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Man they really screwed up didnt they?


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#326
In Exile

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"Dead" is a strong word, but yeah, staying in the MW would require jumping many unnecessary hurdles and sidestepping many unnecessary holes about galactic interaction and integration.


I'm a big fan of my hyberbole. That being said I do think that any attempt to actually try and do anything with the MW would lead to the same hand wringing even if the ME3 ending werent such a mess. Let's pretend the ending was some form of conventional victory and the choices weren't basically galaxy altering (like curing the genophage or exterminating one of the geth or quarians). Where does the setting go?
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#327
AlanC9

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Yes, Star Trek has left the Milky Way a grand total of zero times. Almost identical, indeed.


Not quite zero. On TOS the 1701 tried to exit the MW twice, and succeeded once, although they turned back before they got to Andromeda. In TNG the 1701-D reached another galaxy, although it didn't stay long and made no contact with the locals. I think there were also a couple of Q stunts, and I'm not sure that the Q Continuum is within the MW-- assuming it even has a location as such.
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#328
Derrame

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if everything is entirely different then it is not mass effect anymore and the pople will complain that is is "too different" 



#329
BaaBaaBlacksheep

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Same ol human-centric saving the day game. This will all end in tears I just know it.

#330
Spectr61

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Are you talking about the ostrich Archie Duke shot because he was hungry, which started World War 1?


Excellent!

Gavrilo Princip for a NPC in Andromeda!
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#331
correctamundo

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Well, they're slapping the Mass Effect label on it.  Sp the technical answer is "yes"

 

But otoh, they're abandoning the entire setting including the Mass Relay network, which was pretty much the iconic symbol for Mass Effect.

 

So I suppose MEA will be as much a Mass Effect game as much as a Stargate program is without stargates.

 

But again, what does it matter?  Bioware will pull out or shove in whatever they want.  All while saying "Player choice is very important to us" and calling the game "Mass Effect"

 

Last I checked the games were called Mass Effect 1-2-3 not Mass Relay 1-2-3.


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#332
Spectr61

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Oh, please. The franchise is doing just fine. ME3 sold, and so will ME:A.


Please what?

Obviously the franchise is OK, ME3 sold well, and so will MEA, but that's not the point.


They had an incredible opportunity to finish the trilogy of with a flourish, instead, the result was merely good to mediocre, with an ending mess that created much controversy and is still being discussed. EA stock price tanked, market capitalization fell by over a billion dollars, and those chiefly responsible (excepting one), left Bioware. Now the franchise has to be hard re-booted, set in an entirely new galaxy, with little or no mention or involvement of fan favorite storylines they spent a decade building.

That to me is not "just fine".
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#333
von uber

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Mass Effect was falling apart well before the endings. It just comes down to how far you can maintain your willingness to keep buying into it before seeing the cracks in the edifice.

On my first playthrough it was chronus station; now it tends to be during the first quarter of ME2.
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#334
SolNebula

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I'm going to reserve my answer for this thread once I finally played the entire game and experienced it myself. Bashing a game based on trailers and fan-impression is hardly a constructive discussion.

I'll be back here in March/April 2017.


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#335
Gothfather

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They wrote themselves into such a corner with ME3 that this "reboot" barely qualifies as one

 

Cant use the Normany so just design the Tempest to look like Normandy 3.0

 

Go to another galaxy but drag along every race from the Milky Way because they don't want to let them go

 

Cant use the Citadel so just design the Ark to be a mini Citadel

 

Cant use Shepard but still have an N7 character

 

Main character still working for an official organization

 

 

Its funny and sad at the same time. I was hoping for drastic changes, but I guess Mass Effect Andromeda is just going to turn out to be Mass Effect 4.

 

This isn't a well thought out post now is it?

 

Soldiers tend to work for official organizations not really a shocker here.

 

Sending an Alliance Elite soldier to work point for a colonial expedition that may just be the best hope for survival doesn't seem too far off the mark to me. Do you think every character in a series like Battlefield and call of duty that is a soldier is simply a copy of the previous game? That makes no sense but because the protagonist in MA:A is a soldier and Shepard is a soldier they are.. what? Copying Shepard that doesn't make sense.

 

There are multiple arks it isn't a mini citadel it is a seeder ship. It looks more like an alliance ship than the citadel in my opinion.

