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Will MEA be another "tell, not show" experience like DAI?


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#76
Sartoz

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Snip

So with MEA, do you think the tone would once again be watered down and hidden through text? Or do you think MEA will have a much more mature tone and actually show us such things rather than simply tell us about them?

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Good question.

The game is supposed to be rated M for Mature. The question is what value is there to set a dark tone? Visuals take time, resources and money. Interviews allude to the Pathfinder discovering the new environments. They are faced with a FOG of war situation. You need to explore to find things out. So, a text description is out, imo.



#77
KaiserShep

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First, mentioning The Witcher in these boards can only lead to MADness.

 

 

Or possibly apathy. I see the title of this game on here so often that I wonder if people purchased a different copy from mine. I mean, it's very good, but it ain't like Christ came all over the data and magically turned it into the game to end all games. 


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#78
Han Shot First

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Why should racism, sexism, or homophobia be a major part of the Mass Effect universe? The ME games are supposed to be set in our future, not in some crapsack quasi-medieval world. While bigotry in all its forms will likely continue to exist so long as our species exists, after the last two centuries of progress it seems rather unlikely that any of that trio would be the dominant attitude in the 23rd Century.

The Alliance, which is basically NASA on steroids, shouldn't care what color or gender you are or who you're screwing so long as it involves consenting adults and doesn't interfere with work. I would imagine selection for a long time colonization project would also involve psychological screening, which should weed out dipshits who don't work well with others.
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#79
FKA_Servo

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We should have a week where every forum regular comes in and posts as one of the other regulars.

 

I like this idea, but I'm not sure I'm on board with the traumatic brain injuries it would require in order to be "convincing" in some cases.



#80
ApocAlypsE007

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Don't you get the strangest feeling of deja vu?



#81
Laughing_Man

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Why should racism, sexism, or homophobia be a major part of the Mass Effect universe? The ME games are supposed to be set in our future, not in some crapsack quasi-medieval world. While bigotry in all its forms will likely continue to exist so long as our species exists, after the last two centuries of progress it seems rather unlikely that any of that trio would be the dominant attitude in the 23rd Century.

The Alliance, which is basically NASA on steroids, shouldn't care what color or gender you are or who you're screwing so long as it involves consenting adults and doesn't interfere with work. I would imagine selection for a long time colonization project would also involve psychological screening, which should weed out dipshits who don't work well with others.

 

Agreed, although the spirit of the post is still valid.

 

Even when you are being appropriate to the setting, you can approach things like Disney and not show the more gritty aspects of the world.

(which is what they have done so far.)

 

Sanitization of the world makes me feel like everything is made of plastic.


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#82
Sylvius the Mad

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To be fair to DAI, Bioware adopted the same style people fell over themselves saying they liked with Skyrim - archeology based storytelling.

I don't think that's what people actually liked about Skyrim. It's certainly not what I liked about Skyrim.
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#83
Kabraxal

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It´s quite tragic, because the first DA:O went into some realy dark stuff, I would even say that they went far deeper than with any of Mass Effect games or DA. ME2 tried to go through more personal level of emotions, however DA:O still touched subjects which other titles either ignored or only touched on surface. 
 
DA:I went with SJW circlejerk so far that all the good about deep and dark storytelling went into this goofy weakminded stuff, which tried to look not offensive towards the PC police, however it was offensive on various levels of ignorance towards the own lore.


Hint: the overused and pathetic SJW line invalidates your entire post..
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#84
MrFob

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I don't even necessarily need super dark themes in ME:A. We had plenty of that in ME3. I'd be happy with a more hopeful tone (which would also work well with the exploration theme). Of course, there will be conflicts but I like that e.g. ME1 painted a picture of a future where not all but a lot of problems of our world today are actually solved or at least mitigated (and replaced with different new problems).

 

That said, I do agree with the OP that - whatever story and themes the devs do want to use in ME:A - they should show, not tell. I am not a fan of letters, journals or logs, I want to experience, not be told through a third party.


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#85
Addictress

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So? Tons of games show beheadings does that discount a cutscene if it shows that? The trenches of bodies were directly connected to the zone and the events that have happened recently... It was showing you quite a bit. You just wanted an hour long cutscene showing the battle and the survivors placing the bodies into the trenches. Again, you don't like the fact that the Inquisitor isn't present for these events, but that is not a reasonable expectation. The Inquisition is extremely reactionary. Much of what happens, happens away from the Inquisitor who has to deal with the aftermath.

Bioware clearly showed quite a bit. Hell, choosing between mage and templars means you will not be present for one of those stories. So we only see the effects of that choice through the subtle shifts in our Inquisituon and the enemy. You should not expect an overblown cutscene to blatantly spell it out for you. This is not about show v tell... You just wanted a different story.

Showing trenches of bodies does nothing. What bodies are they? Where the hell are you? What is the war about?

 

You don't get that unless you have literally one or two brief lines of dialogue with one static NPC at each trench area who doesn't even get a close up and as I said, numerous other visual and aural cues were missing.

 

Cut scenes are actually important. You discount cut scenes, but Skyrim used plenty of scripted scenes (not cut scenes but scripted moments) for the conflicts which mattered to you in the present storyline. For instance, any time anything regarding Stormcloaks VS. Imperials happened, it was through strong reiteration of party lines through all the side quests (dealing with the Battleborns, the Battleborn family would talk about their siding with the Stormcloaks). You saw them everywhere, with unique costumes. It was pervasive. NPCs talked about it. NPCs talked about it in the cart on the way to your execution in the prologue. NPCs talked about it in all the holds - and not as stiff repeaters of lines but each NPC could be interacted with to some extent and they moved around dynamically.

