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Will MEA be another "tell, not show" experience like DAI?


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#1
Majestic Jazz

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One of the MANY failures of DAI was that it had a narrative that was driven by telling the player things about the world rather than showing them. We got a lot of notes, letters, and journals that painted the picture of racism, affects of war, and discrimination but yet we didn't get to actually see much of it. When we did, it was very... PG and watered down as if we are not mature enough to handle such content. I mean....the game was rated M for Mature after all but yet Bioware seemed as if showing such content to give more emphasis to the narrative was too much for us, so they hid it in notes....journals....and letters.

This is a contrast to Witcher 3 in which CDT Project Red did not shy away from showing us the brutal images of war, the sexism, homophobia, and other forms of discrimination. We were treated like adults with TW3 whend it came to consuming such themes and content.

So with MEA, do you think the tone would once again be watered down and hidden through text? Or do you think MEA will have a much more mature tone and actually show us such things rather than simply tell us about them?
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#2
Jedi Comedian

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One of the MANY failures of DAI was that it had a narrative that was driven by telling the player things about the world rather than showing them. We got a lot of notes, letters, and journals that painted the picture of racism, affects of war, and discrimination but yet we didn't get to actually see much of it. When we did, it was very... PG and watered down as if we are not mature enough to handle such content. I mean....the game was rated M for Mature after all but yet Bioware seemed as if showing such content to give more emphasis to the narrative was too much for us, so they hid it in notes....journals....and letters.

This is a contrast to Witcher 3 in which CDT Project Red did not shy away from showing us the brutal images of war, the sexism, homophobia, and other forms of discrimination. We were treated like adults with TW3 whend it came to consuming such themes and content.

So with MEA, do you think the tone would once again be watered down and hidden through text? Or do you think MEA will have a much more mature tone and actually show us such things rather than simply tell us about them?

Agreed.
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#3
Gwydden

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First, mentioning The Witcher in these boards can only lead to MADness.

 

Second, do you mean you don't like nature porn?

 

Oh, yeah baby. 10/10 would wander around aimlessly.


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#4
Element Zero

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You're conflating three different games. Mass Effect and Dragon Age have always been pretty different in their handling. The settings and themes are different, as are the lead writers and directors. It's very evident when playing them.

As much as I love The Witcher, it's themes fit its setting. They don't fit the original ME trilogy, and likely wouldn't fit the themes and tone of MEA. It's a different type of game.
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#5
In Exile

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.
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#6
correctamundo

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 CDT Project Red

 

Carbohydrate deficient transferrin - now with extra big boobs for the "mature" boys to fawn over.


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#7
BioWareM0d13

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.


As someone who was in the "please, no!" camp in most threads asking for DA3 to be more like Skyrim, it pains me to read that.
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#8
In Exile

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As someone who was in the "please, no!" camp in most threads asking for DA3 to be more like Skyrim, it pains me to read that.


Look, I agree. I'm just saying this is a style of gameplay that was openly praised by people as "world building".
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#9
Gwydden

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Carbohydrate deficient transferrin - now with extra big boobs for the "mature" boys to fawn over.

*sigh* And so it begins.

 

As someone who was in the "please, no!" camp in most threads asking for DA3 to be more like Skyrim, it pains me to read that.

I think the problem is that when people play Bethesda games they're looking for a fundamentally different experience. The only worthwhile thing about DAI, in my opinion, are the companions. But there's no way I'm trudging through endless amounts of filler for a few minutes of dialogue.

 

I'm... cautiously optimistic about MEA in that regard. They've said they've taken criticism against DAI into consideration, after all.

 

Look, I agree. I'm just saying this is a style of gameplay that was openly praised by people as "world building".

Who are "people," out of curiosity?


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#10
Addictress

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Bioware has no clue what they're doing if that's the case. Skyrim is a dramatically different game. It doesn't work.
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#11
AlanC9

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Also, it's pretty preposterous to say that Bio didn't show this stuff because they were squeamish or something. Not wanting to spend the zots on it is a much more sensible explanation.

Again, that's not a defense of the design, but if we're going to talk sensibly about this stuff we shouldn't make up fake explanations for the stuff we don't like.
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#12
Fredward

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They can do both, the telling added a lot of depth to the game. You can't be everywhere and experience everything and I think it makes the world feel like a tiny microcosm focused solely on you when that does happen.


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#13
Giubba

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.

 

"COME ON BIOWARE GIVE US CONTROLLER SUPPORT FOR US PC PLAYER"

 

"ok"

 

fast forward after the relase

 

"OH GAWD THE CONTROL FOR PC SUCKS THEY WERE MADE WITH CONSOLE IN MIND"

 

"Just wait a second you asked for controller sup.."

 

"SHUT UP YOU CRETINE!"

 

And than i still wonder why i come to this place.


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#14
Addictress

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"COME ON BIOWARE GIVE US CONTROLLER SUPPORT FOR US PC PLAYER"

"ok"

fast forward after the relase

"OH GAWD THE CONTROL FOR PC SUCKS THEY WERE MADE WITH CONSOLE IN MIND"

"Just wait a second you asked for controller sup.."

"SHUT UP YOU CRETINE!"

And than i still wonder why i come to this place.


THERE IS A DIFFERENCE BETWEEN TAKING ADVICE AND INCORPORATING IT WITH GOOD TASTE, AND DOING THINGS LIKE AMELIA BEDELIA
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#15
Giubba

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THERE IS A DIFFERENCE BETWEEN TAKING ADVICE AND INCORPORATING IT WITH GOOD TASTE, AND DOING THINGS LIKE AMELIA BEDELIA

 

Like who?

