Once upon a time Bioware was a fantastic developer. Its games were epic. More importantly, they had heart. Players felt one with the worlds (and universes) that the company created. This was certainly true with Knights of the Old Republic, Baldurs Gate, Mass Effect 1 & 2, and Dragon Age: Origins. These games are timeless and will always have a place on my shelf even as other games come and go. But DA: Inquisition lacks something. It lacks emotion. It lacks heart. Over its last 5 years, Bioware has catered to the lowest common denominator of gamers. Now owned by EA, Bioware is destroying its brand for mass market appeal. Inquisition is a boring hack and slash that is one part RPG and two parts MMO wannabe. Even worse, it's not optimized and horribly buggy. Inquisition lacks elements that made DA: Origins great while delivering tons of frustrating problems we shouldn't see from a venerable developer.
Foremost, DA:I is buggy garbage. Its hardware demands are outrageous even on modest settings. On Ultra it merely looks OK. But older games like The Witcher 2 and Far Cry 3 look better and require less power. Overheating is a persistent issue with Inquisition. And I thought Shadows of Mordor was a resource hog. Nope. DA:I wins the prize. Even this year's terrible Wolfenstein performs better. That's saying a lot. Constant fps drops, abysmal tactical view, and stilted character animations break the immersion. The tactical view should've been one of the best features of the game. After all, DA:Origins provides a pretty good template to follow. Right? Nope. In DA:I, the camera gets hung up on nearly everything. Plus, other problems with the game render it pointless. Most of the time, DA:I won't acknowledge my 360 controller. So I have to log completely out of my desktop, log back in, turn on the controller, and then open the game. If that process doesn't fix the issue, I have to close the game, disable my controller in hardware settings, enable it, then open the game again. Sheesh!!
Gameplay is a mixed bag. Companion AI is stupid and useless on harder difficulties. So constant babysitting is required which makes fights more frustrating (I should say annoying) than they should be. Commands cancel each other out, and characters generally won't perform the actions you specify. The deep AI customization of DA:Origins is not perfect, but better than the tripe served to us here. Inquisition's worthless companion AI and buggy tactical camera means the game is hardly playable. These problems affect the game so adversely I can't recommend playing it on Nightmare.
Leveling up is a bland affair. Forget attributes such as strength, cunning, and dexterity. The game allocates those points on the player's behalf. Bioware obviously believes more options would confuse its new mass market. Diablo 3 does the same thing, and fans don't appreciate it there either. For players who want a two-handed warrior focusing on dexterity and not strength. Nope. You want a mage with huge mana pools and low health. Nope. A strength-focused rogue? Nope. But players can craft. Oh yes, who doesn't want to spend hours searching for elfroot or crafting shoes? Every warrior must have secret dreams of being a cobbler, or blacksmith. *Roll eyes*. Armor ought to be buried in a crypt so I can don it after an epic boss fight. Simple. Rewarding. Better.
The voice acting is laughably bad. Characters sound like they're gargling marbles. Sometimes I turn down the volume so my ears don't explode. And the music, or lack thereof, is completely uninspired. The story lacks urgency. And why would should players feel pressure to save the world? Bioware would rather players craft obsidian fanny packs or whatever. The world is shallow, and attempts at depth come thru corny voice acting and hokie faux religious dogma.
And then there is the tacked on multiplayer. It sucks. Dragon Age was a fine series without it. But EA ramrods multiplayer into every game. All wasted resources that could've been used to fix the dozens of problems with the campaign.
This review is not as thorough as I'd like, but I honestly have nothing positive to say about the game. Inquisition is so buggy it's a beta. Another product rushed to market by EA. EA's philosophy of sale a buggy game first then fix it later is EA figuratively putting its middle finger in the face of gamers. With every release EA is saying a big "F U" to players.
Overall, Inquisition is a failed effort by Bioware to relive its glory days. The game is a step back in all the areas that made Origins epic. Instead, Bioware pushes the same tired elements on players which have worn out their welcome in every other rpg/mmo. Namely tedious crafting, fetch quests, and stripped down leveling systems. So many elements are tacked on, I doubt Bioware and EA are trying anymore
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-captainkane
This is the first review I have written on this site. I just created my account for the sole purpose of writing this review. I'll keep is short and sweet with relevant info only. Taking into consideration that DA:O was one of my favorite games of all time, here is my opinion on DA:I:
1.) This is not an RPG. It's an action game. The macro system that let you completely customize your followers behavior in combat has been ruined completely. It is not dumbed-down to 4 total options and the AI is awful. You can't even place your own stat points when you level, making me wonder why development even bother to make them visible. This is a thinly veiled insult to true RPG gamers that value character customization. This would make a good game for my 6 year old son on a console.
2.) This is not a PC game. This is a console game. I'm not here to bash on console games or gamers - I play quite a few myself. I'm simply stating that the depth and breadth of granular control possible only with mouse and keyboard was not an important factor to the developers of this title. In fact, I find the game nearly unplayable with a mouse and keyboard. This is mostly due to the terrible camera controls and the lack of an auto-attack and mandatory animation with each (accidental) attack. Gamepad is mandatory.