 

I'll give you the Nor,, Tempest. That is pretty much the normandy. Yet similar classes of ships look the same, ever seen two battleships of destroyers or frigets side by side? They look very similar it is the nature of naval design, any ship that is designed to fit the same role as the Normandy be a small fast ship with stealth capabilities (something you would expect the expedition would want) is doing to look similar.

 

In a nut shell your post is saying superficially similar things in both games are similar. What a revelation lol. Yet your conclusion for these similarities blames this on bad writing but that is false. We would have the same similarities with ANY ME story.


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#336
maia0407

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Not quite zero. On TOS the 1701 tried to exit the MW twice, and succeeded once, although they turned back before they got to Andromeda. In TNG the 1701-D reached another galaxy, although it didn't stay long and made no contact with the locals. I think there were also a couple of Q stunts, and I'm not sure that the Q Continuum is within the MW-- assuming it even has a location as such.

Yeah, in TNG the Enterprise travelled to the "edge of the universe" with the assistance of the Traveller in the episode 'Where No One has Gone Before'.



#337
katamuro

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You know it was always going to be ME4, after all it is the fourth game in the series and while it does take a departure to Andromeda they were never going to change it drastically because that would make it a different game and not ME. 

So while sure they did paint themselves into the corner I think from the few bits and pieces we saw they also going to get out of it. And not just by going Andromeda. But the performance of MEA in the sales will determine if we get more. 



#338
The Twilight God

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Is every race coming along for the voyage? Honestly, if they are not willing to admit that Destroy is the only viable ending and canonize certain positive outcomes they must leave the Qurians, Geth and Krogan behind. They may have left out the Geth and Qurians, but we have seen the Krogan. Why would anyone bring Krogan with them who weren't under Wrex's command? You're just asking for trouble. How could you trust them? Bringing Krogan only makes sense after all was lost and everyone is getting the hell out of dodge. But the video they show has an intact earth with no Reaper presence below the ark. This is Mac "F the Lore" Walters we're talking about so such lore consistencies probably don't play a part in his JJ Abrams-esque writing style.

The character is not N7. Mac, the Ending Killer, Walters said the protagonist and his mates are noobs.

#339
Kali073

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I literally just want to know what the big deal was

 

If I remember correctly, the ending debacle was about more than Shepard's sacrifice - though that was a part of it for several players.

 

Because the relays were destroyed, people thought the other races were stranded at Earth (since fixing the relays, even if it was possible, would probably take forever) and the dextro races would probably starve since some of them had hundreds of years to travel to get home (without the relays). People were also upset with how easily Joker seemed to abandon Shepard as well as the thought that the crew was stranded on some backwater planet were some of the crew would starve. The end mission was also criticized because it was just a slew of fighting the Reaper's zombie-like creations +star child and differently coloured endings. Added to that no one knew what happened to the companions that ran towards Citadel-elevator-beam, did they die? Also, people thought that Harbinger was severely underutilized and disliked that he was suddenly so quiet after being such a chatty foe in ME2.

 

As for the Star child, people didn't like how he came out of nowhere, that he looked like the child they felt was a contrived attempt to force emotion out of the player, or that you couldn't question or argue with him (not much dialogue wheel options).

 

For the choices. Before the game come out, I believe a Bioware employee had stated there would be 16 endings so that was what people were expecting. Instead they got 3 endings that while they were different felt alike (which is were the cupcakes came from, cupcakes with the same flavour but differently coloured frosting -blue, green and red- were sent to Bioware to emphasis that though superficially different when it came down to it all the endings were the same). Also, the synthesis ending felt a bit like you were forcing the whole synthetic/organic thing on the galaxy (and what happened to the husks that regained their minds?) and the destroy ending forced you to destroy the Geth and EDI after you could have spent a whole lot of time and effort forging peace between the Geth and the Quarians.

 

Also, people argued, using the Arrival DLC as reference, that the destruction of the relays logically should have devastating consequences and since there was one  relatively close to Earth everyone would have died from that fallout. Added to that, we didn't get much information about what happened after that so all we had were the fans' speculations that painted a pretty bleak picture for the galaxy we'd tried so hard to save.

