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Man they really screwed up didnt they?


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#226
dreamgazer

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ME3 > ME2.

Of course, when we're talking story, that's not saying much.
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#227
PinkysBrain

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I guess it works if we think that ME is really just a power fantasy where you never have to sacrifice anything unless you feel like it.

 

Where all the sacrifices are heroic and you never have to sacrifice your principles.



#228
dreamgazer

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Where all the sacrifices are heroic and you never have to sacrifice your principles.


Did you destroy or keep the Collector Base?

#229
Paul E Dangerously

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I guess it works if we think that ME is really just a power fantasy where you never have to sacrifice anything unless you feel like it.

 

I am not entirely adverse to a "bad" ending if there's a decent build to it. Sacrifice is definitely something that not everyone will like, but it works at times - just look at DAO's possible ending.

 

If they'd played up the fact that the bad writing struck the galaxy ignored Shep's warnings for no real reason,failed to get off their butts in time and that he probably wasn't going to make it out of this, that's one thing. But the way ME3 handled it is just unsatisfying in every possible sense. Your agency over Shep gets taken away, all of the choices of the previous games are boiled down to "enjoy roughly similar thing instead", and then it ends like that?

 

Part of the reason ME3's endings sit so badly is because the entire end sequence is pretty damned unsatisfying. You get trapped in an endless crawl sequence because someone really liked that scene at the end of Modern Warfare, do the entire thing with Mind Controlled subject number six million and two , and then yammer with the God Kid before punching one of three different colored buttons.

 

Yeah, no.



#230
dreamgazer

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You should've been prepared for each and every ounce of that after ME2. Talk about removal of agency.
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#231
ZipZap2000

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If they do two playable protagonists then they really have ****** up.


This isn't the Asaru. You cant tell if they've screwed the story up till you've played some of it.

#232
PinkysBrain

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In the ending you chose perhaps. I destroyed the Reapers, survived, and won. 

 

Just look around you, you didn't protect a damn thing.



#233
rossler

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Mass Effect was always an illusion of choice. Even going back to the first game. 

 

Just look around you, you didn't protect a damn thing.

 

You want to elaborate on that?



#234
dreamgazer

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Mass Effect was always an illusion of choice. Even going back to the first game. 


Hell, the very first mission of the series features Shepard getting railroaded into a sacrificial decision.

#235
PinkysBrain

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Did you destroy or keep the Collector Base?

 

Was not a matter of principle either way, was a matter of prudence and trustworthiness.



#236
The Dystopian Hound

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This isn't the Asaru. You cant tell if they've screwed the story up till you've played some of it.

we'll see.

#237
dreamgazer

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Was not a matter of principle either way, was a matter of prudence and trustworthiness.


Should've been a matter of principle. You realize the Collector Base wasn't empty, don't you?

#238
PinkysBrain

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You want to elaborate on that?

 

It's from a scene in Ultraman. Often used to pan Man of Steel.

 

http://www.funnyjunk...ctures/5309040/

 

You genocided a race while following a path set out by the antagonist and dieing in the process, yes the reapers were killed ... but that's not what victory looks like.



#239
dreamgazer

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It's from a scene in Ultraman. Often used to pan Man of Steel.
 
http://www.funnyjunk...ctures/5309040/
 
You genocided a race while following a path set out by the antagonist and dieing in the process, yes the reapers were killed ... but that's not what victory looks like.


Sure, it is.

"You ask, What is our aim? I can answer with one word: Victory - victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival." - Winston Churchill
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#240
PinkysBrain

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Should've been a matter of principle. You realize the Collector Base wasn't empty, don't you?

 

Head canon, your crew was last abducted and moments away from goo. There were no humans alive to your knowledge, tons of dialogue would make no sense if anyone assumed there was.



#241
dreamgazer

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Head cannon, your crew was last abducted and moments away from goo. There were no humans alive to your knowledge.


That's definitely some very far-fetched headcanon you've got there.

#242
Seraphim24

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I was replying to your question on why you aren't getting a straight answer NOW.

