in DAI you can't talk to companions while travelling with them. Do all potential romances have to be in one place? Can they be scattered around different locations?



#7
dgcatanisiri

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A romance in a game takes a lot of effort - Skyrim is the result of it being half-assed, trying to offer many options with limited dialogue, which leads to maybe just a handful of canned romance lines that recycle quickly and get replayed over and over on repeat. Dragon Age and Mass Effect offer character driven narratives and romances, which require time, effort, and money. To build a romance for a character who isn't already a major character in the game is basically pissing away money, because it's creating a character who has many optional interactions that only a small number of players will ever touch, let alone play to completion. Romance with a companion is the better bang for that buck (you'll pardon the pun) because even if they're not being romanced in a given run, they are far likelier to be interacted with and, as a result, have that romance content later played.

 

The financial issues of a character who is not meant to play a major role in the narrative of the PC mean it's not likely to ever happen. There's just not enough justification for them to take that risk.


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#8
Khraumas

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A romance in a game takes a lot of effort - Skyrim is the result of it being half-assed, trying to offer many options with limited dialogue, which leads to maybe just a handful of canned romance lines that recycle quickly and get replayed over and over on repeat. Dragon Age and Mass Effect offer character driven narratives and romances, which require time, effort, and money. To build a romance for a character who isn't already a major character in the game is basically pissing away money, because it's creating a character who has many optional interactions that only a small number of players will ever touch, let alone play to completion. Romance with a companion is the better bang for that buck (you'll pardon the pun) because even if they're not being romanced in a given run, they are far likelier to be interacted with and, as a result, have that romance content later played.

 

The financial issues of a character who is not meant to play a major role in the narrative of the PC mean it's not likely to ever happen. There's just not enough justification for them to take that risk.

Do all characters that you have major interactions with have to be followers? Couldn't the next DA game give you romances who are more independent? For example, people who want to interact with you in some instances but don't want to see you in others. A new type of romance could be a mysterious stranger who appears from time to time, giving you then opportunity to learn about him/her but doesn't want to be a part of your team.  



#9
Catilina

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Well, there's Anora. A male HN can marry her and she seems to have warmed up to him by Awakening (from what I've seen on YT).

Yes. I also saw, and I felt sorry for the poor Anora. I almost regret, that for Aedan just was a marriage of convenience.