 

And nope they did a perfect job considering they had to made something that accomodate both keyboard&mosue and a controller which need completly different approach but people are ignorant and stupid so they had to blame others for their ignorance and stupidity because if they thought for a second when they supported and pestered bioware to implement a feature like that one they would have realised that a compromise was the best solution.



#16
Revan Reborn

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.

You completely made that phraseology up. I think what you mean to say is "environmental storytelling" and there's nothing wrong with making the world a character if it's done right. DAI failed for many reasons, but trying to emulate Skyrim was not one of them. More so, it was restrictive last gen hardware and BioWare trying to do too many things with the game to compensate for DAII's disappointing reception.

 

In regards to the OP, BioWare has always been rather family friendly and politically correct, even if they try to rock the boat with regard to sexual orientation and romance. I can never see them being as blunt as CDPR, but at the same time I'm not sure that approach really works for Mass Effect. It's fine in the realistic dark fantasy The Witcher franchise lives in, but it's not necessarily appropriate for a space opera like Mass Effect.

 

Not that discrimination and bigotry shouldn't be present, but this game is more about exploration and survival.


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#17
Addictress

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Like who?

And nope they did a perfect job considering they had to made something that accomodate both keyboard&mosue and a controller which need completly different approach but people are ignorant and stupid so they had to blame others for their ignorance and stupidity because if they thought for a second when they supported and pestered bioware to implement a feature like that one they would have realised that a compromise was the best solution.


Compromise?

The PC keyboard and mouse controls are unacceptable. End of story. It's fine if they wanted to add support for a PC controller as well. I don't see why that must ruin another set of controls.
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#18
Giubba

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You completely made that phraseology up. I think what you mean to say is "environmental storytelling" and there's nothing wrong with making the world a character if it's done right. DAI failed for many reasons, but trying to emulate Skyrim was not one of them. More so, it was restrictive last gen hardware and BioWare trying to do too many things with the game to compensate for DAII's disappointing reception.

 

In regards to the OP, BioWare has always been rather family friendly and politically correct, even if they try to rock the boat with regard to sexual orientation and romance. I can never see them being as blunt as CDPR, but at the same time I'm not sure that approach really works for Mass Effect. It's fine in the realistic dark fantasy The Witcher franchise lives in, but it's not necessarily appropriate for a space opera like Mass Effect.

 

Not that discrimination and bigotry shouldn't be present, but this game is more about exploration and survival.

 

Considering the best game of 2014 with over 150 game of the year award as a failure is beyond laughable but the bolded part has a lot of truth



#19
Cyonan

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And nope they did a perfect job considering they had to made something that accomodate both keyboard&mosue and a controller which need completly different approach but people are ignorant and stupid so they had to blame others for their ignorance and stupidity because if they thought for a second when they supported and pestered bioware to implement a feature like that one they would have realised that a compromise was the best solution.

 

They did not do a perfect job because the Keyboard/Mouse controls were quite bad.

 

The fact that you have controller support isn't a valid excuse for that on the PC version.


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#20
rashie

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.

DA:I reminds me more of SWTOR than skyrim for some reason.



#21
Giubba

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Compromise?

The PC keyboard and mouse controls are unacceptable. End of story. It's fine if they wanted to add support for a PC controller as well. I don't see why that must ruin another set of controls.

 

They aren't point.

 

I don't care what sort of hate fuelled delusion you base your consideration but thousand of players played and finished the game with those controls (me included ofc) that needed only an hour or so for taking confidence and a couple of days for mastering.

 

If you didn't wanted the controller support i simpatize with you because i never wanted it because i guessed that they would have changed the game accordingly but the control weren't far from being bad.


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#22
Obliviousmiss

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It's impossible to pack all the lore and explain it all in a game without it being 1000 hours long. Too expensive.

 

Therefore, the codex was invented.

 

I don't mind it. 


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#23
CronoDragoon

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That's not what "show, don't tell" means.


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#24
Revan Reborn

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Considering the best game of 2014 with over 150 game of the year award as a failure is beyond laughable but the bolded part has a lot of truth

I'm not suggesting DAI was a total "failure." Far from it, actually. On the contrary, I love the game, although some aspects I love more than others. That being said, you can tell the game tried to do too much and BioWare faltered under the pressure. It's a very good game with some noteworthy moments, but BioWare shouldn't just be making very good games. They need to make great games, but at the very least I think DAI was laying the foundation for BioWare to get back to where they used to be: one of the premiere storytelling RPG developers.

 

MEA seems to be far more ambitious than DAI ever was. That can be both good and bad, especially since BioWare Montreal, which has never developed an entire BioWare game, is at the helm. Mistakes are bound to be made, but that's why EA is giving BioWare so much time to make this game special and right. My biggest criticism of BioWare more than anything else is they rush their games. I think by having longer development cycles and being able to attempt more ambitious game design, it will ultimately pay off in the end.


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#25
Addictress

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They aren't point.

I don't care what sort of hate fuelled delusion you base your consideration but thousand of players played and finished the game with those controls (me included ofc) that needed only an hour or so for taking confidence and a couple of days for mastering.

If you didn't wanted the controller support i simpatize with you because i never wanted it because i guessed that they would have changed the game accordingly but the control weren't far from being bad.


Yeah I finished the game 20 times with keyboard and mouse but I've also played many other PC games and it was obvious to anyone they failed the PC controls. Not sure why you are defending them. You're the only one who is.
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