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Man they really screwed up didnt they?


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#151
dreamgazer

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I literally scrolled back in the forums once but all I saw was a bunch of "Are you kidding?" and "Is this for real?" Instead of like a comprehensive statement of what the problem actually was...


There are legitimate concerns about the logistics behind how the ending works, both physically and thematically. They're way, way, waaaaaaay overblown by certain folks, though.
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#152
fizzypop

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This was basically meant to be a reboot of ME. I don't see why people expected much change except the setting and character change. I knew once they announced it was going to be MEA not a prequel that it was going to be basically a copy and paste into a new galaxy.



#153
Seraphim24

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There are legitimate concerns about the logistics behind how the ending works, both physically and thematically. They're way, way, waaaaaaay overblown by certain folks, though.

 

And yet what does that mean?



#154
dreamgazer

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And yet what does that mean?

 

Poke around the ME3 board. You'll find out. 



#155
AlanC9

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What does "overblown" mean? I could post links.

Or are you asking what the problem was?

#156
Seraphim24

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What does "overblown" mean? I could post links.

Or are you asking what the problem was?

 

I literally just want to know what the big deal was



#157
dreamgazer

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What does "overblown" mean?

 

In a word? Cupcakes. 


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#158
ZipZap2000

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This was basically meant to be a reboot of ME. I don't see why people expected much change except the setting and character change. I knew once they announced it was going to be MEA not a prequel that it was going to be basically a copy and paste into a new galaxy.


If I'm gunna take the Krogan mask off it will be for one of your posts.:)

Anyone who expected anything different was kidding themselves. We get a new engine the rest is what we've cone to love from BioWare.

*Puts the Krogan mask back on*
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#159
shepskisaac

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ME3's ending wasn't even the worst game ending of 2012.

Assassin's Creed 3 sure was a tough competition. Especially seeing how barebones and unprogressive the plot has been since then. Most people completly lost interest in it


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#160
Seraphim24

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See what I mean? Ask about it and no one gives you a straight answer, it's very weird.



#161
wolfsite

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See what I mean? Ask about it and no one gives you a straight answer, it's very weird.

Many developers at Bioware received death threats towards them and there families over the endings, one of many reasons they don't visit these forums anymore.



#162
Revan Reborn

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I literally just want to know what the big deal was

Various things. People felt that starchild was a curve ball that was completely unexpected and given no notice. In fairness, he was random because we knew nothing of the Leviathans or starchild and we wouldn't learn about either of them until the DLC months later due to starchild refusing to provide any further details.

 

There was also a lack of explanation in the aftermath of the game and a lack of closure for all of our companions. The Normandy crash lands on a bizarre planet and we are unaware of the fate of the crew.

 

Then there is the bizarre ending with the child and grandfather talking about "The Shepard" and how apparently Shepard's actions became legend. Not to mention, the three options at the end of the game were incredibly vague and ambiguous with some choices contradicting what you did previously in the game. The entire ending of ME3 was just rushed, incomprehensible, and poorly executed when it first released.

 

Leviathan, Citadel, and Extended Cut helped to rectify a lot of issues. However, even the last ten minutes of the game on the Citadel after being hit by Harbinger with all the strangeness that was happening threw many folks off and was disappointing as it came across as if BioWare was trying too hard to be clever and thought-provoking. Some also complain about the forced sacrifice/death of Shepard, although it's debatable that Shepard survives in High EMS Destroy with the breath sequence.

 

Ultimately, it came down to a matter of the ending was not what many expected and thus was a disappointment.



#163
ddraigcoch123

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I literally just want to know what the big deal was

I should not be doing this... deep breath (oh and before you all evicerate me just know that I love reading these threads they are mostly very amusing... which is great for free entertainment)

The endings... well without getting too caught up in the colour coding... I think if one of the options gave Shepard the chance to survive it would have been ok... problem was Bioware gave us a character/avatar that quite a lot of us invested a lot in, kinda got close to... and I think a lot of us equate winning with killing the bad guys and getting the 'girl/boy/asari/being of your choice'

 

But I am really looking forward to the next ME game I'm going in open minded and probably open hearted... so shoot me.. now.. go on flame away :ph34r:



#164
Cheviot

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I literally just want to know what the big deal was

The big deal was that Shepard died without you being able to save him, a lot of people were sad, and were made to believe that, if they complained enough about how the ending didn't make any sense (even if maybe it did), Bioware would be forced to rewrite it, and Shepard could be brought back.  That's the short version.



#165
ddraigcoch123

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Various things. People felt that starchild was a curve ball that was completely unexpected and given no notice. In fairness, he was random because we knew nothing of the Leviathans or starchild and we wouldn't learn about either of them until the DLC months later due to starchild refusing to provide any further details.

 

There was also a lack of explanation in the aftermath of the game and a lack of closure for all of our companions. The Normandy crash lands on a bizarre planet and we are unaware of the fate of the crew.

 

Then there is the bizarre ending with the child and grandfather talking about "The Shepard" and how apparently Shepard's actions became legend. Not to mention, the three options at the end of the game were incredibly vague and ambiguous with some choices contradicting what you did previously in the game. The entire ending of ME3 was just rushed, incomprehensible, and poorly executed when it first released.