 

The whole "OMG the devs got death threats over the endings" is seriously overblown. There were a few people who did that, or a few people that threatened to sue the devs, and those few were soundly mocked by posters who otherwise didn't like the endings either.

 

The BSN tends to attract people that conflate a negative opinion to mean EVERYONE thought that!!1!!.

 

The vast majority of complaints were on how they didn't feel the endings matched what came before or didn't make sense, stuff like that. There was some nonsense about cupcakes too.  The devs received hundreds more cupcakes than they did death threats.

 

 

 

The types of games that didn't have endings, still don't. RPG's always had endings.

 

Maybe you are the type who doesn't get emotionally invested in video games. Kudos to you. That seems healthy. The vast majority of BSN posters, however, are very invested in the games. For them, the ending was a slap in the face. Or it was the best thing ever. Depends who you ask.

 

That still doesn't make it any more recognizable I mean I'm pretty into games too and can be emotionally invested, but at the end of the day, if I don't like something, I don't buy it. 

 

Anyway, I suppose the situation will never really make sense to me.

 

If I was going to go on about "being surprised" or "wanted this" that would be directed at the modern medical profession or something.



#243
ZipZap2000

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You genocided a race while following a path set out by the antagonist and dieing in the process, yes the reapers were killed ... but that's not what victory looks like.


I was just gunna let this debate play out and watch. But this was great and i don't have any likes I'm sorry. But know that I love this like I love Ryncol.

#244
rossler

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It's from a scene in Ultraman. Often used to pan Man of Steel.

 

http://www.funnyjunk...ctures/5309040/

 

You genocided a race while following a path set out by the antagonist and dieing in the process, yes the reapers were killed ... but that's not what victory looks like.

 

You saved trillions from being harvested or enslaved by the Reapers, and brought an end to the Reaper's cycle by destroying them. How is that not a victory? 


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#245
Lonely Heart Poet

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This is a 50/50 for me. I would love to have a fresh start which would also make sense. To hide the Ark and evacuation plans from the whole Normandy does not make any of sense att all, and it is eating me.

At the same time, even without the cheap explosion endings, vanishing to Andromeda before the Reaper attack would actually be a good idea in a militant point of view. And IF they add that Shepard's speech from the earlier trailer in some form to the new game(s) it would be even better; best scenario for me would be that Bioware reveals that Shepard knew about the evacuation plans but her/his mind was fully in his/hers true destination, ending the Reaper control. That I would accept.

Sorry for super bad english, just woke up.

#246
Iakus

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Sure, it is.

"You ask, What is our aim? I can answer with one word: Victory - victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival." - Winston Churchill

"Do you feel like a hero yet?"



#247
Seraphim24

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See for me if a game constrains my choices then I simply pick the best out of the 3 and that's that, leave the rest behind.

 

Like you don't have to worry if the choice was good or not, only that it was the best available.



#248
dreamgazer

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"Do you feel like a hero yet?"


A soldier could feel guilt for killing one person in combat and not feel like a "hero". Doesn't mean they ultimately aren't one.

#249
ZipZap2000

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I love you, Masturbating Vorcha.


Well.

Don't see that everyday.

*Sips Ryncol*

#250
Spectr61

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The endings aren't a hornet's nest, people are not going to flip their **** over BioWare finally fixing the mistake they've made. The real reason why they're not touching the endings is because 1, the guy who wrote them still works at BioWare, 2, that guy is now the head honcho of the entire story department of the ME franchise and 3, that guy doesn't want his work invalidated just because millions of fans thought his work was complete crap.


This.

Excellent.

How does one survive royally screwing up an entire franchise? Does anyone believe other writers, directors and corporate leaders in the industry think that the Mass Effect 3 writers hit a homerun with its endings? Think others are seeking them out for advice, saying "man, what great ideas and elegant writing ending that whole Mass Effect thing"?

And now that guy is the development director for the entire thing?

I would love hear Chris L'Etoile's opinion on the endings fiasco, the writers of said endings, and thoughts of how this affects Andromeda.

I also hope the game turns out magnificent, but certainly won't be surprised if it doesn't.