3.) The story line is, in my opinion, awful. Characters are terribly cliche without the quality back stories of previous DA characters. The use of the garrison and war room and such does nothing to add to the quality of the story or the perception of control. It's just clunky. I do not enjoy any of it. Choosing and such is a confusing and pointless exercise that I find painful and wish I could skip. The NPCs in the game are nothing more than cardboard cut-outs. Seriously, If you enjoyed Skyrim you will probably think this game is a joke.
4.) This point is probably the most important. They hype and the reviews around this game highlight the ONLY thing that EA/Bioware have done perfectly in this game: Marketing. They spent a lot of money on this hype. Based on what I see in the Critic Reviews, I have to assume that they spent a lot of money on those reviews too. It is ALL lies. Bought and paid for. You have been deceived by a marketing campaign that intentionally lied to you to steal your money. Even here on this site! User Score 5.8? I've been reading through all the reviews here for hours, in utter fascination. So few positive reviews, but somehow the game still has a 5.8. The only thing I can think is that 0 reviews must not be counted?
If DA:O set the mold, this is NOT a Dragon Age game at all. This is an impostor that stole from the world and the story. It almost feels like the REAL Bioware should pop up at any moment and and file a suit for theft of Intellectual Property or something..... This game is awful and I've never felt more cheated, lied to or robbed than I did in my first few hours with this title.
Right now, I am going to scour the web for true Critical Reviewers that gave this title the score it deserves and I will use them moving forward as my sole source for future reviews.
-Subflow22
I'll begin by stating that I have put over 100 hours into this game, and reserved my opinions on DA:I until completion. I have played through the entire "story" and completed every side quest I could find. I played as a 2h Dwarf Warrior and also have spent quite a few hours messing around on a Qunari Rogue and a Human Mage.
I ultimately found myself painfully wishing it would end within hours, but I chose to stick it out (since the majority of 10/10 reviewers are citing the bad reviews as people who "only played a few hours").
I decided to play this game with an open mind, I had neither high nor low expectations going in, I loved DA:O and struggled to enjoy DAII. I played the PC version using a 4770k / ASUS 290x, all settings maxed.
Visually with the settings maxed the environments are very nice, especially coastline scenery with waves crashing into the beach. I do agree with most reviews that it seems most objects and characters in the game are coated with "wax", giving a plastic effect on everything from characters to paintings on the walls.
The opening of the game made it seem like this would be a great game with an in depth story, but after being released in the Hinterlands I became quite confused and the boredom began to set in. After opening each new area in the war room, I was never certain which quest was even main quest related, I just cleared the entire area and that was enough to progress. The story line became utterly non-existent, it seems the story had an intro, a half way event (leading to skyhold) and the final events, packed with ~70 hours of filler in between. Every area felt the same, find the oculara shards, complete the astrariums, loot plants and ore, kill nonhostile and hostile creatures for crafting quests (that did seemingly nothing upon completion as far as the strength of my "army" and character development, which ultimately had zero bearing on anything). I literally only found one side quest in this game rewarding as it resulted in an upgraded sword for my character. Everything else only left me with a bit more experience, which leads to the point: This game is a mindless grind festival, every reviewer stating "Single Player MMORPG" hits the nail on the head, I felt like I was playing a dumbed down WoW alone. Also, the war table scout missions were mostly worthless, send somebody out anywhere from 14 minutes to 23 hours and receive an ultimately useless reward, again no noticeable bearing on the story. And the amount of Oblivion gates, excuse me I mean fade rifts that were all the exact same to close was mind numbing. I literally spoiled and covered 99% of this game in this paragraph.
Character Development: I was left supremely disappointed. The acting has almost zero appeal to this type of fantasy game. Never in my life have I had a problem with women in video games, I thought Morrigan was awesome in DA:O, but this game is just over the top. Nearly every character in a position of power was a woman, and their attitudes were typical of a rotten "empowered" liberal. I don't care that Sera "likes girls too", it just makes my head hurt. I understand wanting to cater to minorities and LGBT crowds, but this game is at a level of insanity IMO, of course people will rant and rave over this comment but it's true, this was clearly done for PR and sales. I'll leave the neo-political rant at that. Aside from that, development was very boring, one minute everybody hated me because I was a stupid dwarf guilty of murder, then I'm the Herald of Andraste and worshiped by all, nothing in between.
Customization: Nonexistent in this game. Stats are automatically increased based on the skills you pick, I found that for each character you just pick a tree, put a "point" in everything, after that mostly working to get every passive possible and working up the specialization tree. It had no effect on the difficulty, this game is 100% run into a pack of monsters, mash every spell that's recharged and keep swinging. I played on normal, did not set up any tactics for my allies, never told them what to do, and I believe I did not die once in battle.
Other: Within 10 minutes I realized this was a console port, I gave up on playing with K+M and switched to an xbox controller. Tactical camera as pointed out relentlessly is totally unusable, don't even bother with it. There is little diversity to equipment, no item sets, just armor and helm (with a few moddable additions in slots), I had zero interest in "finding" gear. No party tactics, no control over allies like DA:O and as promised. The game was jokingly easy and required ZERO thought to beat. This was NOT a game for PC gamers, that statement is an utter lie. It was designed for consoles, with console players in mind. This was NOT an RPG. It's also very buggy.
The good: My 3 year old nephew enjoyed jumping off of cliffs and dying. That's the only thing I've gained in my time with DA:I.
-Dhoulmagus