We have none of that for the mage VS. templar war. NPCs and towns are not brimming with political opinions. You find a few randomly wandering enemies to portray the mage vs. templar war spread throughout the countryside. There is no momentum. No pacing. No dramatic effect at all.
That's because you're not watching a wholly scripted, carefully edited movie or play-by-play broadcast of a war. You're actually immersed in living in the world where it's all coming down.
It's like the difference between watching a sports broadcast - complete with color commentary, slo-mo instant replays, and the like - versus being one of the players who is actually on the field.
If you're interested in political opinions from townies, try this: They're afraid. They want it to end. They don't know jack about the politics behind it all, they just want to survive from one day to the next.
If you're interested in political opinions from people who actually know something about what's going on - or circle life in general - you've had quite a few offered, starting in DA:O. You also find quite a few death notes on bodies of the victims.
It's like you are willfully ignoring the point... The mage/templar war is ancillary to the main story of the game. And what we do get, is after the battle exposure. But what I can clearly see, is that enviromental cues and a world/story design where it isn't plastered in neon in a cutscene for every tertiary event, you do not get.
Plenty of people got what you didn't so stop this bloody nondense that the style is inherently wrong or flawed. YOU just don't like it.
I'm on my first playthrough, and last night I went through the Citadelle Du Corbeau - after having had to send a team to repair the bridge to access it. I was greeted by various undead enemies, and some fiery fx that repeatedly attacked my team. As I made my way through the place, I found a rage demon that was apparently creating the fire disturbance. I think there were some notes about mysterious elven defenses. I found a *lot* of bodies, including some fancy Orlesian civilians. I finally got to the dungeon where some survivors were imprisoned. Talking to the leader there revealed that they had tried to activate the mysterious elven defenses out of sheer desperation - and found they could not control them.
I felt sort of like a journalist in a battle zone or some sort of forensic specialist, or team of reinforcements that arrived a little too late. It was very immersive.
In thinking about other ways this scenario might have played out, we have:
1) A codex entry describing the events. That would definitely be regarded as telling rather than showing.
2) A cutscene showing the events unfold. I would suggest that would also be telling rather than showing, just a different form of telling.
3) It could all have happened live when the Inquisitor arrived. The Inquisitor's party actively fights the enemies, and is then interrupted by a cutscene showing the leader of the forces there trying to activate the mysterious elven defenses. This could be annoying - since the Inquisition has arrived to save the day, the resident forces should not be so desperate as to try to utilize the defenses. Unless the Inquisitor's team was overwhelmed and in danger of failing - which players generally don't like - the whole scenario would have played out very differently.
So - I thought they did a great job of showing me what had happened there, while also allowing me to help clean up the mess and rescue the hostages.