As Dr. Phil says, how's that working for you?
Wouldn't increased aggressiveness just convince everyone who was being dismissive that being dismissive was the correct response all along?
If they were a$$hats, sure.
As Dr. Phil says, how's that working for you?
Wouldn't increased aggressiveness just convince everyone who was being dismissive that being dismissive was the correct response all along?
If they were a$$hats, sure.
AlanC9 your comments are sexually stimulating.
I honestly didn't see a big difference between the two games. Well, maybe The Witcher had a few more gory moments, like when the Crones show their true colors later in the game. But little beyond that. It had more pairs of bewbs, maybe, but Inquisition also had nudity, and if boob quota = maturity, then pornography is the most mature thing around.
In terms of themes, the difference was just not there IMO. TW3 was just as much of a save the world story as Inquisition was, Geralt can never be played as a bad guy, and while loaded quests like the Baron's existed in TW3, so did they in DA:I (Blackwall's companion quest being the most obvious example).
You didn't read them.
I'm reading your posts in the tune of Barry White from hereon out.
Barry White voice even
TW3 is just less optimistic overall. That's a big one. Ultimately, Geralt is the all powerful ubermensch who decided the fates of countries and so on but he can't decide it in a way that materially improved the lives of the people (not really). This is what people usually mean by dark or mature - faceless nobodies who are so divorced from the ubermensch protagonist they might as well be ants suffer without a real reprieve vs. how in DAI things generally end well. Ironically, when Bioware tried that road out in Trespasser - and committed the great sin of not allowing the ubermensch protagonist to solve a problem with murder, or have favourable consequences fall into their lap - many were unhappy. To be fair part of that is that the political set up really had no major foreshadowing despite being totally natural and logical.
Exile is also fairly sexually potent.
All that said though, TW3 had some things that were just better.
A quote from a deluded a DA2 fanboy who try to prove that metacritic users scores are legit.
Way to insult people.
I am willing to concede that DAI is a good game that does a lot of things right, but that there is a list of issues that I think can be improved upon. I'm not unilaterally stating that the game is awful. But the tendency a lot of "defenders" on these boards has is to dismiss any and all criticism and talk down to the critics. Maybe they're tired of defending the game or of feeling attacked by critics, in which case I'm sorry that it's gotten to that point. But don't maintain the double standard that criticisms are just someone's opinion and those who liked the game are objectively correct in all of their opinions.
And I suggest the critics do the same thing. It cuts both ways.
I don't brag that my opinions on these flaws are objective fact, but I do try to give examples on why I think they are flaws, and explain the flaws with words. And I adopt an increasingly aggressive tone the more I feel drowned out by dismissive defenders who dismiss these all as preferences.
don'tAs Dr. Phil says, how's that working for you?
Wouldn't increased aggressiveness just convince everyone who was being dismissive that being dismissive was the correct response all along?
Then stop acting like it is an objective fact when people don't agree. That is what this thread devolved to.
A quote from a deluded a DA2 fanboy who try to prove that metacritic users scores are legit.
... ![]()
Historically, if you fought with swords or magic, it was an RPG.
Then that historical period was really short since Traveller was released in 1977.
Actually (had refresh a little with wiki help) Boot Hill came out in 1975 and Bunnies and Burrows in 1976 so I guess the "sword and magic" era of rpgs was confined to 1974.
If you were actually around when KotOR came out you'd know about the observe level of hate for having abandoned the PC gamers and having simplified the combat, abandoned race selection, and so on.
I honestly didn't see a big difference between the two games. Well, maybe The Witcher had a few more gory moments, like when the Crones show their true colors later in the game. But little beyond that. It had more pairs of bewbs, maybe, but Inquisition also had nudity, and if boob quota = maturity, then pornography is the most mature thing around.
In terms of themes, the difference was just not there IMO. TW3 was just as much of a save the world story as Inquisition was, Geralt can never be played as a bad guy, and while loaded quests like the Baron's existed in TW3, so did they in DA:I (Blackwall's companion quest being the most obvious example).
Actually I was was around when months before KOTOR came out and after it released. Back with Chris Priestly was just a QA Tester and always dropping by to answer questions.
My point was that KOTOR put Bioware on the mainstream map the same way TW3 has put CDPR on the mainstream map, despite the successes of TW1 and TW2. It will be Cyberpunk 2077 that really allows CDPR to launch just as ME1 did the same for Bioware. It is what CDPR does after Cyberpunk 2077 which will really define who they are. After ME1, Bioware sold themselves to EA and we all know how the rest of that story goes....
The Witcher 3 also already started the kind of fan petulance that can be routinely found on this forum, with (deserved) complaints about the shift in story intentions, out-of-character developments, and technical/glitch issues.
And they haven't even attempted a custom character yet!