 

We have none of that for the mage VS. templar war. NPCs and towns are not brimming with political opinions. You find a few randomly wandering enemies to portray the mage vs. templar war spread throughout the countryside. There is no momentum. No pacing. No dramatic effect at all.

 

That you don't see how utterly weak and vapid Inquisition was - how disparate the elements of audio and animation and cut scenes were to emerge as a strong picture of what is going on in that world - is baffling.



#86
Addictress

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This isn't "telling" either...

 

Show Don't Tell

Yeah, so you don't know what this means. Demonstrative techniques over blatant narration is exactly what we are talking about. You have to extrapolate this concept to each medium depending on the medium you are using. If you're using a video game, obviously it's not the same as a book. What is demonstration when interactive videogames is the medium? Well, something beyond "blatant text" is what it is.



#87
Addictress

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honestly just look at these



#88
Majestic Jazz

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Why should racism, sexism, or homophobia be a major part of the Mass Effect universe? The ME games are supposed to be set in our future, not in some crapsack quasi-medieval world. While bigotry in all its forms will likely continue to exist so long as our species exists, after the last two centuries of progress it seems rather unlikely that any of that trio would be the dominant attitude in the 23rd Century.

The Alliance, which is basically NASA on steroids, shouldn't care what color or gender you are or who you're screwing so long as it involves consenting adults and doesn't interfere with work. I would imagine selection for a long time colonization project would also involve psychological screening, which should weed out dipshits who don't work well with others.

MEA will have a theme of colonization. I don't care if MEA takes place 600 years into the future, when civilizations colonize foreign territory, the native population ALWAYS gets the short end of the stick. With that being said, how will MEA approach this? How will the actions or reactions of the native populations be portrayed? Especially if the native populations isn't as advanced.

I am not saying that MEA needs to be a sad game. But that does not mean it cannot portray the consequences of colonization in a mature manner that does not treat us like little kids who can't handle such content. Part of this is showing us....not telling us.

#89
MrFob

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MEA will have a theme of colonization. I don't care if MEA takes place 600 years into the future, when civilizations colonize foreign territory, the native population ALWAYS gets the short end of the stick. With that being said, how will MEA approach this? How will the actions or reactions of the native populations be portrayed? Especially if the native populations isn't as advanced.

I am not saying that MEA needs to be a sad game. But that does not mean it cannot portray the consequences of colonization in a mature manner that does not treat us like little kids who can't handle such content. Part of this is showing us....not telling us.

 

It depends, I have a feeling that the MW people in ME:A will be much more reminiscent of refugees than colonizers. It's an easier group to sympathize with.

 

Not that that doesn't hold potential for tough issues but as I said above, I'd be happy with a lighter tone as well.



#90
Laughing_Man

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MEA will have a theme of colonization. I don't care if MEA takes place 600 years into the future, when civilizations colonize foreign territory, the native population ALWAYS gets the short end of the stick. With that being said, how will MEA approach this? How will the actions or reactions of the native populations be portrayed? Especially if the native populations isn't as advanced.

I am not saying that MEA needs to be a sad game. But that does not mean it cannot portray the consequences of colonization in a mature manner that does not treat us like little kids who can't handle such content. Part of this is showing us....not telling us.

 

Doubtful. Personally I think that most colonization will happen on worlds empty of sentient races.



#91
Pasquale1234

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The PC keyboard and mouse controls are unacceptable. End of story.


Yeah I finished the game 20 times with keyboard and mouse


That you don't see how utterly weak and vapid Inquisition was -


:blink:


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#92
correctamundo

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Ah, yes - metacritic.



#93
Majestic Jazz

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Doubtful. Personally I think that most colonization will happen on worlds empty of sentient races.


This will probably be the case which in my opinion is a cop out.

#94
dreamgazer

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Uh, why wouldn't we settle on mostly previously non-colonized planets? Should the Milky Way Posse really strive to conquer anything and everything living? 


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#95
Sigzy05

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I absolutely hated reading all of those dang texts in DA:I.There were texts that took me 4 minutes to read. I like reading the codex entries but those texts in DA:I were way too much and they would stop the player in the midle of the game. ME3 had a little of this but it wasn't too much.


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#96
Addictress

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I absolutely hated reading all of those dang texts in DA:I.There were texts that took me 4 minutes to read. I like reading the codex entries but those texts in DA:I were way too much and they would stop the player in the midle of the game. ME3 had a little of this but it wasn't too much.

Texts are fine. I love codices. Love them!

 

Thing is, codices are supplements. to the game.

 

I'm here for a game. Not for 100 hours of looting and reading texts.

 

Ah, yes - metacritic.

Problem?? 



#97
FKA_Servo

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Problem?? 

 

Well, it's metacritic.


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#98
Addictress

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Well, it's metacritic.

And what is wrong with it? The most scathing criticism I've seen of metacritic is that its "formula cannot be replicated and no one knows the weighting formula."

 

Except the individual reviews in this case speak for themselves and I'm not even looking at the weighted score.



#99
dreamgazer

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Well, it's metacritic.

 

Metacritic is literally the worst ever.


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#100
Addictress

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Metacritic is literally the worst ever.

Is there some reason or are you all just pretentiously creating an echelon you can belong to to make yourselves feel better and pat yourselves on the back?