What is even stranger... The Inquisition is coming into situations AFTER they started... So naturally you won't see everything since, in many cases, they were the cleanup. What DA:I did show was the aftermath... Walking into several zones and immediately realise it's history without a single word is not telling.
It seems the main complaints are that the game didn't hold your hand and take you on a guided tour and that, by the nature of the story, the Inquisitor is mostly a reactionary element and not the instigator. We were playing catch up. So we weren't always in the centre of every event like in DA:O.
You didn't realize its history walking into zones. Littering an environment you can barely interact with with notes and letters is not conducive to an immersive history.
It worked in Skyrim but only because the entire game is designed around exploration, not narrative or character. You end up being so, so immersed....entire quests rely on interacting with objects, reading letters, exploring dungeons of lost races....going to libraries and each book can be read and collected.....
Bioware games are cinematic narratives. You have characters, who perform actions. You have companions. The story is unfolding. It's NOT hand holding. It's an Entirely different way of presenting a story.
It fell flat on its face. We're making decisions about Briala and Celene and Gaspard NOW, but the weight of those decisions is suddenly historical? In Skyrim, you read about ancient Dwemer and Snow Elves...their history is buried in the environment. Are you making main decisions about Snow Elves and Dwemer politics? No. You make decisions on Ulfred and the Imperials, all of whom are dramatized through theatrical scripted narrative.