 

Leviathan, Citadel, and Extended Cut helped to rectify a lot of issues. However, even the last ten minutes of the game on the Citadel after being hit by Harbinger with all the strangeness that was happening threw many folks off and was disappointing as it came across as if BioWare was trying too hard to be clever and thought-provoking.

 

Ultimately, it came down to a matter of the ending was not what many expected and thus was a disappointment.

yeah and all that was a little... disconcerting...



#166
fizzypop

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If I'm gunna take the Krogan mask off it will be for one of your posts. :)

Anyone who expected anything different was kidding themselves. We get a new engine the rest is what we've cone to love from BioWare.

*Puts the Krogan mask back on*

hehe aww I feel special now! *girly giggling* :D


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#167
Seraphim24

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Various things. People felt that starchild was a curve ball that was completely unexpected and given no notice. In fairness, he was random because we knew nothing of the Leviathans or starchild and we wouldn't learn about either of them until the DLC months later due to starchild refusing to provide any further details.

 

There was also a lack of explanation in the aftermath of the game and a lack of closure for all of our companions. The Normandy crash lands on a bizarre planet and we are unaware of the fate of the crew.

 

Then there is the bizarre ending with the child and grandfather talking about "The Shepard" and how apparently Shepard's actions became legend. Not to mention, the three options at the end of the game were incredibly vague and ambiguous with some choices contradicting what you did previously in the game. The entire ending of ME3 was just rushed, incomprehensible, and poorly executed when it first released.

 

Leviathan, Citadel, and Extended Cut helped to rectify a lot of issues. However, even the last ten minutes of the game on the Citadel after being hit by Harbinger with all the strangeness that was happening threw many folks off and was disappointing as it came across as if BioWare was trying too hard to be clever and thought-provoking.

 

Ultimately, it came down to a matter of the ending was not what many expected and thus was a disappointment.

 

Well unexpected stuff happens all over ME though.

 

But even though it was maybe less exciting why not just say well the rest of the game is fine you know 9/10?



#168
dreamgazer

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See what I mean? Ask about it and no one gives you a straight answer, it's very weird.

 

Mostly, it's because I've had this conversation more times than I can literally count over the past four years, and we're in the Andromeda forum. 

 

My viewpoint is this: bad ending or good ending, the divergence would have been a problem BioWare must deal with no matter what, so the writing quality of the ending really isn't a point worth discussing in relation to going to Andromeda. 


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#169
shepskisaac

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Various things. People felt that starchild was a curve ball that was completely unexpected and given no notice. In fairness, he was random because we knew nothing of the Leviathans or starchild and we wouldn't learn about either of them until the DLC months later due to starchild refusing to provide any further details.

Don't forget child actor. Handling him the most important conversation in the game was asking for troubles.



#170
Seraphim24

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The big deal was that Shepard died without you being able to save him, a lot of people were sad, and were made to believe that, if they complained enough about how the ending didn't make any sense (even if maybe it did), Bioware would be forced to rewrite it, and Shepard could be brought back.  That's the short version.

 

Couldn't Shepard live with destroy?



#171
ZipZap2000

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You can't make an omlette without breaking a few eggs, wise men say.

They made a delicious omlette.

Mmmm.

That omlette.

By which I mean ficitional universe.

If you're trying to make an omelette that's fine.

If you dropped the eggs on the floor and scraped it up into a bowl its a poor attempt to fix breakfast.

A breakfast full of sand a stale toaster crumbs.

Then you burn the toast.

Then your 8 year old shows up out of nowhere and goes: I am the catalyst.

So you throw your eggs at him.

And now you have to go to work hungry AND scrub your kid clean.


I'm still traumatised. BioWare owe me for the cost of therapy.

*Sues BioWare*
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#172
ddraigcoch123

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Couldn't Shepard live with destroy?

ah the final breath.... some of us like to think so... anyway lets not do endings :P


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#173
wolfsite

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Also keep in mind that before ME3 was released people were whining that "There shepard" would not do certain things (some wanting to stay with Cerberus, some saying they wouldn't accept internment by the Alliance) and that Bioware was ruining there "Head Cannon" so I think they wanted to keep the endings ambiguous to allow people some flexibility in there head cannon.



#174
Kroitz

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Everytime the ending gets discussed on here it is another brick thrown under a dormant pot full of crusty sheit.



#175
Revan Reborn

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Well unexpected stuff happens all over ME though.

 

But even though it was maybe less exciting why not just say well the rest of the game is fine you know 9/10?

That's how I felt, but you have to remember folks invested five years into this trilogy. Then all the sudden random stuff happens and for many their Shepard ends up dead beyond their control. It almost felt like a slap in the face by BioWare taking away player agency from the gamer. That upset a lot of people because they grew so attached to their Shepards. For me, I thought the entire game was great with an ending that was rushed and needed more time. For others, they crucified the entire game because of the state of the ending and refuse to even consider it a great game irrespective of that.