But that's not precisely the same thing as being involved in the process. It's not crazy for a player to have internalized the message that, while there will be a lot of bad things happening in the game world, the PC won't be implicated in any of them. Being able to get out of the tough decisions has been a thing with Bio for a long time.
Oh completely true and that goes to the subjective experience. I guess my counter-argument is that one of the ways ME3 avoids having to give in to that is that it takes a lot of those heavy body count moments out of the players control and instead makes them the stage on which things happen. For example, Shepard goes to Palaven and sees the utter destruction caused by the Reapers, leaving it all behind.
That all is a part of the individual experience and I don't think a player's subjective experience on the game being a B level action movie where Shepard constantly wins could be argued. Where I have difficulties is dismissing that information provided by the game off-hand and even furthermore being shocked that the game that has constantly shown you the carnage and hopelessness of the Reaper War suddenly once again reminds the player of the shock and carnage of the Reaper War in a more direct manner.





Retour en haut