 

Those are the main points I remember. Personally, I didn't manage to avoid the spoilers that Shepard was going to die - but I did manage to avoid all the other spoilers floating around due to the leak. I was actually looking forward to it since I like a good heroic sacrifice but the endings didn't really deliver back then. I had hoped I would get more information of the after, perhaps a heroes funeral, maybe some of the companions reminiscing, etc. At the time, the endings felt like a punch to the gut.

 

The extended cut added removed several of the concerns players had though and salvaged the endings for a lot of people. I still don't really like the endings but I've gotten over it and the reaction Bioware got really was too much.

 

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On topic:

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I agree that Bioware painted themselves into a corner with the ME3 endings, but at the time they clearly weren't expecting to make another game. I don't agree that it has ruined anything to move to Andromeda. People would have been irritated no matter what they chose to do, whether it was picking a canon ending, setting it in the past, setting it in the far future, or leaving the galaxy altogether.

 

As for the tempest, as someone pointed out, ships with the same function tend to look alike - The tempest could even be based on the Normandy which was an experimental prototype if I remember right.

 

Dragging the old races along is a positive thing for me, they're a huge part of what I loved about the old Mass Effect. The world of ME wouldn't feel the same without them.

 

As for the arcs looking like the citadel... Isn't it pretty reasonable? I mean the Arcs (and they're going to be several) are space ships where a lot of people are going to live. The Citadel is, granted, a space station rather than a ship but it's a place capable of holding a huge number of people. Since Andromeda is so far away and no one really knows what to expect, it's probably a good idea to have a base that's fully capable of being at least a temporary "home" until there's a chance to get settled -  or even find worlds that are capable of being settled.

 

As for N7 characters, at first I felt it was a bit forced as well but if humanity really is desperate to find a new home it isn't unreasonable that they send along some of their elite soldiers -the best they have to offer- to help make sure it succeeds.

 

And working for an official organisation... well, that's just personal taste. I don't have problem with it.



#340
Arcian

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Because it's a new galaxy, and going by ME1-3, most players think we've pretty well tackled the entirety of the Milky Way.

Perhaps the intellectual deficit of the philistines shouldn't be the deciding factor in whether or not to abandon a 99.99% unexplored galaxy.

 

This is of course beside the point that the Mass Relays being damaged and rendered non-operational by the Crucible pretty much turns that previously explored 0.01% into unexplored territory. Hell, you could build an entire game around the premise of the Pathfinder protagonist going into lost territory with their crew to find damaged Mass Relays and clear the path for the Citadel species engineering crews to repair them to full functionality. Along the way they discover former Citadel species colonies forced to fend for themselves after the Relay Network went offline, as well as new races and enemies filling the power vaccum left behind by the Citadel species.

 

Almost anything would have been better than Super MAC's silly "the galaxy map made it look like we fully explored the Milky Way by the end of ME3 so we consider it fully explored"-excuse to justify setting the new game in Andromeda.


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#341
Arcian

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Last I checked the games were called Mass Effect 1-2-3 not Mass Relay 1-2-3.

The Mass Relays are what enables galactic civilization to exist. They were also the main tools used by the Reapers to harvest the galactic population every 50,000 years. Players spend a great deal of the game travelling through Relays to reach their destinations. To say they're not the most iconic piece of technology in this franchise is bollocks.


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#342
Saladinbob1

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Not enough is known about the game to predict with any degree of accuracy whether it will be good or terrible.

 

We do know the game has more in common with Scooby Doo than it does Mass Effect. I half expect the antagonist to say "if it wasn't for you pesky kids...".



#343
Dantriges

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Yeah, the argument "the galaxy is explored" is odd. If they argued that "the galaxy is largely unexplored but civilisation is just around the corner, one jump away and we don´t want that anymore," it would be more understandable.  



#344
Heathen Oxman

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Not quite zero. On TOS the 1701 tried to exit the MW twice, and succeeded once, although they turned back before they got to Andromeda. In TNG the 1701-D reached another galaxy, although it didn't stay long and made no contact with the locals. I think there were also a couple of Q stunts, and I'm not sure that the Q Continuum is within the MW-- assuming it even has a location as such.

 

I heart nerds.



#345
dreamgazer

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Almost anything would have been better than Super MAC's silly "the galaxy map made it look like we fully explored the Milky Way by the end of ME3 so we consider it fully explored"-excuse to justify setting the new game in Andromeda.


That wasn't the doing of "Super MAC" and it started long before ME3, with Shepard and crew traveling every which direction across the relay network, scanning countless planets in ME2. And you'll still have to deal with the Fermi Paradox if/when you manage to interact with an advanced species.

Hurdles and holes. Better to deal with hurdles and holes while doing something "cool" like colonizing a distant galaxy with reset stakes and boundless possibilities.

#346
Armass81

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Perhaps the intellectual deficit of the philistines shouldn't be the deciding factor in whether or not to abandon a 99.99% unexplored galaxy.

 

This is of course beside the point that the Mass Relays being damaged and rendered non-operational by the Crucible pretty much turns that previously explored 0.01% into unexplored territory. Hell, you could build an entire game around the premise of the Pathfinder protagonist going into lost territory with their crew to find damaged Mass Relays and clear the path for the Citadel species engineering crews to repair them to full functionality. Along the way they discover former Citadel species colonies forced to fend for themselves after the Relay Network went offline, as well as new races and enemies filling the power vaccum left behind by the Citadel species.

 

Almost anything would have been better than Super MAC's silly "the galaxy map made it look like we fully explored the Milky Way by the end of ME3 so we consider it fully explored"-excuse to justify setting the new game in Andromeda.

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#347
Medhia_Nox

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Dear Officer Hammerstorm:

I was hoping that the ongoing investigating to discover whether they had "really screwed up" has any leads?  The ineptitude of your staff in discovering this very important matter has my legal team in an uproar. 

 

My collector's edition cancellation pre-order is stuck in escrow because of the boondoggle your team has caused in their claimed attempt to discover whether Bioware has, in fact, "really screwed up".  

 

I sincerely hope that further leads in this investigation are discovered soon.  You will be hearing from people that are super important very soon.

 

Sincerely,

Concerned Citizen Against Things Getting "Really Screwed Up"



#348
Fade9wayz

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Perhaps the intellectual deficit of the philistines shouldn't be the deciding factor in whether or not to abandon a 99.99% unexplored galaxy.

 

This is of course beside the point that the Mass Relays being damaged and rendered non-operational by the Crucible pretty much turns that previously explored 0.01% into unexplored territory. Hell, you could build an entire game around the premise of the Pathfinder protagonist going into lost territory with their crew to find damaged Mass Relays and clear the path for the Citadel species engineering crews to repair them to full functionality. Along the way they discover former Citadel species colonies forced to fend for themselves after the Relay Network went offline, as well as new races and enemies filling the power vaccum left behind by the Citadel species.

 

Almost anything would have been better than Super MAC's silly "the galaxy map made it look like we fully explored the Milky Way by the end of ME3 so we consider it fully explored"-excuse to justify setting the new game in Andromeda.

I don't see the difference in exploring a chunk of a new galaxy as opposed to exploring a yet uncharted chunk of an old galaxy, except labels. Honestly, the Citadel was so different in each ME game, I wouldn't have known it was supposed to be the same place except for the docking cinematic and labels. Same for Omega. Besides, all these familiar places/characters could very well be utterly unreachable/destroyed/killed. In essence, it wouldn't offer more to the player than setting it in some new galaxy, except that it would force BW to deal with the endings, which is what it is really about for you.

 

This won't happen. 



#349
Steelcan

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I don't see the difference in exploring a chunk of a new galaxy as opposed to exploring a yet uncharted chunk of an old galaxy, except labels. Honestly, the Citadel was so different in each ME game, I wouldn't have known it was supposed to be the same place except for the docking cinematic and labels. Same for Omega. Besides, all these familiar places/characters could very well be utterly unreachable/destroyed/killed. In essence, it wouldn't offer more to the player than setting it in some new galaxy, except that it would force BW to deal with the endings, which is what it is really about for you.

 

This won't happen. 

there might not be a difference in a larger sense, a barren rock world isn't gonna be magically more interesting in the Milky Way.  What it does say is that BioWare is cowardly or incompetent in the face of their own writing.



#350
Fade9wayz

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there might not be a difference in a larger sense, a barren rock world isn't gonna be magically more interesting in the Milky Way.  What it does say is that BioWare is cowardly or incompetent in the face of their own writing.

So? We already knew that. What 's the point of whining about it on and on, when we also already know they won't address the issue. MEA might be a great, mediocre or awful game. Let's judge it on its own merit, or lack thereof when it's actually released